[@Aqutanama] That very much is a lot and while I did read it, I don't think I retained much of it simply because I'm home from work and my brain is shutting down for the evening. However, I don't want to restrict magic to a list. I'd rather it be a little hand-wave-y in how we approach it. Like Savant said prior. Aldi does healing magic which isn't exactly one of the schools in dnd 5 e. Hell, one of the examples I gave is just animating a teddy to fight for you for a short period. (Though that would probably fall under illusion? Idk) I don't want to get bogged down in rules or set hard limitations. Magic in the world is probably a much looser definition than you're thinking of. I'm going to allow you the creativity to think through powers and how *you* want your character to use them. Just.. you know. Give them reasonable limitations. Can't heal fatal wounds, can only heal cuts, scraps, etc. Takes on the wounds healed as a draw back. And yes, [@The Savant] is right, [@Kero]. I'm mostly using bits and pieces. It's no hard and fast rule. Just whatever feels right or sounds cool. Though I will say I would veto necromancy for at least their first year. The skills wouldn't teach dark magic. Maybe how to defend against it. (Thank you Harry Potter lmao) Edit: also realizing that what I said might come across as mean or rude which I did not mean at all. I apologize if it did. I asked for your thoughts which you gave and I very much appreciate that! I just wanted to respond to that one bit right now. I'll read it again tomorrow when I have more brain power and see if we can't use at least some of it for our needs!