[hider=The Twilight Princess] [center][h1][color=Aquamarine]Midna[/color][/h1][/center] [center][img]https://i.imgur.com/20EJbpf.png[/img][/center] [b][color=Aquamarine]Game Origin:[/color][/b] Legend of Zelda: Twilight Princess [b][color=Aquamarine]Appearance:[/color][/b]Midna initially appeared how she did at the end of hyrule warriors. After absorbing [url=https://i.imgur.com/oLOnwVo.png]Urbosa[/url]'s spirit has ascended to the approximately halfway between her and Urbosa's height and proportions, combining Gerudo muscle with Twilit shapeliness, and the bluish portions of her skin have taken on Urbosa's shade. Her nose has gotten longer and stronger, with a higher peak, and her ponytail is both fuller and reaches her waist. Her fused shadow is now gilded, and she also gains golden wristbands (resembling the shackle holding her ponytail together), and a gilded belt holding up a black waist wrap. [hider=Kyo's excellent art of this] [img]https://cdn.discordapp.com/attachments/546056855978377216/793950828880330762/20201230_151515.jpg[/img] [/hider] With the addition of a [url=https://cdn.bulbagarden.net/upload/f/f1/330Flygon.png]Flygon[/url]'s Spirit Midna has gotten taller, reaching four feet. Her waist, hips, and thighs have gotten larger and wider. Her already long hair has turned green and split into two thinner ponytails. She has a striped tail with a fanlike end Her fingers are also more clawlike. Her waist wrap has gained two extra lengths of green lined with red, and she has green slippers atop striped knee socks. With the addition of [url=https://i.imgur.com/kB5o2hf.png][b]Orendi[/b][/url] Midna has gotten shorter again. Her limbs darken to black starting at the halfway points and lost one digit each. The green parts of her tail, hair, and waist wrap have turned orange. She’s also gained an orange vest with a big collar, and the eye hidden beneath her fused shadow is a bright scarlet throughout. The result is a much more coherent color scheme. Upon absorbing the [url=https://i.imgur.com/x65e52t.png]Harbinger[/url] into just her torso she has gotten a little taller and her torso has become a bit beefier, bringing it more in line with her hips in terms of size. The skin is somewhat mottled, as if healed after an extensive burn, though it is hidden beneath a black priest’s cassock, buttoned up. There’s also a stole, though its frayed, bug-eaten appearance leaves a lot to be desired. Finally, she ditched all her new cloths (except the sandles) due to the uncoordinated mess they have become, and has replaced them all with a nice [url=https://i.imgur.com/nH8M0PL.png]hoodie[/url]. While exploring midgar, she doned a [url=https://imgur.com/a/ENOYKXu]Sennyu Suit[/url] to blend in with the general asthetic vibe of the city. After absorbing [url=https://i.imgur.com/kTaphHp.png]Mursame[/url] she is now taller than an average woman. She's gained some futuristic red armor plates, most notable on her shoulders, chest, and thighs, all loosely styled after the armor of a Samurai. Her helmet is now adorned by the same material and is mostly symmetrical except for one covered eye, its faceplate, and assosiated psyco mask, fixed in a demonic scowl. Her skin now has an artificial look to it, with seams as if between interlocking parts, rivets, small built-in metal plates, and a few blue light fixtures. After fusing with a [url=https://i.imgur.com/WXZ377A.jpg]Clone of Akira Howard[/url] Midna is a bit more average in all aspects, including height, looks, and build. Her skin (which has lost its artificial feel) is now almost completely flesh-tinted, tan in color, and her hair is both shorter and a less vivid, more brownish red, akin to maroon. Her tail is now completely gone. Her garb has been unified somewhat into a mostly futurustic, slightly fantastical suit of light SWAT armor, mostly black and red with a little bronze. [b][color=Aquamarine]Personality:[/color][/b] Midna is not exactly a picture of princessly grace and virtue. She can be manipulative, mocking, selfish, vengeful and violent to get her way. Opposed to these negative traits she displays intense degrees of determination and willpower, a deep concern for the well-being of her people which she has learned to apply to others as well, and is more than willing to repay compassion and sacrifice in kind. After absorbing Urbosa's spirit she has an increased warrior spirit and sense of nobility, although her sense of playfulness is preserved and even enhanced. With Orendi her personality has become more impulsive and unpredictable, and she’s a faster talker more prone to colorful expressions. With the Harbringer she is more enthusiastic about burning things Fusing with a Clone of Akira Howard has left her personality is less strong. [b][color=Aquamarine]Background:[/color][/b] Midna was once the princess of twilight, heir to the throne and future ruler of the Twili, a race of beings who lived in a shadow realm their sorcerer ancestors had been banished to from the light world of Hyrule. Upon the death of the previous ruler Midna was chosen to succeed them, but was soon overthrown by one of the failed claimants to the throne, Zant. Using powers gained from his new “god” he conquered the twilight realm, transformed its people into monsters and cursed Midna with an impish form before banishing her from the realm. Rather than sink into obscurity or die in disgrace however, Midna aimed to rebuild the Fused shadow, an ancient artifact of shadow magic, and use it to reclaim her throne. She recruited the aid of Link, who had been transformed into a wolf, a sacred beast of her people, and together they embarked on a quest to first reassemble the fused shadow, and then, once its pieces were stolen from them by Zant and Minda is almost killed, the rebuilt the Mirror of Twilight which they would use to take the fight to Zant in the twilight realm. Together they overcame first Zant, and then (with the aid of princess Zelda) Gandorf, who, as he is want to do, had revealed himself to be the man behind the man of Zant’s usurpation. Midna died in the process of defeating the villain, but was revived by the light spirits into her true form. She then returns to her home to claim her throne, but as she does so she destroys the twilight mirror to prevent the two antithetical realms from ever coming into conflict again Then some crazy yarander called Cia tares time and space apart because of their crush on Link, re-implifying midna, reviving Zant and chucking her out of her kingdom again. After a brief misunderstanding she teams up with the Hylians to successfully regain her kingdom, beat Cia and then return to her own time, only to come back to Linkle’s time for a final battle against Ganon who pulled another true final boss maneuver and before finally returning to her kingdom for the third time. She did not get her true form back this time however. She was just getting into the swing of being the imp sized queen of an entire dimension when reality got torn apart for a second time and she ended up being dumped in Smash City. [b][color=Aquamarine]Specialty:[/color][/b] Glass Cannon, Monstrous Cavalry [b][color=Aquamarine]Level:[/color][/b] 7 [b][color=Aquamarine]Experience:[/color][/b] ////////// (0/70) [b][color=Aquamarine]Powers:[/color][/b] [list] [*][color=Aquamarine]Summon Wolf Mount:[/color] Midna can summon up to one of three[url=https://i.imgur.com/fb0K2zB.jpg]Twilight Wolfos[/url], a wolf-like creatures which are definitely not a retextured Wolf Link with an added head decorations. These Wolfos are summoned from the twilight realm via a small portal when Midna is in need of a mount, and can be sent back there just as easily. Fast, agile and armed with sharp fangs and claws, the Wolfos makes an excellent mount for the diminutive Midna. Each of the three is a unique and living being, and thus they are all capable both of absorbing spirits and being killed outright. Call of the pack allows her to shift the size of her mount to suit nay size changes she herself incurse from Spirit absorption or other sources. [hider=Current Wolfos status:] [hider=twilitght Flygon] This [url=https://i.imgur.com/jWGz8Gb.jpg]wolfos[/url] has now evolved into a [url=https://i.imgur.com/RcsrNEm.png]flygon[/url], crossed with a [url=https://i.imgur.com/GSf5tK1.png]saboquill[/url]. The disk on its head has fused with its chitin, giving it a dark metallic crest, one with the wider fronds of the Saboquill. Its green hues are much darker, and the reds on its wings and eye protectors have turned teal. Its arms are more akin to the Saboquill, with wide spiked shoulders (which sport circular teal twilight markings) and larger claws. Its thighs are similarly spiked, and its feet have gained small clawed toes. Its fan-like tail tip sports a metal band/shackle at its base, has been filled with a darker red and has gained several more segments, making it look like a 2d dragon fruit. Powers: Moves: Dragon Breath: breaths a blast of purple energy that will paralyze the target 30% of the time. Bug Buzz: Buzzes it's wings to create harmful sound waves and will increase vulnerability to non-physical moves 10% of the time. Dragon Claw: The user slashes the target with purple energy wreathed claws Earthquake: The user sets off an earthquake that strikes those around it. Technically a physical attack, as they need to touch the ground to perform it. Strengths: Hit Reflect: which causes 50% of all damage dealt to the host to be inflicted to the attacker as well, calculated prior to defense modifiers and immunities. This also applies to the vibrava’s owner if both are together. Damage delivered via retaliatory volleys of cactus needles/spikes. Ground/Dragon type resistances: Immune to electricity, half damage from poison and rock moves. Levitate: able to fly, and immune to ground type moves as a result. Physical attacker: Its physical (melee) attacks are 25% more effective than special (ranged) attacks Weakness Ground/Dragon type weaknesses: quad damage from ice, double from dragon and fairy Plant Property: increasing the host’s fire weakness to 4x [/hider] [hider=Twilight wolf-dran] [b]Appearance:[/b] After being fused with a [url=https://imgur.com/0EbkEfm]Pendran[/url] it has scales as well as fur, with the fur coming out from beneath the scales in tufts. Its tail now arches over like a Shiba’s and the fluff on the end is long, hardened with ice into spikes. Its legs are now splayed outward and it has longer toes, allowing for more precise navigation of rough terrain. Its ears are now longer, fan out sideways like wings, and have three spikes on the ends. After fusing with the [url=https://imgur.com/rSfufX0]Rampaging Cyborg[/url] the wolfos is more bearlike in terms of body shape, with a thicker torso. Metal plates also adorn the legs, head, and lower back. In terms of personality, the host is more brutish and less intelligent. After fusing with [url=https://i.imgur.com/7U4Uydd.png]Blodia[/url] the summon is now a bulky wolf-bear mech, thirty feet tall but still quadrupedal, completely mechanical in appearance, part bright red, part dull ice blue, and par brown [b]Powers[/b] Rabble Rouse: allows it to increase the attack speed and movement speed of allies that it strikes with its tail. Metal Wolf Chaos: granting a cannon on its back. The cannon can fire projectiles loaded into it at high enough speed to explode on impact. If not manually loaded with actual ammunition, it will extract a chunk of the host's flesh at the cost of HP to use instead 8 Way Airdash: which allows the mech to dash forward, up-forward, straight up, up-back, backward, down-back, straight down, and down-forward after jumping in the air. This can be performed twice per airtime. [b]Weaknesses:[/b] Cold-weather: giving it a weakness to fire Powered: If not powered by an energy cell, the host's cyborg parts remain inert, rendering the gun unusable and lowering its movement speed Piloted: requiring someone to actually get into the summon to pilot it in order for it to do anything [/hider] [hider=A regular Wolfos] [b]Equipment[/b] Spit: A sticker that, when applied, allows the user to spit damaging projectiles that fly in a slow arc. They deal damage of whatever single element most closely matches the wearer (in this case shadow/dark) [url=https://i.imgur.com/4qPMpYX.jpeg]Deegahla Hide Scale Mail[/url]: a set of light, durable armor, that also has a saddle with stirrups to help Midna fight from it's back, as well as two holsters for pistols, and saddle bags modified so it is easier for Midna to open portals in them. [url=https://i.imgur.com/STnqrZ0.png]Disposable Missile Launcher (strapped to the back of the armor)[/url]: a cardboard assembly that can be used to fire a swarm of 12 homing missiles every 45 seconds. [/hider] [/hider] [*][url=https://static.wikia.nocookie.net/zelda_gamepedia_en/images/d/df/Dark_Energy2.jpg/revision/latest?cb=20070503080349]Dark energy zone[/url]: Midna projects a growing ring of dark energy around herself and her mount. This ring starts out small but gradually grows to a significant radius. Once activated Midna makes the power held in the ring lash out at enemies within its dark interior, stunning them with an electrical attack and allow her mount to quickly lunge between all targets stunned by the field [*][color=Aquamarine]Call the pack:[/color] Midna can temporarily summon her other two wolfos into combat at the same time as the one she is using as a mount. The summoning window is brief, a few seconds at best, making it optimal to use them as part of attacks that act as permanent troops. The wolves can pinwheel like spinning blades, spin dash like drills and even run circles to create vortexes that draw foes in or keep them in place, as well as use any other abilities they might pick up. They wolfos can also be larger than the one being used as a mount, though whether this is indicative of their true size or a magical buff is unclear. Whichever is the case, the hulking beasts can be devastating to groups of enemies, careening through them before vanishing back to the twilight realm only to reaper from another angle a number of seconds later. Passively, this power also lets Midna adjust the size of the wolfos she is riding to suit any shifts in size or proportions she herself experiences. [*][color=Aquamarine]Dragon Type (flygon)[/color]: Midna has the capability to learn all Dragon-type moves a Flygon can, as well as the starting moves Dragon Claw and Dragon Dance. [*][color=Aquamarine]Siren Sands (Flygon)[/color]: Midna gains sand manipulation abilities that give her the equivalents of the following moves: Sand Attack: Sprays the target with sand, irritating their eyes and reducing their accuracy Sand Tomb: Creates a localized sandstorm around the target. Does not do a lot of initial damage, but remains active for ten to twenty second, slowly sapping the target’s strength and bogging them down, preventing them from escaping. Sand Storm: Whips up a large sandstorm that indiscriminately buffets everyone inside it. Sand based attacks cannot use naturally occurring sand and instead Midna has to dump sand into the environment from the realm of Twilight. Other than its color this black and silvery sand is mostly normal, except for the fact that it wordlessly “sings” as it flies through the air. Bringing more sand out takes more time: Sand attacks can be hurled out at once straight from a small portal, each sand tomb needs its own brief prep time and a sand storm needs an almighty amount of twilight sand dumped into the environment in-order to be pulled off. Already dumped sand is, of course, reusable, allowing the combining of sand attacks into sand tombs, and then sand tombs into a full blown storm if the princess focuses on using this ability in a fight. [*][color=Aquamarine]Thunder Blade (Urbosa)[/color]: Midna can store up to four ‘bars’ of electrical energy in a metal weapon, and then use it to unleash short ranged electrical attacks when swinging that blade. Abilities include shooting a tight beam of lightning, firing out a short ranged but wide thunderbolt, having 3 bolts hammer a small area around a blow, create a vortex of 3 swirling lightning steams, launch an electrical sword beam and so on. (basically everything from the combos section of [url=https://youtu.be/3_3Ltwhor28?t=204]this[/url] video except the last massive 2 combo’s massive aoe lightning. Using lightning uses charge, which can be regained by charging, which involves holding the weapon close to her body to fill it with lightning once more. Charging generally refills one ‘bar’ per second, but starting to charge right after an attack can steal back some of the used power and charge one bar instantaneously. Simply hammering on foes with the sword will also build static electricity, but this takes a fair bit longer than stepping back and charging it would. Midna’s lightning is a limey twilight green, and she and her mounts are naturally resistant to it, or at least enough to prevent themselves from being fried by being so close to the blast zone, but not enough to protect them if they are literally in said blast zone. [*][color=Aquamarine]Twilight warp[/color]: Midna can set down gateways (at her own location) that allow her to fast travel between them by skimming along the boundary of the twilight realm. This hop does not go deep enough to expose the traveler to the mutating energies of the twilight realm, and so it can be used to safely transport light-worlders as well as the princess herself. The creation of each gate requires a charge. She begins with 3, and gains one more each time she gains combat exp. [*][color=Aquamarine]Twilight volleybomb[/color]: Midna can charge up large translucent-green spheres of energy from her shadow hand, the maximum size which can be quite [url=https://i.imgur.com/qe0IN6l.png]astounding [/url] which she can then ‘serve’ and then ‘spike’ at her foes. Most of the sphere can phase harmlessly through solid matter except a solid core. When that core impacts with something, it creates an explosion the same size as the sphere, which can, again, be [url=https://i.imgur.com/pj1XXz7.png]very large[/url]. There are a couple of downsides. First off, charging to max size takes a few seconds, is incredibly obvious when being done, and has a lot of friendly fire potential due to the size of the explosion. The ball also has a kind of weight, causing larger balls to travel slower, resulting in lower ranges. Finally, the volleyballing attack method is not proclivity to the greatest accuracy or attack speed, also limiting the effectiveness of smaller balls. [*][color=Aquamarine]Twilight Darknut[/color]: Midna adds a reanimated [url=https://imgur.com/a/Dsc80QW]Darknut[/url] to her roster of creatures she can summon from the twilight realm. As with the other’s it is its own entity (one cobbled together from spare Midna discovered in the equivalent of a dusty broom closet in her twilight storage room, having used a few of these as captains of her short lived personal army during the time war) capable of both death and fusion. The darknut itself is a towering figure, close to twice as tall as the average human, and clad in thick metal armor. It is also equipped with a large round shield that it is highly capable at blocking blows with. Combine these defenses with its undead nature, and it is safe to say that Twilight Darknut is an incredibly resilient combatant, at least when it comes to physical damage. Its main weakness is a very slow movement speed, the armored warrior able to at best advance at a walking pace, although its turn speed is comparatively nothing to be sniffed at. High caliber weapons, electricity, heat, and other types of attack that counter heavy metal armor are also natural counters to the towering knight, as are holy, light and other undead killing damage types. Offensively, it is armed with a hulking broadsword and a lighter longsword as a back up, which it wields with impressive skill and speed despite its armor. It can be equipped with other weaponry, though it’s proficiency with new gear is related to how closely it matches the starting gear. [hider=modifications] [b][url=https://i.imgur.com/FlEvzEU.png]Roadblock[/url][/b] The host is now a hulking seven-foot titan of yellow and black metal, futuristic in make and fantastical in style. Nigh impervious to slashing, and resistant to practically anything else, it is an immovable object on the battlefield that foes are forced to play around, although its slow speed and short range make it somewhat one-note. This spirit confers the Power [b]Obstacle[/b], allowing it to project a large rectangular energy barrier from the shield on its left arm. Allies can move and shoot through it, but enemies cannot do either, and it can take some serious punishment. This spirit also confers the Weakness [b]Mighty Glacier[/b], making the Darknut unable to jump or run [/hider] [*][color=Aquamarine]Crescent Moon(Mursame)[/color]: This special sword slash allows Midna to near-instantly draw and strike with a bladed weapon and taunts the enemies it hits, making them more likely to target the host. [*][color=Aquamarine]Mass-produced Legionis (Clone of Akira Howard)[/color], which allows her to use a legatus to summon a bound [url=https://astralchain.fandom.com/wiki/Beast_Legion]Beast Legion[/url] from its core, connected to her by an astral chain. She can also now see chimeric entities clearly. The Beast Legion is an agile close-range fighter and can be ridden or used to track scents. It cannot be seen or attacked by most enemies. The astral chain can be used to send it out, pull it back, pull the host over to the legion, or bind enemies by encircling them. The Legion can also be modified with spirits. [/list] [b][color=Aquamarine]Strengths:[/color][/b] [list] [*][color=Aquamarine]Twilight Princess:[/color] Midna has regal authority over the denizens and beasts of her realm such as other Twili and Shadow Woflos. She also has the ability to claim command over beasts or beings corrupted by that realm, like the twilight Kargarok, and some affinity for other creatures of shadow not from her universe/dimension. [*][color=Aquamarine]Basic Shadow Magic:[/color] Midna can float in the air, hide in shadows and teleport short distances. None of these abilities are fast enough to be used for dodging anything but the slowest of attacks but they can be useful for hiding, bypassing obstacles or basic locomotion. [*][color=Aquamarine]Monstrous Cavalry:[/color] Midna has a talent for mounted combat using unusual steeds such as Wolfos and Kargarok. She can easily command her strange steed and fight at the same time and is able to adapt to new mounts with relative ease. [*][color=Aquamarine]Champion Mindset(Urbosa):[/color] increasing Midna's natural authority and charisma and giving her a complete affinity for the Divine Beast Vah Naboris. [*]Champion Moveset (Urbosa): Midna can draw on the spirit of the Grudo champion’s martial talent, a flowing melding of might and magic that gives the princess increased skill and versatility when it comes to melee combat. It also gives her proficiency with various melee weapons, most notably the Urbosa favored armaments, the ever-reliable combo of the [url=https://www.youtube.com/watch?v=uVqmP25SlGY]sword and shield[/url]. [*][color=Aquamarine]Skirmisher Style(Orendi)[/color], increasing Midna’s agility and acrobatic sense to allow her to better avoid damage through mobility without having to rely on flight or hiding in shadows. [*][color=Aquamarine]Tempered Flesh(Harbringer)[/color], increasing effective HP and bodily defense appreciably. [/list] [b][color=Aquamarine]Weaknesses:[/color] [/b] [list] [*][color=Aquamarine]Imp Body:[/color] Midna’s imp body isn’t exactly the hardiest of forms, nor is it the strongest. Finding suitably scaled armor or weapons is also difficult. after fusing with Urbosa she is now somewhat larger and notably more muscular, reducing this weakness somewhat. [*][color=Aquamarine]Light Based Attacks:[/color] While mere sunlight is no longer enough to damage her, as a Twili Midna still has a weakness to light based weapons or attacks (lasers, light magic, etc.). On top of this bright light is uncomfortable for her to bear and she is more vulnerable to being blinded/stunned by flashes or high intensities of light. [*][color=Aquamarine]Fated End(Urbosa):[/color] Suffers heavy stress when facing either electric enemies or enemies wielding a sword and shield, and near-paralysis if facing an enemy with both [*][color=Aquamarine]Dragon Weakness(flygon):[/color] Midna takes more damage from both dragon-aspected and anti-dragon attacks and weapons, as well as Fairy-type Pokemon moves and ice [*][color=Aquamarine]IWHBYD(Orendi):[/color]: making her much more likely to compulsively spout off whatever comes to mind, even in combat or potentially awkward social situations [*][color=Aquamarine]Mighty Glacier(Harbringer)[/color]: decreasing running and flying speed somewhat [*][color=Aquamarine]Can't Fly (Mursame)[/color]: making the host unable to fly under her own power [*][color=Aquamarine]Born for One Thing Only[/color]: disables all of the host's Strikers and spitting out their spirits, as well as preventing the gaining of new ones [/list] [b][color=Aquamarine]Spirits:[/color] [/b] N/A [b][color=Aquamarine]Inventory:[/color] [/b] [color=Aquamarine]Money[/color]: 4100 Zenny [color=Aquamarine]Fused Shadow (1/4th)[/color] Worn by Midna as a helmet this physical manifestation of Shadow magic gives Midna the ability to transform her ponytail into a large prehensile limb tipped with a [url=https://i.imgur.com/qLKOaCe.jpg]large hand[/url]. This hand has immense strength, capable of smashing foes aside, grabbing and hurling people or things and wielding large weapons. The force of blows or weight of lifting is not applied back to Midna, which is convenient as otherwise usage of this artifact would likely break her neck. The fully completed artifact is many times more powerful than its component parts. Despite its appearance it does not damage her depth perception. [url=https://wow.zamimg.com/uploads/screenshots/normal/556779-spaulders-of-the-bat.jpg][b]Spaulders of the Bat[/b][/url] - [i]A pair of shoulder guards that bind to the wearer when equipped, meaning they will be destroyed if discarded or given to someone else. They provide extra physical protection and incremental increases to intellect, stamina, and haste (casting / attack speed). With the [url=https://static.wikia.nocookie.net/starfox/images/4/44/Andrew.jpg]Andrew Oikonny[/url] sticker applied, the wearer is also a little more launch resistant, flying back a shorter distance when launched. With the [b][url=https://static.wikia.nocookie.net/warframe/images/1/19/MaglevModU145.png]Maglev[/url][/b] mod equipped, the wearer's slide speed is boosted by a notable 30%, but with 30% less friction she's also a bit slower/slipperier both to get started and to stop moving on all surfaces (no effect while airborne)[/i] [b][url=https://i.imgur.com/jmE7Jav.png]Mimic Tooth Necklace[/url][/b] When worn, any chest the wearer attempts to open will be unlocked automatically if locked, and also be a mimic. The mimic deals more damage depending on the quality of what’s inside it and behaves as if whatever’s inside it is equipped. [b][url=https://static.wikia.nocookie.net/blasphemous/images/9/95/Achievement_Icon_Mysteria_Lucis.jpg]Rosary[/url][/b]: Rope knot made from the threads of habits of monks deceased in ancient times, crafted by Engracia to whom all other’s works paled to such an extent they were branded a heretical. Holds Beads that can grant boons to the wearer. Beads: [url=https://static.wikia.nocookie.net/blasphemous/images/7/7d/Item_Frozen_Olive.png]Frozen Olive[/url]: Summer fruit trapped in an endless winter. Born from an olive tree turned into a prison, its frosted oils bolster the wearer's defenses (by 50%) when their strength is nearly exhausted (at 20% or less hp). [url=https://i.imgur.com/r2L0E4Y.png]Piece of a Golden Mask[/url] Piece of embossed gold, part of a mask broken years ago. The nuns of the Convent of the Charred Visage swear never to let the world see their burned faces, and the conviction of its old wearer has permeated the metal. A rosary bead that grants 25% protection against flames [b][url=https://www.gamespew.com/wp-content/uploads/2019/07/borderlands-3-cover-art-secrets-1167243-1280x0-696x391.jpg]Psycho Mask[/url][/b] - [i]a wearable statement of freedom--freedom from society, morality, and sanity, all in one. It has no actual effect on the wearer but features a built-in filter which can purify incoming air, and two ports that gas canisters can be plugged into[/i] [b][url=https://static.wikia.nocookie.net/dishonoredvideogame/images/7/7e/Corrupted_Charm.png]Biteturn Charm[/url][/b] - [i]a charm of human bone with a touch of the Stranger’s power. Whenever a bladed weapon strikes the holder it will take massive durability damage, enough to shatter conventional weapons. When this happens, however, one of the wearer’s teeth will turn black and fall out. The tooth cannot be regrown via healing.[/i] [b][url=https://assets.gamepur.com/images/dead_cells/thumb/Cursed_Sword.png]Cursed Sword[/url][/b] - [i]a strange blade imbued with fell sorcery. It deals extreme damage when used as a weapon but is difficult to grasp and use effectively. While equipped, any damage taken by the user will result in an instant kill[/i] [url=https://i.imgur.com/oz1ex0W.png][b]Climber’s Bandana[/b][/url]:A light piece of headgear that decreases stamina consumption appreciably [url=https://i.imgur.com/yaF5PeJ.png][b]X-Naut Uniform[/b][/url]: An Alternate Costume that, when applied to a person, near-instantly clothes them in a perfectly tailored version of the comfy red and poofy white suit, gloves, shoes, and hood of the X-Nauts. Includes goggles. In addition to being comfortable and warm, it also pretty much completely masks the wearer’s identity [b][url=https://i.imgur.com/qG4xBro.png]Sharpnened Volcano Fragment[/url][/b] Deals less damage than your average axe on hit, but will light the target on fire, causing the target to take damage over time until the flames are quenched or 7.5 seconds pass [b][url=https://i.imgur.com/ywIKrnz.png]Sun on a Stick[/url][/b] Deals less damage than your average bat on his, but will deal a critical hit to a burning target without putting the target out. Also grants 25% protection against flames while in hand [url=https://i.imgur.com/mqS9o5z.png][b]Ammo Synthesis[/b][/url]: A consumable device that creates enough ammunition to fully replenishes a single weapon when configured (a straightforward, intuitive process) and used [b]Clubba Club[/b]:A heavy weapon of solid metal. Its weight makes it a pain to use but a whole lot more pain for anyone it’s successfully used against. Just picking it up and dropping it is more practical than actually trying to swing it [b][url=https://i.imgur.com/1ammzgT.png]Freindship bracelets[/url][/b]: A simple metal bracelet sporting a heart shaped emblem made from a red stone. When worn the two ‘lobes’ each gain their own stylised icon representing the two people wearing the matched bands. When the bands are close together (so in the same general area sucha s a room, small building or garden) each half of the stones will glow softly, with the light intensifying the stronger the bond is between the two wearers. At a base the band increases damage by 5% and movement speed by 6% even when the wearers are not around each other, but it can raise it by up to a maximum of 15/18% respectively for incredibly close friends. This the current owning pair most certainly are not, but they still gain a decent 7.5% damage and 9% movement speed boost, and could easily raise this to a pleasant 10%/12% by spending a bit more time with/around each other. Comes with an instruction pamphlet that attempts to translate the glow intensity to various stages of friendship (from simple acquaintances all the way up through BFFs and Ace life partners) and effect efficiency, but fails to deliver the above information to the wearers particularly effectively. The bracelet can also prevent the wearers from being forced to fight each other via various mind control or enrage effects, the effectiveness of this effect again being based on how close they are. Mordant Dew: A whole vial of the nasty, toxic venom that Stingers inject into their victims. While underwhelming at first brush, it is actually a very valuably magical and alchemical opponent, as well as one of the requisite ingredients of the Grim Talisman, a charm that -when equipped- allows the user to build up his or her special resource with every landed attack [url=https://i.imgur.com/3ndhxtj.png]Charr Pirate Musket[/url]: A somewhat primitive, somewhat fantastical smoothbore rifle with less-than-spectacular accuracy and reload time, but boasts the property of infinite ammunition. in the form of metal slugs [url=https://i.imgur.com/UCs614U.mp4]Therian Viral Rifle[/url]: A long-barreled marksman carbine that utilizes compressed air to launch projectile syringes at high speed, long range, and high precision. The syringes can be loaded with a viral compound, which causes bothersome irritation on the skin around the infected point of biological targets, or a a hyper-restorative compound that circulates healing medicine throughout the bloodstream. A cumbersome reload process and the limited number of syringes limit its frequency of use A boat load of survival rations of various kinds. A now rather small amount of wooden crates stollen off the back of a truck (empty) A cheap watch (which she got overchaged for) A bottle of blood themed shampoo A bag of smoke powder, which by itself isn't enough to create an effective smokescreen [b][url=https://i.imgur.com/BcjVPro.png]Smoke Grenade[/url][/b] x2: [i]The J4-M35 Smoke Grenade has helped many soldiers out of dire situations. Simply throw the grenade wait for the smoke to spread and change firing positions when the enemy can’t see you[/i] [b][url=https://i.imgur.com/0LzuIlr.png]Treespear[/url][/b]: [i]Golden spear with tree-like design. Hits are infused with yellow lightning, their strength dependent on the wielder's Faith. Requiring superior dexterity to wield, this greatspear can perform consecutive thrust attacks despite its larger size.[/i] [b][url=https://static.wikia.nocookie.net/halo/images/b/b0/Halo_Reach_Warthog.png]Warthog[/url][/b]: a light tactical ground vehicle fitted with a M41 Vulcan turret. [b]moterbikes[/b] x2: stolen, or rather confiscated, from deliquents in Gutsford. [b]Prometheus Torch type 1[/b]: [i]A torch researched thoroughly to allow. a pyrokinesis psionic to unleash their full potential. Damages the taget with fire and bashing. Lakcing pyrokinetic ability, Midna uses this less refined and bulkier version of the torch purly for bashing[/i] [b]Power Cell[/b]: [i]A cartridge loaded with electricity. Its built-in converters mean that it can be used to fully charge almost any device that runs on electric power[/i] [b]Orange Gel[/b]: [i]A sweet medicinal jelly capable of providing 33% instant healing when eaten[/i] [url=https://i.imgur.com/sul0B7l.png]Commando auto-pistol[/url] (x2): an auto pistol able to fire off 3 rounds a second, as well as firing a piercing [url=https://i.imgur.com/nhDmeVa.png]phase round[/url] every 6 seconds. Unlimited ammo and no reloads necessary. [url=https://i.imgur.com/QAHRNUz.jpg]Mutagen Shotgun[/url] (12 rounds available): a 7 round capacity shotgun with 120 RpM [url=https://imgur.com/a/J3uBaeE]Erendira‘s Gun-lance[/url]: a long lance that, along with being able to be used for stabbing, can also shoot small purple aura bolts, or swept to the side to launch a [url=https://i.imgur.com/8E0Fydy.jpg]wide angle projectile[/url]. It must be charged by supernatural energy to use projectiles [url=https://i.imgur.com/shnoDag.png]Eliacube[/url]: A mysterious artifact. Under normal circumstances the cube is dark and closed, with a texture like jade, and it never opens. It seems to hold some sort of restorative ability, and it can hold a seemingly limitless amount of energy, but how -and perhaps why- it works is an enigma. It's rather interesting and gives off an important feeling. Probably warrants further study. Could it have some sort of psychic effect on those who own it? Or is it just a mirror, reflecting your own uncertain face back at you, and its magic is all in your head? [url=https://i.imgur.com/uxSyGen.png]Ice Shield[/url]: A somewhat cumbersome medium shield, decorative and heavy. It nevertheless provides great defense, especially against ice, water, air, and slash attacks. [url=https://i.imgur.com/PSS2dSP.png]Festive Spycicle[/url]: An ice-cold spike wrapped in blinking Christmas lights. Though very strange, it's actually incredibly valuable to anyone with an eye for appraisal. If not for the light on the end it could probably kill someone with a backstab, but it still deals critical damage from behind. If the holder is ignited, it will extinguish the fire at the cost of melting for good [url=https://i.imgur.com/CKcGi1v.png]Ice Geode[/url]: Smithing material that's great for ice enchantments or making ice-themed weapons, though it'll take a master to put it to good use [url=https://i.imgur.com/4MqGjKY.png]Psi Stone of Dissonance[/url]: A crystalline pyramid that can be used to launch a conical energy wave that deals mental damage, applying high stagger. It takes a long time to recharge, however, and can only be used effectively once every five minutes. It darkens after use and starts glowing again when ready to blast [b][color=Aquamarine]Kindred Spirits:[/color][/b] [url=https://xcom.fandom.com/wiki/The_Warlock]The Warlock (Xcom 2: War of the Chosen):[/url] master of psionic abilities, the elder’s (self proclaimed) greatest champion who wages [s]a religious war against the followers of the Great Commandy One[/s] war against the gorilla resistance force known as xcom who are attempting to retake the earth from the alien lead Advent coalition. [url=https://nefarious.fandom.com/wiki/Crow]Crow (Nafariouse):[/url] “Stop me if you've heard this one before: Bad guy crashes party, kidnaps princess, makes dramatic exit. Plucky, handsome hero gives chase. Epic quest ensues. But, funny story... Yeah, [url=https://www.youtube.com/watch?v=soj3XPLLZyw]I'm the bad guy[/url]” [url=https://zelda.fandom.com/wiki/Zant]Zant (LoZ: Twilight Princess):[/url] That damned usurper [/hider]