You have no idea how many hoops I had to jump through to get these images on a computer other than my personal one aND IT DIDN'T EVEN TURN OUT WELL. So I took a much less technical approach this time and I think that the CS suffered for it, but I hope it's better now, somehow. Thanks for reading. [hider=Human] Pilot: Name: Stel Nexx Callsign: Fallen Angel Age: 19 Gender: Female Appearance: [url=https://i.pinimg.com/originals/0b/7a/88/0b7a884b6d57e79abe325681ae106afc.jpg]Stel Nexx[/url] stands at five foot seven inches, with black hair that is dyed red in places. She is nearsighted and needs glasses, so she tends to wear contacts, specifically ones that change her normally hazel eyes to grey. She is in amazing shape for a non-athlete and is quite strong physically as well. She tends to wear casual clothes if she can. Personality: A carefree girl with a live and let live attitude, Stel is only ever serious when she's angry, out of money, or during a battle between Armors. She tends to make jokes often, if not very good ones, and her reliance on music to keep her concentration outside of her mech makes it hard to get a real grasp on her abilities as a whole. Growing up mostly in a mechanic hangar, she finds talking to Mobile Armors much easier than conversing with other people, which she tends to avoid doing if she can. She's also spent much of her life fluctuating between wealthy and poor, causing her to develop a tight grip on her money. Stel has a bad habit of over-analyzing things that don't matter and not paying enough attention to things that do, with the exception of finances. Despite this, she lets go of grudges easily and tries not to form them in the first place. She almost always has headphones on, as a life of listening to music to concentrate has made her dependent on it. She mostly prefers the rock music her home is known for, but she likes most genres from Earth, with a distaste for those developed outside of it as being, ironically, "too spacey." Skills: - Mechanic work: She is capable of both repairing and building many types of machinery if given the tools and materials necessary. She isn't as good as the Plutonian mechanics, but she's always improving. - Computer work: She is able to both write and edit in several of the modern and quite a few extinct programming languages, including the unique language that the Angel Unit OS uses. (Unfortunately, the new generation of prototypes do not use this OS.) - Basic combat: She is in very good shape and knows how to throw a punch. She's also decent with a firearm, though they somewhat scare her. - Art: She is able to draw very well, including but not limited to designs for new machines or improvements to them as diagrams and blueprints. She prefers drawing living creatures, however. - Language: She knows the most common language of each planet from Sol, not counting the shared common language of all of them, which she knows as well. Flaws: - Inexperience piloting most Armors: Due to her upbringing she has had very little exposure to piloting actual Armors other than Angel Units, so her training is lacking for other mechs. Combined with the fact that her Augmented Armor is one of a kind and she's had little practice with it other than walking it around on Pluto's surface, she is usually overwhelmed by Red Power. - Fear of deep water: She gets scared when she can't see the bottom of a body of water. While the potential creatures that live there fascinate her, the thought of meeting one in person terrifies her. - Slight OCD: She has a need for order and symmetry in all things, and dislikes (though will tolerate) physical contact with another person. You will find her belongings organized specifically and with preference towards the left direction or equality in each direction if you pay close attention. - Terrible at history: She knows very little of history both of her own planet and the others. She also has a hard time grasping important dates or even the general order of events before her lifetime. This bleeds over into her everyday life by making her forget upcoming events very easily as well. - She hates formality with a passion and will likely get in trouble by not properly addressing people. This combines with a dislike of authority for a potentially disastrous mix. Brief History: Stel is the heiress apparent to a rather unique set of circumstances. Her mother, Eve Nexx, is a Augmented Armor designer and mechanic working for the UEC out of Pluto. Stel's father, Nyx Bronson, is veteran pilot who took part in the Universal War only as a member of the reserve forces left behind to defend the Sol system, and saw little to no actual combat during the war. While still technically part of the service, he is not on active duty now that the war has ended, and has married and begun working with his now wife Eve. Eve has spent most of her life working for a small Mobile Armor production outfit before being given an opportunity to work directly for the UEC 28 years ago, a year before the Outer Colonies were given their independence. During the time of the Universal War, she was therefor among the "front lines" of weapon design. It was during this time that she met her future business partners, a group of three other engineers who helped develop groundbreaking, if not strictly [i]useful[/i] technology for use in Mobile Armors. With little of the war reaching Sol, they built faux-civilian Armors, mostly for the purposes of busting/mining asteroids. Their design principles became synonymous with "Pluto Mobile Armors," and they dubbed their creations "Angel Units." Nineteen years ago, Eve, with help from her future husband Nyx, gave birth to a daughter whom they named "Stel." As Stel grew, she was taught engineering and mechanics by her mother and not much at all by her father, who was still actively "defending" the Sol system. When the first Augmented Armors were officially deployed, the four great engineers of Pluto began shifting their work towards creating them instead. Each of the four developed unique spins on the Angel Unit, known as the "Archangels." Each Archangel Unit was suited to a particular task, such as reconnaissance or sniping, and was a great leap forwards from the now almost outdated Angel Units. The first four Archangels were created by a sole designer each from the group of four; Eve's was christened "Samael," and was built for the purpose of transmitting messages from long distances. Samael was the fastest of the four Archangel Units, and had the best comms system, allowing it to fit a courier role among the planets of Sol and the nearest other solar systems. It was thanks to these four Archangel Prototypes that their makers were able to procure the funds to found a business, contracted to the UEC, and to produce the second generation of Archangels in which the four worked together to design and build them. This was 2366, and Stel had grown into a precocious mechanic. Her father had returned immediately upon the ceasefire being declared, and began helping his now wife as a test pilot. Stel was taught the basics of Mobile Armor piloting by her father, and became rather proficient with Angel Unit operation, as well as their maintenance. But the contract with the UEC could only go so far, and the funds that had been amassed could only be stretched so thin. After the creation of the first three "real" Archangel Units, the only way the fourth could be made was to make it into a war machine, rather than a support unit. While "Uriel" was a defensive Augmented Armor, it was the most battle-ready of the three. "Gabriel" was meant for undersea work, and "Raphael" was suited for space exploration. However, the fourth Archangel has yet to be born into creation. Instead, the prototype for it has reached its seventh iteration. The "Red Power" has only just entered the final testing phase recently. And unfortunately for Eve, the temperamental experimental OS, the only version that would actually run on the damn thing, rejected every would-be pilot that applied. Except of course, for her own daughter, Stel. After a few dozen highly heated arguments, Stel was allowed to travel with Red Power to Bifrost, where it would be given a real test. But money is tight, and the UEC doesn't want any possible connection to the Pluto engineers being made public, so Stel is on her own with a Augmented Armor that literally talks back to her in battle, a lack of funds, and a mission to personally work out the kinks of the machine and its combat abilities in real time. The only problem is that she's only spent a few hours in the Red Power, and while its controls seem to come almost naturally to her, the large difference between it and the standard Mobile Armors she has experience with presents a problem. [/hider] [hider=Angel Unit: Red Power 00-04-07] [hider=Images] Red Power, Angel Unit 00-04-07: [img]https://img.roleplayerguild.com/prod/users/88fb122d-46f5-4ab4-ba97-2aa3577b2eb2.png[/img] Golden Light of God, Plasma Grip: [img]https://img.roleplayerguild.com/prod/users/53104b8f-30aa-45de-ab36-7fb14c756ecb.png[/img] Gomorrah Wings Pack: [img]https://img.roleplayerguild.com/prod/users/e43ecd55-e3bd-4a73-9092-3cfc07da1504.png[/img] Spiral Saber: [img]https://img.roleplayerguild.com/prod/users/7ea25fc9-eb92-4afa-9659-8805b9a750d1.png[/img] Brimstone X-12 Gatling: [img]https://img.roleplayerguild.com/prod/users/6bb2eb30-0105-4093-9182-e94dddebbcfb.png[/img] [/hider] Armaments: - Golden Light of God, Plasma Grip (Prototype No. 2) A set of special parts in the right arm that allow for several functions utilizing plasma. Both hands of the Armor are able to release plasma, but the right arm is able to produce much more energy than the left. It's also able to create three blades of plasma from the blue lines on the back of its hand, and the blue box behind them serves as a nail to drive through the palm into a target, housing within it a directed EMP generator. The golden portion of the arm is the housing space for energy canisters, each of which can fire a powerful blast of plasma via the Plasma Grip up to fifteen meters away. The arm can hold seven (7) canisters before needing to be reloaded, and use of the arm without a canister will drain energy from the Matsuzawa Drive faster than it can produce it. - Gomorrah Wings Pack (Prototype No. 8) A backpack armament that houses plasma-based thrusters and fifty (50) energy canisters for the Plasma Grip, as well as six missile launchers. Each row holds a different type of payload, the first being medium-sized EMP missiles, the middle being a barrage of small heat-seeking explosive missiles, and the bottom being chaff to allow for an easier escape. - Spiral Saber (Combat-Ready Model) A standard high-vibration edged sword with the special functions of A) disconnecting the blade to be used as a ranged weapon, and B) forming a plasma blade along the center or in place of a disconnected main blade. - Brimstone X-12 Gatling (Prototype No. 14) A massive Gatling that fires traditional rounds as well as plasma blasts. The plasma blasts take a moment to charge and fire one at a time, unlike the normal rounds that fire as a traditional Gatling. Specifications: OS: The "Seat of God" Operating System. This OS contains advanced AI that, unfortunately for all involved, is the only workable OS for the Armor. This OS is a bit of a "black box," in that nobody can figure out exactly how it works since a good third of it was written by the AI that it houses. Removing even single lines from its code would brick it when its programmers tried to contain, erase, or overpower the AI. Said AI calls itself "Adam," and though it takes on a feminine voice when speaking, it considers itself to not have a gender due to its status as an AI. Unit: The Red Power Unit stands at 18 meters tall and is a speed-based Armor designed for one-on-group fighting and run-and-gun tactics, which the OS installed in it tends to fight against the idea of using. It is, as one can tell by looking at it, not an Armor built for stealth. It has many powerful sensors of various kinds all over it, allowing for very fast reactions by the pilot due to the predictive data analysis. The cockpit is built to be a gyroscope with reduced gravity, allowing the pilot to survive the extreme speeds and maneuvers that the unit can reach in flight. [/hider]