[quote=@DisturbedSpec] As far as modular upgrades go, she's going to be baseline for a while before she attempts acquiring one of the specialized packages- that will most likely be the 'Reinforced Tendons' modification to the limbs, which would function like a pneumatic piston inside the base of her heel that propels her up in the air by shooting into the ground. Given Zetatech seems to have only one HQ office in Night City's Berkley Avenue (being where Vik works if I'm not mistaken from what we see) it'll be that. She'll be flying in at the first post, checking in at the hotel in Corpo Plaza. Cover would be indeed difficult to achieve and maintain, especially with such an enigmatic entity as NightCorp. To be truthful, I have not exactly figured out a way to achieve said cover. If anything, it'll be first getting acquainted with the terrain and lay of the land with Night City. if this poses a conflict with her implementation into the setting, I can more than make needed adjustments. The relationships tab was, funnily enough, pasted over from another format. These relationships are individually-specific and (later) faction-specific. When Jennifer interacts with someone in-game, or hears about news/directly has information, it's merely a dynamic way to add more flavor to her inner thoughts regarding what happens to her character development.[/quote] I see. Not entirely certain why FIA would send such an agent in, although it is entirely possible that they are banking on Night Corp hitting Jennifer, revealing their assets for more obscure FIA agents, while hoping Jennifer's skills would keep her alive. As such, I imagine she would lose connection to her FIA handler rather early-on as to isolate any potential losses. Would this be acceptable as a why for having such an overt agent go against such a covert agency?