[>] Creativity is a null concept. The Aeteline is remorseless in its simplicity. Parry. Dodge. Attack. Three techniques and three techniques only, operating on the monomolecular edge of possibility. No items. Fox only. Final Destination. Parry. If it had been trying anything 'Creative' it would have lost to the Whip's initial charge rush. Additional weight, distracted calculations - anything to stop it identifying that the Whip was not traveling at maximum possible speed. It was able to budget the exact correct amount of motive force required to evade the rush, and in so doing it had enough surplus to deploy emergency ray shields in response to the attacks of the tails. [>] Individual techniques are irrelevant. An advanced theory of victory takes them all into account. Only in sequence can they reach full effect: priming an opponent's reactions, playing off their fears and biases, undermining the pilot's psychology. Dodge. It was being set up for a combination takedown, it needed to break the sequence before it reached its full manifestation. It burned hard, circle strafing to the right, accelerating out of the arc of the shattering sword. The biostasis fluid immersing the pilot kept physiological damage occurring to that vulnerable computational node. Her only limit was her Crystal Fire Reactor. It meant that the Pilot would not contribute to the battle as she had in the past, but that was a small sacrifice to make for extra efficiency. [>] And when the entire tactical space is accounted for, Creativity means inefficiency. Creativity is gambling in the hopes that your opponent is bad. Most opponents [i]are [/i]bad, making it a viable strategy for the majority of matches. But when it comes time to fight a serious opponent... Attack. Mirror was taking a stance, changing gear configurations - split seconds of vulnerability. It was the Aeteline's moment. It burned forwards at maximum speed, golden blade not even disturbing the air it passed through. Initiate normal attack sequence. Not a named technique, just whatever parries, cuts and thrusts fit the energy of the moment. [>] Named attacks are unviable. Ergo speech is a tactical dead end. This is what the Sage meant when she said Speak Not.