[quote=@RickyG85] If duelbook or similar simulators have a written play by play that could be referenced after the fact for writing purposes, that might help, but still seems like more effort than my proposed system, particularly since my method can function even if you only have time to go through a single turn. [/quote] They have replays you can go back to for reference. [quote=@RickyG85] My system does have a slight stumbling block of "what if you go through a whole turn only for the other player to have a response to everything before they can even take their own turn", but at that point it's a matter of coordination between the players, making both ideas kind of a hassle in the same ways that matter, so maybe just roleplaying it is the better (or at least simpler) option? [/quote] You [i]have[/i] to collaborate on duels. There's no other way to go about it in a game that allows responses. Whether that's a fully roleplayed/scripted duel or a write-up of a duel in a simulator should just be left up to the individuals involved. Just do whatever works best for the scene.