[center][h2][b][color=#000000]⇂[/color][color=#d31c0a]↿[/color] [color=white]Deo'Irah[/color] [color=#d31c0a]↾[/color][color=black]⇃[/color][/b][/h2][img]https://i.imgur.com/g3AJZo1.png[/img] [b][color=black]⇂[/color][color=#d31c0a]↿[/color][/b] [color=#d31c0a][b]“Forswear mercy, invite malice.”[/b][/color] [b][color=#d31c0a]↾[/color][color=black]⇃[/color][/b][/center][hr][indent][hider= ] [h3][b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#d31c0a]Bio[/color] [color=black]▼[/color][/b][/h3][hr] [b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#ccc8c8][u]Name:[/u][/color][/b] Deo'Irah [b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#ccc8c8][u]Race:[/u][/color][/b] True Deigan [b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#ccc8c8][u]Age:[/u][/color][/b] 100 [b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#ccc8c8][u]Height:[/u][/color][/b] 5’3 [b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#ccc8c8][u]Affinity:[/u][/color][/b] Water [b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#ccc8c8][u]Soul Strength:[/u][/color][/b] 4.25kWh [b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#ccc8c8][u]Occupation:[/u][/color][/b] Itinerant Alchemist, Scholar, Priestess of Avalz'lihn [b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#ccc8c8][u]Languages:[/u][/color][/b] Fermian(Native language), Rodorian (Mostly fluent, mixes some words up with Kirkinian), Kirkinian (Fluent), Catalohne(Read/write), and Gazzerashei(Fluent) [b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#ccc8c8][u]Magical Talents:[/u][/color][/b] Elementalism (Water); Summoning (Partial summons only, and specifically for named divines); Necromancy; A smattering of Arcane spells, which she is not very good at [b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#ccc8c8][u]Funds:[/u][/color][/b] 750 Rodlin; 100 Kyrin [b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#ccc8c8]Appearance:[/color][/b] [indent]Height: 164cm Weight: 49kg Hair: Deo’Irah’s feathers are sleek and black, with the vanes becoming more matte toward the edges. The very tips of her feathers glint strangely in the light, almost looking slick with crimson when the light catches them, and at other times as glassy as a sunless sea. Eyes: Deo’Irah’s irises are a rich ruby with flecks of something more akin to a setting sun, framed by a delicate wave of almost-lashes. Her eyes are wide and bright, and extremely expressive. Her gaze is extremely intense, focused Skin: Deo’Irah is pale as fresh snow, and looks as if she could’ve been spun from silk and cream. Her face is oddly free of blemishes, though the occasional hazard of her trade is writ across the rest of her alabaster flesh: she is marked by an occasional cut or burn, or an occasional scar–though even these seem to shift in location and severity over time. Build: Deo’Irah is unnaturally lithe and waifish, even among the slight true deigan–her midriff is slightly elongated and mostly devoid of fat. Deo’Irah is not physically strong, though there is a wiriness to her that suggests a working relationship with her body (albeit, perhaps, an underdeveloped one). She is not particularly buxom, though her bosom is shapely and the little fat she does manage to carry seems to lend her slightly more fullness than her figure might suggest. Her legs are average in length, though somewhat spindly in proportion with the rest of her body. Face: Irah’s face is characterised by sharp angles, with high cheekbones and fairly closed features. Her nose is quite small and tapered down to a comparatively thin point, accentuated with cosmetics for more formal occasions. Her lips are thin but very shapely, with a well-defined cupid’s bow and gentle wrinkles around the corners of her mouth, a subdued shade of pink that seems to possess a subtle shine in the correct light. Deo’Irah’s brows are particularly groomed, trimmed and shaped into a long arch that follows the natural curves of her eyes–sleek and black, with a matte finish. Her features come together into something that seems imperious and aloof at a first glance, though the earnest warmth of her smile and her extremely animated eyes can cut through the placid iciness of her features if one looks past the severity. Apparel: Deo’Irah dresses most commonly in a set of white silken robes, tailored to hug and flatter her frame without becoming overt or aggressive. The silhouette is brought in between the hips and bosom to accentuate the natural curves of her body though is otherwise plain, and silver thread adorns the robe in intricate patterns. The stitches mimic the petals of a rose, with the stitching in the seams looking like vines that climb up Deo'Irah's frame and culminating in a hood that is almost always worn down where the stitching resembles an intricate knot of roots, or perhaps something else. Though none of her bare flesh is exposed, the fit of the garment is suggestive in ways that set the mind to wandering--the silhouette invites temptation in a way that feels almost lewd for the mercy and innocence symbolised by Reina's resplendent white. Beneath the robe Deo'Irah wears a simple chemise and trousers, though the fabric of these garments is relatively thin muslin and they serve no purpose other than comfort and hygiene. Adorning the relatively simple robes are many accessories, most of which are silver rings with simple jewel settings--Deo'Irah wears a necklace of silver with several rings threaded onto it, each made of a different type of wood. Among the types of wood are exotic samples such as bonebloom wood, ghostwood, and quiltbark, though their exteriors are smooth with having been worn down and bear several scuffs. Most of the gemstones are only semi-precious, and commonly featured are stones such as amethyst, carnelian, and lazulite. Her hands are adorned with fewer rings than is typical of the true deigan, with only one on each hand: a ghostwood ring set with jet on her left, and an ebony set with soapstone. Deo'Irah also has a similarly styled set of robes in black, with crimson threads evocative of veins--the shape and fit is otherwise identical to the white robe, though these abandon any pretense at modesty and leave much of the midriff exposed.[/indent] [h3][b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#d31c0a]Personality and Work[/color] [color=black]▼[/color][/b][/h3][hr][indent][b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color][/b][i][b][color=#ccc8c8]Interests:[/color][/b][/i] [indent] [list][*]Divine Energy (The taint, and how to prevent it) [*]Botany and Herblore [*]Various druidic practices, such as: butchering animals without waste, tracking, foraging, farming--general fluency with nature. [*]Resistance to the divine taint in animals, and potential avatars [*]Alchemy, all facets [*]Reina [*]Rilon [*]Gazzeral ruins [*]Orbs of Zhakos [*]Freedom [/list][/indent] [b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color][/b][i][b][color=#ccc8c8]Persona:[/color][/b][/i] [indent]Something something something find out in character.[/indent][/indent] [h3][b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#d31c0a]History[/color] [color=black]▼[/color][/b][/h3][hr][indent][hider= ]Something something something find out in character.[/hider][/indent] [h3][b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#d31c0a]Belongings [color=black]&[/color] Equipment[/color] [color=black]▼[/color][/b][/h3][hr][indent][hider= ][indent][h3][sup][b][u]General Supplies:[/u][/b][/sup][/h3][indent][list] [*]Stagecoach, seats four (practically seats 2, as the rest of the space is used for storage) [*]Set of alchemist's equipment, bound securely in a large wooden chest. [*]An icebox, comprised of two wooden boxes with enough space between for water to freeze [*]A small chest, ghostwood with a sturdy lock, containing several tomes, listed below: [*]A spellbook, heavily notated in Fermian, containing the following spells: Memory Sphere; Shroud of Silence (creates a sphere that can become various levels of permeable to sound around the caster, allowing them to muffle sounds or completely block sounds with sufficient energy); Call Flame; Summoning spells to invite specifically the divines known as Kinder (an Iriao of Reina) and Weriz (a Swaigh of Rilon) into possession, and Scrying Pool (Water-affinity): Farsight, albeit specifically to static pools of water. Requires extreme familiarity with the area for Irah to be able to cast the spell, which only leaves three areas: a cave beneath the Bonebloom tree, her home (workshop specifically), and the Avalz'lihn churches of Reina and Arhoun. [*]Botanical Codex, containing Irah's notes on the study of botany in areas she's visited, but more specifically Kirkin, Rodoria, and Catolohne. [*]Zoological Codex, containing Irah's research on potential avatars, the nature of the divine taint, and her records of animals that may possess resistance to divine energy (and the studies therein). [*]A pouch, containing a sheathed sharp knife, a sheathed boning knife, and several wooden and metal spoons [*]2 bedrolls [*]10 portions of rations (preserved fruits, nuts, seeds, and roots - with some bits of jerky occasionally) [*]Various mundane chemical supplies, including but not limited to: Soap, essential oils (flowers, bark, fruits), salt, vinegar, something basic. Various reagents for chemical and alchemical procedures (e.g. sublimation, calcination, etc.) [*]A small ghostwood flute, meticulously cared for [*]1 Bonebloom Blossom (100 rodlin) [*]5g of Etherite Dust (100 rodlin, 20/g) [*]1 Divine Healing Potion [*]10g of Fire Dust, securely stored and hidden (50 rodlin, 5/g) [*]A woolen blanket, large enough to cover an adult male ox, enchanted to lightly insulate against magical energy [*]Gardening tools [/list][/indent][/indent] Unique items will be listed individually here if/when they're obtained.[/hider][/indent] [h3][b][color=black]⇂[color=#d31c0a]↿↾[/color]⇃[/color] [color=#d31c0a]Capabilities[/color] [color=black]▼[/color][/b][/h3][hr][indent][hider= ][indent]Deo'Irah makes her living as an itinerant alchemist, travelling the world in search of new flora to study, catalogue, and use in her creations.Though her primary trade is alchemy, her interests extend beyond that into botany and the study of elemental magic--specifically that of water, her affinity. Deeply religious, Deo’Irah also travels the world doing the work of her goddess Reina on behalf of an organization called the Avalz'lihn (which, to hear Irah speak of it, are simply a group of likeminded individuals seeking to further the agenda of the good gods) and offers her alchemical healing services to any who need it. Deo'Irah will also offer her time and expertise to those who hold mercy in their hearts freely. Deo'Irah's expertise has grown vast and verdant over her long life, and she also boasts among her talents a rudimentary knowledge of summoning (little more than the arcane means to call out to Divines across the divide), a scholarly understand of divine energy, its taint, and potential avatars, with some dabbling into the art of Necromancy. Though her knowledge is quite broad, thanks mostly to her vast wealth of experience, her primary adventuring abilities lie in her knowledge of Alchemy and her Water Elementalism. She also possesses a number of other skills owing to her parentage and her itinerant lifestyle, particularly a fairly thorough knowledge of practical woodworking and carpentry--though this mostly involves repairs to her stagecoach, she is capable of creating reasonable wooden crafts given the resources and time. Her knowledge of botany extends heavily to trees, and she is well-versed in what types of wood are best used for specific purposes.[/indent] [/hider][/indent] [hider=Status Bar]Divine Taint: 10% Resistance (Reina and Rilon, and their angels): 33% (Three times as resistant, three times longer to restore)[/hider][/hider][/indent]