[@XxFellsingxX] [@Guardian Angel Haruki] As Flicker and Cascade shop, a sense of contentment came over them. Flicker's came from the purchase of the various foodstuffs they would later cook for the rest of the party. Cascade's came not from buying the fruit, but rather from making sure there was still a good amount of money left for Zephyr. Regardless of the source though, this feeling settled within them, as it had done so many times before, and became a mote of extra resolve or good fortune that they might call upon later when the need arose. Grocer assisted the shoppers when requested and accepted payment when it was given. Once everything had been loaded into the chest, the warforged spoke to the whole party. "Your business is appreciated." It intoned with a slight nod of its head. "This unit wishes you well in your travels." [hider=OOC] For choosing to save money for Zephyr, Cascade is now inspired. For purchasing ingredients needed for cooking, Flicker is now inspired. [/hider] [hr] [@Lurking Krog] Jørmund found nothing of interest in the crowd surrounding the immediate vicinity. But a good distance beyond the highwaymen and the former slaves working to clean up after the battle, Jørmund caught a glimpse of a figure. The figure was distant and facing away from him, but Jørmund could still pick up two details. The figure was feminine in form and holding a human skull. [hr] [@Cao the Exiled] At Plasm's words, the intellect devourer attempted to retreat further into the skull. As it did so, it began to transmit a telepathic broadcast, seemingly too panicked to will its message to only its intended recipient. [i]'Alert! Alert! Tricked! Trapped! Cornered! Capture imminent! Guidance requested!'[/i] No stranger to eldritch entities, Plasm knew that the intellect devourer was communicating with the illithid hivemind it was a part of. [hider=OOC] Since you're wanting the intellect devourer as a pet, the Arcana check you made also lets you know two options for obtaining it as one. Option One: Placate the intellect devourer out of its panicked state with flattery and obsequiousness. You could then learn the intellect devourer's objective and convince it that traveling with you would help accomplish that objective. Option Two: Capture the interest of the hivemind itself with secrets or lore it doesn't already know. At which point, it will reassign the intellect devourer from its current task to following you so that it might learn more of what you know. [/hider]