[quote=@Product] I'm interested in joining! Could you clarify how the duels will be conducted? Will they follow standard rules, or will there be elements to keep them dynamic and engaging, like using the 'heart of the cards' to draw the cards we need? I'm eager to participate and would prefer to use a thematic deck rather than a meta one. [/quote] So as far as my reading has elucidated, we are using standard rules when they come up, and otherwise things appear to be in a slightly looser format? I don't think we'll have any anime-ified rule of cool mechanics like that if they weren't mentioned in the opening post, though. I believe the GM did mention that he had a good potential way for resolving duels as well and that will hopefully be explained before the first IC post goes up. I also wanted to ask if we can codify the specific kind of dueling we'll be doing. I assume there might be more PvE duels than PvP, and that duels will often take the place of dealing with wild monsters or hunting down other duelists of the enemy faction? Kind of like there being a field to run around in an action duel, but minus the action cards and minus a limit to the field. Would it be possible to codify these as types of duels with their own mechanics or extra weird rules to both add some interesting texture to duels and make it clear how they're supposed to work? I at least assume being near enough to your opponent to attack, and not having stuff blocking line of sight is relevant for these fuels where you're chasing people or monsters down? Would there be unique traps that care about physical location of their deployment, etc? Just stuff to think about when you have time, I suppose.[@RickyG85]