[h2]Edyta Laska[/h2] Magnetic: 0 Arcane: 5.5 Binding: 4 Chemical: 1 Kinetic: 4 Atomic: 0 Blood: 0 Temporal: ? Dark: ? Command: ? Primordial: 0 [b]RAS[/b]: 7.25 [b]Base Health:[/b] 22 [b]Mana:[/b] Greyborn, Icevein [b]Fruit:[/b] Brandaeble [b]Consumable 1:[/b] [Yuri's Special Sauce] on fried [Puffchicken Eggs]: +6 x 3 (one used), 2 advantage rolls. [b]Consumable 2:[/b] [Prime Shot]: Adds 97 manas to Edyta's true RAS for six hours. [b]Item 1:[/b] Zamrazenie & Palenie - Fire and Ice, the Twin Sickles of Reaping, this legendary item has been down in the Red Rezaindian order to promising your operatives for nearly two hundred years. It boosts Edyta Laska's Skill Modifier tier in all heat and cold-based magics by one. She will also roll all (d2) and upcasts with advantage. Provides 32 manas. [b]Item 2:[/b] n/a [hr][hr] [h2]Rikard Ambrus[/h2] Magnetic: 5 Arcane: 4 Binding: 0 Chemical: 0 Kinetic: 4 Atomic: 0 Blood: 0 Temporal: 2 Dark: ? Command: 0 Primordial: 0 [b]RAS[/b]: 8.21 [b]Base Health:[/b] 20 [b]Mana:[/b] Bronzeblood (d5 for exploding dice), Timeracer (d4 for extra action) [b]Fruit:[/b] Destruction (advantage on attacks) [b]Consumable:[/b] [Prime Shot]: Adds 115 manas to Rikard's true RAS for six hours. [b]Item:[/b] Thunder King's Lance: This great spear requires at least 3 points in kinetic magic and 3 in magnetic to be wielded. In addition to providing 24 manas, it will increase the speed of magnetic drawing and casting, allowing for a d3 to be rolled before each action taken with this school. If a 3 is rolled, its bearer will receive an extra turn out of sequence. [MAGNETIC MARCHING BOOTS]: These automatically apply a [SKYWALKING] effect, allowing the user to move across all terrain types as if they are gentle terrain. These boots also provide +1 for all dice rolled in the magnetic and kinetic schools. Finally, they provide 16 manas. [SPARK OF INSPIRATION]: An enchanted scarf with conductive golden fibres woven throughout. The tassels at the end often spark and zap with electricity. Provides up to five free upcasts in the Magnetic school per scenario, or three in any other school. For every successful Magnetic attack, gains a defensive advantage roll. Provides 24 manas.