[list][*][u][b]Name:[/b][/u] Yakumo Sakura [*][u][b]Age:[/b][/u] 25 [*][u][b]Gender:[/b][/u] Female [*][u][b]Appearance:[/b][/u] [url=https://cdn.discordapp.com/attachments/1078450660565074020/1192277983491281099/tmp8eb3u69n.png?ex=65a87e66&is=65960966&hm=8588065e6c3c51a3ea4032b98289235b07e29f80c8979a4a63424c2a6bf72e63&]Considerably older than she looks, and obviously of European heritage.[/url] Her parents were not imaginative with their naming. For all that Sakura seems to more or less exclusively dress for an office job, despite having to do fieldwork, it's pretty much impossible to ever name a time that she's not worn some sort of brightly coloured trainers. [*][u][b]Psychological Profile:[/b][/u] Sakura's personality can be somewhat of a dichotomy. On the one hand, she's normally polite and enthusiastically helpful, even where her help is absolutely [i]not[/i] wanted or desirable--such as in a kitchen. On the other, even her close friends are going to get a grumpy response if they so much as [i]hint[/i] at calling her cute or drawing attention to her size in any way... which is still better than the absolutely frigid one everyone else gets. On top of this, she's endlessly curious, which seems to run in the family. This is generally a bad thing, and part of why they're all permanently part of Sefirot somewhere in the world whether they like it or not, because [i]unsupervised[/i] curiosity with no direction generally results in headaches for everyone involved. Said curiosity, and the very similar lack of any rational response to terrifying situations, probably explains a lot about her love for horror movies. [*][u][b]Skills:[/b][/u] With lifelong exposure to Sefirot's paperwork and brand of terminology, Sakura is unsurprisingly extremely good with filling out the paperwork--both in terms of content, and working out exactly what the hell kind of form is applicable for the current situation, as it seems that even an advanced AI can't eliminate an organisational need for bureaucracy. What's particularly useful about this aptitude for paperwork and willingness to help is that it allows everyone to keep her nice and isolated from the break room, where her complete [i]lack[/i] of talent for almost any form of cooking would lead to no end of trouble even if she were to merely try and use a coffee machine. Inexplicably, she can cook a delicious curry from scratch, and only that. Any other dish, or trying to use something as simple as a roux brick, will be at best inedible and at worst on fire. Likely as a result of her inherited magic, Sakura's sense of direction and spatial awareness are uncannily perfect; she's been able to navigate a room full of obstacles even when tied up, blindfolded, taken to a new area, and spun until dizzy, without ever walking into anything... well, without walking into it because she wasn't sure something was there; when done drunk as a party game, she proved completely capable of tripping over her own feet. Surprisingly talented at racing games. [*][u][b]Abilities:[/b][/u] Sakura is, by the loosest of definitions, a magician. It's not some refined art passed down from master to pupil, relying on a great deal of study and knowledge to achieve certain effects, dependent on the skill of the practitioner. It isn't some long-lost art of divination, nor is it even powered by sacrifice. Even compared to the magic that people might randomly be gifted with in the modern era, it lacks a distinct measure of [i]skill[/i] or room for improvement. Really, it's more of an inherited curse; if it were to have emerged only in the past few years then it would almost certainly have gotten its original user categorised as an Anomaly when its misuse began. Sakura's magic is a talent from the Outside, the key and guardian of portals. The simplest, safest thing that she can do with it--the thing that Sefirot most makes use of, due to its extraordinary utility and lack of cost in comparison to many similar abilities--is to open a gateway between here and there, somewhere in the world, made all the easier with modern observation to get the exit exactly where you want. She could leave the doors open, but that in itself gets... problematic, so her direct presence is generally needed for safe operation. Yet, its real strength and threat is how it can open to other realms of existence, gateways to anywhere in a vast cosmos far beyond human visibility. This, naturally, would be a disaster in and of itself if done carelessly and without supervision; perhaps the nicest thing that would come of it would be that [i]she[/i] might be driven insane or eaten. Any experimentation without an entire raft of protections and preparations is strictly verboten, with the small girl only knowing [i]two[/i] safe (and useful--'toss Anomalies into eldritch realms' is an unsurprisingly unwelcome suggestion) dimensions. Those realms are entirely the provenance of some vast creatures... probably. No matter where within it her gateway opens, they're all too willing to shove writhing limbs through and into the normal world. One, either bound by her ability or respecting it, is by far the weaker--strong enough that a normal human can contest the appendages and fight them off. It's mostly useful for support duties as a result, or a means to reach high shelves. Or simply an extra pair of hands. The other creature? It's not under her control, has never shown any [i]sign[/i] of being controllable, and simply grasps, destroys, and crushes with wild abandon. She's only able to use it because severing the gate cuts off whatever it's forced through, but it's rather indiscriminate. One other quirk of her ability is that it doesn't actually require her to [i]do[/i] anything to utilise it except to will the gateway to open or close (or the appendages to grab something). [*][u][b]Equipment:[/b][/u] In terms of 'tools useful for her job', not much, aside from the usual "I have a phone with a map application on it", albeit with unusually high clearance to access cameras herself. Apart from that, Sakura owns a very large horror movie collection--not all of it good, and much of it in fact shockingly bad--and a nice home theatre setup to play it. Plus a surprising variety of game consoles, for someone who treats those as a very casual hobby. [*][u][b]Background:[/b][/u] As the girl's European heritage attests, Sakura's family is undoubtedly far from native to Japan, the country merely being the latest (and probably last) stop on their generational trip around the world to get away from organisations or individuals upset by their habit of poking at things man was not meant to know. Where they [i]originally[/i] came from is quite lost, but according to her parents, their grandfather was sure that they'd spent the overwhelming majority of the 20th century, if not all of it, moving here and there throughout the USA and only making their customary exit shortly after the turn of the millennium. If it hadn't been for the worldwide reveal of how much mystical [i]stuff[/i] actually existed, it was likely that they would have continued to take advantage of the divided response to continue making an escape whenever the exploration got too serious. It is, after all, extremely difficult to corner people whose hereditary talent lets them be almost anywhere on Earth at a moment's notice, even if you have the arcane on your side. With the advent of Sefirot, as well as public awareness meaning that the priority was no longer "clean up after their messes with nobody noticing", the Yakumo family was [i]finally[/i] made to stay put and actually work with authorities--after all, the baseline ability is highly useful, and a history of "excessive curiosity without caution" isn't the same as malice. It did, however, mean that they were always going to be treated with a level of caution and observation only slightly below that of Anomalies themselves, just because of the sheer potential for accidents. Consequently, Sakura basically grew up already [i]part[/i] of Sefirot, with even her education being done in house. This hasn't particularly bothered her, and she doesn't mind the relative lack of freedom at all, but it does occasionally make her perspective seem a bit odd to the more recently-recruited coworkers. Particularly, her constant exposure to Anomalies seems to have only encouraged her cheerful outlook towards the [i]less[/i] immediately dangerous ones. Certainly, ever since Branch-092 has been responsible for containing the Natural Born Killer, Sakura was the first to actively try and befriend the Anomaly, and definitely the most successful.[/list]