[quote=@Randomness] My tried and true character. Not much has changed. [Hider=He Who Lives in Death] [color=#9cb6c3][b]Name:[/b][/color] Solomon Sparrow [color=#9cb6c3][b]Species:[/b][/color] Archlich [color=#9cb6c3][b]Age:[/b][/color] 251 [color=#9cb6c3][b]Gender:[/b][/color] Male [color=#9cb6c3][b]Appearance:[/b][/color] A tall yet very thin man. His true height is 6’6”, however given his age, he if often hunched over making him appear shorter. He is often wearing travelers clothes made of cloth and leather. His attire is normally not seen as he also wears a large cloak that covers him from head to just before it reaches the floor. He also has a mask that covers his mouth and nose and a pair of gloves. Most of his clothes are black or dark gray in color. As a result, he is rarely completely seen aside from his eyes. When one does get to look at portions of him, such as his eyes or forearms, his skin appears tight, gray, and dehydrated. He eyes are sunken and of indeterminable color. Attached to his back by several belts is a rather large tome. The book appears old, and the pages yellowed. Two thin metal plates overlap either cover, and the book is sealed with several straps. Thin rune etchings are caved into the metal plates, and the leather straps. [color=#9cb6c3][b]Bio:[/b][/color] Solomon had lived through war, peace, and war. He has seen the kingdom of Kindeance transform from a war bound ruler to a peaceful trading hub. Solomon lost his wife to Meche extremists which led him down his current path. Solomon vowed to one day find the means of properly adverting the finality of death. In that pursuit, he came across a variety of means that worked as a stopgap at most. However, eventually he led himself down the line of necromancy. Despite the risks, he underwent a ritual which bound his soul the the material plane, so that should he ever perish, his soul could never leave, and forever return. This method was not perfect. While it would keep him in the presence of the living, it was not overcoming death, it was merely replacing the destination of those who passed on. But it would be enough. Having already experienced death once before, Solomon sought revenge against those who took his wife from him. He also took revenge for those who severely wronged the innocent. He had genuine urge to help those in need, but these methods also helped fuel his phylactery, provide information on the processes of death, and eventually became his means of enforcement. No longer fearing an early end to his life, Solomon continued his studies. He encountered soul bound automatons, other undead, and even runelore. Eventually, Solomon realized that he had time, that death was no longer a deadline. He was filled with different emotions, but now having literal lifetimes in his future, he slowly began to acclimate to the lifespan of multiple generations. While he remained focused on his research, he continued with his life as he had always done prior to the death of his wife. He was a traveling doctor, offering medical aid to those village who were too poor, too far away, and just were unable to access magical healing from the few clerics that lived in the kingdom. As time passed on, he grew into obscurity. He was still known as a traveling doctor, but given his age, it didn’t seem right for him to constantly be brought up. And then there were the rumors of the undead he would travel with. Rare was it for him to be seen with the power, but common enough to stick with him as he traveled. It was these rumors of his expertise with beyond the grave did the king first approach him. It was common phrase that dead men told no tales. However, with Solomon, dead men could hide no secrets. In the four months since that adventure, Solomon made good use of the king’s generosity, take time to study the controversial, and otherwise limited materials found within the royal’s libraries. In the last four months, he has spent a lot of time revisiting runelore. Part because of Asevor, and part because of the soul binding aspect of the practice. At the same time, he insisted on staying with the von Kruber’s estate while the Fanghorn situation was settling through the winter. Much to the objections of everyone involved. However, her attitude had changed after a time where Solomon let Von Kruber’s widow peer into the tome he carried. Since then she ceased her protests, but remained distant to Solomon’s presence. Likewise, her children. The others remained unhappy about it. Being so close to Rascade, and the Von Kruber estate, Solomon would once again be called upon for his assistance beyond the medical expertise he still practices. [color=#9cb6c3][b]Passives:[/b][/color] [b]Medicine:[/b] Solomon is skilled in the practical application of medicine, bandages, and triage. [b]Herblore:[/b] Solomon can forage materials and create medicines [b]Alchemy:[/b] basic alchemy, Solomon can isolate infectious materials into vials [b]Nomad:[/b] Solomon has spend years traveling from place to place, as a result, he almost always knows where he is insomuch as it’s an established road. He also knows how to forage for food and make basic meals. [b]Undead:[/b] Solomon does not need to eat, drink, or sleep, though he can still participate for the pleasure of it. He also cannot be poisoned or diseased. [b]Speak with Dead:[/b] Solomon can speak with the dead. [color=#9cb6c3][b]Spells:[/b][/color] Using his spell book, Solomon has an innate skill to bind the living, undead, or recently deceased to the book and himself. This means that their souls will bind into the book and into his service. Any living person will not be under his control until after death. When bound to the book, their spirit takes on a form of undead should it even be called to manifest. This form is permanent, and is chosen by the spirit itself. What form it takes is usually also unknown to the person from whom the soul originates. [b]- Animate Dead:[/b] Solomon can bring back to life any dead body he comes into close proximity with. The undead being will retain primal instincts, though higher intelligent beings will be able to call upon their skills, muscle memory, and communicate as required. If the body is too damage to raise, a ghost will form instead. Raised dead will always obey Solomon’s commands. Creatures animated with way cannot be bound to his spell book. They can only do what is physically capable of them. [b]- Summon Dead:[/b] Solomon can call upon the spirits harbored within his tome. Undead associated with that called spirit will form from the earth or air when applicable. Likewise, they will always appear as close to what they did when alive. They will also maintain their personality when applicable. However, they cannot disobey Solomon’s commands. They can only do what is physically possible of them. [b]- Incorporeal form:[/b] For about 30 minutes, Solomon can turn into a black cloud entity. In this form, he is invulnerable to all physical interaction including walls, obstacles, and attacks. This also includes being unable to interact or speak. He is also incapable of performing any of his other spells in this form. While in this form he can change his size, increase his elevation, and merge with existing shadows. [b]- Dagger hold:[/b] This spell will bind a person in place. Any attempt to move will cause the trapped creature pain as though they were pushing into a wall of knives. This can cause physical trauma. The strength of the hold is proportional to the strength of Solomon. It is possible to break out from, but the pain associated with it can be unbearable. [color=#9cb6c3][b]Equipment:[/b][/color] [b]Death Tome:[/b] Large spell book bound to his person, it holds the contracts of the living and dead who are bound to his will. It also acts as his anchor to the living realm, allowing him to continue existing in the world though he should have passed years ago. The book strapped to his back, partially covered by his robes, and clasped shut between two thin metal plates with several leather belts. As long as he has it, he has access to the spells and contracts inside. Should it ever be destroyed, Solomon would cease to be. [b]Healers Kit:[/b] glorified first aide. [b]Knife roll:[/b] Rolled cloth holding knives of varying sizes [b]Sewing Kit:[/b] needle and thread [b]Potion’s kit:[/b] Vials, pestle and mortar, distiller, water skins and a pouch of commonly found ingredients [b]Vials of unknown diseases[/b] [b]Poison[/b] [color=#9cb6c3][b]Other:[/b][/color] His late wife's name was Adeline. [/Hider] The other character. The ‘just in case’ character. [Hider=Feline Frontliner] [color=#B5BDA5][b]Name:[/b][/color] Athena Voltspear [color=#B5BDA5][b]Species:[/b][/color] Yokai [color=#B5BDA5][b]Age:[/b][/color] 127 [color=#B5BDA5][b]Gender:[/b][/color] Female [color=#B5BDA5][b]Appearance:[/b][/color] Appears to be a that of a young woman with a height of about 5’5” and a weight of 115lb. She has a slim frame, but her musculature is tone. Her skin color is fair. She has three white stripes that end at the top of her forehead, moves up over her scalp. down the back of her neck, and end again at her lower back. These stripes are hard to see because in most light, the white of the stripes blend in with her normal skin color, and because she has hair and clothing covering them. However, the evidence of the stripes is evident through her hair. She has black hair, but there are similar strips of white hair that mirror her skin, almost like highlights. She has solid blue irises for her eyes with a slit pupil much like a cat’s. She does not have any tattoos, piercings, or discernible marks outside of the stripes across her head. Her most defining features are a pair of black cat ears at the either side of the top of her head with white tufts of fur, and a pair of pure black twin tails that sprout from her tailbone. She dons medium armor that is almost form fitting for her frame, appearing slender in appearance, but obviously offers decent protection against normal weaponry. The armor she has includes cuirass with a pointed sternum on the breastplate. She has surcoat that bears Kindeance colors. She also has tassets that acts like a skirt, and then front facing greaves for her shins. She also wears boots, and appears to have tiny feet. She has a pauldron and vambrace for right arm only. The rest of her armor is mainly leather clothing and belts so that she can keep some flexibility. She spends her free time as a cat. In this form, she is a short hair cat, completely black with three white stripes that travel from the top of her head down to the end of her back. Her front right paw is also white. She has blue eyes. She also has two tails in this form. [color=#B5BDA5][b]Bio:[/b][/color] Athena was once the cat to a proud Kindeance Shield bearer of the royal army. This shield bearer was known as Voltspear. During the time before the declaration of peace, this shield bearer stood valiantly in the front lines, defending his soldiers, and pushing the enemy Meche army back. During the time of peace, Voltspear remained in the service of his king, and the heir of that king. Though his age prevented him from active duty, he remained vigilant. He trained new recruits, maintained equipment, and otherwise stood as an exemplar for his division. Through all of his loyalty, when off duty, he took care of a cat. He had found it one day after training, its leg trapped in the remains of some barbed wire. Deciding to take it in, Voltspear took care of the cat until it recovered. He adopted to feline, giving her the name Athena. They were inseparable. He even started taking the cat with him to the castle grounds. As he grew old, Athena grew along with him. It was rare to see Voltspear without his feline companion with him. It had become his signature appearance. One night, Athena woke atop her master’s chest disturbingly still. It was obvious to anyone, Voltspear had taken his last breath. Perhaps, it was a blessing to have passed in his sleep, peacefully. Having lived over one hundred years, never having once retired, it seemed like an inevitability. Yet, it was still a sorrowful revelation. Athena mourned the loss of her master, but that mourning and the love she had for him and the love he gave her awoke something in her. Athena found herself born anew, with a different scope of identity. She stood on all four, and stretched her back before she slid off the bed. With two feet, she walked towards the door, and opened it with her new found hands. One hundred years had passed since her birth, and she was lucky to have somehow lived that long in the loving care of Voltspear, and the garrison he helped foster. From then on, Athena was the mysterious new recruit to join the Kindeance army. In time, the connection between her and the late Voltspear was uncovered. It was indisputable that in some form or another she was the progeny of Voltspear. Yet, despite the similarities between some of her features, the knowledge she had of the Kindeance core, or even the fact they shared a name, no one made the connection between her and the cat Voltspear lovingly took in so many years ago. Quickly advancing among the ranks, and showing skill that the once famed Voltspear once displayed, it was hard for her to not be noticed by the leading parties within the castle. It certainly helped that she possessed some kind of magic that allowed her to preform her duties better. She seemly was able to appear out of no where, offering her shield when protection was needed, or her spear to push the offensive. Perhaps this ability could be of use to the king. [color=#B5BDA5][b]Passives:[/b][/color] [b]Polearm and shield skills[/b] [b]Acrobatics and athletics[/b] [b]Detect life:[/b] Athena can detect the life force of living beings that are within about thirty feet of her position. As a result, she is hard to surprise. [b]Aspect of Feline:[/b] She can see farther than most humans, as well as able to see in the dark. She can also smell specific scents and associate certain scents to specific people or places. She is also very nimble and athletic, sporting more strength than her frame would suggest. [color=#B5BDA5][b]Spells:[/b][/color] [b]- Ghost Fire:[/b] She can create a ghostly flame on any surface, flammable or not. The fire is like any other flame, creating heat enough the burn. The fire cannot be put out, but the heat can be mitigated through a variety of cooling methods. The fire also cannot spread, but is hot enough to set fire to normally flammable materials. The size of the fire can cover an area of at most one square foot or less. The fire can only be cast up to 10 feet away. The fire extinguishes whenever a new fire is created, Athena is unconscious, Athena releases the flame, or she moves too far away. It burns a bright purple without embers. [b]- Transformation:[/b] Athena can turn into a cat. Any equipment she happens to be carrying also transforms along with her with the exception of luggage. In this form, she can move just like any ordinary cat can. She can transform back at will, her equipment manifesting along with her. While transformed, she maintains all of her capabilities, magical or non, including speech with the exception of Bulwark. [b]- Bulwark:[/b] Athena’s can create a shield directly in front of her, centered on her person. The shield is mostly impenetrable to physical and magical attacks. Her shield projects a magical wall that extends all sides of her by about three feet. Projectile and magical attacks from those she considers her allies are able to free pass through. While Bulwark is active, Athena is incapable of moving. Each blow the shield withstands drains her energy. [b]- Reiki Touch:[/b] Athena can bless one ally through touch. As so long as the two are within 50 feet of each other, any damage the blessed person sustains is instead dealt to Athena in full. This will leave the blessed individual unharmed. The damage Athena sustains is determined by the blessed individual’s equipment and enchantments. None of her own abilities can diminish the effects. The blessing will remain active until Athena dismisses the blessing, is too far away, is unconscious, or is killed including through damage sustained from the blessing. [color=#B5BDA5][b]Equipment:[/b][/color] [b]Vos Vitale:[/b] A spear Athena had crafted herself. Or more accurately, a spear she had commissioned then modified. A hard wood shafted spear with a metal head. The spear head has a long neck bolted to the shaft. The spearhead is long and sharp, without any barbs. At the base of the point, but still apart of the metal neck is embedded two white pearls on opposite sides of each other. The spearhead and neck are black in color, in contrast to the bright white pearls. [b]Loyale Fudo:[/b] One half of the twin tower shields Voltspear used to wield during his time in service. A large shield, 4.5ft tall and 2ft wide. The shield has a slight curve along the outside of the left side. The shield is made out of wood with metal plating, making it rather heavy, through Athena is able to wield it without difficulty. The face of the shield has several dents. There is half the Kindeance coat of arms painted on the front equally scratched and faded with time. The half image implies the rest of it is on another tower shield that matches with this one, oddly meant to be wielded together. The shield the completes Athena’s is mounted within the garrison at Rascade. [b]Medium armor:[/b] Standard armor in which Athena can move nimbly in. Consists mainly of a cuirass, tassets and greaves. There is also a vambrace, and pauldron for the her spear arm. The rest of her body is covered in leather more for flexibility while still offering some protection. [b]Dagger[/b] [color=#B5BDA5][b]Other:[/b][/color] She dislikes being wet. While she won’t freak out, the idea of being out in the rain or lake is not appealing to her. [/Hider] [/quote] In case you want my formalized approval, your character is approved!