[h2]Sven Bjørnsson[/h2] Magnetic: 2 Arcane: 0 Binding: 4 Chemical: 4 Kinetic: 1 Atomic: 4 Blood: 0 Temporal: 0 Dark: 0 Command: 0 Primordial: 0 [b]RAS[/b]: 8.57 [b]Base Health:[/b] 24 [b]Mana:[/b] Agitator [b]Bonus Effect:[/b] [Berserker] - If Sven takes a significant wound or worse, is wounded twice in a row, or witnesses an ally or innocent take a significant wound or worse, he will roll a d4 for every move the next three turns. If he rolls a 4, he will enter the berserker state, where his RAS and skill modifiers will both increase by two tiers and he may choose to either flip his dice or roll exploding dice. [b]Fruit:[/b] [Golden Apple] - All thresholds for using skills above tier level are lowered from 12 to 8. [b]Consumable 1:[/b] [Seagoat Cheese] - provides 24 manas for 6 hours. [b]Consumable 2:[/b] [Pescoberry Cupcakes] - Provides advantage on all (d2) rolls and non-damaging actions. [b]Item 1:[/b] [Paper Dynamo]: This incredibly potent imbued hat was made of folded paper by accident. It provides advantage to all rolls, a boost of one tier to all magic schools, and a boost of one tier to RAS capacity. It also provides 32 manas. However, it is extremely fragile. On each turn that it is worn, its wearer will have to roll a (d4). If they roll a 1, the hat will expire, permanently. If they roll a 2, it will lose all potency until taken off and rested for at least two turns. No roll manipulation may be used beyond cycle and arc rerolls. [b]Item 2:[/b] [Great Seal of Draconic Wisdom] - once per scenario, may remove all special effects, bonuses, strengthens, or other modifiers to an enemy's attack, illusion, or defense. [s]Provides 10 manas[/s]. [hr][hr] [h2]Seviin'delaan'taxoiya[/h2] Magnetic: 0 Arcane: 2 Binding: 5 Chemical: 4 Kinetic: 2 Atomic: 0 Blood: 5 Temporal: 3 Dark: 0 Command: 0 Primordial: 0 [b]RAS[/b]: [s]8.24[/s] 8.74 [b]Base Health:[/b] 24 [b]Mana:[/b] Wildblood, Solocaster [b]Bonus Effect 1:[/b] [Three Moons] - On three moons, the wildblood will be boosted one RAS modifier tier and will behave with slightly more aggressiveness. She will passively heal (d2) at the start of each of her turns. [b]Bonus Effect 2:[/b] [Temple Trained] - All strengthening rolls with advantage and +2 (d2). Overdefenses may be stored up to a maximum of (healing level x3) and given to teammates as single-use bonuses. [b]Fruit:[/b] [Green Apple]: Healing rolls gain advantage in synchronizing, as well as strengthening rolls. [Orange]: Combo defenses add a stacking d2 to defense rolls (start with one by default). Provides advantage to combo defenses and lowers their counter requirement to 7. [General]: Passively heal (d4) per round at the start of each turn. All weakening or negative status effects are automatically cleared after two actions. [b]Consumable 1:[/b] [Smoothberry Strudel] - All defensive rolls are elevated by one RAS tier. Reflects overdefenses back at the attacker for use on the next counter, up to a maximum of 25. [b]Consumable 2:[/b] [Pescoberry Cupcakes] - Provides advantage on all (d2) rolls and non-damaging actions. [b]Item:[/b] [Laurel of Sedge & Bee]: Allows its wearer to combination defend for free once per scenario. Allows its wearer to splash healing to one additional target for free. [s]Provides 16 manas[/s]