Name: [color=6ecff6]Evan Mikkelsen, Baron[/color] Species: [color=6ecff6]Human[/color] Age: [color=6ecff6]Thirty-something[/color] Gender: [color=6ecff6]Male[/color] [hider=Click to Expand]. Appearance: [color=lightgray]White disheveled hair, unkempt due to self-barbing. Not that anyone would know behind that furred ushanka with ear flaps. Pale white skin. Flat silver eyes. Possibly handsome. Not that anyone would know behind the tall scarf covering his face. Tall enough. Probably a fit, medium build. Not that anyone would know behind that fur-lined cassock topped by a long coat. Smells of nothing. Moonlight reflects off of his body and clothes, and gives him an ethereal, glowing look.[/color] Bio: [color=lightgray]Long ago. Thunderstorm. Military outpost way up north finds a lost child. How is it even possible? They're miles away from the closest village. Kid didn't talk. Didn't even know the language. It's as if the kid simply materialized from the storm. Seeing no objection, Mikkel, captain of these ten or so lowly soldiers, took him in as his own and named him Evan. ... Mikkel's untimely death was a sad day. It was not due to battle. Rarely did battle happen here. Illness coupled with age. Nothing even a prodigy of ice magic could do. At around this time, a sickness befell the Great Misty Forest not far from them. The three remaining soldiers decided to finally desert this hopeless fort, but Evan wandered further north to escape the trees yet also stay his post. ... Evan defeats the Spirit of the Hunt whose ire he had caught. His presence was an imbalance to the ecosystem of the mountains. Predators soon learned to leave him well enough alone. ... The remaining guard of the northern border was granted barony. Evan built his measly cottage atop the tallest peak, overlooking a wide breadth of scenery. It took long to build, hauling wood and stone from the base of the mountain range. Furs and bones of animals made for nice flooring and cutlery. ... The man who gave him barony sends another letter. War effort. A possibly better purpose than staying here and waiting for nothing to happen. He mulled it over, convened with Mikkel's burial ground, and later accepted it. He will arrive late, and he doesn't know he is late. Truly the concept of time is foreign to him, as even the retelling of this story omits the gaps of several long years.[/color] Passives: [color=6ecff6]Grade ver. 181812: Rahab [color=lightgray]- This passive's entire name is his birth name, if so ever someone develops a spell to identify birth names. - Resistant to aging. Innate sense of fashion.[/color] Expert Skinner [color=lightgray]- Knows how to remove skin, bones and unsavory internal organs off of game. Adept with knives.[/color] [color=lightgray]Basic carpentry. Adept with hammers, saws, axes and shovels. Basic swordfighting. Adept with swords and small shields. Basic foraging. Knows which is edible. Adept with climbing trees and throwing rocks at branches. Can cook, if by "cooking" you mean putting meat over a fire, and only that. Adept at burying bodies with a shovel.[/color][/color] Spells: [color=6ecff6]Greater Mastery over Ice [color=lightgray]- Not quite peak, but very formidable. - Summon up to three cubic meters of dry ice per second at up to thirty meters away. Psychokinetically control ice at twice the rate and range, even further away if ice is within line of sight. Disintegrate any portion of ice into smoke within a blink. - Ice could be made sharp and forceful enough to shear through stone and iron. Stronger materials will require weakening, or be dealt with blunt force instead. - Can shape and control ice as fine as a small hummingbird or a beetle while retaining its strength.[/color] Extraneous Ice Imbuements [color=lightgray]- A small-scale spell to defy the physical properties of ice. It starts with draining all moisture and binding the molecules as tight as possible to allow it to stay intact at room temperature. Then, the extraneity. Making it as hard as steel, as elastic as rubber, and/or ductile enough to be shredded into strands and woven into fabric. - This altered ice forcibly produces a faint glow of light. - Melts into dry ice smoke when directly burnt.[/color] Summon Mystic Wargs [color=lightgray]- Divine power conferred by the Spirit of the Hunt. Under the bright moonlight, summon up to three translucent wargs to aid in most aspects of life. They last indefinitely and emit a faint light. - May be fed raw mana to be healed. Their bites sap mana away from victims. Moonlight heals them too. - They have minds of their own but are naturally attuned to Evan's intentions.[/color] Blood Sight [color=lightgray]- Divine power conferred by the Spirit of the Hunt. Sees blood where there is blood. Sees blood through any obstruction. Perceives no colour on anything except the colours of blood. Evan's eyes turn from a flat silver to a vibrant gold while using this. - Hurts to use during a bright and sunny day.[/color][/color] Equipment: [color=6ecff6][color=lightgray]Clothes. Map of the territory surrounding Kindeance. Letter of barony. Letter of invitation. A strawberry.[/color][/color] Other: [color=6ecff6][color=lightgray]Painfully introverted and ignorant of the inner workings of this world.[/color][/color] [/hider][hider=Changelog (Descending Order / Latest First)] ? [color=lightgray]- ?[/color][/hider]