I’m starting to understand how critical it was for Hollow Knight to have *A FUCKING REASON* for endlessly respawning enemies. Because like Hak, the Lone Fungus' enemies are an absolute chore to deal with, and every room is chock-full of them. But then you get [i][b]*fuck all*[/b][/i] for killing any of them. (Also like Hak, the final boss is an obnoxious multi-phase boss fight that I just didn't feel like dealing with. Because I stopped enjoying myself many hours ago.) The movement is not precise enough for being so punishing, and the challenges are less 'platforming' than finicky timed button presses. Ones which restrict all the upgrades that you’ve been earning, and make you feel like you’re constantly going nowhere fast. With a map that’s way too big and tedious to go through, when the dev included so few fast-travel points. (To the point that I was returning to the menu every time I completed a room. Because restarting at the last checkpoint was a more convenient way to travel.) I *want* to give credit where credit it’s due. It *does* have some enemy variety. It *does* have many (very worthless) spells and charms to use. And it has five more levels than I really wanted to get through. (And then it had another one for good measure.) But it felt like a lot of it was quantity over quality. [i][b]The shit awful bosses being a good example of that.[/b][/i] So I’ll be nice and say Lone Fungus was aggressively mediocre and leave it at that. The only thing I didn't try is using Mouse + Keyboard for certain sections. And lowering the difficulty, which the game does allow you to do mid-game. But I don't think that would've changed my opinion much.