Here is my Mano E Mano entry. Trypano Somia Fait Accompli [url=https://imgbox.com/h7byieGa]Trypano Somia's Mano E Mano Entry Form (Fait Accompli)[/url] Here's a hider for the sake of human eyes. [hider=Trypano Somia's Mano E Mano Entry Form (Fait Accompli)] Trypano Somia RAS With hat: 8:68, Without hat: 8.54 Magic Skills Magnetic: 1. Arcane: 0. Binding: 5. Chemical: 2. Kinetic: 0. Atomic: 0. Blood: 4. Temporal: 2. Dark: 0. Command: 0. Primordial: 0. Mana Types Primary or Viral: Redblood Description: 58% of humans and yasoi, mainly found in non-noble lineages, ~1/2 people – these are people from non-magical lineages who manifest magical power. This is often (but not always) of negligible capacity, but they have a higher chance of manifesting a second, rare Mana type. Mechanical effects: Higher chance of manifesting a second, rare Mana type. Secondary: Blood Child. Description: Appears universal, but often in children revived using blood magic, 24/1000 magic users – Bloodchildren are almost always albino, and are excellent at drawing from matter and at matter reconstitution. They possess a natural proclivity for Binding Magic, but some secretly dabble in Blood Magic. They have an alarming tendency to self-damage and to damage allies when not careful with their drawing. Mechanical effects: (Couldn't find the mechanical description, just going off memory) Spells using Blood or Binding are raised by one RAS Modifier tier. Aberrative: (None... Yet.) Description: N/A. Mechanical effects: N/A Sacred Fruits Fruit One: Golden Apple. Description: An Apple but, like, gold. Mechanical effects: General: Gain signature spells when total skill points reach 4, 8, 12, 16, and 20. If both fruits are owned, this takes place at thresholds of 3, 6, 9, 12, 15, 18, and 21. Golden Apples: All thresholds for using skills above tier level are lowered from 12 to 6. All research checks gain advantage. Items & Animals Number Item Name Description Mechanical Effects 1 Brewmeister's Bowler This stylish but no-nonsense bowler imbues its wearer with a +4 resistance to all internal chemical rolls, poisons, toxins, hallucinogens, and alcoholic effects. Will allow them to cause mild to severe drunkenness in targets upon physical contact, mechanically similar to sense-master abilities. Will tend to put them in a ‘gruff’ mood when worn. Provides 18 manas. Consumables Number Consumable Name Description Mechanical Effects 1 Mending Vertebrae An item created by Trypano, it applies her efforts to make an enchanted item with greater longevity. This bone may still not hold up longer than a use but the delay in it's release marks an important step in her study of the art. When activated the device will release a slow but steady stream of healing, mending the user over several turns before crumbling away as the consumable expends itself. 2 Mending Vertebrae An item created by Trypano, it applies her efforts to make an enchanted item with greater longevity. This bone may still not hold up longer than a use but the delay in it's release marks an important step in her study of the art. When activated the device will release a slow but steady stream of healing, mending the user over several turns before crumbling away as the consumable expends itself. 3 Mending Vertebrae An item created by Trypano, it applies her efforts to make an enchanted item with greater longevity. This bone may still not hold up longer than a use but the delay in it's release marks an important step in her study of the art. When activated the device will release a slow but steady stream of healing, mending the user over several turns before crumbling away as the consumable expends itself. 4 Mending Vertebrae An item created by Trypano, it applies her efforts to make an enchanted item with greater longevity. This bone may still not hold up longer than a use but the delay in it's release marks an important step in her study of the art. When activated the device will release a slow but steady stream of healing, mending the user over several turns before crumbling away as the consumable expends itself. 5 Mending Vertebrae An item created by Trypano, it applies her efforts to make an enchanted item with greater longevity. This bone may still not hold up longer than a use but the delay in it's release marks an important step in her study of the art. When activated the device will release a slow but steady stream of healing, mending the user over several turns before crumbling away as the consumable expends itself. [/hider]