[quote=@King Cosmos] It's more that it's what's supposed to be done but the reality of the situation often means that Wards get deployed to more dangerous situations than the PRT would like. The Protectorate in Brockton Bay was massively outnumbered after all; Empire 88 by themselves had more capes than the Protectorate and Wards combined, even before you start adding the ABB, Coil, the Merchants, the Undersiders, Faultline's Crew and the independent villains. I don't recall them every being deployed against Hookwolf, but it's been a decade since I read Worm so they might have been. The idea isn't to keep them away from villains though. It's to make sure Wards aren't being placed into undue risk above what they are capable of or what they feel comfortable with; which is something that is going to vary from person to person and doesn't stop the Wards from throwing [i]themselves[/i] into dangerous situations. [/quote] Having checked the wiki it looks like Vista got stabbed by Hookwolf at some point, though I couldn't find any more info than that – probably because the encounter occurred sometime pre-cannon and was only ever mentioned in passing. Regardless it looks like Bridgewater is in an arguably worse place than Brockton Bay was at the start of Worm, so it’s probably not unreasonable to assume the PRT won’t be all that hesitant to use what few parahumans they have, at least not any more than they are in Brockton Bay. Actually, the premise seems to make it pretty clear that the PRT has thrown out pretty much anything remotely resembling the usual restrictions they place on Wards and that the Bridgewater currently has a major villain problem, so I'd wager seeing frequent combat is pretty much a given. On a separate note anyone got any interesting concepts for characters? I've currently got a few ideas swimming about, but I'm not sure yet, probably a former villain of some sort since that's on the table.