[center][h1][color=37B5A9]Stephanie Irwin[/color][/h1] [img]https://cdn.discordapp.com/attachments/504262251755339776/934958596612034630/Konachan.com_-_237143_sample.png[/img] [hider=Inventory] Pokedollars: 4900 4xpotion 8xpokeballs 1xpremier ball Black Sludge [/hider] [hider=Pokemon] [hider=Team] [hider=Numero Uno] [color=80FCFF]Dusk[/color] [img]https://img.pokemondb.net/sprites/x-y/shiny/litwick.png[/img] Species: Litwick Type: Fire/Ghost Level: 13 Status: Moves: Smog, Ember, Astonish, Minimize, Confuse Ray Ability: Infiltrator- Passes through the opposing barrier, substitute, and the like and strikes. Held Item: [/hider] [hider=Numero Duo] [color=A8A7A5]Dennis[/color] [img]https://i.imgur.com/eGE2pGC.png[/img] Species: Pidove Type: Flying/Normal Level: 10 Status: No longer Beaten to a pulp Moves: Gust, Growl, Leer, Quick Attack Ability: Super Luck- Increases the critical hit ratio by 1 stage. Held Item: [/hider] [hider=Numero Trio] [color=C86760]Jack[/color] [img]https://i.imgur.com/9zFOqIq.png?1[/img] Species: Sneasal Type: Dark/Ice Level: 10 Status Moves: Scratch, Leer, Ice Shard, Taunt Ability: Pickpocket Steals an item from an attacker that made direct contact. Held Item: None. [/hider] [hider=Numero Quadro] [color=907096]Glory[/color] [img]https://i.imgur.com/Tvv5W6E.png?1[/img] Species: Whimpod Type: Bug/Water Level: 12 Status: Moves: Struggle Bug, Aqua Jet, Sand Attack, Defense Curl Ability: Wimp Out The Pokémon cowardly switches out when its HP becomes half or less. Held Item: None. [/hider] [hider=Numero Siete] [color=9668A5]Vi[/color] [img]https://i.imgur.com/Z9hb3nr.png[/img] Species: Toxel Type: Electric/Poison Level: 12 Status: Moves: Belch, Tearful Look, Nuzzle, Growl, Acid, Flail Ability: Rattled The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. Held Item: [/hider] [hider=Numero Ocho] [color=f26522]Lucky[/color] [img]https://img.pokemondb.net/artwork/avif/growlithe.avif[/img] Species: Growlithe Type: Fire Level: 10 Status: Moves: Ember, Leer, Howl, Bite Ability: Flash Fire If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves Held Item: None. [/hider] [/hider] [hider=Pc] [hider=Numero Quinto] [color=96CAE5]Hermes[/color] [img]https://i.imgur.com/Fxat1rI.png?1[/img] Species: Wingull Type: Flying/Water Level: 5 Status: Moves: Grow, Water Gun, Quick Attack Ability: Rain Dish The Pokémon gradually regains HP in rain. Held Item: None. [/hider] [hider=Numero Seis] [color=65836C]Luna[/color] [img]https://i.imgur.com/IliXAgr.png?1[/img] Species: Trubbish Type: Poison Level: 4 Status: Moves: Pound, Recycle, Poison Gas Ability: Aftermath Damages the attacker if it contacts the Pokémon with a finishing hit. Held Item: None. [/hider] [hider=Numero Nueve] [color=827c80]Dwayne[/color] [img]https://imgur.com/GMROioS.png[/img] Species: Geodude Type: Rock/Ground Level: 6 Status: Moves: Tackle, Defense Curl, Sand attack Ability: Sturdy The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. Held Item: None. [/hider] [/hider] [/hider] [/center] [@Joshua Tamashii][@hatakekuro] .....Steph was beginning to regret her life choices. Maybe if she had paid a bit more attention to the moves some mons learned she would've realized sending out a bug type against a Pokemon that could know peck wasn't the best of ideas. But suppose it was time to do as she always did, which was wing it and improvise her way out of the problem her improvisations had caused! But first, it was up to her to break the stalemate of just dashing around. Wasn't going to get anyway like this and all. [color=37B5A9]"Ok thaen Glory, laets chuynge ih' up and dahsh strite at thaht feesh weeth Aqua Jet!"[/color] Even Glory took a moment to register that idea and looked at Steph, same as Dusk. Was charging the fish with a non effective move really that great of an idea? But it was fine, she wasn't done cooking just yet. [color=37B5A9]"Thaen whaen yaw noice and close, use Defense curl t' rawll intao a bohl and dawdge befoah usin Sand Attack t' troy and bleend the goobah and hiieh' him weeth anuhthah chunk of Struggle Bug!"[/color] Sure, that wasn't really how the move worked. But curling up into a ball at momentum in theory should allow Glory to roll out of the way. And the closer he was, the harder it was to not land the sand attack. If she couldn't blast her way to victory, then she would simply slowly chip away at it with Struggle Bug and use Sand attack to make Glory harder to hit. And she would keep instructing Glory to use sand attack every time the fish got close, then struggle bug whenever Glory got an opening to do so.