[center][h1][color=37B5A9]Stephanie Irwin[/color][/h1] [img]https://cdn.discordapp.com/attachments/504262251755339776/934958596612034630/Konachan.com_-_237143_sample.png[/img] [hider=Inventory] Pokedollars: 206 4xpotion 8xpokeballs 1xpremier ball 1xBlack Sludge 1xgood rod 1xbait (10/10) 1xfishing map [/hider] [hider=Pokemon] [hider=Team] [hider=Numero Uno] [color=80FCFF]Dusk[/color] [img]https://img.pokemondb.net/sprites/x-y/shiny/litwick.png[/img] Species: Litwick Type: Fire/Ghost Level: 13 Status: Moves: Smog, Ember, Astonish, Minimize, Confuse Ray Ability: Infiltrator- Passes through the opposing barrier, substitute, and the like and strikes. Held Item: [/hider] [hider=Numero Duo] [color=A8A7A5]Dennis[/color] [img]https://i.imgur.com/eGE2pGC.png[/img] Species: Pidove Type: Flying/Normal Level: 10 Status: No longer Beaten to a pulp Moves: Gust, Growl, Leer, Quick Attack Ability: Super Luck- Increases the critical hit ratio by 1 stage. Held Item: [/hider] [hider=Numero Trio] [color=C86760]Jack[/color] [img]https://i.imgur.com/9zFOqIq.png?1[/img] Species: Sneasal Type: Dark/Ice Level: 10 Status Moves: Scratch, Leer, Ice Shard, Taunt Ability: Pickpocket Steals an item from an attacker that made direct contact. Held Item: None. [/hider] [hider=Numero Quadro] [color=907096]Glory[/color] [img]https://i.imgur.com/Tvv5W6E.png?1[/img] Species: Whimpod Type: Bug/Water Level: 12 Status: Moves: Struggle Bug, Aqua Jet, Sand Attack, Defense Curl Ability: Wimp Out The Pokémon cowardly switches out when its HP becomes half or less. Held Item: None. [/hider] [hider=Numero Siete] [color=9668A5]Vi[/color] [img]https://i.imgur.com/Z9hb3nr.png[/img] Species: Toxel Type: Electric/Poison Level: 12 Status: Moves: Belch, Tearful Look, Nuzzle, Growl, Acid, Flail Ability: Rattled The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. Held Item: [/hider] [hider=Numero Ocho] [color=f26522]Lucky[/color] [img]https://img.pokemondb.net/artwork/avif/growlithe.avif[/img] Species: Growlithe Type: Fire Level: 10 Status: Moves: Ember, Leer, Howl, Bite Ability: Flash Fire If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves Held Item: None. [/hider] [/hider] [hider=Pc] [hider=Numero Quinto] [color=96CAE5]Hermes[/color] [img]https://i.imgur.com/Fxat1rI.png?1[/img] Species: Wingull Type: Flying/Water Level: 5 Status: Moves: Grow, Water Gun, Quick Attack Ability: Rain Dish The Pokémon gradually regains HP in rain. Held Item: None. [/hider] [hider=Numero Seis] [color=65836C]Luna[/color] [img]https://i.imgur.com/IliXAgr.png?1[/img] Species: Trubbish Type: Poison Level: 4 Status: Moves: Pound, Recycle, Poison Gas Ability: Aftermath Damages the attacker if it contacts the Pokémon with a finishing hit. Held Item: None. [/hider] [hider=Numero Nueve] [color=827c80]Dwayne[/color] [img]https://imgur.com/GMROioS.png[/img] Species: Geodude Type: Rock/Ground Level: 6 Status: Moves: Tackle, Defense Curl, Sand attack Ability: Sturdy The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. Held Item: None. [/hider] [/hider] [/hider] [/center] [@Joshua Tamashii][@Remram] [color=37B5A9]"Ah raylly? Thanks, Oy'll geeve ih' a good gao. Say if theah's anythin inteahstin theah faw ya Bazza." [/color] Pocketing the map, she did make sure to glance at it to see just where it was. It was kind of on the way with how Steph wanted to travel, though she wanted to keep south and not follow the Lake round it was only a little out of the way so she figured it was worth at least a little look over. Her curiosity was brimming after all. But you know what they said about curiosity and cats... [color=37B5A9]"Nahh Oy theenk thahts ih', oolraydy clayned me eow' of maowst of moy monay. Thanks anywhy, hahve a goodun!."[/color] Steph said, sheepishly rubbing the back of her head. But if someone else wanted to buy something, then she wasn't going to stop or hold them back from doing so. Regardless if that was the case or not, she would look to exit. In the event of someone else looking to buy anything she wouldn't go too far once she was outside, maybe just see if there was anything interesting going on around them. Otherwise if everyone else was done also, unless there was something interesting going on then they had a Woods to get to. Something about needing to actually get their journey moving forward or something crazy? Places to be, things to do and whatnot.