[center][h2]From "[url=https://www.roleplayerguild.com/topics/191486-rogues-and-rulers/ic]Rogues and Rulers[/url]"[/h2][/center] [Hider=Calrin "Rin" Ba'alinor] [center][img]https://i.imgur.com/UjEc1Zq.png[/img] [youtube]https://www.youtube.com/watch?v=9tKQgesCcTc&ab_channel=TheWarning[/youtube][/center][b]Known Name:[/b] Calrin Ba’alinor [b]Pronunciation:[/b] [i]CAL-rin BUH-al-IH-nore [/i] [b]Nickname:[/b] Rin [b]Epithet:[/b] Nomadic Prince. It’s an epithet that he secretly started, and, to is delight, it caught on. He enjoys giving these to people, and has one for basically every Ruling House’s Head and declared Heir. He quite enjoys calling Viktor the Blood Tempest. For better or worse, it’s caught on with the public. [b]Full/True Name:[/b] Kahal Nacier Ghuldari [b]Race:[/b] Djinn [b]Actual Age:[/b] 37 [b]Appeared Age:[/b] Early to mid-twenties. After djinn hit a certain age (usually between 18 and 25), they’re capable of freezing their aging process. He chose to stop that as soon as he was able to at age 23. While he [i]could[/i] let himself age more physically, he has no desire to. [b]House Type:[/b] Ruling House [b]Rank in House:[/b] Unranked/Undeclared. His House has remained in his direct bloodline for centuries, and it’s the only one that has never had a declared Heir. The Head of House (currently Irahara) goes through a process of mediation and walking the empty Dreamscape to divine who is to be the next Heir. Once known, the Head will not reveal this information, instead sending it out into a small pocket of the Dreamscape to be released in a Death Dream when the Head dies. The whole of the House’s line will receive this dream, and will be bound by the decision. Because of this, this is also the only one of the Houses where there is no violent internal battle for the title of Heir. While other djinn and dream-walkers have tried to unseat the Ba’alinors, usually right after the passing of a Head, none have managed it, solidifying even the peoples belief in their unusual process. Though no one but Irahara knows who her successor will be, everyone is his house is fairly confident that Calrin the one she’s chosen. If not the actual Heir, then, at the very least, they’re fairly sure that he’s Irahara’s favorite. Not that she shows that in public. [b]Relation to Head of House:[/b] Youngest son of the current Head. [b]Roll in House:[/b] As the youngest, most of the main duties not covered by their Head fall on his other siblings, leaving him basically free to do as he pleases. As such, he’s chosen to “maintain and strengthen the relations between his and the other Houses.” He meanders about the world, socializing with the other Ruling Houses and its peoples, and keeping an eye on the Noble Houses, making sure that all their allegiances still remain firmly on the side of their Ruling House—and, in turn, are still doing what they can to keep the everyone in line. Really, it’s just an excuse for Calrin to experience everything the world has to offer. If there’s any truth in the suspicions that he’s the declared Heir, he may as well enjoy everything that he can before he has to wear the crown. [b]Racial Diet:[/b] Like all his kind, he needs two things to survive: normal food to maintain his corporeal body, and dream essence and the emotions that stem from it to sate his incorporeal side. While dream essence from both dreams and nightmares work, Calrin has found that, for him, nightmares and fear work—and ‘taste’—the best. While he can technically feed off of the dreamstuffs of other supernatural creatures, those of humans always work best, and are far more delectable. [b]Appearance:[/b] He has two different forms—a corporeal form, and incorporeal. [hider=Corporeal Form:] . Based on the character reference photo of his header. [u]Height:[/u] 5’9” [u]Build:[/u] Lean and muscular. [u]Eyes:[/u] A dark shade of blue speckled with copper. [u]Hair:[/u] Blond, he keeps all but his bangs long, and even those sometimes threaten to brush into his eyes. [/hider] [Hider=Incorporeal Form:] . This is a spirit form. While when he’s in the minds and dreams of his victims he can take on any shape, when lurking outside it in this form, he takes on a smoky semblance of his corporeal appearance. Only, the most major difference is that his entire ghostly form is the metallic brown of copper, and his eyes glow pure blue—the shade of night chasing away the sun.[/hider] [b]Distinguishing Marks:[/b] He has a series of ear piercings in one ear that are always filled with some gemstone stud or gold loops. A series of tribal tattoos trail up both his arms in the same shade as his eyes. These tattoos are likewise mirrored on his incorporeal form, retaining the same shade against his ghostly coppery skin. [b]Favored Clothes Wear:[/b] If he doesn’t have to wear a shirt, he won’t. When he does, he likes soft, flowing fabrics. Countering the flow of his shirt, he usually wears a pair of jeans, and prefers going barefoot, but does own a few pairs of fancy riding boots. If he’s ever out in the cold, you’d better believe he’ll have about fifty layers of warm clothes on him. And he’ll probably [i]still[/i] complain. [b]Accessories:[/b] Besides his earrings and a belt to hang his swords, he always wears a pointed torc around his neck. What was once its opening has been soldered shut, turning it into a single piece of metal. Designed to match his favored weapons, the main metal of it is black, while engravings filled with copper form flowing runes in a dead language. Roughly translated, it reads, “The breath of a soul cannot be chained.” This torc is more than just a pretty trinket; it’s a ward against the largest threat to his kind: the Entrapment Curse. A curse most djinn thought had been forgotten after the Uprising. After the death of one of Calrin’s sisters due, in part, to this spell, Irahara spent many years developing something that could ward against this. She worked with quite a few trusted mages to create it, before, at long last, she succeeded. Alas, the materials for these were difficult to come by, and even harder to enchant. As such, she was only capable of making four of them. As the Head of House, she kept one for herself. The remaining three were to be shared amongst the five living siblings, whoever was to be out for long periods of time to be the ones to wear them. However, with Calrin and Tahari constantly away, theirs became permanent gifts, leaving the remaining one to be shared. [b]General Personality:[/b] Calrin is typically good-humored, flamboyant, a bit flirtatious with the ladies, and enjoys the occasional practical joke among friends—or at least close acquaintances. As a royal, he always has the nagging knowledge in the back of his mind that he can’t really make any friends; sometimes, it can be difficult to tell the well-trained suck-ups from true friend material. While “party boy” could almost fit him, it isn’t quite right. Though, he has found that he can hold his own against an orc in a drink-off fairly well. Discovered purely to build a good rapport with the House of giants, of course. Despite his easy-going personality, he [i]does[/i] know there are situations where seriousness is required. While he tends to be slow to anger or otherwise bounces back form it really quick. if you [i]do[/i] truly make him mad, you can’t even run from him—he’ll find you in your sleep. When it comes to humans, he’s a bit on the fence. He’s seen more of how they’re treated than many in the Ruling Houses, seen the kind of squalor most of them have been forced into. A part of him feels bad for the ones just trying to get by, but, as someone who feeds on the nightmares and fear of humans, and thoroughly enjoys being the cause of both of those, he doesn’t have much room to talk. [b]Public Reputation:[/b] [u]In the Supernatural Community:[/u] He’s known to be a bit of a chameleon, fitting in just about everywhere he goes. Though there are those who look down on him for his conduct, he’s well liked among a vast majority of the supernatural population, shifting between his usual airy self and the more serious diplomatic prince depending on who—and which House—he’s interacting with. Since he’s one of the few who don’t just pass through the territories, but actually [i]mingles[/i] with the Houses and commoners alike, he’s wound up with a couple small ‘fan clubs,’ of a sort. While he isn’t the only House member with such a following, he certainly isn’t upset to be among the few who do have them. Despite what some bits of his personality may lead others to think about him, he’s known to be the chivalrous type, and for treating everyone as his equal, rather than like subjects. [u]In the Human Communities:[/u] While he doesn’t treat humans exceptionally well, in public, he typically doesn’t inherently treat them poorly, either. But if he locks his sights on someone to be his next dream-feed, then he’s known to become downright cruel. Though he doesn’t kill humans to feed—as long as he only does it from the same one once or twice in a row—he knows how to play on their fears, to toy with them while they’re awake so their nightmares are genuine. The most they can do is keep their heads down, and try to not let their fear of him grow strong enough for him to smell it. Because once they’re chosen, it’s almost impossible for them to tell reality from Calrin’s mind tampering. They’ve heard rumor that it’s not uncommon for those human offerings from his territory who get sent to travel with him or to others of his House to die from sleep deprivation, or even from heart attacks in their sleep—literally dying from fear—no matter how young or healthy they may have been when they arrived at the House. [b]Weapons:[/b] A pair of yatagan swords. The blades are black, and the handles are made of bone with copper-filled inlay. Flowing script of a long-dead language curls over the blades on either side, the engravings again filled with a coppery substance. The text translates roughly to, “Life is but a dream steeped in nightmare.” While usually only clothes (and usually only lighter ones at that) and small jewelry items will translate properly into his incorporeal form, these are designed to withstand that shift, and will come over into this spirit-like form. Here, while they can’t harm other living creatures, since they exist on that in-between, metaphysical plane of existence, they’re useful against other creatures that can also traverse this plane. [b]Magic Abilities:[/b] What powers he has depends on what form he’s in. Though, there is one thing he has in both: a slight resistance to magic and enchantments. Since his body is technically existing in both planes to some extent (here’s always some part of him tethered to the physical or spiritual world, which is what allows him to alternate between forms at will), this makes it harder for certain types of magic to fully affect him. [hider=Corporeal Form:] [u]Minor Reality Bending[/u] – He can change some select fundamental aspects of reality. Like, turning a rug into quicksand, turning something solid into a liquid or something clay-like so he can mold it into something else, etc. He has to be capable of touching what he wants to alter—though he doesn’t have to maintain contact, and only has to touch it once, at any point in the recent past—and can only alter non-sentient things. Meaning he can’t do anything directly to a living person. Himself excluded; he [i]is[/i] capable of doing some minor body transformations to himself, from turning his fingers into close-ranged weapons, to minor appearance shifts, though this does take up a lot of energy/stored dream essence. [u]Altered Perceptions/Illusions[/u] – He’s capable of altering the perceptions of those around him, making them see what he wants them to see. This takes up less energy than full-on reality bending, but is stronger when he pairs it with a bit of reality bending. He is extremely strong in this; only those who are exceptionally good at seeing through glamour or have impenetrable shields around their minds can see past this. While there are a couple rare exceptions, basically, only a small selection of the Ruling Houses and an even smaller amount of Nobles can see past this. This power is also the strongest when used on himself to alter his own appearance. [u]In-Between/Smoke Form[/u] – He can sort of toggle between his forms for a couple seconds, allowing him to burst into coppery smoke before reforming into his more solid form. A downside is that he can’t maintain any reality bending when he does this. Those require a full link to the physical world, so if he’s using that ability, they’ll blink out for the moment that he’s made of smoke. However, any illusions will stay active, since those are also a sort of in-between metaphysical power, and something he can do while also in his incorporeal form. [u]Fear Sense[/u] – Though he could have honed this sense to detect any emotion, he inadvertently trained himself to taste, smell, and sense fear above all others. Which isn’t to say he can’t still detect other emotions this way, he’s just best at picking out fear and unease. Not all fear is created equal; some people’s fear is more delectable than others. Alas, in a physical form, he can’t feed on it, so it’s really an equivalent to someone walking into a restaurant and smelling all the mouth-watering smells, but their mouth is wired shut, so they can’t eat anything. But this lets him admire the smells, and pick out his favorites to poke at until it festers into something grander and feast on later. [u]Object Summoning[/u] – [/hider] [hider=Incorporeal Form:] [u]Dream Manipulation[/u] – While in this form, he’s capable of using the Dreamscape/Astral plane to enter other’s dreams, and feeding off the essence they release. He’s capable of manipulating these dreams to invoke the emotions and visions he prefers to feed on, but the less he interferes, the stronger the essence. [u]Dreamscape/Astral Travel[/u] – He can use this plane to travel about the world. Though he does like using his own two feet, if he needs to get somewhere quick, he’ll slip into this form and use it to get to where he wants quickly. [u]Emotion Detection[/u] – Unlike with just the emotion’s existence, in this form, he can actually see and hear exactly what it is that someone fears, and why. He can also do the opposite, finding out what would induce “happier” feelings, but, well, he has his preferences. While there are some who can put up barriers for this kind of psychic attack, there hasn’t been a barrier he’s found to be too strong for him to break through. [u]Emotion/Dream Feasting[/u] – He can only feed this form while he is in this form. If something were to ever prevent him from shifting into this form, he’d lose his powers, then his life. [u]Intangibility[/u] – In this form, he can’t be hurt by any physical-only weapons, but likewise can’t do much more than push someone around. While he [i]can[/i] create a somewhat solid form of himself, it doesn’t hold as much sway in the physical realm, and he has to concentrate to do it. He is, for all intents and purposes, a form of ghost. [u]Illusions[/u] – This is the only power that carries over from his physical form. However, in this form, it’s stronger, and can affect both planes of existence. [u]Telekinesis[/u] – This is the only way he has to interact with the physical realm. He can move smaller objects in his area with his mind. [u]Body Transformations[/u] – He’s capable of manipulating his entire incorporeal body, no illusions necessary. But anything he does with himself retains that copper and blue coloration. [u]Invisibility[/u] – In a similar vein as his body manipulation, he’s also capable of turning himself completely invisible in the physical realm. His form will stay visible to transparent in the more spiritual realm.[/hider] [b]Physical Abilities:[/b] [u]Corporeal:[/u] He’s light enough on his feet for his size, but his muscles aren’t just for show. He isn’t the quickest on a battlefield, but he makes up for it in strength and precision. [u]Incorporeal:[/u] In this form, he is, by definition, non-physical. He retains his physical strength and gains extra speed from not having a physical body to slow him down, which he can use against anything else he may encounter on this plane of existence. [b]Other Weaknesses:[/b] The more he uses his powers, the more he has to eat—in both forms. For someone who feeds on emotions, he's not good with dealing with his own, true emotions. [u]Entrapment Curse[/u] – As mentioned earlier, this is the largest threat to djinn. That old genie in a bottle bit? This curse is where that comes from. It’s possible for a djinn to be trapped while in their incorporeal form. This curse enhances their abilities, allowing them to fully alter reality to grant whatever wishes the owner of their cage (it doesn’t have to be an oil lamp) demands. Which, no, isn’t limited to three wishes. Basically, it forces them to trade their freedom for power. But this also means that it limits how often they can feed from dreams, while also syphoning their power and strength quicker. This often means that a cursed and trapped djinn will die within a couple weeks to a month. [hider=Immediate Family:] He has a decently large family, all things considered, so I’ll keep this to just his immediate family. [u]> Parents –[/u] Irahara and Jahoon Ba’alinor [u]> Siblings – [/u] Rafel – Age: 61 Mara’ara – Deceased. Tahari – Age: 52 Sinra – Age: 47 Thelnik. – Age: 39[/hider] [b]Other:[/b] He absolutely loathes the cold. While the placement of his House’s territory ensures that they have more hot days than cold ones, if he’s ever somewhere where the temperatures drop below fifty, you’re more likely to find him bundled up in front of a fireplace drinking something hot (and spiked) than out and about. [b]On-Record Bio:[/b] (WIP) (I’m too lazy to write this up in full right now, so it gets to be a random fact-mess. I'll add to it if/when I actually need to.) > Before he began his travels about the world, he was known to spend a lot of time with the House of his neighboring territories, which included the Carmine House, lending his skills in fighting to teach some of what he knew to the younger Heir, while also honing his own abilities in going up against magic-users. [center][img]https://i.imgur.com/KuS01Cd.png[/img][/center] [/Hider] [hider=Nyx Noven] [center][img]https://i.imgur.com/Dvhgewm.png[/img] [youtube]https://www.youtube.com/watch?v=LAjiTn5t78U&ab_channel=TheScore[/youtube][/center] [b]Full True Name:[/b] Nivara Yasabelle Xonnovan [b]Age:[/b] 21 [b]Name on the Census:[/b] Jennifer Elderson She didn’t want to use Nyx or any other variation of her preferred name/alias in order to avoid the Eldersons getting caught in the cross-fire in the event she gets herself caught. Alas, the wretched census requires her to be registered and present for the bi-annual census. Some old contacts of hers helped her fake all the necessary papers. On the off chance someone looked into the records of Jennifer Elderson, she has a full history detailing her fake past life on file. [b]Current Residentcy on File:[/b] Ragford of the Lanquin Region – Salvolette Territory. “Jennifer Elderson” is registered as a permanent resident of the Elderson household. The story is that she’s their fourth cousin, originally from Oxdale, a city far to the south, and that she came to them after her parents died in an unfortunate accident involving a poorly-constructed apartment stairwell. The truth is that the Eldersons are some of the only remaining friends of her parents, and some of the few who had no idea that her parents were the leaders of the Rising Dawn until their death. [b]Preferred Name:[/b] Nyx Noven – Her true initials, paired with a shortening of her adoptive parents’ surname. The infamy of “Xonnovan” forced her to at least shorten it to something not so recognizable. She uses this whenever she’s abroad, but is careful to use Jennifer Elderson when she’s in Ragford and around anyone besides the Eldersons themselves. [b]Other Aliases:[/b] As a thief, she’s known as the Stardust Phantom. [b]Race:[/b] Human, but she’s been faerie-touched. Or, at least, she suspects she has been. Thankfully, the effects of it are faint enough for it avoid detection from even most supernatural creatures—fae themselves excluded. While this does give her some abilities and minor resistances that most humans lack, it isn’t enough for her to even pretend to be anything besides human. [b]Appearance:[/b] [u]Height:[/u] 5’4” [u]Weight:[/u] Around 108 lbs. [u]Build:[/u] Though she has some muscles on her from training and spending long nights on the prowl, she is rather thin due to a lack in a steady full diet. She’s no stranger to going hungry. [u]Eyes:[/u] Light brown around her pupil, the color spreads out into a silvery circle. [u]Hair:[/u] Brown and curly, often with a bit of frizz adding extra volume to the already thick locks. She keeps it long whenever possible, though she has cut it short before—which practically turned it into an afro. She always keeps at least one hair tie on her to pull it back when she wants to keep it out of her face. [b]Distinguishing Marks:[/b] She’s been careful to avoid getting any difficult-to-hide scars, and is thankful that she doesn’t have any extremely distinguishable marks on any part of her that isn’t easily covered by clothes. Makes her that much harder to identify in a crowd, which is exactly what she needs as a thief. She does have a few scars on her arms from mishaps while doing some of the hard labor jobs available to humans, and has one just beneath her ribcage where someone she’d tried to rob had managed to stab her. In her defense, it happened in her earlier thieving days. [b]Favored Clothes Type:[/b] As a human, she can’t afford to be picky, so she’ll take whatever she can get—within reason. Which usually means cheap fabrics, which are often second-hand. She does prefer more nature–esque colors, finding that she likes how she looks in them, as well as because they’re practical in that they don’t make her stand out in a crowd. [b]Thief Garb:[/b] Though she’d rather have kept it fairly simple and easily replaced, over the years, Edlyn and a ‘friend’ of hers have ultimately collected or made various pieces of garb that make it a bit more unique, adding to the aptness of her epithet. [u]Innerwear:[/u] All in gray, she wears a simple, form-fitting long-sleeved shirt and jeans, both of which are rather worn. Beneath that, she wraps her chest to help disguise her feminine shape, and keeps her hair stuffed beneath a tight cap. [u]Outerwear:[/u] [b]> Vest[/b] – She has a gray leather vest loaded with pockets, both obvious and hidden. It fits her snugly, slimming the possibility of getting caught on anything. It also has a hood, its edges slightly weighted to help keep it in place when she has it up—which is usually whenever she wears it. Her sister used some chameleon thread she’d bartered off of a shapeshifter working with the Rising Dawn to embroider a series of constellations on the entirety of the garment. A pure, impossibly dark black that stands out against the gray of the coat, the chameleon thread is enchanted to shift from its original color to match the fabric it’s on, making it invisible to the naked eye. When used correctly, it can be used to create shifting designs, alternating between that “invisibility” and its original color. After some trial and error, Edlyn figured it out. To this day, Nyx isn’t entirely sure how many different constellations the older girl embroidered on it. [b] > Boots[/b] – A dusty, faded black teetering toward gray, her boots rise up to her mid-calf. Each has a sheath for a long, thin throwing dagger attached to it. [b]> Gloves + Bracers[/b] – A bit darker shade of gray than the rest of her outfit, she has a pair of tight-fitting gloves. They go a few inches past her wrist, disappearing into a pair of light brown leather bracers that wrap the sleeves of her shirt. These provide a bit of extra protection as well as housing more throwing daggers. Like her coat, constellations shift over the bracers. [b]> Mask – [/b] Something she got from Arowin, it’s quite the masterpiece. When she’s still hidden, it’s as black as the color can get. It covers her eyes and nose. A few black stars dangle from the curves at her cheeks. However, if she’s spotted, the mask ripples to life. Stars and silver fillagree sprout over the dark surface like living galaxies, and the black dangle stars change to silver. A silvery sheen will glow over the eye holes, concealing her eyes from whoever spotted her while leaving her sight clear, like a one-way mirror. This enchantment is not just for show; there have been a few times where the shift in it to mask her eyes alerted her that she’d been spotted, before she realized on her own that she’d been seen. This mask doesn’t need any kind of strap to stay in place—it does that all by itself once she puts it to her face. [b]> Accessories – [/b]A belt crowded with a few more weapons and various pouches, some empty for goods and others filled with various tricks of her trade, depending on what she suspects she’d need for her current mission. [b]Calling Card:[/b] One of the two reasons that she’s been dubbed the Stardust Phantom is that she leaves a non-magical version of her “stardust” (see “Weapons” section below) in place of the items she stole. Doing this was actually Edlyn’s idea. What she leaves behind resembles the functional stardust, only the grains are a bit larger (like extra course sand), and lose their glow after about two days if not kept in a sealed pouch. In their pouch or if left in a place where there’s a bit less airflow, they can glow for up to a week. When they lose their pulsing glow, they’re black, but glitter with silver specks, similar to sandstone. [b]Reputation:[/b] Though she never expected to become a famous thief, she’s managed exactly that. She travels often, trying to keep her targets guessing of where she might strike next, as well as keeping them off the scent of her real place of residence. She’s heard rumor that whispers of her have started to make it into regions beyond where she’s thieved in, the stories about her and her conquests getting blown into legendary proportions among the human populus. Needless to say, she’s managed to steal from quite a few notable Noble Houses—none of the Ruling Houses, mind… yet—despite their best spells and defenses. Because of this, she has quite the significant bounty on her head, and tries to not think about what punishment would await her if she gets caught, especially considering the significance of some of the items she’s ‘traded’ for her worthless stardust. So far, though, it has been easy for her to evade capture; that everyone still believes the Stardust Phantom is a boy helps quite a bit. A sort of Robbin Hood among those who whisper her name, she only steals for herself when she absolutely needs to. Any money from selling goods often goes anonymously to human townsfolk in the most need—though some have suspected where it’s come from, and have shared their suspicions often enough for that to also be woven into her legends—or the items get donated to the Diamond Templar—the rebel group that recruited her after discovering her relation to the Xonnovans. She isn’t just good at thievery; her rebel group often uses her for reconnaissance, and she has also managed to copy various documents detailing different defenses the supernatural nobility they target have employed. As it is, in the eyes of the authorities and the Houses, it’s unclear whether the Stardust Phantom is actively working with the Diamond Templar, or was simply a hired hand. While some of the goods reported stolen by the Stardust Phantom have been discovered after use in the Templar’s escapades, the Phantom otherwise doesn’t appear to followed the supposed activities of the Diamond Templar. [b]A Thievery Goal:[/b] She someday hopes to be capable of slipping into one of the Ruling Houses in order to hunt for the documentation they keep detailing the many human ‘offerings’ taken over the recent years. She doesn’t know how far back they keep records of them, but she’s hoping that they maintain them as long as the humans are alive—and that her sister is one of them. It’s that, or have one of her contacts through the Diamond Templar rig it so her name gets drawn for the next living tax offering, and hope that she goes to one of the Ruling Houses, or a prominent enough Noble House. Between the two options, she’d rather risk capture and death from trying to sneak into the headquarters of a Ruling House, than become some pet or personal livestock to a wretched supernatural, but she’s willing to do whatever she needs to if it means she could find and rescue her sister. Both would mean giving up her life to the monsters she hates. But at least the worst that infiltrating or stealing from a Ruling House would bring is only death. [b]Weapons + Tools of her Trade:[/b] Though not legal for humans to have anything besides practical, everyday use equipment (and even those are regulated), she has managed to procure various knives, daggers, lockpicking tools, and even a couple poisons. When not in use, she keeps these safely hidden along with her thief garb. [u]Stardust:[/u] This is a substance she only uses when she’s out as the Stardust Phantom—and is the second reason she’s acquired this epithet. A substance her brilliant sister originally discovered how to make by complete accident, it isn’t actual stardust, of course. After it’s been properly treated and processed—a process that also involves a smidge of faerie magic in the form of a potion that Arowin provides—it takes on a granular, sand-like texture. Each fair-sized grain glitters with a slight bioluminescence. When a handful of the stuff is thrown to the ground with enough force, it creates a sparkling mist that messes with the vision of any onlookers, making them “see stars,” as the phrase goes, allowing her to escape on those now rare occasions when she’s spotted. It works on even a majority of supernatural creatures as well as humans, but she’s found that it doesn’t affect her in the least. Whether that’s due to her being faerie-touched or because of the enchantment on her mask, she’s never been sure, and Arowin is never exactly forthcoming about the how or what of his magic. Unlike the fake stuff she leaves as a calling card, the soft, pulsing glow on this will only fade once it’s been used. [b]General Personality:[/b] Nyx is disgusted by how complacent so many of the humans have become. While she recognizes that it’s all they’ve ever known, that any attempts at rebellion throughout history have been publicly ended with slaughter (even the supernatural empathizers dying slow, agonizing deaths), it still makes her both sick and sad. But Nyx is far from content. She longs for the freedom she’s read about in the forbidden books her adoptive parents kept hidden. She wants to see her fellow humans treated feialry. She wants to stop anyone else from having to go through the loss she has. She harbors a strong hatred and resentment of the Houses, though she’s learned to recognize that not [i]all[/i] supernatural beings are bad—after all, plenty of them were partnered with the Rising Dawn, and died for its cause. She’s even friends with a few of them herself. Since losing most of her family, she cares little for her own life or safety, and jumps on any opportunity to bring chaos to the Houses and other strong supernaturals. She’s willing to do just about anything as long as it would mean seeing the downfall of the Ruling Houses, and mean she’d get the chance to see her sister—or at least find out if she’s even still alive—again. She is fierce and protective of those who she’s learned to trust and care for, and is quick to jump into a fight—which is one reason she’s had difficulties holding down any kind of job, especially better servant-type jobs in the larger cities. Her temper has nearly cost her her life on a couple occasions. Since then, she [i]has[/i] tried to control it, with varying success. Taking on her alter as the Stardust Phantom does help a bit, since it gives her an outlet to get back at the creatures she sees messing with other humans. [b]Occupation:[/b] She tends to bounce around in her day jobs—which is a nice way to say she has some troubles holding a single steady job. Right now, Mrs. Elderson has her registered as being her assistant to her small seamstress shop. However, that’s just a cover, and only what’s “on the books.” The reality is that she’s often traveling, moonlighting as a thief and a spy for the Diamond Templar as much as for herself to scratch the rebellious itch for freedom that permeates her soul. [b]Physical Abilities:[/b] Extremely stealthy—if she doesn’t want to be heard, she won’t be. Agile. Fairly strong from spending a lot of time training to fight with blades and bare hands alike. Quick for a human, but not to any supernatural degree. Dexterous. She’s always been good at climbing things. [b]Magic Abilities:[/b] None. Not directly, anyway, as one could argue that her faerie-touched physical abilities come from magic. [b]Weaknesses + Flaws:[/b] Her short fuse. Blunt. Stubborn. Paranoid. Though she has decent muscle, her poor diet of whatever-she-can-get-her-hands-on has made it difficult for her to build any significant muscle. [b]Family:[/b] > Biological Family – Unknown. Status: Presumed dead. > Adoptive Parents – Lilith and Elias Xonnovan. Status: Deceased. > Adoptive Siblings – Edlyn Xonnovan. Status: Unknown. Would be 24 if alive. > Other – [hider=The Eldersons] Obert Elderson. Status: Living. Age: 40 Ally Elderson. Status: Living. Age: 39 Lulu Elderson. Status: Living. Age: 19. Trevor Elderson. Status: Living. Age: 10.[/hider] [b]Arowin:[/b] A 'friend' of hers, Arowin (uh-ROW-in) is one of the fae. She calls him Aro, for short. Though, she uses ‘friend’ rather loosely. She ultimately doesn’t fully trust him, and suspects he’d turn on her in a heartbeat if it meant saving his own skin, but he [i]has[/i] been good to her over the years. And I do mean [i]years;[/i] she first encountered him when she was seven, and he’s been around ever since. Though he’s always refused to confirm or deny whether or not Nyx was indeed faerie-touched, that he continues to hang around her only strengthens the belief. She’s always been good with the smaller fae, but he’s the strongest of the ones she’s met, and the only one who has stuck around. He provides her with the rare potion she needs for her stardust and the occasional other magic item, and in turn she brings him various gifts or steals things for him that he can’t get himself due to wards designed to keep out supernatural beings like him. Though she’s constantly on the move, the one thing she can trust is that all she needs to do is go into the nearest woods, alone, and she’ll eventually run into him. Alas, that scar she has beneath her ribcage? It has put her in a life-debt to Arowin, who has yet to cash in. Suspiciously, he hasn’t mentioned it since, but Nyx knows better than to hope that he’s forgotten about it. [hider=Photo Reference][img]https://i.imgur.com/CsNDw5B.jpg[/img][/hider] [b]On-Record Bio:[/b] As far as the official records know, Nivara Yasabelle Xonnovan died four years ago with her adoptive parents when the headquarters of the Risen Dawn was burned down, its members killed for treason against the Ruling Houses. The records know that she was an adoptive member of the Xonnovan family, taken in when she was no older than two years old. She, with the Xonnovans, lived in the slums of a city called Ironvale. It is believed that she worked alongside the Xonnovans’ in the Rising Dawn, and witnesses attest to having seen the teenaged girl enter the building that was their temporary headquarters at the time with her parents on several occasions. The Xonnovans formed the Rising Dawn not long after the name of their biological daughter, Edlyn Xonnovan, was drawn to be one of their region’s offerings. Nivara was only fifteen years of age at the time, Edlyn eighteen. As is customary once a human has been Offered and Chosen, Edlyn was forced to cut contact with her family, her fate unknown to them. Not much else is known about Nivara. She otherwise had a clean record, and had bounced around between different low-paying jobs between attending a local school that admitted only humans. [center][img]https://i.imgur.com/KuS01Cd.png[/img][/center] [/Hider]