[CENTER][color=598527][h1]Hither[/h1][/color] [color=00746b][h2]Downfall: Big Barkless[/h2][/color][/CENTER] Zavakri could only watch wide eyed as Brutrumukk and Jub were suddenly pulled into the water, Aurora's arrow had gone wide, and Gabriel's spell had gone completely wrong. "[b]Blood and Spittle! I can't see them![/b]" Zavakri commented, distressed that she can't intervene. She looked to Gabriel as he took off his shirt ready to go into the water, and she calls, "[b]Wait a bloody second![/b]" After she called out to her allies, apparitions of mathematical formulae appear in the air once again. Upon filling the blanks and correcting the formulae, they shine a white light before zipping to the three heroes currently on land and surround them before disappearing. Gabriel and Aurora feel a little bit tougher now! "[b]OK! Now go![/b]" Zavakri called to Gabriel. Before anyone goes in though, the three of them hear the familiar sound of fluttering wings. When they turn to look at the source, they see a familiar sight; A familiar friend who had inadvertently got lost and separated from the group! [CENTER]Tsak Vlos! The Fairy Tattooist from the Carnival![/CENTER] Tsak, Gabriel, Aurora, and Zavakri also see the murky waters of the swamp water start to turn from green...to red... [hr] Meanwhile, beneath the depths, Jub swims further down through the murky waters until he finally sees Brutrumukk 10 feet away! He swims closer and is able to shake his friend awake. However, after doing so, both goblinoids come to realize three truly horrific facts of their situation. The first is that Brutrumukk is drowning. It is painful for the bugbear, and he needs air! [I]NOW![/I] But...there are two fish like beings in front of him and Jub! The both of them look similar to, but are much more hideous than, Palasha the mermaid. This is when the second realization kicks in for the two: The fish beings in front of them have the same exact expression Brutrumukk had whenever he talked about killing and eating the bunny brigands. Their malicious and covetous grins are directed right at the bugbear! These guys are [I]ravenous[/I], and they are looking at Brutrumukk like he is an All-You-Can-Eat Buffet. It may or may not be surprising, considering that Brutrumukk is much larger than little Jub. The little goblin wizard may be seen as a green leaf of salad if not a little morsel. Then the third realization comes to them. The skiff they were on was their best shield. And now that they were here in the water, they are at the mercy of the ravenous merrow in front of them...! One of the merrow immediately moves! Brutrumukk valiantly tries to block the attack with an arm. However, in trying to do so while flailing towards the surface for air, the claws managed to dig into Brutrumukk's chest. All the surprised and flailing bugbear can do is watch the merrow go for the jugular next. The merrow's jaws clamp down on Brutrumukk's throat and tear as much out as the merrow could, causing blood to spill into the water. [hr] [hider=OOC]For Zavakri's turn, she will cast Aid on herself, Gabriel, and Aurora. She expends a sorcery point for Extended Spell, so Aid will last for 16 hours instead of the usual 8 hours. Zavakri's, Gabriel's, and Aurora's Hit Point Maximum and Hit Points increase by 5 for the duration. As for Merrow 1's turn... Jub and Brutrumukk being on the skiff ensured that the merrow couldn't multiattack. They could only throw a harpoon (their only distance weapon), try to pull the target closer, and be done before. Their multiattacks are supposed to be for two different weapons, so harpoon + harpoon was a no go for them. But now that the goblinoid heroes are in the water, the merrow can now go all out on their attacks. Merrow 1 Multiattacks Claws to hit Brutrumukk: [url=https://www.roleplayerguild.com/rolls/25589]16[/url] Claws Damage: [url=https://www.roleplayerguild.com/rolls/25590]11[/url] Slashing Damage. This brings Brutrumukk down to 1 HP. Bite to hit Brutrumukk: [url=https://www.roleplayerguild.com/rolls/25591]Natural 20[/url] Critical Hit Damage: [url=https://www.roleplayerguild.com/rolls/25592]13[/url] Piercing Damage. This brings Brutrumukk to 0 HP and unconsciousness once again. [@rush99999] You'll be starting your death saves sooner than expected. [@Lurking Krog] It is your turn. EDIT: Also, as a note: [@Cao the Exiled]'s Tsak came from D14.[/hider] [hider=Initiative Count!]Aurora: 21 Merrow 2: [url=https://www.roleplayerguild.com/rolls/25532]Natural 20[/url] Gabriel: 14 Brutrumukk & Tsak: 13 Jub: 7 Zavakri: [url=https://www.roleplayerguild.com/rolls/25533]5[/url] Merrow 1: [url=https://www.roleplayerguild.com/rolls/25531]Natural 1[/url][/hider]