[center][img]https://i.imgur.com/JvqQZEp.png[/img][/center] [color=FireBrick]"Oh come on!"[/color] Remy grumbled as the "covering fire" he had asked for ended up destroying the Thumper battery before he could close in on it. Between most of the infantry scattering before his [i]Firestarter[/i] could do what it was built to do, and the [i]Trebuchet[/i] stealing his kill before he could get in range, Overkill found himself reminded why he generally hated driving anything lighter than 60 tons. As it was, "Murder One" was starting to look like it would be the name of his kill count on this outing. While he was in the middle of stewing in his frustration, the call came out from their Commander: a lance of enemy 'Mechs inbound. Remy frowned as he heard the names of the 'Mechs approaching. The [i]Locusts[/i] by themselves weren't much of an issue; the only trouble they might be was that their speed and nimbleness made them hard to hit. The [i]Javelin[/i] had the potential to be mean, but that LRM-15 would lose most of its effectiveness if they closed in. The [i]Jenner[/i], on the other hand, could be a problem. With a monster engine, it was slower than the [i]Locusts[/i], but only by a little, and its jump jets made it even more agile. Worse, while the [i]Locust[/i] only carried one or two medium lasers, the [i]Jenner[/i] carried four, not to mention a four-pack of SRMs, which let it hit well above its weight. If they didn't neutralize it quickly, that thing could do some major damage. [color=FireBrick]"Hell, maybe I'll get to party after all,"[/color] Overkill said, his frown turning into a sneer. With a parting burst of machine gun fire into the remaining handful of survivors from the Thumper crew, Remy turned the [i]Firestarter[/i] around and opened up the throttle to close back in with the formation. Carefully feathering his jump jets to keep the occasional misstep from wrecking his Mech's legs, he reached the bottom of the cliff in relatively short order, reaching the firing line just as the enemy Mech Lance came into range. [color=FireBrick]"All right, you pirate slap-nuts,"[/color] he called out on an open comm channel, [color=FireBrick]"Let's friggin' [i]mosh![/i]"[/color] Breaking into a dead sprint, Overkill felt the heat buildup in his Mech already as he looked for his dance partner, the incoming [i]Jenner.[/i] As he closed in, the enemy Mech let loose with a salvo of Laser and SRM fire. One of the incoming Lasers went wide, but the other caught his [i]Firestarter[/i] on the right side of his Torso. Before Remy could register the damage, he felt himself thrown hard against the restraints of his command couch, and his world went white for a moment. Remy regained his senses to see that one of the [i]Jenner's[/i] Short-Range Missiles had struck him in the head, and another had made contact with his right leg, the other two pockmarking the ground behind him. [color=FireBrick]"Sonofabitch,"[/color] he growled, tasting blood in his mouth. [color=FireBrick]"Now it's my turn; hope you like it hot!"[/color] Remy let loose with nearly a full Alpha Strike, opening up with both of his Lasers and all four of his Purity L-Series Flamers. One of the Lasers dug a small trench of molten earth into the hill behind the Jenner, but the other hit it square in the torso. The Flamers, on the other hand, did virtually no damage to the enemy Mech's armor, but were instead meant to spike its Heat sharply. Heat was one of a Mechwarrior's worst enemies, with an overheating Mech prone to slowing down and having trouble targeting as its myomer muscles seized up. At intense enough heat levels, a Mech risked its reactor shutting down, or worse, its ammunition cooking off. While the [i]Firestarter[/i] was outgunned by the [i]Jenner[/i], he could severely cripple its ability to fight. As the gouts of superheated plasma dispersed, Remy grinned when he saw the enemy [i]Jenner[/i] glowing from the excess heat. [color=FireBrick]"That's right, [url=https://youtu.be/hYw7z9uSFbI?si=izV7lTxUZXKHuxwt]Feel the Fire[/url], you shit,"[/color] he snarled, spitting out a wad of blood from the internal injury that stray head-shot had caused. [color=FireBrick]"Feel the fuckin' fire."[/color] [hr] [hider=Dice Rolls] Remy's Rolls: Flamer 1: [url=https://www.roleplayerguild.com/rolls/25502]Hit[/url], [url=https://www.roleplayerguild.com/rolls/25514]3 Heat[/url] Flamer 2: [url=https://www.roleplayerguild.com/rolls/25503]Miss[/url] Flamer 3: [url=https://www.roleplayerguild.com/rolls/25516]Hit[/url], [url=https://www.roleplayerguild.com/rolls/25518]2 Heat[/url] Flamer 4: [url=https://www.roleplayerguild.com/rolls/25519]Hit[/url], [url=https://www.roleplayerguild.com/rolls/25519]5 Heat[/url] Medium Laser 1: [url=https://www.roleplayerguild.com/rolls/25504]Miss[/url] Medium Laser 2: [url=https://www.roleplayerguild.com/rolls/25505]Hit[/url], [url=https://www.roleplayerguild.com/rolls/25513]Center Torso[/url] Jenner's Rolls: Medium Laser 1: [url=https://www.roleplayerguild.com/rolls/25506]Miss[/url] Medium Laser 2: [url=https://www.roleplayerguild.com/rolls/25507]Hit[/url], [url=https://www.roleplayerguild.com/rolls/25512]Right Torso[/url] SRM-4: [url=https://www.roleplayerguild.com/rolls/25509]Hit[/url], [url=https://www.roleplayerguild.com/rolls/25509]2 Missiles Hit[/url] (Roll of 7 on a Size 4 Cluster, Missile 1: [url=https://www.roleplayerguild.com/rolls/25510]HEADSHOT[/url], Missile 2: [url=https://www.roleplayerguild.com/rolls/25511]Right Leg[/url] Remy takes 1 wound from the head shot. Consciousness Roll (needs 3 or higher to remain conscious): [url=https://www.roleplayerguild.com/rolls/25515[/url]10[/url] [/hider]