[hider=Justice][Sub][b][color=darkgray]W A R D E N[/color][hr] [/b][/sub] [Color=lightgray] [center][img]https://i.imgur.com/zQxwogf.png[/img] [h1]Justice[/h1][i]"No last name."[/i] 20 | 5'4" | WARDEN 2[sup]nd[/sup] class[/center] [Sub][b][color=darkgray] A P P E A R A N C E[hr] [/color] [/b][/sub] [I][indent]Justice has a great deal of scars on her body, mostly gained from pushing herself even beyond what basic training had to offer. She's also rather muscular for her size as though she's denser than most people.[/indent][/I] [Sub][b][color=darkgray] P E R S O N A L I T Y[hr] [/color] [/b][/sub] [I][indent]Justice could best be described as a grim and sardonic delinquent. While she's serious when her superiors are watching, she's a bit of a rabble rouser when left alone. She'll mostly jokingly invite fights and threaten people. Her filter doesn't exist, so long as a CO isn't watching. She isn't really the type to lie, even if it was a white lie. If someone wounded asks her if it's bad, she'll reply with "no shit" before attempting first aid. If she gets in trouble, she'll state her exact thought process that lead to it. Surprisingly, Justice has a mind for tactics and is quite a diligent leader. She looks after those around her. Though, she is willing to put them in a headlock if they get on her nerves. Perhaps indomitable is a better word to describe her. Be it out of spite, anger, or some desire to prove something, she's not one to give up or stop moving.[/indent][/I] [Sub][b][color=darkgray] B A C K G R O U N D[hr] [/color] [/b][/sub] [I][Indent]Being the descendant of war heroes, one would expect Justice to be emblematic of a soldier. Perhaps her attitude would be better if any of them had been alive when she was born. Justice's childhood was that of nausea and illness. Ever since she could remember, she felt the Mist. Through it, she felt both the world around her and every movement of her own innards. When the survey had reached Justice, what they had found was a desperate and sickly child. Someone who felt only anger at the way she was forced to live. Well, the military could fix her attitude. She'd probably grow out of her weakness. What they wanted was her aptitude. They were right. The hellish training was kept her mind off of the Mist around her. She climbed ropes until they were dyed red. She ran until she vomited and collapsed. She filled her mind with as many handbooks that she could. It kept her mind off of what she felt from the world around her. Her desperation to dull her senses drove her beyond most. Or maybe it was the genes passed from war hero to war hero that pushed her ahead of her peers. It would have made sense. She pushed those around her to match her dangerous pace. If someone was lagging behind, she would get behind them and push them forwards. Though, Justice would never acknowledge her familial lineage. She refused the last name of heroes she had never met. Either way, she graduated as a 2nd class ranger. Her skills suited it, after all. What she had learned was how to control and utilize her perception. Information was key on the battlefield. There was nothing better than someone who could sense the world around them.[/indent][/I] [Sub][b][color=darkgray] C O M B A T[hr] [/color] [/b][/sub] [I][indent] [u]Combat Class:[/u] Ranger/Combat Support (Radar) [u]Combat Style:[/u] Justice's class was decided nearly entirely based on how she perceives the Astral Mist. She feels the mist as an extension of herself: a second skin, so to speak. This skin allows her to have a powerful perception of what's nearby. To detect what's further away, she can manipulate the mist in a simpler way. She can either release meaningless pulses of magic that allow her to feel a wide area or she can release nearly undetectable beams of magic that allow her to, given enough time, detect a large area around her. This perception comes with an important caveat: she can't wear armour or else she can't feel the weave. This also allows her to be skilled at stealth. Her magic can alter forms of detection. So long as she is aware of it, she can use her magic to counter typical radars, LIDAR, and forms of magical detection. Though, she can't do a thing to security cameras. Justice is especially adept at CQC and the usage of all sorts of weaponry. Though, she isn't graceful and skilled. She's more of a violent brute willing to shatter her fists on someone's skull while choking another person out with her legs. In fact, the reason why she's skilled in so many weapons is because she kept on breaking them. When she isn't choking someone out, she's usually off to build traps or design ambushes. To cover for her lack of armour, she's quite adept at using small-scale barrier magic. Her affinity for the Mist allows for small barriers to be formed in response to attacks. However, this does mean that it's an imperfect defence. High-powered shots typical of cracking armour would breach her barriers unless she prepares for them. In addition, she can be overwhelmed by long-fights since her defence is directly linked to her becoming mistburnt. She's much better not being shot at.[/indent][/I] [Sub][b][color=darkgray] R E L A T I O N S H I P S[hr] [/color] [/b][/sub] [I][indent]Specifically, your character's general impressions/relationships with other player characters. This section can stay blank until characters have been accepted. [/indent][/I] [/Color][/hider]