[img]https://img.roleplayerguild.com/prod/users/3e957308-dda5-4357-988e-b5b7c18499fa.png[/img] [img]https://img.roleplayerguild.com/prod/users/b8d48831-a950-4515-8e85-5481a1befda1.png[/img][hr][hr] [i]There’s a place where you really don’t want to be. A place where it’s cold and dark, and where no one can hear you scream. They call this place the Maw, because it swallows people whole and chews them up. Once you’ve checked in, you can never check out. Unfortunetly, that’s where you are. But it’s not like you didn’t do your best, or your worst, to get here. They don’t just feed anyone to the Maw. Only the worst of the worst are put here, and you’re worse than most. An enemy of the Kingdom, as it were. A proper blight on the land. So why aren’t you dead? It happens all the time, after all. People are killed for all manners of mischief, most of it far less terrible than what you’ve done. They’re hanged, beheaded, quartered and burned at the stake. So why keep you alive? Because you’re useful, that’s why. Your sort doesn’t come along every day. You’re smart, capable, powerful, and free of the moral inhibitions that keep the sheep from rising up. Talents like yours are hard to come by, so they have decided to save you for a rainy day. Who are they, anyway? They’re the King and all his men, or the tyrant and his cronies, depending on how you look at it. Rumor has it that he killed his brother and usurped his throne, and has been ruling with an iron fist ever since. No rebellion, coup or assassination has ever been able to topple his reign. Not that people haven’t tried. But he’s not the one who gives the orders. That’s the Warden. She’s a piece of work, that one. The Warden is scary, even to people like you. She’s… Different. Alien. She might look like a person, but she’s not. There’s something behind those dark eyes that makes your skin crawl and stomach churn with terror. She gets inside your head, somehow. Makes you do things you normally wouldn’t. No matter how much people try to avoid, cheat or kill her, they always end up doing what they’re told. And now, it’s your turn. You don’t know what it is, but they want something done, and you’ve been selected to do it. Could be a daring rescue. Could be a nefarious murder. What’s certain is, it’s probably going to get you killed. And in the unlikely event that you make it, the Maw will be waiting to swallow you up when you’re done… …Unless you can do something about it.[/i] [hr][hr][h2]Welcome to Blackguards![/h2] This is the medieval fantasy version of Suicide Squad, in which a crew of colorful criminals get sent to their deaths trying to complete an impossible and sometimes (mostly) immoral mission, or quest, or thing. We will each take on the role of one of the inmates of the incredibly infamous prison the Maw, all terribly dangerous individuals, and portray their story as they do everything in their power to escape, survive, and possibly, but improbably, actually complete their mission. The game is currently full. Every user who participated in the Interest Check is invited to join here, but I'm afraid I must ask newcomers to refrain from applying unless I for some reason open the game up again. [H3]A Little Lore[/h3] [hider=The King][center][img]https://img.roleplayerguild.com/prod/users/f339f9ed-853d-4728-8e4e-240f109fc0c6.png[/img][/center] His Majesty King Tyronde of Vortigern, alias the White Tiger, is the current ruler of the Westerlands. He is celebrated far and wide as a hero for having defeated his evil older brother, the Fallen King, who consorted with demons and preyed upon the populace. Under his reign, the people of the Westerlands have enjoyed peace and prosperity like never before throughout history. Together with the Temple of the Sun, he has ousted the old false gods of the heathens and unified the kingdom under one faith and tradition. Truly, there has never been a King like him. If you believe the official story, that is. Another, less tolerated, version claims that Tyronde conspired with the Heliarch of the Temple of the Sun to murder the old King and usurp his throne. In this version, the Westerlands used to be a diverse place of wonder where peoples of all creeds could live together in peace and harmony. The Tyrant and his Temple have demolished this society, forcing cohesion on the populace and banishing or outright slaughtering any and all who resist. Taxes are higher than ever, public executions are up, and children are sacrificed on massive pyres to the burning deity of the sun-worshipers. The truth? Who knows. But you certainly know which version you subscribe to. [/hider] [hider=The Westerlands][center][img]https://img.roleplayerguild.com/prod/users/141c5350-16c8-4d48-8da6-3d90d530ed0c.png[/img][/center] The Westerlands, or the Sunset Lands as they’re sometimes called, is a realm with a long and complicated history. The Kingdom, now unified under His Majesty King Tyronde of Vortigern, was once a sprawling mess of minor feuding territories where a multitude of races and cultures coexisted in an uneasy balance. Dragon riders kept watch from the snow capped peaks of the Boreal Mountains, elven druids danced in the moonlit groves of the Sylvan Forests, dwarves delved deep into the dark caverns of the Underworld, and giants roamed the rocky Highlands in search of fallen stars. A thousand gods and spirits, great and small, rivalled for worship in an unending cycle of conflict and peace. The chaos (or freedom, if you’re so inclined) ended with the death of the old King and the purging fires of the Unification Wars. Under the Sigil of the Sun, the King (by some referred to as the Tyrant) brought law and order (or death and destruction) to the Westerlands. They proclaimed One King, One God, and One Tradition, casting everything else aside. Today, remnants of the old ways linger in faraway corners of the world, hiding from the scorching light of the Holy Sun in the shade and the dark. The land itself is still the same, with its rolling hills, high mountains, deep valleys, flowing rivers and calm lakes. The ruins of the old world linger, teeming with secrets and mysteries, and the old magic still permeates everything, no matter how hard the King and his Temple tries to smother it out. Civilization is spreading, however, one day at a time, threatening to overtake the wilderness as time goes by. [/hider] [hider=The People][center][img]https://img.roleplayerguild.com/prod/users/dcb6ebfc-2ccd-4097-a85d-b1f85a78abcd.png[/img][/center] The Westerlands have always been a vast and diverse place, home to a plethora of more or less civilized races and peoples. The predominant race of the New Order under King Tyronde are the humans, who’s civilization previously ranked among the lesser ones of the land. They have expanded a lot in the decades since the White Tiger ascended the throne, and keep pushing the boundaries of other peoples territories. Along with humans, the Westerlands are populated by elves, dwarves, orcs, and halflings, to name a few. These races are often divided into separate clans and peoples, derived from differances in culture and creed. Wood Elves, for instance, live in close connection with nature in the great forests of the world and see themselves as separate from the High Elves, who construct high towers and concern themselves with the skies and stars. Grey Dwarves, masters of stone and steel, have little in common with the Hill Dwarves practicing Runic Magic in the highlands. The Clan Orcs, who perfect the arts of martial prowess in secret fortified monasteries, want nothing to do with the Wild Orcs who pillage and burn along the coasts. The Hobbits, living in hidden close-knit communities in the wilds, can’t understand the nature of the Gnomes, solitary halflings who live as caretakers of mills, farmsteads and such in other peoples settlements. There are other, less widespread races and peoples, too. The Naga of the Underworld waters, the Giants of the Highlands, the Fauns of the Forests, etc. Who knows what other beings are out there, among the forgotten places of the world? [/hider] [h3]Rules for Posting[/h3] There is one general rule that all players of Blackguards! must adhere to, and that is the Hierarchy of Content. Every post and actions within said post should strive to uphold this hierarchy. It goes as follows: [list] [*][b]The Story[/b] comes first. Try to keep your post in line with where the story is right now, and where it is going. Don't post a development that breaks with the story, like one-shotting an apparent Big Bad or going off on an own adventure. Be smart. And, if you're uncertain as how to proceed, just ask. We can discuss it in the OOC. [*][b]The Group[/b] comes second. This isn't a one man show. We're collaborating a story here, so let's try to make sure that everybody has fun and gets something out of it. Our characters might turn into rivals, and perhaps even fight, but we as players should always strive to find solutions that work well for the group. Bear in mind that the group needs to prioritize the story. [*][b]The Character[/b] comes last. Stay in character. What would it do, given the current circumstance? Remember, you're not playing yourself. Your character might have moral inclinations and goals that differ from your own. Use this to your and your fellow players advantage. Don't, however, go against the group. And don't go against the story. [/list] If you follow this hierarchy, there should be no problems. You will have lots of freedom in this game; I will try to interfere as little as possible. My role as GM will be to introduce you to the quest and eventual obstacles to overcome, but I don't want you looking to me for every NPC interaction or story development. Again, if you're unsure, just ask and we'll discuss it. Most NPCs are free game to do with as you wish. The more important ones will be obvious, and may require a bit more finesse in dealing with. If your character acts against another PC, however, the rules are slighty different. You may not control other PC characters. Instead, you must describe a) what your character tries to do to them and b) what it hopes to accomplish with that action. It is up to the other player to decide how their character reacts. Remember the hierarchy. I expect every player to contribute a minimum of 1 post per week. If you know that you're going to miss the mark, I expect you to communicate this in the OOC. An unannounced absence of two weeks will result in forfeiting the character, which will be written out of the game by the GM. Similarly, if a player wants to, or has to, opt out of the game for any reason, I would strongly like to encourage making a final post in which the character is written out of the game, lest I have to do it for you. Let's make this a fun and memorable game! I'm really excited about playing with you guys; we have so many great characters, and I think this could be a really cool experience for all of us. Let's keep it tight, and don't be afraid to ask questions or raise concerns in the OOC. We're doing this together!