[center][h3]Zohra[/h3][/center] Dutifully remaining on the west flank, keeping a constant tab on her radar. Zohra knew that recon was not enough. She could hear the sounds of fighting unfolding to the east of her and she did not miss the comms darting between her lancemates. Every BattleMech, every ton of armor, and every weapon counted. She had no intention of being a distant observer. She was in range and chose to act, to do something useful. Picking an unengaged target, a slippery enemy that could easily cause great damage if left unattended, Zohra targeted the fresh pirate LCT-1E that was barreling towards her lance and without knowing it straight at her. She hoped to at least distract the pirate pilot. Lining up a shot as she kept her RVN-2X moving, Zohra pulled the trigger watching as the enemy Locust spoiled what would have been a hit with a sudden juke to the left. If it was intentional, it had been expertly timed, but she doubted the enemy Locust was paying much attention to her. Matching the enemy BattleMech's direction of movement and speed as well as she could, Zohra selected her medium lasers and drew a deep breath as she gently squeezed the trigger on her joystick. Scarlet beams cut through the air, burning ozone and then metal as they cut into the right leg of the locust, leaving slags of metal as the armor was melted off. Puffs of black smoke appeared over the leg as internal parts were reduced to ash in a shower of sparks. Seeing her weapons hit to good effect, Zohra resisted the urge to shout with joy, deeming it highly unprofessional, and instead let loose with her missile rack. The range was long, but not impossible, and she had no interest in letting the moment or Locust escape her. The missiles leaped from their launchers with a sudden whoosh, leaving white smoke that faded almost as quickly as it had appeared. The trajectory looked good, the loft seemed adequate, and Zohra smiled to herself as the missiles slammed into the Locust in a burst of explosions. The nimble, but lightly armored Locust shuddered from the damage, taking a desperate stumbling step as it attempted to right itself, and then crashing into the ground, the gyro proving unable to compensate for the impacts rattled the diminutive BattleMech. "Heavy damage inflicted on previously unengaged LCT-1E, no new contacts on West flank," Zohra said quickly over the comms, keeping a careful scan on her radar and the horizon as she kept her BattleMech moving. [hider=Rolls] [b]Large Laser to Hit Roll:[/b] 5 (MISS) https://www.roleplayerguild.com/rolls/25572 [b]Medium Laser to Hit Roll:[/b] 10 (HIT) https://www.roleplayerguild.com/rolls/25573 [b]Medium Laser Location Roll:[/b] 5 (RIGHT LEG) https://www.roleplayerguild.com/rolls/25580 [b]Medium Laser to Hit Roll:[/b] 11 (HIT) https://www.roleplayerguild.com/rolls/25574 [b]Medium Laser Location Roll:[/b] 5 (RIGHT LEG) https://www.roleplayerguild.com/rolls/25581 [b]SRM-6 to Hit Roll:[/b] 11 (6 x SRM HITS) https://www.roleplayerguild.com/rolls/25575 [b]SRM-6 Location Rolls:[/b] 11 (LEFT ARM) https://www.roleplayerguild.com/rolls/25582 3 (RIGHT ARM) https://www.roleplayerguild.com/rolls/25583 8 (LEFT TORSO) https://www.roleplayerguild.com/rolls/25584 3 (RIGHT ARM) https://www.roleplayerguild.com/rolls/25585 2 (CENTER TORSO CRITICAL HIT) https://www.roleplayerguild.com/rolls/25586 7 (CENTER TORSO) https://www.roleplayerguild.com/rolls/25587 [b]SRM-6 Critical Roll:[/b] 8 (1 x CRITICAL HIT) https://www.roleplayerguild.com/rolls/25617 [b]SRM-6 Critical Damage Location:[/b] Several re-rolls due to 5 & 6 rolls (roll again per LCT-1E record sheet) https://www.roleplayerguild.com/rolls/25627 Finally, rolled a 3 (Fusion Engine 1 x Critical Hit) https://www.roleplayerguild.com/rolls/25628 [/hider] [hider=Summary] LCT-1E: CT -> 2 x SRM Hit (4 DMG, 6/10 tons of armor remaining) RL -> 2 x ML Hit (10 dmg, 0/8 tons of armor remaining, 2/4 internals remaining) RA -> 2 x SRM Hit (4 DMG, 0/4 tons of armor remaining) LA -> 1 x SRM Hit (2 DMG, 2/4 tons of armor remaining) LCT-1E knocked down (22 damage inflicted)* [i]*I was too lazy to roll pilot damage (so up to GM), I also didn't roll for pirate pilot to attempt to stay standing, but I felt they are prob a low skill pilot so I assumed they failed at not falling over (happy to change if too much).[/i] [/hider]