[hider=Jen Mackens: WATTSON] [center][hr][hr][img]https://i.imgur.com/9Mjyq3d.jpg?1[/img] [img]https://i.imgur.com/dcji47P.png[/img] [b][color=00aeef]"Ah, so it's going to be one of those days, huh?"[/color][/b][hr][hr][/center] [center][url=https://www.youtube.com/watch?v=FK6_o1tcIj0]Mission: Impossible Fallout Theme[/url][/center] [hr] [color=00aeef][b]Name:[/b][/color] Jennifer Isabelle Mackens (or "Jen", as she usually prefers) [color=00aeef][b]Cape Codename:[/b][/color] Wattson [color=00aeef][b]Age:[/b][/color] 17 [color=00aeef][b]Appearance: [/b][/color] A 5'8", 140 lb. charcoal-black-haired, brown-eyed, athletic, caucasian young woman with a lean, conditioned build. Prefers blue jeans and wide variety of dark cotton shirts or hoodies. Typically prefers solid colors and stuff without brand names plastered all over it. She lives in Bridgewater, Maine, which is -to say the least- [i]cold[/i], so she also favors warm jackets, preferably with hoods for when the chill is especially biting. She dresses practical and for comfort. Style is a secondary thought at best, but she has a basic sense of color coordination and so at least doesn't come across as a visual disaster. In a word, Jen can be described as “average”, the sort of face you can almost lose in a crowd. Her appearance seems to strike no particularly notable extremes at any given moment. While she is certainly athletic and built like a martial artist -if an obviously shapely female one, it’s almost impossible to tell beneath her baggy favored hoodies and jeans. She doesn’t bother to wash her face, but her skin is naturally clear for the most part due to healthy living. Her shoulder-length hair is hardly anything to write home about, seemingly combed to the bare minimum required to be presentable and only washed enough to not appear oily. The most notable thing about her would be her relative lack of smell one way or the other, apparently a result of unscented soaps. In outward demeanor, she is fairly mild; she doesn’t hunch, nor does she walk with her head held high, merely coasting by on the middle ground. [hider=Cape] A cyberpunk-themed and (mostly cosmetically) armored bodysuit with glowing accents (that have no functional purpose but to look really damn cool), surprisingly breathable while also being warm and flexible enough to allow a full-range of unhindered movement. Courtesy of Fashionista, it is deceptively durable and generally bulletproof to small arms fire, along with stopping non-Cape-based physical assaults. Granted, the protection against firearms isn't perfect, and getting peppered by them would still leave her winded and likely bruised, despite it warding off penetration and keeping her insides inside. The overall purpose of her costume is to make her able to fake being a Tinker, and it has multiple easily accessed buttons underneath a bit of casing on the forearms. Most of them don't actually do anything, though one of them on each arm is a panic button if pressed in a special sequence. Other functional ones activate headlights of adjustable brightness along the jawline of the suit's helmet. The sides of the helmet have concealed buttons for comms, and the helmet has a "silenced" mode that seals it off aside from some oxygen vents to allow her speech to be carried solely to her comms and not any potential listeners. The helmet can also be switched to "fully sealed" mode for hazardous environments, preserving the inside from outside gasses or liquids. All the technological portions of this costume are completely mundane in nature at Jen's request and can be technically maintained without a Tinker; though Tinker assistance certainly helps with part production. Beyond that, a pouch at the small of her back has space to contain pepper spray, zip-tie restraints, a small flashlight, a taser, an extendable baton, some first aid utilities and her Wards phone. Jen currently has a couple requests for upgrades that were unable to be made due to a combination of Bridgewater's current resources and it still being rather early in her Ward's tenure. Said upgrades are in the works and would replace the presently mostly cosmetic armor: a layer of shock-absorbing gel to blunt kinetic energy further, allowing her to whether the physical blows of even some Capes. And actually functional armor that, despite being so slim, is deceptively durable, provides protection equivalent to much thicker armor, and doesn't compromise any of her current costume's flexibility. [/hider] [hider=Costume] [img]https://i.imgur.com/14o7xlB.png?1[/img] [/hider] [color=00aeef][b]Personality:[/b][/color] [hider=Punch-clock Hero] An antisocial girl that prefers to observe from the sidelines, she's that person at family gatherings who spends most of the time on her phone with earphones in. Despite this, she is capable of social intrigue and is fairly manipulative when she's of a mind to be. If she doesn’t care to put on a show, however, she comes across as far more sardonic, noncommittal and snippy, and at times, she can display a callous honesty and opinionated bluntness. Though she does have lines in the sand, Jen's sense of justice is extremely vigilante-esce, believing that the best way to handle threats is to eliminate them such that “there is not even the possibility of them being a threat again”. Her morality is further counterbalanced by selfishness. Jen has no interest in heroics, seeing it as a literal dead-end job. If she had her way, she would live a quiet, undisturbed civilian life, using her powers solely for her own gain, to protect her personal interests. In a sense, Jen treats being a hero like a "punch-clock" job. She's there to get her hours in, do her duty, get her pay and clock out, nothing more and nothing less. Her pride and sense of completionism at least compel her to make an effort to give the most rationally sufficient "service" possible according to her job's standards, but otherwise, she is not really the type to go above and beyond the call of duty unless she has no other option. While often outwardly cordial, Jen is actually aggressively nonconformist and prideful. She knows what she wants, and anyone that tries to obstruct or alter her chosen path is simply incorrect or the enemy. She has a powerful demand for respect for her choices, and she heaps immense resentment and spite upon any anyone that infringes on her free will and right to live as she pleases. She has not even slightly humored the idea of PRT therapy, and the mere insinuation that it would be useful is met only with derision, dismissiveness and -to the more pushy- outright hostility, with a zero-tolerance policy. She sees therapy or any attempt at manipulating her mindset as a personal attack. There's nothing wrong with her that she'll allow anyone but herself to address, and no-one is getting a free peep into her head again if she ever has anything to say about it. That being said, she does make some effort to conceal her "conventionally negative" aspects. She has no interest in antagonizing others for no reason, and she finds it's much easier to catch flies with honey. Her obsession with freedom is as much a virtue as it is a vice, as it is one of the few genuine heroic passions she possesses, able to motivate her to fight for the freedom of others. Of course, on the whole, she has no intention of making heroics a lasting career and has every intent of quitting as soon as she's in an advantageous position for it, but there's no good reason to give prior warning. At some point, one might wonder, is this level of selfishness normal? Perhaps it's a power-induced psychosis, an emotional separation to go with the physical separation. Regardless, Jen seems quite capable of acting in a manner outwardly divorced from her drives when needed. [/hider] [color=00aeef][b]Power Classification: [/b][/color] Breaker 9(Stranger 7/Trump 2/Mover 2)/Thinker 2 [color=00aeef][b]Power Description: [/b][/color] [list] [*][b][color=00aeef]Out of Phase[/color][/b]: Jen's power is selective tangibility that moves her into what she perceives as a parallel "world", completely identical to the real one but empty of life. Her power is always active to some degree, leaving her ever so slightly "out of phase" with the world, despite her appearing completely normal to mundane means and senses. As a result of being "dimensionally divergent", she is immune to effects that would alter the level of "Shard energy" flowing through her to alter, neutralize or supplement her present powerset, whether positive or negative, and her mind is always fully out of phase, leaving her immune to abilities that would directly manipulate her mind or control of her body and making Thinker powers tend to be unreliable when targeting her. Beyond her passive state, she can actively push her dimensional divergence further, resulting in varying physical tangibility until she chooses to adjust the degree or undo it. By default, she phases away from everything that she doesn't consider "her" or that she isn’t wearing or carrying, resulting in her becoming completely undetectable and intangible due to not actually physically remaining in her "world", shedding most outside power effects currently lingering upon her. In her phased state, she doesn't need oxygen, food or water, and she has an altered sense of gravity, allowing her to move like she's in space. While phased, she experiences the world as if through a watery filter, the normal world perfectly perceptible to her even if it would otherwise not be, and despite being able to still perceive the world, she is not vulnerable to indirect harm, like blinding lights or deafening sounds, all such things muted by the watery "filter". Controlling the degree of her tangibility, Jen can choose what aspects of herself remain in interaction with the world and can alter them on the fly. For example, she can allow herself to be heard even without allowing herself to be detected by other senses. She can allow herself to be seen and yet remain intangible. She can attack and physically interact with the world while otherwise remaining undetectable. However, this selective tangibility is "all or nothing" in a sense. While Jen can choose which aspects of herself interact with the world, those aspects she allows are fully vulnerable in return. If she wants to be seen, that means allowing light to hit her, which means being vulnerable to flashbangs. If she wants to strike someone or otherwise physically move something, her entire body will in turn be vulnerable to kinetic harm in general, even if she is otherwise undetectable. While she can choose what she is affected by, those choices apply to her whole body, not just individual parts of it. As such, on an offense level, she cannot, for example, partially phase through the surface of a target, living or not, and strike the interior alone, disregarding the exterior/armor/skin/etc. There is a small caveat to this "all or nothing" selectiveness in that, by default, her power doesn't phase her through the surface she is grounded on unless she chooses to, and she is capable of walking -or climbing- on normally harmful surfaces while phased without being threatened by them, despite the pseudo-physical contact. Jen cannot bring other living beings with her into her phased state, and even nonliving targets have limits. If it individually has a greater weight than her own body, she can't bring it; though she can still bring multiple items that altogether surpass that range, so long as they each individually fall below it. That being said, what Jen's power considers to be "wearing or carrying" in terms of her possession is rather lenient. So long as Jen can physically take hold of a target, whether or not it is being worn or carried by someone else, she can then phase away with what she has grabbed, stealing it from the original owner. In this way, she is able to easily disarm opponents or otherwise render them unarmored, presuming her target is within her weight limit. Jen's phased state/realm doesn't allow her to use it like a makeshift "storage", it should be noted, as anything that leaves her personal space/possession while she is phased immediately becomes unphased again. Unphasing an object inside another object doesn't get around this either, as anything she releases that doesn't have an immediate place to go in automatically shunted into the nearest viable open space, avoiding such things as "telefragging". [*][b][color=00aeef]Threat Sense[/color][/b]: Any time Jen would be endangered in her immediate future (that is, the next 1-2 seconds), she is immediately aware that she will be in the form of a buzzing sensation. She has no prescient awareness of exactly what the danger will be, only that she, personally, will be endangered by it. On its own, this power is fairly useless, but for Jen, it allows her enough time to fully enter her Breaker state to avoid threats. At the same time, it can act as an early warning that removing the protection of her Breaker state in a particular area will be a danger to her. This power does account for degree of threat, however, and the buzzing sensation will intensify based on how trivial or life-threatening the impending threat is. It also scales at least partially by what Jen personally considers threatening, not just on objective physical harm, which means it will intensely respond to even non-lethal things like tranquilizers of drugs, due to her fear of being trapped, imprisoned or mentally influenced. [/list] [color=00aeef][b]Strengths:[/b][/color] [list] [*][b][color=00aeef]Martial Artist[/color][/b]: Even before becoming a cape, from a young age, she took Muay Thai martial arts and reached a level where she could actually put what she knew into practice beyond spars. Her style is a brutal boxing one using knees and elbows as much as fists and feet, but she's been known to "ad lib" things or forgo form entirely to be more unpredictable. This gives her a certain awareness of where it's safe to strike the human body to incapacitate foes relatively harmlessly... or where she needs to aim to do the most damage. Along the way, she has necessarily developed a fairly high pain tolerance and willpower. [*][b][color=00aeef]Athleticism[/color][/b]: Thanks to her martial training and having an otherwise active lifestyle, she is a highly athletic and agile individual with abundant stamina, even being a strong enough swimmer that she could tow someone with her. [*][b][color=00aeef]Rational[/color][/b]: Jen has a very solid grasp of her own psychology. This lends her to being highly self-aware and having an abnormal amount of control over her emotions. She is a rational and analytical sort, who is often able to talk herself out of unwise actions long before anyone else can try to. She is aware of her own flaws as a person and has the capacity to act against them if she takes the chance to center herself. This by no means says she doesn't still fall prey to her own vices at times, but she is no slave to them. [*][b][color=00aeef]Fucking Batman[/color][/b]: Jen is extremely observant. Of herself, of her surroundings, of most everything. She has an eye for detail, often to the point of being overly critical. She follows in her father's footsteps as a detective, experienced in sifting through information and even a bit of coding. She's also, thanks to her power, an even stealthier little shit than she ever was before. While the frontline brays, in the backline, she plays, an able infiltrator, investigator and "rogue" in the team. [/list] [color=00aeef][b]Weaknesses:[/b][/color] [list] [*][b][color=00aeef]Paranoia:[/color][/b] Jen's cautious and observant nature sometimes takes her too far, to the point of hesitation or unwillingness to take risks. Even when she theoretically has all the advantages, she cannot seem to help but reach for more. On the other hand, this can lead her to bouts of impulsiveness, acting alone if she perceives there being "no time to explain" or that the situation is time-critical enough that an unfavorable resolution is more likely with hesitance. Even with a power that protects her from almost anything, Jen cannot seem to help but agonize with worry over the idea of running into an exception. [*][b][color=00aeef]Unempathetic:[/color][/b] While Jen has an objective capacity to understand others, she maintains an emotional disconnect. In a broader sense, Jen can be considered callous to the point of dismissive cruelty, especially when it concerns something that doesn't affect her "peaceful" life. She willingly closes her heart to the misfortunes of others and actually takes personal offense at attempts to appeal to her "better nature", seeing it only as attempts at manipulation. [*][b][color=00aeef]Master Hater[/color][/b]: Jen has a pathological hatred of human Masters, fueled by a combination of what genuine moral lines she has and her own Trigger event. It doesn't matter that she's immune to them or that she might outwardly display cordiality; inwardly, she still despises them passionately and would give genuine consideration to killing a teammate with such powers through simple inaction, to say nothing of what she will actively do to an enemy given even the slightest excuse. In her mind, the only acceptable use of such powers is to not use them at all. [/list] [color=00aeef][b]History:[/b][/color] Raised in a good life, there is no doubt that Jen Mackens was spoiled. She knew it and, more importantly, took advantage of it. To be sure, her life was a mostly average one, middle class at best, but she never really experienced hardship. Or, at least, nothing she would refer to as hardship. Born to the joining of a police officer and a private investigator, Jen grew up exposed to two sides of law enforcement... and wanted nothing to do with them. Oh sure, learning her father's tricks and tips was neat, but they just made it easier to solve daily annoyances. Sure, practicing martial arts for self-defense was only practical and kept her in shape, but it was only a fun hobby. One she was fairly passionate about, sure, but not anything she wanted to dedicate her life to. Though caring, her mother could be overbearing, her standards high and disappointment in Jen's lack of ambition palpable, but Jen simply chose avoidance in response. School seemed pointless to her. Exposed to her father's often cynical words and worldview, she knew what was actually useful in the real world, that being very little of what she was tested on. Never the sort to enjoy wasting her time, her grades plummeted to just enough to get by rather than excelling, despite her objective intelligence. Scrabbling to decide what to do with her life and trying to look ahead, Jen hit a mental roadblock trying to decide where to invest her energy and where not to, trying to discern a life path that she'd never tire of. Despite pressure from her mother and the encouragement of her father as senior year dawned, Jen found herself completely unmotivated and discouraged. She came to the conclusion to settle for what she might already be good at, martial arts and potentially following her father's footsteps... to her mother’s chagrin. Tensions were rising until, suddenly, they were cut down for a tension of an entirely different kind. Her mother had disappeared on the job. That was apparent after she didn't come home for a whole week. By the third day, Jen's father was already engaging in his own investigation, and by the fifth, Jen had managed to wring shocking answers from him. As it turned out, her mother was a Cape, a hero outside her normal work, and Jen was far from enthused. Already, she had developed a certain level of disdain for "costumed crusaders", seeing them as net drains on society, whether heroic or villainous. It wasn't necessarily that she cared about society itself, however, as she merely did how much Cape activities might impact her simple life. Apparently, her mother had been investigating some sort of smuggling ring when she disappeared. While that hadn't actually been conveyed to her father, he had managed to figure it out on his own. One part of Jen wanted to help with her father's investigation. A part of her that loved both parents, regardless of any tensions, wanted to do her part to make sure everyone was okay. A crueler, spiteful part of her that hated being deceived briefly considered that this was as much as her mother deserved for her hypocrisy, for engaging in such a profession and expecting anything but an unfortunate end. But it was the practical part of her that eventually convinced Jen to disregard emotional drives and approach the situation with realistic cynicism, and as such, she decided to leave well enough alone, to leave it to the professional that was her father and get on with her life. If the situation was really serious, surely the Guardians could be called in. Jen was just a schoolgirl, a normal person in a world of titans. There was no rational place for her in getting involved with something that was too dangerous for a Cape like her mother. So, she would get on with her life, hope for the best and be ready for the worst. It wasn't her business. As someone surely sensible once said, "she missed the part where it was her problem". And so proceeded a series of very unfortunate events. As it turned out, the "smuggling" ring her mother was investigating was outright human trafficking, and her father's own investigations had earned him attention and enemies. As it also unfortunately happened, the gang had capes, notably a human Master and a power-nullifying Trump, the latter being the reason for Hen's mother's disappearance. Looking for leverage against her father, Jen was kidnapped and Mastered, a prisoner in her own body and hostage used as bait to lure her father into a trap. And her took it. Lured by his daughter, her father was beaten, not just by the thugs but the Mastered Jen as well, and Jen was used to kill her still captive mother in front of her father's eyes, dealing him a severe psychological blow that make him more vulnerable in the ensuing struggle. She was then forced to aid in nearly killing her father and would have been made to deal the final blow if she hadn't Triggered right then. With post-Trigger disorientation in play on the nearby capes, Jen had a moment to breathe and grasp the basic concept that her power let her not be touched. And yet, even with a primarily defensive/evasive power, the situation required offense. Armed with that, Jen proceeded to be a ghostly wolf among sheep, managing to make the situation untenable enough to force the criminals to retreat from the warehouse they'd lured her father to. Immediately thereafter, Jen would use her father's phone to call for help and get them both to a hospital, a fire of rage kindling inside her. Heart stoked with a truly deep and abiding hatred, Jen would use her then hospitalized father's teachings and her new powers to go on a one-woman crusade against the criminal organization, ruthlessly brutalizing them and their operations, not for justice but personal vengeance. The capes, in particular, were disappeared, never to be heard from again. While the nature of her power ensured that actual proof of her involvement was pretty much impossible to acquire, reasonable detective work in regard to the incident would see Jen eventually meeting the PRT. Jen, of course, played coy without relent, admitting to nothing, but in being effectively "outed" by the government, she wasn't in a good position to refuse their recruitment offer. And while she couldn't technically be threatened with actionable legalities, she knew the PRT could ensure her life was a lot more difficult... and potentially find something they could actually hold over her if she put them in a position to dig further. With her father made aware of the danger their family was potentially in, even with the destruction and overall dismantling of the organization responsible by Jen and the PRT follow-up, that would be the final nail in the coffin to Jen's enrollment in the Wards. [/hider]