Did an update to personality and the noble phantasm, below for review. [hider=Updated Assassin] [list][*][u][b]Name[/b][/u]: Dr. Henry Jekyll and Mr. Hyde [*][u][b]Class[/b][/u]: Assassin [*][u][b]Appearance[/b][/u]: [hider=Both States][img]https://static.wikia.nocookie.net/typemoon/images/b/b5/FGO_Assassin_Jekyll_Hyde_Render.png[/img][/hider] [*][u][b]Personality[/b][/u]: Jekyll and Hyde are two opposing sides of the same coin, at least that is how the good Doctor Jekyll would tell it, while Hyde would simply remark that Jekyll is a hypocrite and, more damningly, a coward. The two are regularly struggling and fighting each other for dominant control of the body they share. At any given time, either Jekyll or Hyde is in dominant control of the body. Both internal and external factors modifies who is holding control over the body. Jekyll thrives in calmer, more pleasant environments, which bore Hyde and reduce his influence. Meanwhile, combative, high stress, and otherwise negative environments force Jekyll to recede while Hyde thrives. When at the brink of changing who is dominant, one half will sometimes interrupt or make grabs for control, the edge of Jekyll and Hyde being an incredibly difficult point to maintain, plunging one way or the other in rather short order. His Master can also influence this state, either by direct order or, in dire circumstances, a Command Seal can forcibly grant full, uncontested control of the body to Jekyll or Hyde for a specified duration. As Jekyll, he is a gentle, kind hearted man who would quite genuinely rather spend time in contemplation and study. While generally servile in nature, he maintains an incredibly strong sense of good and evil, and of justice, a firm believer in doing good for its own sake first and foremost. As a servant he would greatly enjoy spending time simply conversing with his Master, learning of the world he had been summoned into. Of his fellow Heroic Spirits, enemies as they may be, he would engage them in dialogue before a combat need arise, or even during circumstances where neither side can afford to fight. He lacks confidence in himself, perhaps stemming from his failure to subdue and remove Hyde from his life, though once talking he proves to be quite the pleasant fellow. While Hyde is dominant, outbursts from Jekyll attempt to restrain or sedate Hyde, calming him and guiding him towards being bored enough for Jekyll to snatch back the reigns, trying to restrain the beast. Hyde, however, revels in the hedonistic and cruel pleasures of the world. Constantly straining to be turned loose of his bindings, he greedily abuses every moment he is free. Typically only coming to the forefront during high stress, or violent situations, Mr. Hyde fully enjoys every moment of it, reveling in driving any foe he is turned loose on into a corner, playing with his prey and basking in their failure and mounting panic. Nothing is sweeter than slaughter, and if left unchecked would quite gladly go on a killing spree of anyone he could get his hands on. While restrained as a Heroic Spirit, however, he begrudgingly follows orders, though constantly complains and urges his Master to "Live a little" and let him at least have a little collateral damage. While Jekyll is the dominant personality, Hyde chafes and rages, urging Jekyll to have outbursts, of anger, giving in to base emotion and indulging himself needlessly, just to get him to slip and let Hyde take over. [*][u][b]Stats[/b][/u]: (Note: Stats are listed as X/X, with the first being Jekyll's statistics, and the latter being Hyde's statistics. Whoever is the dominant personality reflects the statistics in play.) [list][*][u]Strength[/u]: C+/B+ [*][u]Endurance[/u]: E/B+ [*][u]Agility[/u]: A+/B+ [*][u]Mana[/u]: E/D [*][u]Luck[/u]: C/D [*][u]Noble Phantasm[/u]: C/C[/list] [*][u][b]Class Skills[/b][/u]: [list] [*] [u]Presence Concealment:[/u] A. As Jekyll, the good doctor has gone to great lengths to conceal any of his misdoings or misdeeds as Hyde, and even more so now that he has to so readily rely on Hyde, it makes remaining unassuming far more important. For Hyde, concealing himself right up until the moment of strike lets him savor in the thrill of the hunt, of tracking down some dangerous game and jumping them, the upper hand making the game that much sweeter. [/list] [*][u][b]Personal Skills[/b][/u]: [list] [*] [u]Monstrous Strength:[/u] B. Non functional as Jekyll, as the good doctor is no fighter, let alone a monster. Hyde, however, has shattered sturdy, custom walking canes in fits of rage with enough force to strike men dead in a single blow. Not even accounting for longer fits of rage after extended confinement by Jekyll that have left others dead from, at the time, a normal human's bare hands, this skill allows Hyde to, for short durations, boost his Strength Parameter by one rank. [*] [u]Voice of Panic:[/u] A. Non functional as Jekyll, given the mild mannered and well meaning doctor could barely raise his voice to a shout at the best of times, let alone induce panic. Hyde, however, has the fury and madness of a long caged hedonistic thrill seeker, capable and more than willing to voice his desires of slaughter and debauchery to the heavens, to make God himself quake. Performs a mental attack on his targets with a resounding voice that weakens the minds of people who hear it. [*] [u]Self Modification:[/u] D. Does nothing as Jekyll, as he is simply a man hiding a monster. While functional as Hyde, due to the duo being summoned as an Assassin-class Heroic Spirit, the rank of the skill has been notably decreased. Hyde shows some small refinement of his body towards combat capabilities, though the changes are relatively minor, and easily missed by someone who isn't keenly aware of the changes that are occurring at all. [*] [u]Powerless Shell:[/u] A. The skill that defines Jekyll, rather than Hyde. It is a representation of a lifetime of struggle with perceived inner demons, with a hedonistic and sadistic darker half that he could not, as a proper Gentleman, ever allow free, and the cause of him developing the serum that would become known as the Dangerous Game. This skill is what locks his other personal skills away, and combined with the Assassin class Presence Concealment goes a great ways in protecting and hiding Jekyll long enough for him to release Hyde onto the stage, should the need arise. [/list] [*][u][b]Noble Phantasm(s)[/b][/u]: [list][*][u]Name[/u]: Dangerous Game [*][u]Rank[/u]: C [*][u]Type[/u]: Anti Unit [*][u]Appearance[/u]: An unassuming vial of regal purple fluid, with an old, turn of the century design syringe and plunger for injecting the contents, although no matter how many times the syringe is used, it always seems to be full. The syringe must be removed to refill, however, meaning the theoretical limit of exposure is one dosage. The taste is always tailored to be the most vile, repulsive, and thoroughly revolting taste imaginable, unique to the unfortunate recipient. The vial can removed from the syringe, allowing it to be consumed normally, although typically this is only something Jekyll or Hyde would willingly do. [*][u]Effects[/u]: Originally designed to allow Jekyll to become Hyde, and Hyde to become Jekyll. However, summoned as a Heroic Spirit, the lines between Jekyll and Hyde have been warped and blurred, losing its original purpose as a switch between Jekyll and Hyde. However, in this blurred state, the Dangerous Game acts as an incredibly potent booster shot for Jekyll and Hyde, amplifying their characteristics by one letter grade and having a unique effect depending on who is dominant. Jekyll temporarily suppresses the negative effects of Powerless Shell, temporarily allowing him to tap into the effects that Hyde has access to with the clarity of thought that Jekyll has. Hyde, however, undergoes a berserker esq state, suppressing Presence Concealment in total in exchange for amplifying Monstrous Strength and Self Modification by one letter grade, becoming a more literal monster in human form, although this is a short lived effect that should be reserved for dire straits. More concerning is its effects on others. Upon injection, the victim is subjected to the, albeit temporary, effects of the original Dangerous Game. They are forced to face their own darkest demons, lesser willed individuals having to fight for control with their darkest urges, having to face every darkness, every evil that lurks in the hearts of even the most noble of souls. The effects vary wildly between victims, Heroic Spirits especially proving very strange in reaction. Subjecting a Heroic Spirit to the darkness in their hearts, forcing them to face something that they were never intended to can have unforeseen consequences. Regardless, the intention remains the same, crippling and disabling the victim of the Noble Phantasm to create openings for Jekyll, Hyde, or allies of convenience.[/list] [*][b][u]Alignment[/u][/b]: Lawful Good (Jekyll)/Chaotic Evil (Hyde)[/list] [/hider]