[center] [img]https://fontmeme.com/permalink/231220/432b3a10824b0ceabbe4c9d78415b4f3.png[/img] [img]https://media.discordapp.net/attachments/710908524602851461/1186856265289310228/the_wards.png?ex=6594c508&is=65825008&hm=71a026f20122f44d31a39aac8280c31b75faa05b580767607cd7c6d45c008601&=&format=webp&quality=lossless[/img] [/center] [hr] [color=fff200][u][b]Hornet:[/b][/u][/color] A girl who was simply in the wrong place at the wrong time, Grandmaster and the directors have noted that her demeanor will likely cause friction between her teammates, most likely Shattercrash, Keystone and Decree. Countermeasures against her include flashbangs and containment foam, with standard Mover protocols regarding confined spaces omitted to compensate for the range aspect of her power. [color=silver][u][b]Richter:[/b][/u][/color] The PRT isn't sure about this one. He's an enigma, and Gatecrasher expects he's the one responsible for the Ivory Basterds' demise. In her own words, [color=lightblue]"Damn kid worries me. He's too easygoing for a parahuman, too collected. Even if he ain't hiding something, and I'm sure he is, his demeanor has to change one way or another. The fact that he approached me first, and not the other way around, is promising. Just make sure he has help when he needs it."[/color] The PRT recommends excessive and persistent use of containment foam, and long range in the event that Richter becomes a threat. Engaging him should be done in open spaces, and confined areas are to be avoided. [color=FF00C2][u][b]Shattercrash:[/b][/u][/color] The vigilante who the PRT tried to reign in for two years now, Shattercrash turned heads when they finally made her bend. While there is no question that she's competent, the PRT notes that she has a vested disdain for working with what she calls "government sponsored super-police." She's arrogant, and that worries everyone she takes orders from. The PRT is advised to use flashbangs and adhere to strict mover protocols when dealing with Shattercrash. Assume she cannot be contained, unless fought in a confined area, and use stealth to incapacitate her with smoke grenades, tranquilizers or anything similar. [color=a36209][u][b]Keystone:[/b][/u][/color] The Protectorate has especially high hopes for this young man. Grandmaster has quietly taken a vested interest in Keystone's power, and intends to eventually, work with his fellow thinker in mission planning. Grandmaster sees much of his younger self in the boy; Irritable, burdened by his powers and his family, and not particularly interested in the spirit of heroics. It's no surprise that he has personally arranged for an unknowable amount of additional protocols surrounding him, many of which have been classified until further notice, at his and vice director Fukuda's recommendation. [color=91a3b0][u][b]Muninn:[/b][/u][/color] Muninn is a complicated addition. He was effectively a rogue Parahuman, and despite that, willingly joined the initiative, even going so far as to directly request such (which is especially surprising given his demeanor). However, he has no combat training and seems adverse to battle in general, an unusual trait for a Parahuman. Still, beyond his socially challenged personality and lack of experience, his desire to do good is clear, and a welcome change from most of the others. Protocols are to ground him as soon as possible, ideally confronting him in an enclosed space, and using containment foam to seal his mobility. His sensitive senses are render him vulnerable to flashbangs and most other non-lethal explosives. [color=FFDF02][u][b]Decree:[/b][/u][/color] The PRT takes Masters very seriously. And they take Master Strangers even more seriously, but between her behavior and the state of Bridgewater, she's been given a pass that most people with a power like her wouldn't receive in a lifetime. The PRT hopes she will set a good example for parahumans with inherently sinister powers. Her powers are of a more textbook variety, meaning a mix of passwords, rotation and eyes-on surveillance are recommended for countermeasures. [color=803247][u][b]Ethos:[/b][/u][/color] PRT psychologists are no doubt having a field day with this one. Ethos is considered by the higherups to be the poster girl of master capes; Uncaring, too willing to user her powers for her own purposes. Were it not for Bridgewater, Ethos would be in prison at this very moment. Nightstalker seemed to think that freshly baked cookies would win a few points with her. Striker protocols are to be used with the typical Master Stranger conditions. Keep out of arm's reach, and disable her ability to touch others. [color=00aeef][u][b]Wattson:[/b][/u][/color] [color=gold]"If that brat sneaks up on me again, I'm gonna kick her for a fucking fiel-"[/color] Wattson's paranoia aside, the PRT's psychologists worry about her lack of conviction in her new career, though not nearly as much as they worry about her aversion to their sessions with her. Ironically, Shattercrash was less abrasive towards their questions, which surprised several therapists and psychological experts. Grandmaster finds her professionalism towards heroics a breath of fresh air compared to some of the more enthusiastic members of her team, but fully understands the need for someone to care about why they do things, not just about doing them. Nightstalker has talked about getting to know her on a more personal level once they all have time to themselves, and hopes he can get to know her a bit better than people who are only doing their job and want to get it over with. Standard Breaker, Mover and Trump procedures are to be used in full force in the event that Wattson goes rogue. Containment must be assumed to be impossible. [color=938787][u][b]Tandem:[/b][/u][/color] Grandmaster normally doesn't flinch when he learns that someone has gone through tough conditions. But hearing that Tandem triggered a [i]while ago[/i] despite only being 13, he couldn't help but feel somewhat sorry for her. Moreover, he normally prefers to let the PRT do it's own thing, leaving certain jobs to the experts. But given her history with a cluster of complicated individuals, Grandmaster got as much information from Axiom as possible to handle her. Axiom was, characteristically, very worried about this child and has taken steps to earn her trust. The PRT is very unsure about throwing Tandem into the fight against villains, but the Protectorate's leadership has assured them that she will be cared for... And given as many baked goods as Nightstalker can cram into the Ward's wing of the building. The PRT currently has no way of confirming the contents of her pocket dimension, and operates on the assumption that containment foam and sensory warfare will be sufficient in containing Tandem until further notice. [hr] [center][img] https://fontmeme.com/permalink/231225/63cb6cd0d1b0a629e5fd16332bf85ca6.png[/img][/center] [hider=Villains] [color=FF3957][u][b]Necrophage:[/b][/u][/color] Necrophage is a Tinker specializing in transhuman cybernetics. Her body is virtually entirely a machine, which she has been observed modifying extensively. These noted modifications include hidden weapons in her extremities, high brute-rating regeneration, and trump-adjacent ability distribution. Necrophage is known to employ enforcers who have been given tinkertech cybernetics that augment their body into pseudo-parahumans. She is considered a highly dangerous tinker, and the Wards are to avoid her at all costs, as she is extremely unpredictable, and stands out from other tinkers due to her self sufficiency in direct combat. [color=D8F6FF][u][b]Chemtrail:[/b][/u][/color] Chemtrail is a chemistry Tinker, who has been observed employing the use of chemical explosives, napalm, and even mind-controlling substances. She runs an underground drug trafficking network that the PRT has been unable to breach. Chemtrail’s powers are not as documented as the directors would like, but she has a well-known relationship with Necrophage. The two are often found working together, and it should be assumed that they are both together at all times during combat. All engagements with Chemtrail are to be designated to the PRT and Protectorate without the Wards until further information is verified. [color=darkgray][u][b]Blackburn:[/b][/u][/color] Blackburn is a small mercenary group consisting of highly competent capes. Little is known about them, as they tend to appear quickly, and get their job done quietly as possible. They tend to favor jobs that most villains turn away from, such as assassination. Blackburn’s members aren’t likely to pose a threat to the PRT and Wards, but they should be monitored as much as possible. [list] Ironsides: Changer, brute, shaker and mover. Grows metallic armor over his skin. Can spread this metal to the surroundings, which act as teleportation waypoints. Highly dangerous, and the leader of the group Sundown: Blaster shaker, throws orbs of light that explode, and distort gravity for a while until she throws another one. Champion: Combat thinker whose powers are not fully known. Has supernatural knowledge of the human body and the motions it can make. Has a brute ability that prevents her from feeling fatigue, and always operates at peak performance. Kintsugi: Master who creates monsters from inanimate material in his surroundings. These creatures are vaguely sentient and obey his will telepathically. [/list] [color=red][u][b]Imperia:[/b][/u][/color] Imperia is a breaker, who enters an energy-like state, the properties of which are not currently known by the PRT. The only information known about Imperia’s breaker state is that it draws on the powers of nearby parahumans, at their expense. For this reason alone, it is recommended that all Wards and Protectorate members do not engage until further notice. They were last seen working with Necrophage. [color=a90000][u][b]Red Angels:[/b][/u][/color] Monsters at best, and the most detestable examples of human beings at worst. The Red Angels were a parahuman supremacist organization that believed the powered would one day grow to rule the earth. They were violent extremists who operated in multiple states, and put up a significant fight against the PRT for years. The Red Angels are currently just a crumbling shell of their former selves. They once had more than 20 members at a time, and now no one can find more than one or two members together at a time. Roughly two thirds of the Red Angels were killed overnight by a cape named Inferno, who no one has heard from or seen since the incident. Inferno was said to have been one of the Red Angel’s highest ranking members, but he has since vanished without a trace. In the event that Red Angel remnants do turn up, they are not to be taken lightly. It is recommended that the Wards take an indirect approach to engaging them, as they have been known to target children before. [color=black][u][b][s]Epitaph:[/s][/b][/u][/color] ͋̏[s]eï̀͛]̀i̻̅̂́̈́[̠̲̖̋̉͛͒̚̕b͈̘a̗̅̎̈[̴̸̡̛̮͔̺̪͓͕͎̩̹̰̞͖̞̐̈́͛̔͂́̕͝͠͝n̪͜ḙ̷̴̷̛̞͚̞͈̞̞̰̬͍̿̾̽͋͆̏͆̕͜l̷̛̳̻̭̘̳͈͑̈́̾[̊͂ ̷̷̼̰̼̥̟͚͚̼̝͖̲̞͚͉͉͇̇́͒͒̈́͋̉̓͘o̵̷̡̳͈̗͖͓̦̮̫̤͖̞̰̊̅̔͂͐͊̄͗͌̀͆̀͝n̷̸͚̯[̵̸̨̢̝͖̮̰̠͍͈̘͙͕̂͗͛̀͒̉̏͜͠m̵̩̐̂ë̵́͌̅̇]̬v͙͈̩̋͜t̟͙͕̮̰͓̥̣̤͛͌͑̍͝d̸͔̮̘̺͋]̢̗͝ǫ̴̜͙͍̐́͂͐ṟ̴̵̬̳̓͐ ͒̆e̞]̺̇̐i̦̲̺͗ ͊̔̉͠͝[̼̹̓]̵̴̧̹̮͍̭͚͈͕͇̘͂̑̿͆͂̈̚͝F̷̜͆a̬͙̣̰͂͋̚ͅ[̵̷̷̘̬̓̈[̶̫͉̫̓̓̋s̳̬̦̝̾̐ę̷̷̨̨̮̠̝̭̣͚̈̈́͐̉̌̃̑̋̑̋[̴̵̸̴̨̨͇̦̟͕͙̹̭̻̱̩͎̟̤̪͐̏͒͋̏̀̾̇̈͆̅̇́̏̈́̐̆̾̀̿̀̕̕[̵̳̞̹̭̰̈́͂͒̒͝a͕̮y̡̎̀̽ḛ̟]̵̣͉̖̒̑̅̌͠ ̷̵̼͎͇͍̠̝͋̈́]̶̶̨̬̍͋̀ ̵̸̘̦̯̘̱̔̏͛́ņ̷̶̶̶̗̭͓̞̖̦͊̈́̇̑̿͆̈̑͒̚͜͠͝]̵̴̷͇̟͓̥͎̇̆̈́̿͌P̸̸̶̧̧̪̫̝͎̙̄͋̆͘̕͝͠o̷͋m̶̴̞̦̒̈̉.̸̴̵̷̴̡̡͕͖̭͔̫̙̖̲̦̱̗̭̠̦͉̤̣̼̺͌̈́̆̉̃̊͑̉̀͊̿͑̋͆͛̂͜͜ǫ̷̭͔͚͖̇͒̌͘͝m̸̴̲͂͆̋͘ ̴̵̸̵̴̨̨̨̛̞̤̗̫̭̖̪̻͇̦̹̰̔͊̌̊͂͆̔̑͋̋͆̆͑̓͝ ̤̹͎͖̕͝ ͍̹̪̉r̡̩̫̲̗͎̊́͋̄͑]̧̤̣̬̺̲̪̪͛̈͋̚͠͠͝i̷̷̯̝̺̘͕͔̲̐͒͌͠͠ͅl̖̝[͇f̠͈]̴̄̔ḛ[̷͈͔̦̙̟̩̓̒̐͊̔r̷͓͖̹̚̕o̍̀̈́̃nr̷͓͇̙̗͋̀̄͊͋̎̒̚͘̚]̷̷̤͕̲͎͓̽̄̅̍̓̎͝͝s̵̸̡̨̢̢̛̪̜̩̩̙͎̥̖̆̊͐̍͌̄͊̐͝]̥̝͓̇]̨̛̬̮̤̜̯͔̬̲̬̻̳̇̈́̓̚͝]]̝͈̹̋̂̍[̵̨̧̻̺͗̽̓͊͆.̸̯̬͒̓o̷̴̸̷̧̧̢̤͚͈̹̺̖̰̐̓̚̚ͅh͔̍f̸̡̤͇̦̻̀͒͠ ̟̥̈́[̢̩̝́͑̚[̸̸̵̖͍̘̰͍̰̹̗̼͉̰̯̦̰͕̫̳̤̻̣̈́̔̇̉̀̇̓͒́̆̂́̽͌͒́͛̚̕͜͠͝ͅͅṫ̸̖̼̜͍̘̩͊̍́̉̔ẽ̶̩̫ ̠̱̙̅̅[̵͈̥͒̎̊̌͛͝f[/s] [/hider] [hider=Independent Heroes] [color=black][i][b]Parahumans listed here are considered benevolent towards Bridgewater, based on their known actions. However, they must still be treated with apprehension for the sake of following protocol. In an ideal world, they would join us so we could help them keep the city safe more than they already do. We have a common goal, and steps should be taken to maintain a good relationship with as many of these capes as possible. For this reason, Protectorate members are free to approach them and coordinate with this individuals at their discretion, and should not take action against them unless truly necessesary. Wards are permitted to access these files, but are not permitted to contact these capes alone. If the Wards wish to contact them, they must first consult the PRT, or Protectorate. This rule is in place for their safety, as we cannot guarantee that unofficial capes won't use them for their own motives.[/b][/i][/color] [indent]- Director Foster[/indent] [color=#00FFA8][u][b]Livewire:[/b][/u][/color] Livewire is a vigilante known for regularly making attacks against the villains in Bridgewater. Her powers, rated as Blaster and Shaker, allow her to project visible energy that has been observed to take the form of painful projectiles and forcefields. The PRT also suspects that Liveware possesses a mover ability, but this is not confirmed. Liveware maintains a distant, but suitable amicable relationship with the PRT. She regularly transports captured criminals to the PRT's doorstep, and offers statements for reports. She does not willingly provide information about her powers, or any other capes she works with. She is considered a low priority threat. [color=#299D00][u][b]Grassbones:[/b][/u][/color] Hellstar describes Grassbones as [color=gold]"An irritating jackass who makes the Protectorate look like a bunch of fucking clowns."[/color] Grassbones is a somewhat enigmatic cape, and the PRT has been unable to determine the exact nature of his powers. Grassbones is a skeletal figure made of smoke, often seen in very minimalist gear. The PRT knows for a fact that he is a Mover and a Brute, as he has demonstrated superhuman forms of agility and shrugged off gunshots directly to his face on live television before. Grassbones has also been witnessed throwing himself- almost literally- into burning buildings to rescue trapped civilians in a fraction of the time it would take emergency services to arrive. It is unclear whether or not he is a Changer, a Brute, or some combination of the two. The PRT also suspects him to be a combat Thinker similar to Grandmaster, given his typical hand-to-hand method of combat. Grassbones is notably more elusive than Livewire, who at least goes out of her way to deliver her captives. Grassbones, on the other hand, typically leaves them tied up and calls the PRT from a currently untraceable phone number. This has left some PRT personnel somewhat confused, given his seemingly social and carefree nature; He has often been seen interacting with civilians, even agreeing to take pictures with some. Grassbones is to be considered a medium priority until further notice. [color=silver][u][b]Steelheart:[/b][/u][/color] Though no one has seen him in recent months, Steelheart is a Tinker seen piloting a suit of armor similar to Axiom. Little is known about his suit, other than the fact that it offers Brute-adjacent abilities such as incredible strength and durability. During the fallout of Confessor's rampage across Bridgewater, Hellstar and Gatecrasher had extensive contact with Steelheart. He took it upon himself to use his armor to deliver emergency relief all across the city, and the phantoms produced by Confessor could barely make a dent in it. Hellstar claims to respect him, which is a rare compliment to receive. Steelheart has been somewhat more open to the PRT's questions than other independent heroes, but remained adamant in his decision to not join the Protectorate officially, claiming he simply wouldn't fit in with them. A few months ago, Steelheart went missing. No one knows if he simply left Bridgewater, gave up the cape life, or was taken away somehow. Hellstar all but demanded an investigation be opened, and Director Foster did not hesitate to. However, little evidence turned up. In the event that Steelheart resurfaces, the PRT plans to find him ASAP and get answers. The PRT considered him a medium priority on the basis of Steelheart being a rogue tinker, but no higher due to his working relationship with Hellstar, who the Protectorate designated as the primary contact with him before his disappearance. [/hider]