[hider=Louise] Name: Louise Ironside Species: Human Age: 20 Gender: Female Appearance: Louise Ironside is a beautiful woman who rivaling Kirsten York. She is 172cm tall, has a green eyes and blonde hair. She have a glass hour body and a milky skin tone. She wears standard female adventurers leather armor along with a hooded cape. [img]https://cdn.discordapp.com/attachments/1025654790379798580/1164767267993698304/00022-3279610965.jpg?ex=6544690d&is=6531f40d&hm=410671f6e5c7ba05312945cb18027c34e34fdd4172bf08709ffe64067ecfe2d1&[/img] Bio: She is the only daughter of a wealthy family. Her family was historically a military family, so of course her father wished for the first child to be a strong son. However, following a difficult birth, her mother became unable to bear additional children. This was the first time in her family history that the family had a female heir. Before she join the military, she was undergo harsh trail for both physical and mental and a month survivalist trail at nearby forest. Contracting a wind based spirit. Completing the squire career, this mission will be her final requirement. Upon succeeding the task, she will proceed into knighthood. Passives: Weapon Prodigy: Due her training at young age. Louise got a fond of various weapon. Granting passive bonus combat effectiveness depending of the type of weapon. Adapt quicky when picking up unfamiliar weapon. Unbending will (Passive) increase robustness. Louse is less likely to be affected by psychic manipulation such as sleep, hypnotism and mind-reading Spells: Purify (Self) (Active): Cleanse spell that remove disabling skill and active debuffs. Flash step (Active): Blink 10m in any direction with a wind spell. Has 50% chance to be automatically active when attacked. Can only be activated twice per post. If the charge is depleted, the skill is disabled on the next post. Manual and automatic activation shares cooldown. Wind Chant (Active): Protect herself from incoming damage with wind barrier. Knock back attackers upon casting. Blinking will cancel its effect and wind chant cannot be activated for the rest of the turn. Equipment: Military issued musket with an attachable bayonet and ammunition, one hand sword, military ration, mess kit, protective eyewear goggles, medical supplies and adventurer backpack. Other: - Purify skill was learned during medical lesson. - Auto blink from danger by 50/50 chance. - Despite she doesn't have medical skill, she was trained to patch up themselves and their comrades. - She is good at cooking. - Contracted wind spirit makes her move fast and light footed. [/hider]