[hider=knight witch] [img]https://i.imgur.com/saVsE3d.png[/img] [list] [*][u][b]Name:[/b][/u] Rayne [*][u][b]Gender:[/b][/u] Female [*][u][b]Personality:[/b][/u] Rayne is a kindhearted soul, brave if not daring, determined and honest even when it is to her own detriment. Despite having had some self confidence issues, she is no pushover, and will stand up for what she thinks is right even if the whole world is against her. She is notably very much against the idea of killing people, even if they are her enemies. [*][u][b]Brief History:[/b][/u] Rayne comes from a world devastated by the byproducts of magitech, and while the regime responsible for that devastation has been overthrown, it was too late for the surface world. The sky was shattered, bathing the land in deadly radiation and the last living souls in the world had to hide away in a series of underground caverns known as Dungeonidas. Rayne herself was an original member of the Knight Witches, the group that overthrew that regime, but was ejected from the group before battle for the fate of the world took place due to branding reasons (her name and that of the leader Robyn were considered too similar). Despite this ejection (for, unbeknownst to her, very stupid reasons) Rayne still held the power of the link, the power to gain magical strength merely from having people put their faith in her. Thus, when the remnants of the regime's golem armies invaded Dungeonidas, and with the other Knight Witches seemingly nowhere to be found, Rayne was the only one able to stand up against them. After a series of conflicts, twists, turns, and conspiratorial backstabs she eventually discovered that the new society had simply traded one world destroying magitech powersource for another, one that began to rend reality asunder. She defeated the avatar of this new apocalypse, the fallen knight witch Robyn, and was poised to become the avatar of life itself, Gaia, charged with restoring life to her ruined world. Then, instead, she found herself here, in this new one. [*][u][b]Universe of Origin:[/b][/u] The Knight Witch [*][u][b]Equipment:[/b][/u] [list] [*] [u]Armor:[/u] Rayne’s armor is somewhat fashion over form, but the solid plate covering her chest still provides a fair bit of protection [*][u]Runedge:[/u] An enchanted blade made to be far heavier than its slim form suggests [/list] [*][u][b]Abilities:[/b][/u] [list] [*][u]Flight[/u]: Ryne can effortlessly hover through the air, though her jogging pace speed leaves much to be desired. [*][u]Dashing[/u]: Rayne can perform a straight line dash, teleporting a fixed 3 meters in any direction, which renders her immune to damage while doing it (but unable to take any other actions at the same time). There is only a short half second cooldown between dashes, making it quite useful for mobility as well as dodging. [*][u]Weapon Summoning[/u]: Rayne can store weapons in her magic, and then pull them out in the blink of an eye to attack, before returning them to storage at the end of her stroke. [*][u]Magic Bullets[/u]: Rayne can fire large magic bullets from a hovering glyph at a slow but steady pace, and for little to no effort. They have a fairly limited range however, and simply dissipate when they exceed it. [*][u]Spell Cards[/u]: Rayne can also use mana, which is dropped from enemies she damages (and which then hovers where it falls in the form of football sized glowing blue orbs that she has to get close too to pick up) to cast larger spells. Her max mana pool is pretty limited (and she can only briefly hold over her maximum of 8), but she has incredible versatility in the spells she can cast. The only issue is that it is based on a deck and card draw system, with 10 cards in a deck, and 3 in hand, rather limiting her ability to effectively wield that versatility. (Rather than try and simulate this however, let’s say that once Rayne has cast a spell, she then has to cast a few other, different, spells before she can cast that same spell again). Note that these spells occur around her rather than being fired in a direction. [hider=spell list] (mainly for my own benefit (why did I make myself do this, there was no wiki for me to steal from)) [list] [*](6) Creating a Death Spiral (a shmups worth of bullets for several seconds) [*](2) 3 seeking swords (stun enemies) [*](3) A giant sword to spin around her for a while [*](3) A giant axe to spin around her once [*](3) A vertical lighting bolt that strikes down from above her to below her [*](4) causes two giant wrecking balls to smash out from either side of her [*](4) armageddon, a massive wave of destructive magic [*](1) wreckless blasts, which also hurts her [*](1) a blast that destroy enemy projectiles, [*](2) a blast that reflects enemy projectiles [*](2) a blast that stuns enemies [*](2) a single touch/damage activated bombs [*](4) a rain of several touch activated bombs, [*](2) Create a damaging cloud of darkness [*](4) 4 orbs of ball lighting fired around her in an X [*](3)Temporarily upgrade her gun to a flamethrower [*](3) machine gun [*](4) triple cannon [*](4) boomerang gun [*](5) shotgun [*](5) ghost gun (homing terrain piercing projectiles) [*](5) rocket launcher [*](4) hand Cannon [*](3) death ray (does more damage the longer it hits a single target [*](2) reload the current weapon. [*](3) Summon a permanent ring of (destroyable) floating rocks, [*](3) Summon a temporary indestructible floating shield, [*](4) Summon a temporary automated turret that copies her current weapon [*](5) Summon a temporary accompanying (dragon whelp shaped) that copies her current weapon [*](2) Summon a temporary accompanying (raven shaped) familiar that fires seeking swords when she casts a spell. [*](5) Give herself ethereal armor, letting her take an extra hit (does not stack) [*](0) Restore an 8th of her mana pool, [*](0) Attracting all the mana in the area towards her [*](2) lets her gain 1 mana for each enemy destroyed for a time [*](3) makes the next drawn card cast 0 [/list] [/hider] [*][u]Momentos[/u]: Rayne can gain cards based on the abilities bosses she has defeated. [*][u]The link[/u]: the more people who feel gratitude and have faith in Rayne, the more powerful she becomes (gained from people directly giving her thanks). Specifically her base bullet damage/rate of fire increases, and her mana generation and spell power/duration increases. These upgrades are noticeable, but not massively dramatic. [/list] [*][u][b]Other:[/b][/u] [list] [*] She likes to drink lemonade from a tea mug [*] She going to miss her husband, Akai [*] She has a [url=https://www.youtube.com/watch?v=xW12LjR_imU]theme song[/url] [/list] [/list] [/hider]