[center][h2]Longsight[/h2] [img]https://i.imgur.com/Kskn8GF.png[/img][/center] [right][sub]Artist: [i]Iain McCaig[/i][/sub][/right] [u][b]Description[/b][/u][indent]Longsight is a fair-skinned human lad of the northern wastes, brown of hair and eye, some eleven years of age. Social, like all of his clansmen, he does maintain a certain sombre streak. His penchant for standing dramatically on the nearest rise to stare into the fading horizon has given him the name Longsight, in line with his clan's convention of flexible and ever-changing names. Longsight's clan (though village band would be more accurate) has taken to calling itself the Renevits, after their village of Renev. After strange beasts from the mythic past emerged to raze their village and way of life, the Renevit survivors escaped northward in the hopes of finding shelter in one of the fortified northern keeps. However, all they found was an endless wasteland unlike any of them knew, remembered, or understood. Though many died, Longsight has survived. It has now been years since, and the once-villagers have somewhat taken to their new nomadic existence on these harsh sand-wracked wastes.[/indent] [u][b]Theme[/b][/u][indent][youtube]https://youtu.be/LxDm-4Jrg9w[/youtube][/indent] [hr] [center][h2]ROISIN MAGNOLIA[/h2] [b][sup]The LITTLE GOD of the LITTLE THINGS | The FEIGHDFULC MATHAIR | LADY of the FADE | The KHODEXBORN LADYPRINCE of the FAE-FINTE | The FAERIE QUEEN | The GREAT VEILED ONE | MISTRESS of the PLACE BETWIXT ALL PLACES HIGH QUEEN of the FAIRIES[/sup][/b][/center] [centre][img]https://i.imgur.com/E5HMKt3.png[/img][/centre] [u][b]Domain[/b][/u] Glamour [list][*][hider=Description][b][i]Glamour defined.[/i][/b] Glamour, also known as gramarye, is the magick of the fairy queen. Glamour emanates from her being and so springs from a source altogether independent of any other magick. It exists with her existence, and with her cessation must cease. Glamour is the magick of the faerie queen who dwells within the Veil - not beyond, but [i]within[/i] the Veil - that separates the material realm from the astral realm, the afterlife, and all other dimensions within the world of the Khodex. The great hallways of her kingdoms and wildwoods are the fabric and walls between the dimensions of the world, and by her will is the material melded into the immaterial so that the onlooker, should she so will, can no more know the mundane from the ethereal. [b][i]Glamour as All-magick.[/i][/b] By virtue of Roisin’s creation out of the Khodex, glamour also acts as the great harmoniser of all existent and potential magicks into what may be termed the All-magick. By means of All-magick, Arcana can be accessed, the energies of the Astralis Lumen harnessed, and Chaos magicks be called forth. By means of it secrets can be channelled - though the greatest secret in existence, ever beyond the Eidolon’s grasp in keeping with its writing into the Khodex that no being be omniscient, is how the All-magick is able to act as a conduit for secret magick. By means of the All-magic also can runes be carved into rock, water, or air, and can new runes be discovered or created. By its means also can the tenets of tradition be fortified or by foul means shattered - and repaired and brought aright too, for the glamour of the All-magick is such a thing. By means of glamour the magicks of the R'kava are tamed for the All-magick, the hallways of past lives are negotiated, the pathways of death are traversed and the dead are summoned unto life. Moreover, by means of the All-magick are the meanings of things altered - not by science and prodigious learning and such cumbersome things, but by glamorous arts, words and songs of power, and mysterious crafts that none comprehend. Thus is the All-magick of the Little god of the Little Things. Needless be said, the All-magick also permits those who harness it - witches, beldams, druids, mystics, shamans, wizards, and ten hundred other names - to access the glamorous magicks of the Fairy Queen. This allows practitioners, by means of magickal items (such as wands and magic carpets), potions and concoctions, and words of power (incantations and spells - or sometimes, sheer will!) to shapeshift, fly, vanish, move objects and even buildings, heal or inflict disease, listen to or see far-off happenings through the Veil, deceive the senses by means of illusions and other deceptions, create potions of love and madness and much else, and even bind creatures of the astral realm to them as familiars. If a word of power, or a song or dance, can be found for it, then no magickal feat is beyond the willing practitioner. [/hider] [*][hider=Appearance][img]https://i.imgur.com/qtRY6hh.jpeg[/img][/hider][/list] [u][b]Description[/b][/u] [indent]Wise beyond measure and kind beyond words, the magnolious queen of the fairies sprinkles her magicks unto existence, and wherever the echo of her impossible beauty is felt all swoon and are smitten... and driven to madness and pain! Bitterly does she hide her countenance and her beauty from all, sadly does she by glamourous arts and phantasmic potions and crafts scatter from the eyes of all the very thought or memory of her face. Like a rippling mirage on sun-scattered sands is her countenance, hidden not beyond the Veil of the immaterial but within it, inside it - and only by the laughter of her Fae children - and by poor glamorous disguises! - will her existence be known! Full of love, most resplendent love, is the heart of the Little god of the Little Things, and though she cannot wander in her splendour from the Veil, still is she a most eager and most munificent host. If her countenance is never to grace mortal eyes beyond her kingdom, and if she is not to dance there in the world of blood and soil or hold court, then mortals - and their eyes - must be brought to be graced by her! Could one such as her, who knows only love, wisdom, and kindness, wallow away in her exile and be thought a world-hating recluse, a veritable scrooge, a dragon on her mountain of gold, a most vile and evil hag? Why, let her love-drowned heart burst and perish before such would be said of her! Here in her court, where her countenance shines most sweetly on all eyes and brings only pleasure and delight, will the song of great hospitality and generosity be sung.[/indent] [u][b]Musical Theme[/b][/u] [youtube]https://youtu.be/WlNpy5dECSU[/youtube] [hr] I. [url=https://www.roleplayerguild.com/posts/5493751]Wherein Longsight goes forth with the Renevits[/url] II. [url=https://www.roleplayerguild.com/posts/5494028]Wherein Longsight runs his mouth off at a god and is condemned to the dungeons of the world[/url] III. [url=https://www.roleplayerguild.com/posts/5494317]Wherein Longsight and Badboy hunt beasts in the world dungeon[/url] IV. [url=https://www.roleplayerguild.com/posts/5494372]Wherein Longsight and Badboy meet a god of heroism, knowledge, and time, and wherein Longsight ascends to Chronomancy and comes to command a quartet of goblins and greatgoblins[/url] V. [url=https://www.roleplayerguild.com/posts/5494738]Wherein Rockpetter and the Renevits meet a strider named Elutil, who promptly joins their merry company[/url] VI. [url=https://www.roleplayerguild.com/posts/5494925]Wherein Rockpetter and the Renevits - but for Reaper and six others of their number - are transported by means of a storm into the dimensional sideplane of the Three Indias, and there is much monkey business[/url] VII. [url=https://www.roleplayerguild.com/posts/5495056]Wherein Roisin Magnolia is birthed from the Khodex, befriends a life goddess, realises what lethal splendour is hers, blesses Arbor with boons, and thereafter retires into the Veil[/url] VIII. [url=https://www.roleplayerguild.com/posts/5495623]Wherein Longsight, Badboy, and the goblin quintet go forth in search of a cave and, while doing so, engage in fierce combat a party of outer beasts who profess loyalty to one Hylsek Adech, and wherein Longsight is wounded gravely while Badboy proves himself an exceptional warrior aspirant[/url] IX. [url=https://www.roleplayerguild.com/posts/5496013]Wherein Roisin Magnolia brings forth the Veil in an image dear to her and wherein the War of the Trees is fought, the Feighdfulc are brought into being, and Roisin Magnolia the High Queen weeps upon her High Throne at the Highholt of Taramanca[/url] X. [url=https://www.roleplayerguild.com/posts/5496567]Wherein Longsight goes forth to save Badboy and both are sculpted into most heroic forms, enabling them to subdue a mighty wyvern in the depths of their newly-found cave system[/url] XI. [url=https://www.roleplayerguild.com/posts/5497995]Wherein Longsight and Badboy go forth to subjugate the cave system, and wherein Badboy gains a beast army, Longsight is swallowed by an ironwyrm, and the Battle of the Cliffs rages between dragons, beasts, heroes, and wyrms[/url] XII. [url=https://www.roleplayerguild.com/posts/5498227]Wherein Roisin Magnolia calls forth Brentylwtih the King, first faerie to rise to kingship, and bestows upon him the Heart-horn[/url] XIII. [url=https://www.roleplayerguild.com/posts/5498721]Wherein Roisin Magnolia befriends Su'ulek and aids her in the creation of an Academy of Beauty and Virtue as well as a Crown of Wisdom[/url] [hr] Named Renevits (19/43): 1. Longsight (m.) - Exiled by Sylia 2. Badboy (m.) - Exiled by Sylia 3. Rockpetter (f.) - Taken by Indic storm 4. Reaper, formerly Firmplough (m.) - Abandoned on the wastes 5. Lifedancer (f.) - Taken by Indic storm 6. Galloper (m.) - Abandoned on the wastes 7. Donkeywhacker (m.) - Abandoned on the wastes 8. Treesbane (m.) - Taken by Indic storm 9. Greatsaw (m.) - Taken by Indic storm 10. Herbsprinkler (f.) - Taken by Indic storm 11. Justroastit (f.) - Taken by Indic storm 12. Sandskipper (m.) - Taken by Indic storm 13. Taleweaver (f.) - Taken by Indic storm 14. Fishlancer (m.) - Abandoned on the wastes 15. Netter (m.) - Abandoned on the wastes 16. Horsebreaker (m.) - Abandoned on the wastes 17. Claymender (m.) - Abandoned on the wastes 18. Soilturner (m.) - Taken by Indic storm 19. Goatwrestler (m.) - Taken by Indic storm [hr] [centre][u][b]CREATIONS[/b][/u][/centre] [list][*][hider=The Feighd | The Feighdfulc] [b]RACE NAME:[/b] [indent]the Feighd [sup](pronounced: Fade; Fay; Feed)[/sup] | the Feighdfulc | Fairies | the Little Folk | Faeries | the Wee Folk | the Fae | the Fair Folk | the Fey | the Siardha Folk | the Fade | the Fay | the Good Folk[/indent] [b]RACE APPEARANCE[/b] [INDENT][hider=Appearance][img]https://i.ibb.co/2dgJbxt/Collage.png[/img][/hider][/INDENT] [b]RACE DESCRIPTION:[/b] [indent][hider=Description]Feighd exhibit an astounding level of diversity. Some take on the appearance of children from any sapient race. Others appear barely distinct from monsters. Others yet take on plant- or water-like features. As a rule, they are all generally humanoid and very small in size: Lesser Feighd can be up to 3 inches tall while Greater Feighd can reach 7 inches. While faeries can shapeshift into larger forms or possess natural phenomena – such as trees and plants in the case of dryads – their true forms will always be in the aforementioned range. Lesser Feighd childlike in appearance while Greater Feighd appear as adults. Some may have tails, wings, or more than two arms or none (if, for instance, wings replace their arms). Whether they have wings or not, all Feighd can fly though not all may choose to do so. Though capable of synchronising their lip movements to make it appear that they are speaking from their mouths, the speech of Feighd is strange and does not emanate from their throats. Instead, it reverberates through the very ether and may be perceived mentally, audially, or both. While Feighd may appear to be either male or female, they do not reproduce or procreate physically, and so these appearances are purely aesthetic. The more powerful a Feighd is the closer to adulthood it appears and the bigger it is physically. Being creatures of pure magic, the Feighd have no fixed lifespan. So long as they have a source of magic, they are unlikely to die. They are born when a Greater Feighd of substantial power wills a Lesser Feighd into being. When a Feighd dies it simply explodes into magical dust. Feighd feed on magical energy alone, meaning that they can cannibalise one another unless socialised against it. Other things that produce magic - like a particularly pure spring or a well-cared-for forest or astralis lumen or even forces such as lightning or fire - are also a food source for them. [/hider][/indent] [b]RACE BEHAVIOUR:[/b] [indent][hider=Behaviour]Feighd enjoy dancing and will do so both alone and in groups. While some Feighd are communal in nature and others solitary, they generally organise into loose or centralised clans, courts, princedoms, and kingdoms. They will usually obey the most powerful individual amongst them. The ultimate authority in the Feighd world, greater than the greatest princes or queens, is the Faerie High Queen Roisin Magnolia. While their progenitor is in all ways kind, that is not universally true of Feighd, who were irremediably marked by the bileblood that corrupted their tree ancestors during the War of the Trees. They can be broadly separated into Malign Feighd, in whom the bileblood's effects are predominant, and Benign Feighd, in whom the bileblood's effects are present but subordinate to their ultimately kinder natures. [indent][b]Malign Feighd[/b] can be quite predisposed towards mischief and mayhem, and they can exhibit extreme sadism and cruelty. Malign Feighd may nevertheless at times carry out arbitrary acts of kindness or reward those who please them – just as they may well punish those who help them. They are characterised by this sort of arbitrariness alongside ungratefulness and uncaringness. They tend towards planting forests and helping rivers and lakes to develop. They do not do this out of any kindness per se, but in the same way other races may build cities and grand structures: to live, as a mark of their civilisation, and to establish kingdoms and domains. The rivers and forests nurtured and shaped by Malign Feighd will often harbour malevolent forces – the spirits are more likely to be unfriendly, dangerous creatures are more present, so too diseases, noxious fumes, and so on. Malign Feighd often display exceptional martial prowess. They are attuned with the spirits permeating all things and are capable of harnessing Glamours that allow them to manipulate them into doing their bidding. It is often possible to guess the malevolent predisposition of a Feighd by the extent of its bestial features when in its true form. While [b]Benign Feighd[/b] have the same capacity for cruelty as their Malign kin, Benign Feighd tend not to pursue chaos and mayhem quite as earnestly. They are more likely to repay kindness with kindness and carry out random acts of generosity for no apparent reason. Moreover, the forests and rivers and other places of nature they nurture are more likely to be in all ways more benevolent. Benign Feighd are quick to benefit those whom they see as their friends. However, they will also punish those who displease them - though perhaps in humorous ways that are not gratuitously cruel or sadistic. While Benign Feighd also have great Glamorous power over the spirits permeating all things, they are frequently not as martially capable as their Malign kin. It is often possible to guess the benign disposition of a Feighd by the extent of its adherence to the form of the sapient species it takes after - e.g. one whose true form is perfectly goblinlike, or humanlike etc. without any bestial features, is likely entirely benign.[/indent][/hider][/indent] [b]FEIGHD GLAMOUR[/b] [indent][hider=Glamour] Through Glamour, Feighd can deceive the senses, create illusions, vanish, fly, shapeshift, move objects and fixtures, inflict disease, death, and curses, grant good health, healing, and other blessings, cast hexes and charms with the wave of a wand, as well as numerous other powers. Feighd have tremendous healing powers, having an intimate knowledge of herbs and being adept at using them to heal or undo the malign actions of others of their kind. They can use such magic to take away physical disability or to cripple and maim if they choose. Those who incur their ire may sometimes be lamed, paralysed, or rendered dumb. Less Benign Feighd may deploy their Glamour to make people believe that they are in grand homes or halls, that they have been offered delicate and delicious food, or that they have been given Feighd gold. What they will have really experienced is, respectively, a cave, some dung, or some dried leaves. Even as their forms are highly changeable, their magical nature means they can also be quite insubstantial. By letting themselves become almost gaseous or melding into pure spirit, Feighd can float through the air with ease. They can go beyond this entirely and by means of Glamour become nigh impossible to see. Those who are busy with much more important things are unlikely to see a Feighd in its true form, and if they do will probably just catch sight of something out of the corner of their eye before losing it again. Most animals are much more alert and perceptive than sapient mortals and so are not as easily fooled by the Feighd. Dogs, cats, and horses will often become agitated by the presence of invisible Wee Folk. While Feighd are adept shapeshifters, the eagle-eyed observer may realise their truth by subtle hints and oddities that addle the Feighd form, for their Glamour is so potent that it can hardly be prevented from randomly doing fantastical, wondrous things. Such oddities may include, for instance, a spark of intelligence in the eyes of an animal that betrays it is truly of the Feighd. Feighd masquerading as other sapients may have exaggerated features or abnormalities, such as pointy ears, a long nose, club feet, or other such things not to be found in the given race. Through the Veil, Greater Feighd can use Glamour to hear the words that people are speaking even when they are distant and so avoid deceptively or invisibly wandering in the first place. Further assisting Greater Feighd is their ability to use Glamour as a means of transport from the Veil into the material world and back – Lesser Feighd can only travel to and from the material realm via locations of great magic, such as Feighd mounds. Bold mortals are able to tag along with a Feighd travelling by repeating the same spell. They may however end up in an unusual or unexpected place. As other races can sometimes eavesdrop on Feighd spells and so use them without permission, Feighd often seek to hide their magicks from them. When Feighd use spoken spells, they will be heard to utter fantastical magical phrases, such as “Horse and hattock”, “Abracadabra”, “Hocus pocus”, “Double double, toil and trouble!”, amongst other innumerable phrases. While Lesser Feighd say their spells, very little is needed for Greater Feighd to wield their magical power. Intention alone (perhaps combined with some spell recited in the head) is sufficient to achieve their purpose. A mortal affected by unspoken such magic may not be entirely sure whether magic is being used or whether it is simply coincidence - indeed, Feighd can sometimes be quite subtle with their curses and blessings. Feighd cast magic in many ways. This includes songs, chants, spells, poetry, herbs, potions, and dances. Various items can be employed too – magical bows are frequently used to fire fae-shots that hold curses or blessings. They can also use wands and enchanted items to channel their powers. Uniquely, as they are beings of pure magic and Glamour, Feighd are in fact able to cast magick without wands and similar items that are otherwise necessary. An example of this is the Feighd ability to change things simply by blowing upon them. In some cases, the sheer presence of a faery, radiating an aura of Glamour, is enough to work magic, quite frequently subjecting those they have met or spoken with to inadvertent curses or blessings. Even though fairies are mostly deliberate when it comes to hexing and blessing, it is possible for them in this and other ways to cast magic unwittingly or unintentionally on mortals. Extremely powerful Greater Feighd may even be able to cast magicks from vast distances or even into the material realm without leaving the Veil. Feighd can be Astral beings and can, by various means, be bound as a familiar. While it is possible to learn Glamour and All-magick without a Feighd familiar, such will be extremely difficult until knowledge of All-magick has become sufficiently widespread amongst other races. Mortals can see through Feighd Glamour if they apply a special ointment to their eyes. This ointment, salve, or oil is made only by Feighd and with it mortal eyesight can penetrate Feighd Glamour and see things as they really are. It can also penetrate many spells and illusions, including those that cause invisibility. Such concoctions are necessary in cases where Feighd and mortals intermarry; the resultant hybrids are unable to naturally see Glamour and require the ointment to be applied to their eyes. The effects of the ointment can be undone by violent blinding, depriving the victim of their sight completely, or more mercifully by a Feighd breathing on the eye to return it to its original state. While they are powerful beings, a person with prudence can ward off Feighd and their trickery through various charms and wards. These have no power in and of themselves, but Feighd are obligated to respect their warding nature due to Roisin Magnolia’s decree. Minerals, plants, and animal matter that ward off Feighd include: [list][*]Iron in any shape, whether a knife, a horseshoe, a pin or needle, pairs of tongs, or the bolt of a door. [*]Amber beads sewn into a child’s clothes prevent Feighd abduction. [*]Salt drives off Feighd. [*]Adder stone, a naturally holed stone that can be worn around the neck to protect an individual can be hung to safeguard home or a stable. When not in use, the stones should be protected or may otherwise be stolen by Feighd. [*]Buildings and large public fixtures such as wells can be protected by circling them with stones painted white. [*]Sprigs of rowan repel Feighd. [*]Vervain and dill can dispel evil influences, as can milkwort and mugwort. Other handy herbs are mistletoe, nightshade, yarrow, groundsel, rue, and the sap of Ash trees. Burnt bindweed is good for protection, as are four-leaf clovers. [*]Sugar water, especially if served from a silver spoon or cup (or at least, from a receptacle containing silver) can help ensure that a mother and her newborn baby are safe from unwelcome Feighd attention. [*]Even tea can drive Feighd away. [*]An elder branch can guard against Feighd, and Elder springs can also be carried to ward them off or even strike them. [*]Drawing blood from oneself, someone else, or any animal can drive off Feighd. [*]A black cockerel is a good ward against the Feighd. [*]Red threads tied around the throat, wrist, or into one’s hair. [*]Holy items, such as artefacts created by gods, can act as a ward against Feighd. [*]Some Feighd, particularly the sort with bad intentions, are unable to cross flowing water. [*]This is not an exhaustive list, feel free to come up with your own! Ask me if unsure! [/list][/hider][/indent][/hider][/list]