[hider=Caine, Primarch of IV][center][img]https://i.imgur.com/wARC7Lb.jpg[/img][/center] [b]Name:[/b] Caine[list]Lord Primarch of the Red Architects, System Governor of Selys, Lord Commander of Cretecia, King of Balidarys, Archduke of the Illede Isles, Grand Duke of Veradania, Numedarnt, and the Tiber, Regent to the Urte Throne, Duke of Clemence, Royan, and Durne, Imperator Executor of the Order of the Thrice Lions, Arch Herald of the Order of St Selys [/list][b]Legion:[/b] IV Legion, Red Architects [b]Homeworld:[/b] Cretecia[list]Classification: Gamma Location: Selys System, Segmentum Obscurus One of the many subjects for terraforming amid the Dark Age, it is practically impossible to know what this world was prior. Like the many other worlds of its solar system, the world grew to be a habitable one with only minor differences to a standard Terran atmospheric composition. With large amounts of arable land, world-spanning oceans, and a variety of biomes, Cretecia could be considered a near clone to the original model. This would all change with the rise of the Age of Strife. The breakdown of intergalactic travel, and indeed the breakdown of interplanetary travel to a wide degree, would heavily cripple the economies of the Selys System. While it was not under widespread Daemonic threat, space travel appeared to attract a number of threats to include a species of alien which tended to feast on the drive systems. Such feeding would lead to the destruction of several vessels in Warp phenomena. As a result of the breakdown in trade, the system as a whole would be placed under immense stress. Planetary trade would break down as further off mining stations attempted to exert disproportionate pressure on the colonial centers while fabrication regions experiencing a lack of raw materials were forced into poor deals to maintain their operations. A number of reactor failures would only serve to accelerate this breakdown in relations. Eventually, as the equipment broke down due to a lack of necessary materials, each of the settlements, fabrication hubs, and mining compounds in system reverted to more sustainable, lower technologies. Due to sporadic interfighting between each, the information itself to generate the old technologies would be lost. In time these would grow to be independent states, wary of neighbors as their cultures vastly diverged. By the time a certain habitation pod landed in Cretecia, the system itself had been embroiled in a war for twelve long years, crude warships ferrying troops between worlds or engaging in void combat, massive salvos of artillery shells flung from one world to another via gravity sling, and interplanetary assaults claiming hundreds of thousands in casualties. [/list][b]Psyker Grade:[/b] Delta[list]While Caine lacks a vast array of skills and rarely is one to extort his capacity as a Psyker openly, he still remains a rather potent subject of the Emperor. Used passively in the Warp's tendencies to allow foresight and prediction, he is quite capable of naturally intuiting the results of battles currently in progress to a greater degree than a normal, mortal servant of the Emperor. [/list][b]Skills/Abilities:[/b][list]The Grand Game A visionary for wide reaching warfare, Caine is comfortable and capable in conducting system campaigns down to the planetary level. His methods of achieving victory vary as the situation dictates, between the use of mass offensives, subtle flanking maneuvers, development of kill zones in defensive lines, or eliminating the enemy support Infrastructure. Caine remains quite light on his feet and responsive towards new developments and unexpected actions, flexible to adjust the details of his campaigns to better achieve victory. In addition to this, as a notable architect who rebuilt his home system in the brutal, utilitarian method which has grown to characterize the Selys System, Caine places strong emphasis the restoration of worlds to a useful state following his conquests. He considers it to be an integral portion to the action of galactic conquest, something not to be shied away from in the name of speed. Despite this, Caine is not so inflexible as to place his forces at risk in the name of rebuilding a planet. A planet taken does not require immediate construction, save for the rapid placement of strongholds to which the Red Architects have become known for. [hr]Direct War While Caine is rarely known to directly participate in personal combat, he remains a lethal implement of the Imperial will. Honed in training again and again, he prefers his fights to be brief, brutal, overwhelming. Utilizing a power blade and bolter, he applies force aggressively to shift enemy attentions, remove defenses, and if able quickly end combat with a bolter shell to the neck or a blade through the chest. [/list][b]Appearance:[/b][list]Standing at 11' 7", while one could claim the inheritors of the Emperor's gifts possess degrees of otherworldly beauty this is quickly proven false with Caine. With more mortal facial features, a smooth oval face, short black hair, and a bushy mustache extending past the corners of his mouth, if it weren't for his size one could potentially mistake the Primarch as an Imperial Army officer. His tanned musculature is notably lean, long limbed as he is, with calloused hands. Caine exudes a quiet confidence, capable and demanding of respect to all those about him. While at peace, he wears a simple uniform in the Cretecian style with deep navy blue jacket, blue field kepi, trousers, and boots. The campaign ribbons are in a similar style, plain lines of muted colors against the blue sewen into the fabric. The quality of the uniform itself is relatively poor compared to what otherwise may be expected for a Primarch, drawn as it was from Selys stores. When in war zones, Caine dons a set of Mk III Powered Armor painted in the deep crimson of his Legion. Equipped with a number of shield generators intended to deflect incoming blows, he bears a single edged, curved power blade and a bolter into the close combat. [/list][b]Concept:[/b][list]The General. The Builder. As the hammer to break down the Imperium's many foes and the cement for which conquests would be integrated into that same Imperium, Caine is suitable towards the great many challenges for the future. Flexible, aggressive, and demanding, his way is that of total war, commitment to the victory no matter in which shape that might come. If a world can be taken with diplomacy only, that is his route. If a world must be taken by force, that is acceptable as well. Noncommittal to any singular way of war, he is perfectly comfortable whether his forces fly for leagues about a flank, land deep in the foe's rear to attack their leaders and supply lines, form long lines of defensive layers and fortresses, poison enemy supplies and arms, or all of the above. To worlds taken, Caine is exceedingly pragmatic, working on primary needs first with utilitarian, plain structures for power, water, housing, and transportation. [/list][/hider] [hider=IV Legion][b]Legion Name:[/b] Red Architects [b]Associated Primarch:[/b] Caine [b]Concept:[/b][list]A generalist Legion, the Fourth utilizes a wide range of tools to achieve its objectives in the Great Crusade. Aggressive in its actions and total in its measures, the Legion employs its full energy to move forces in offensive assaults, construct forward operating bases, build defensive lines, and to effectively destroy the enemy. Its tendencies to construct installations and strongholds extends far past the end of the planetary conquest, with Legion elements aiding in reconstruction efforts. In this degree, the Fourth is known to work exceptionally well with the Imperial Army to the degree that units permanently attached to the Legion tend to adopt many of the tendencies of Legionnaires. Culturally, the Red Architects are highly pragmatic, holding that their tasks must be as perfect as can be practicably seen. Self-critical, they assess combat actions from low to high, often employing large numbers of observer servo-skulls to observe their actions and relay information back to the fleet. The Legion is highly insular to other Legions with only a few exceptions, eschewing the radical extremes of such. [/list][/hider]