[@Eklispe] Valfredo stared a couple seconds towards Dawkin, before shrugging. [sub][color=D99258]‘Sure. Suppose I can throw in a couple-’[/color][/sub] the noble then suddenly shut up, because something had walked in on them. Staring down between them sat a pink fox-like feline or something that stared up at them with two deep eyes and a red gem on its forehead. It had a forked tail that was currently directed at them. [center][url=https://bulbapedia.bulbagarden.net/wiki/Espeon_(Pok%C3%A9mon)][img]https://i.imgur.com/6VLtl0S.png[/img][/url] [color=6ecff6][i]Pokédex Entry #196 – Espeon, the Sun Pokémon. Born from an Eevee who felt immense loyalty to its trainer, it developed Psychic powers to protect its trainer. Its skin has a texture like velvet, and it is so sensitive it can use it to predict the weather and the opponent’s next move.. As its gem is bathed in sunlight, it charges its Psychic power which it uses to sense the future and the thoughts of others.[/i][/color][/center] [color=D99258]‘Geh,’[/color] the noble made an annoyed noise before turning and marching away. The Espeon watched him leave, and then turned around and skipped back… to the more serious of the two pirate girls that had come with Zachery, who bent down to pat the happy-looking Espeon. She then proceeded to just shoot a warning glare towards Dawkin. Just a warning. She didn’t actually know what they had been talking about, but she sure could send a Pokémon to just prevent whatever it might have been. [color=465c99]‘So what will it be for you?’[/color] Zachery asked Dawkin when it was his turn. The guy with a bunch of Skarmories and a new Corviknight was still standing over there, admiring his new metal bird. [hider=Stalford’s Ferry][center][h2]Stalford’s Ferry[/h2] [url=https://i.imgur.com/txphpuN.png][img]https://i.imgur.com/txphpuNh.png[/img][/url][/center] Route 16 is one of the most dangerous routes on Isson, but there’s a way around. There’s the ship, Stalford’s Ferry, that looks nothing like a regular ship. While normal ships often find themselves in danger trying to sail Route 16, Stalford’s Ferry is a fortress of a ship and has proven time and time again to be a reliable way to cross to the Northern Landmass and Witchpeak City. The mighty vessel can also keep you occupied as you’re sailing. You can attempt to fish out the open windows, you can find other trainers and keep yourself occupied while the vessel cruises to its destination, or perhaps simply attempt to enjoy the scenery… not that there’s much to see. However, occasionally the ship does come under attack, and for that reason trainers are expected to be able to defend themselves, which is also why you’re required to have collected Kristy’s Gym Badge in Raremine Town to prove that you’re capable of doing just that. One way trip is 500P.[/hider] [hider=Suggestions to actions]1. Take the ferry. [i]Costs 500P.[/i] 2. Seek trainers. [i]There’s plenty of trainers taking the ferry.[/i] 3. Talk. [i]They can be talked to.[/i] 4. Move along. [i]Head back to Route 6.[/i] 5. Go Yourself. [i]Surf on Route 16. Not recommended.[/i] 6. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 7. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 8. Current event: Zachery’s Ship. [i]Selling Pokémon from outside Isson, Gen VII and forward.[/i] [s]9. Stow Away[/s][/hider] [i]Connected areas: [/i] Route 6. [i]The Vast Plains beckon.[/i] Route 16. [i]Their haunted waters also beckon.[/i] __________________________ [@Rune_Alchemist] [color=465c99]‘Good to know you like her!’[/color] Zachery chuckled to Claire. [color=465c99]‘So what will it be for you?’[/color] he then turned to ask Dawkin as Claire ran off. So, with that Claire went off back to Route 6, and came across an immediate problem. [hider=Route 6][center][h2]Route 6[/h2] [url=https://i.imgur.com/XJQk1AF.jpg][img]https://i.imgur.com/B2UIkcd.png[/img][/url][/center] Also known as the Vast Plains, it is not hard to understand how Route 6 gained such a name. Seemingly endless, green plains spread in every direction, only stopped by the natural borders that are the cliffs down into the ocean and the mountain range of Mt. Chill. Natural hills have formed, rolling up and down like giant, stationary green waves in this ocean of grass. These hills are also the only form of cover that you will ever get on this plain. Due to the abundance of wild Pokémon eating or battling the grass around here it never grows above the height of your feet. There is nowhere to hide here…! This goes double. The Pokémon of Route 6 have nowhere to hide. They survive using speed, strength or both. Intimidation is key, in these plains of wilderness. In addition, there is a lot of them. You’re not able to look in a single direction where there aren’t wild Pokémon, to the degree that it is ridiculous. There are no Pokémon, not even rare ones, on Route 6 that you cannot find out exists here with just a number of steps over the route. This, however, means most Pokémon on the route are tempered for battle, it is among the wildest routes of Isson. There are reasons why the unprepared tend to avoid this route. However, for potentially setting astride a large Pokémon, running across large fields of grass under a blue sky, feeling the fresh air blow past as you thunder on with nothing to stop you? There is no better place.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]There are travelers traveling on the eastern side of Route 6, heading to and from Raremine Town from north. Few go west and fewer go east..[/i] 4. Talk. [i]There are travelers to talk to, potentially..[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Area Specific; Rapidash Rapid Delivery. [i]Eastern side, by the entrance of Raremine Town.[/i][/hider] [i]Connected areas: [/i] More Route 6. [i]West is a vast plain that seem to stretch on endlessly, locked between the mountains of Mt. Chill and the cliffs of the southern sea. Eventually leads to Lakewatch Town.[/i] Route 8. [i]In the north lies a comparatively pleasant cliffside walkway with hilly terrain and wondrous view, leading to Freecape Town.[/i] Stalford’s Ferry. [i]North-east, to take a ferry across Route 16 towards Witchpeak City. The only pleasant way across Route 16 is onboard a ferry, but even then…[/i] Raremine Town. [i]A town of miners and researchers that study what the miners find. Also a stop for those who want to travel the desert![/i] [hider=Route 6, known Pokémon]Common: #77 Ponyta #84 Doduo #128 Tauros #396 Starly #659 Bunnelby (primarily at night) #661 Fletchling #667 Litleo Uncommon: #78 Rapidash #85 Dodrio #241 Miltank #397 Staravia #662 Fletchinder #668 Pyroar Rare: #115 Kangaskhan #398 Staraptor #626 Bouffalant #663 Talonflame[/hider] Nothing on Route 6 is around level 5. In addition, the weakest creatures on Route 6 are Litleo, Ponyta, Starly, Doduo, Fletchling and Bunnelby… all but the bunny being good against grass-types, and not even that one is Ground-type yet. Not only that, but there’s a spree of stronger Pokémon on this route, the Tauros and bigger all being higher level. It would be very hard to train Jade here without assistance… so let’s go with the assumption she did not do so without assistance. With Zeal to resist Litleo and Ponyta flames and Laurel + Tez to resist various birds, they could assist Jade with getting stronger. With that, plus that she’d eventually be able to take down Bunnelby’s by herself, eventually her Pokémon could get some nice training in. [center][color=6ecff6][i]Jade grew to level 13! Jade learned Bite! Jade learned Hone Claws! Jade learned Magical Leaf![/i][/color] [color=6ecff6][i]Laurel grew to level 17![/i][/color] [color=6ecff6][i]Zeal grew to level 19! Zeal learned Flame Wheel![/i][/color] [color=6ecff6][i]Tez grew to level 18![/i][/color][/center] With that, that was probably enough training for now! So now she could do that thing she intended on doing a while ago and head for Freecape Town! To do so, she could head north through Route 8… [hider=Route 8][hider=Picture and description][center][h2]Route 8[/h2] [url=https://i.imgur.com/QFOwudy.jpg][img]https://i.imgur.com/QFOwudyl.jpg[/img][/url][/center] To the west, there’s the massive mountain chain that links Mt. Chill and Mt. Strength. To the east, the ground makes a sudden nosedive down a couple of cliffs leading to the waters of Route 16 and/or 17. The area between is a flat, windy grassland, with plenty of bugs and plenty of birds preying on the bugs. Route 8 is a slightly leaning route that starts at the top of a hill by Freecape Town and ends up at the bottom Route 6, but it’s decently hilly on the way as well. The route is most well known for its birds, with Taillows, Staryus and Fletchlings flying about the place and Doduo’s running, but it’s also a place inhabited by curious mammals like Sentret and Bidoof. That, and bunches of Bird Tamers from Freecape Town! On the west side of the route is the Tunnel. A dark cave that leads straight through the mountain to Cooldome City, a place where the toughest of trainers gather to battle it out in the Battle Dome. It is said that trainers who cannot overcome either the Tunnel or the Frozen Cave have no place in Cooldom City. On a lighter note, on top of one of these hills stands the Hall of Celebration, a place mostly known for the de-facto go-to place for marriages in Isson, both for people AND for Pokémon that like one another very much. Aside from getting married, it is also a place for bonding with your Pokémon and becoming closer than ever, the place holding a certain sway over potential evolutions that rely on friendship… but that aside![/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Seek trainers. [i]There are people around, travellers going along Route 10 towards Freecape or Raremine, or just the farmers exists too.[/i] 4. Talk. [i]People can be chatted with.[/i] 5. Move along. [i]Move along normally, letting any events that may come happen naturally.[/i] 6. Hurry along. [i]Intentionally avoid confrontations and try to get safely to the next destination.[/i] 7. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 8. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 9. Hall of Celebration. [i]Famous spot for bonding, between people, Pokémon or between both. Also famous marriage spot.[/i][/hider] [i]Connected areas: [/i] Route 10. [i]The psychic farmlands await north before reaching Worldedge City.[/i] Route 6. [i]The vast plains of wilderness await south before reaching Raremine Town.[/i] Freecape Town. [i]The hanging town of birds and nobles, it’s also home to the Freecape Ferrymen.[/i] Tunnel. [i]A hole in the mountain. Those unable to overcome it are unworthy of reaching Cooldome City.[/i] [hider=Route 8, known Pokémon]Common: #84 Doduo #161 Sentret #276 Taillow #396 Starly #399 Bidoof #659 Bunnelby #661 Fletchling Uncommon: Rare: [/hider] [/hider] But this wasn’t her destination. She was heading for the town sitting here between Worldedge City and Raremine Town. What she came across was a city that looked like it was built into the air. [hider=Arriving to][center][h2]Freecape Town[/h2] [url=https://i.imgur.com/KZuxwbS.jpg][img]https://i.imgur.com/eEXUzXb.png[/img][/url][/center] On the cliffs south of the grand Worldedge City, on the top of the hilly Route 8 rises a marvelous construction of mankind and Pokémon. Made by people who thought Worldedge City was growing too tight for their taste, the town was built straight above where the winds of the seas hit the cliffs and swirl upwards, placing the town on top of a massive updraft. People here are lively with desires for exploration and freedom. Here, many great travellers of the world were born, and it is almost natural that a young trainer of Freecape will eventually take to the skies. The buildings of Freecape Town are constructed more vertically than horizontally. Stairs, elevators or flying Pokémon are the ways to get around the town. The ability for a Pokémon to safely Fly with their trainer is usually impossible until the Pokémon has trained in the Pokémon Flight Academy, which provides training and saddles for such a feat. The Air Dock allows flying Pokémon to lift much higher than they otherwise would using the great updraft, allowing Pokémon and trainers to reach much further than they’d otherwise potentially reach. And, of course, most famously, Freecape Town is home to the merry Freecape Ferrymen. Need an item delivered? Need to be flown across Isson? Call them a simple number and a Freecape Ferryman will fly over to fly you wherever you want to go, for a certain fee, of course! Their prices are steep, but their track-records are flawless! Perhaps you’ll even get to ride with some of the favourites, like the Steel Ferryman or the Fiery Ferryman, or if you’re especially lucky… Maybe you’ll even get to fly with the Gym Leader himself? Oh, you didn’t know? He’s a Freecape Ferryman, too! Flying about town are many Starly, Taillow and Wingulls, trying to collect food from the varying citizens of the town. [center][url=https://cdn2.bulbagarden.net/upload/a/af/396Starly.png][img]https://i.imgur.com/yx0KGDX.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #396 – Starly, the Starling Pokémon. They flock in great numbers around mountains and fields as they’re weak on their own. Though this is the case, their wings hold a great amount of power. As their singing is famously noisy and annoying, they tend to be chased away from towns.[/i][/color][/center] [center][url=https://cdn2.bulbagarden.net/upload/e/e4/276Taillow.png][img]https://i.imgur.com/EdcW3dg.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #276 – Taillow, the Tiny Swallow Pokémon. Many Taillows are young, just leaving the nest, and may cry in loneliness at night. It feeds off bugs and crops in forests and plains. It’s a very gutsy Pokémon, known to bravely take on tough foes. It likes warmer climates and will migrate during cold seasons.[/i][/color][/center] [center][url=https://cdn2.bulbagarden.net/upload/3/39/278Wingull.png][img]https://i.imgur.com/ZuTF2y3.png[/img][/url][/center] [center][color=6ecff6][i]Pokédex Entry #278 – Wingull, the Seagull Pokémon. It soars on updrafts by the sea, staying airborne without flapping its wings, skating across the sky like a glider. It dives into the sea to catch prey as well as shiny or valuable things, which it then hides in a variety of locations. Popular with fishermen, as when they gather around a spot it confirms that the area is rich with fish.[/i][/color][/center] [hider=Suggestions to actions, Freecape Town]1. Find Pokémon. [i]Can still search for Pokémon in cities~[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Places. [i]Visit any of the places in the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]Minor League Flying-type Gym![/i] 6.4. Freecape Ferrymen Office. [i]Fly you to any settlement you’ve already been for 500P![/i] 6.5. Air Dock. [i]Right by the great updraft, this dock is perfect for a flying Pokémon to catch the wind. Lots of flying Pokémon fly by.[/i] 6.6. Freecape Ferrymen HQ. [i]Famous throughout the land, the Freecape Ferrymen can fly you wherever you want, for a price! You can collect their phone numbers.[/i] 6.7. Pokémon Flight Academy. [i]Not all Pokémon are ready to Fly their trainer. Train them and buy saddles here![/i] 6.8. Crazy Collector’s House. [i]Found something rare? The collector might want to buy it for huge sums! Or, perhaps, you want to obtain something rare from him?[/i] 6.9. Maintenance Levels. [i]Less populated paths lead down, walked only when something needs repair, yet it has to be traversed to get to Route 17.[/i] 7. Freecape Town Trades: Flying-type 7.1. [color=E89689]‘Hey, I run a construction-company and was thinking I’d get a Pikipek to hammer in my nails… Didn’t work as I intended. Want to trade me a Machop for it?’[/color] 7.2. [color=CF94C0]‘We went to see Zachery, and I got a Rookidee! But so did my friends, so it feels a little silly having the same Pokémon. Want to trade me a Minun for it? I have a Plusle, so it’d complete the set!’[/color] 7.3. [color=00A486]‘I… got a Bombirdier. I wanted to rest in its apron as it flew… it dropped me. I’d trade it for a Kangaskhan. Maybe it’ll let me rest in its pouch…’[/color] [/hider] [i]Connected areas: [/i] Route 8. [i]A hilly landside descending quickly down towards Route 6, populated by many birds.[/i] Route 10. [i]A calm farm-land leading up to the massive Worldedge City.[/i] Route 17. [i]Water-route crossing to the northern landmass. Going down through the Maintenance Levels is required.[/i] [hider=Freecape Town, known Pokémon]Common: #276 Taillow #278 Wingull #396 Starly Uncommon: Rare: [/hider] What would Claire want to do here?[/hider]