[center][@Zapdos][/center] George was contrite and extremely nervous as he faced Adam. It was maybe that he simply took Adam's awkwardness for some kind of disdain. Or maybe he was just projecting his own self-hatred onto the righteous man who stood strong in front of him. He played with one end of his mustache and kept his gaze lowered for the most part. “I believe this is yours. You had it when we, uh, met earlier.” "Ah, uh, yes," he bumbled, then thought of a better idea. "Why don't you keep it, Druid," he said instead. "A gift from me. For freeing us of this nightmare we've been trapped in. For dispelling the darkness that plagued our homes." He reached out with both hands. One closed Adam's fist around the wand, then the other placed itself on Adam's fist. He bowed his head with gratitude. "The wand is tied to the Air Domain, so it would be best with one of your companions who have an affinity to it. But even if none of you do, I'm sure you can get some use out of it. Or perhaps even sell it for a good price in the city." George bid Adam farewell and started the journey back to the town of Chelis, a couple of miles north of Temple Hill. Facing Adam was hard enough, but facing his hometown after the things he'd done... the crimes he'd committed... would be the hardest thing he ever had to do in his life. [b]The wand was expensive and advanced in magical production. Unfortauntely there were none in Second Chance that could explore the various spells that it's maximum potential could produce. However: Anyone using the wand could at least cast a high-powered [i]Wind Blast[/i] which would fire a narrow cone high pressure to knock opponents off their feet. In combination with environments such as spikes or cliff edges, it would yield even better results in combat. With a small amount of study under a competent teacher, or excessive training, even someone without a Source Crystal might be able to charge the air and create some kind of electrical spell. Again, without affinity in the Source Domain of Air, the amount of spell charges a person could hope to get out of the wand before it needed recharging would be maybe 10-15. After that, a specialist would be needed to be sought out to 'refill' the wand.[/b]