[hider=WIP: 'Richter'] [centre] [img]https://i.pinimg.com/736x/51/9e/91/519e91cadb438a0cf0ed39fd884d2f74.jpg[/img] [h3][b][color=gray] Richter [/color][/b][/h3] [/centre] [color=gray][b]Name:[/b][/color] Val Sydney [color=gray][b]Cape Codename:[/b][/color] Richter [color=gray][b]Age:[/b][/color] 14/15 (presumably) [color=gray][b]Appearance:[/b][/color] Val[s]entine[/s] Sydney is a teenage boy standing roughly 1.67 metres (or 5'7) tall with a relatively pale complexion. He has a toned and athletic, if somewhat rugged, build developed from an overly active lifestyle. A multitude of scars dot his forearms and knuckles, usually covered by white bandages. He has messy black hair that fades into dark brown, bright rose-red eyes and a mark underneath his left eye. Val has sharp canines and he likes to use them. Val usually wears whatever he has in his "closet", not favouring any particular style over any other. He generally doesn't care for dirt, [s]blood[/s] or stains on his clothing and he is often described as unkempt, but clean. A silver chain necklace with a shark tooth attached to it is his only true belonging/accessory. In the past, he rarely wore it lest it be used against him, though his power makes that worry now unnecessary. Richter's costume is simple in design and function, in that it really only has some of the latter and the former was mostly an afterthought. His current costume consists of a dark short-sleeved shirt with brown leather straps across the front, camo pants and a tattered hood along with dark combat boots. It has a utility belt with multiple pouches containing various tools and first aid supplies. Val also wears leather wraps with metal guards for his shins and forearms. A black mask with two circular lenses for his eyes, complete with various visual enhancements, hides Val's features entirely. Despite its relative simplicity, the costume is more durable than it appears, made to withstand any impacts that make it through his "shield". [hider=Cape Costume][img]https://i.pinimg.com/474x/37/6f/99/376f99640241b1c6f141390996141986.jpg[/img][/hider] [color=gray][b]Personality:[/b][/color] Uncaring. That's the main word people think of whenever Val is mentioned, and for good reason. He rarely seems to take anything seriously and tends to avoid people when they try talking to him, often changing a conversation's subject to better suit his own interest. Val is generally indifferent to the plight of others, though not because of ignorance and [i]likely[/i] not due to malice either. As far as has been observed, this is less of a conscious choice and more of an instinctive response. Val doesn't show respect to anyone, regardless of status, unless they earn it. Very few do. This attitude has made his integration into the Wards difficult. Despite these issues, Val considers himself something of a pragmatist. He is more than willing to work with others when necessary and is actually quite good at it, as long as no one tries to tell him what to do. However, his pragmatism does not typically extend beyond simple necessity. Presumably due to his background, he appears to be somewhat emotionally stunted. Ever since triggering, Val seemingly suffers from a severe form of insomnia, though without any apparent ill effects. This, combined with his excessive amounts of energy, appears to indicate ADHD, though his lack of other discernable symptoms makes this diagnosis unlikely. Val gets somewhat irritable at night since he has a strict curfew and can't do anything after hours. He also lies a lot, though usually innocuously and he is brutally honest just as often. Though outwardly apathetic, Val is more thoughtful than one would think. He regularly goes out of his way to help people and solve problems whenever he can, though mostly out of boredom and not any true sense of empathy. A distinct lack of positive relationships in his past means gaining his trust is unlikely, but once someone earns his respect, he can be an invaluable ally. Val has a tendency to bite people he finds annoying. [color=gray][b]Power Classification:[/b][/color] Striker 7/Brute 5/Shaker 3 [color=gray][b]Power Description:[/b][/color] Richter is a Striker who possesses the ability to induce and manipulate vibrations at will. His power is primarily touch-based and doesn't seem to extend very far beyond his skin, though he is able to extend its range by making it propagate through any of the three states of matter, with varying levels of difficulty. Richter can vibrate his own body directly, though doing so leaves him nauseous and faint. Further testing is required. Richter describes his ability as being able to "turn stone into dust, water into vapour, air into fire and flesh into [REDACTED]". Richter's body is constantly surrounded by a "field" of vibrations that violently twists and dismantles anything it makes contact with, granting him a form of nigh-invulnerability, though an object hitting him with sufficient force is able to bypass his defence, as it cannot block kinetic energy entirely. This weakness becomes less of an issue if Richter merely changes the frequency of the vibrations to better block kinetic (and other) impacts, but that is easier said than done. Further testing is required. The biggest limitation to Richter's power seems to be knowledge and experience. [hider=Notes] Note 1: Richter's ability does not seem to be limited to interacting with inanimate objects, as observed with [REDACTED]. Note 2: Richter's protective "field" appears to work based off a whitelist of what it allows to pass through and what it doesn't. As of now, he possesses little control over it. Note 3: Richter's power seems to have somehow altered his body in such a way that he no longer requires any sleep in order to function. In his own words, since his power doesn't have an "off-switch", neither does he. Note 4: It is believed that Richter may be hiding the full extent of his abilities. [/hider] [color=gray][b]Strengths:[/b][/color] [color=gray]Observation:[/color] Val is always paying attention, even when it doesn't seem like it. He excels at reading people based on minute changes in facial expressions and body language, a skill he developed in order to predict when a situation is about to escalate or when a fight is about to break out. [color=gray]Parkour:[/color] Val is a traceur. While his skills are still somewhat unrefined, he is nonetheless capable of traversing difficult urban terrain with some ease. [color=gray]Combat:[/color] A highly proficient combatant, despite having no professional training, Val's rough upbringing often forced him to rely on violence to get what he wanted. He has even faced off against people with weapons and come out on top, usually by staying away from them and using the environment to his advantage, though he wasn't always successful. [color=gray]First Aid:[/color] Like most of his skills, Val learnt how to administer first aid out of necessity. As a street orphan, he didn't have anyone to patch him up after he got into a fight. So he learned how to do it himself. [color=gray][b]Weaknesses:[/b][/color] [color=gray]Hyper-active:[/color] Since his power is always active and has since removed the need for him to sleep, Val tends to be full of energy at almost all times, energy which he often struggles to keep under control. While usually not a problem when he has something to occupy himself with, once the object of his attention is removed or otherwise tampered with, he eventually turns to more disruptive, and self-destructive, behaviours to cope. Being around other people in this state almost always leads to violence. [color=gray]Education:[/color] As far as records show, Val has never attended any educational institutions, though he is literate and does at least possess a basic level of education, which he likely received prior to arriving in Bridgewater in 2015. Regardless, there are multiple severe gaps in his overall knowledge that need to be addressed in order for him to become a functional citizen. [color=gray][b]History:[/b][/color] The big events that shaped who your character is up to this point. Be sure to write about how they got their powers. If you aren’t sure how to do that, don’t be afraid to ask. [/hider]