[hider=Gerard Biserus] [Sub][b][color=darkgray]W A R D E N[/color] [/b][/sub] [hr] [Color=lightgray] [center][img]https://i.imgur.com/EBJB8a5.png[/img] [color=cyan][h2]Gerard Biserus[/h2] 21 | 5'10" | WARDEN 3RD CLASS[/color][/center] [Sub][b][color=darkgray] A P P E R A N C E [/color] [/b][/sub] [hr] [I][indent][color=cyan]Lean and lithe Gerard bears the appearance of one who is used to continuous physical exertion, without some of the bulk of his fellow WARDENs. His physique is in excellent shape, and his frame is akin to what might be expected of an athlete or career soldier. His olive skin is relatively unscarred and his jet black hair is meticulously maintained. Gerard generally wears well fitted, fashionable options, mirroring the style of most Orestian socialites, and regularly chooses style and fashion over comfort and practicality. A pair of crystal lens spectacles obscure light hazel eyes.[/color][/indent][/I] [Sub][b][color=darkgray] P E R S O N A L I T Y [/color] [/b][/sub] [hr] [I][indent][color=cyan]Arrogant, cocky, self-centered, vain, these are all words used to describe Gerard, all with the air of a man constantly reminding others that "Your life is in my hands". Snarky and flippant, Gerard is a casually confident and self-assured individual, and while usually not the most outspoken, has a dim view towards cowardice. His casual demeanor is often mistaken for a lack of care and his aforementioned traits and often haughty attitude does little to change the opinions of others. He has a penchant for sarcasm, throwing snide jokes and platitudes around whenever he sees fit like a flip of a coin, but is able to take things seriously when needed. Not [i]quite[/i] as vapid and self centered as he portrays himself- though still some measure of each- Gerard [i]does[/i] possesses a well developed moral compass, and is strongly loyal to those he cares about, though his tone and callousness might suggest otherwise. He's the first to appear and patch up an injured comrade's wounds, while still managing to make a quip or remark at their expense. He thoroughly enjoys creature comforts, but in dire situations will put the well-being and needs of others above his own- complaining about it the whole while. He cares deeply about those he would consider 'his own', in his own way of course, though one will rarely hear him admit such in open conversation. [/color][/indent][/I] [Sub][b][color=darkgray] B A C K G R O U N D [/color] [/b][/sub] [hr] [I][Indent][color=cyan] A Rassvet native, Gerard comes from what can only be known as 'old money'. His parents hold title, and are of vaguely noble birth, holding a ranking somewhere in the hundredths for the purposes of royal succession. The Biserus family are most well known for their established name as heads of one of the premier arms manufacturers in Rassvet, Biserus Forgeworks, producing everything from small arms to vehicles for the Rassvet military. While the Forgeworks itself is based out of the Aporia near the west coast, Gerard and his family live in the Capitol city of Orestia. Having spent his childhood in the lap of luxury, Gerard might've been destined for life as yet another rich, vaguely noble socialite had he not met the WARDEN criteria on the national survey. Somewhat unwillingly ripped from his rich and cushy life, Gerard and hundreds of others like himself, found themselves at the Citadel, their lives changing as they knew it as they began their years long service and training in the Rassvet military. Adjusting to military life from such a height was a bit of a shock for Gerard, and he spent his first few years struggling to adjust to the strict regimen of the WARDENs. While his grades were always excellent, he took poorly to physical training, not hitting his stride until a few years in. It took several years, but eventually Gerard was broken down and reforged into something more proper for an aspiring soldier- though his attitude never really changed for the better, if anything his improved prowess made him even more arrogant, as he now had the bite to match his bark. His excellent control over mist and academic knowledge made Gerard a shoe in for the more magical disciplines of the WARDENs, and his aptitude with supportive magic cemented his role in the WARDENs support and battlemage corps. Gerard built up a reputation for being a bit hot and cold- those that he liked, knew he liked them, and those he didn't like were also very aware of his disdain. Not quite a bully, but not above putting others in their perceived place either, Gerard surprisingly found himself getting along a lot better with what his family would consider 'common folk'. What they lacked in social disposition, they often made up in honesty, and Gerard found that refreshing when compared to the more politically minded students, whom he could never be sure if they were actually friendly, or just merely trying to gain ties to his family's businesses. War on the horizon seemed to change something within Gerard, with the threat of Vangar looming over their shoulders, he seemed to throw himself wholeheartedly into his training and studies. Whether it was for nationalistic pride or just a desire to survive the coming days remains to be seen. In his last few years of training, Gerard seemed to leap and bound through the rankings, though still didn't quite make the cut for WARDEN 2nd Class. Graduation came and went, and Gerard was now officially a WARDEN. The years of training had done a number to their training class, but they'd survived. With the business of war at hand, Gerard was all too happy for a break, and decided to join what few friends he made on one last trip together across the country, while they were all still whole.[/color] [/indent][/I] [Sub][b][color=darkgray] C O M B A T [/color] [/b][/sub] [hr] [I][indent] [color=cyan][color=darkgray][u]Combat Class:[/u][/color] Combat Support/Battlemage [color=darkgray][u]Combat Style:[/u][/color] Though lacking in bedside manner, Gerard joins his team in combat as a dedicated Combat Healer. A deep capacity to manipulate mist- competing with even some dedicated battlemages, Gerard is capable of tending to even the most grievous wounds in the field, treating wounds with flashes of blue, healing flames. Short of regenerating lost limbs, Gerard is capable of tending to most common battlefield injuries, though more serious wounds require time and effort that a rapidly shifting battlefield might not allow. In direct combat, while capable of manipulating most common low-level elemental powers, Gerard's preferred method of fighting revolves around using telekinesis to move and throw objects- and occasionally people- around. The concept is simple, yet effective, and consists of battering foes with all manner of heavy objects. Preferring to save a vast majority of his Mist capacity for healing, Gerard eschews sheer force for a more pragmatic and efficient use of magic, often taking to a fight with a pair of heavy, oversized gauntlets, or a barrage of tungsten pellets. Using his gauntlets to strike from intermediate distances, Gerard moves fast and strikes like a boxer, pummeling his foes with a cascade of lightning fast jabs with a pair of 50 pound slabs of metal.[/color][/indent][/I] [Sub][b][color=darkgray] R E L A T I O N S H I P S [/color] [/b][/sub] [hr] [I][indent]Specifically, your character's general impressions/relationships with other player characters. This section can stay blank until characters have been accepted. [/indent][/I] [/Color] [hr] [/hider]