Here’s the updated version of Jack’s stuff, and the undisclosed reason he can navigate the Void so safely. [hider=Jack’s Updated Spellbook] [sub][b][color=6644ff]Abstraction[/color][/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Do not fear the darkness. Fear what lurks inside it."[/i] [indent][color=6644ff][b]TYPE ⫻[/b][/color] Adept [color=6644ff][b]ABSTRACTION ⫻[/b][/color] [i]Red-Purple Lux.[/i] Jack's channeler is a curious [url=https://media.discordapp.net/attachments/710908524602851461/1177060373795455067/FFX6AK3JNIRCS93.png?ex=657121e5&is=655eace5&hm=4672aab39d6bb5f24e453f5da549cf17979dd2104521bbdd8fa42ab1d6af35f1&=&format=webp]book.[/url] [color=6644ff][b]ABSTRACTION DESCRIPTION ⫻[/b][/color] Jack blurs the lines between red and purple Lux into a form unique to him, allowing him to weave supernatural darkness into a variety of spells that allow him to manipulate his surroundings, protect people, and trespass into the Void. Jack is always lurking around every corner, in every shadow, only to be vanish like a ghost in the night. [color=6644ff][b][color=#F20000]V[/color][color=#E0001F]o[/color][color=#CF003F]i[/color][color=#BD005F]d[/color][color=#AC007F]w[/color][color=#9A009F]a[/color][color=#8900BF]l[/color][color=#7700DF]k[/color] ⫻[/b][/color] The spell that Jack considers his greatest work. As a kid, Jack developed a way to open up a doorway directly into the Void, and back into Shimmer. Doing this displaces him chronologically, meaning he could spend what feels like a day on the other side, but actually return several days later. The exact details of [i]how[/i] he achieved this are a mystery. To open a portal, Jack requires several minutes to focus in a dimly lit area. During this time, he uses his shadowy red Lux to pull away at the "net" between worlds. The portal can only stay open for a few seconds at a time, after which the proverbial net will snap back like a rubber band. This spell is based on the concept of the Gloomy Step, and as a result of this, he can pick and choose certain regions of the Void to enter. One such region is a place he calls the [url=https://media.discordapp.net/attachments/698937512181366794/1177045958538821662/MmdDSEFUenhUSQ.png?ex=65711478&is=655e9f78&hm=c1dd103d04e0d7cbd38f80e066a1eaf19219dc0704e088631702636bbfc53401&=&format=webp]Shadowzone,[/url] an area that is relatively untouched by the horrors of the Void, where Jack lives during his extended trips. If Jack does not actively decide where he wants to go in the Void, then his portal will place him somewhere at random. [b][color=6644ff]Blackout Shift ⫻[/color][/b] A new spell that Jack has been inspired to create, thanks to a certain Blue-Orange Adept's magic. Jack marks a specific object with his magic, and can instantaneously teleport that object into his hands from anywhere in the All-Verse. The object must be inanimate, and must be something that a person can reasonably hold with one or two hands. Shadow marks may also be used to set up two-way transportation of objects, and marks can be used to indefinitely move the objects they are attached to. Jack can have up to four active marks at a time, and creating a fifth one destroys the oldest existing mark. [color=F20000][b]Umbramancy ⫻[/b][/color] The oldest form of Jack's Abstraction is the ability to transform otherwise normal darkness into something tangible through red Lux, within roughly 100 feet. He can pull a shadow off the wall, and shape it into strictly solid objects, use it to blind others or play tricks on someone. This expression of his Lux partly explains the amount of layers he tends to wear, as the shadows under his clothes make for a quick and dirty source of power. Jack can also [i]create[/i] darkness, dimming down a normally well-lit room to the point that it becomes difficult to see. The light that would be rendered nonexistent by this magic does not go away permanently, Jack doesn't destroy light sources. Rather, he simply replaces it with magical darkness, meaning lights will return to normal when he wants them to, almost like something out of a horror movie. When Jack makes something solid out of shadows, it has about as much durability as hardwood. You could swing a hammer at them and you might not punch a hole through them but a gun would shoot right through. Jack has a few specific Umbramancy tricks, to round out the broad nature of the spell. [indent] [color=F20000][b]Shroud ⫻[/b][/color] Jack throws a small orb of darkness that clings to the first person it hits, enveloping them in black smoke. This acts as a form of sensory deprivation, blinding the target and cutting them off from the sounds of the outside world. All they can hear is the sound of something grinding and churning against their ears, and all they can see is pitch black. This doesn't restrict movements, and lasts for only a few seconds in bright light. The Shroud lasts notably longer in dark places, but can be physically ripped away by someone under its effect, by tearing it off in chunks. [color=F20000][b]Reaper's Blade ⫻[/b][/color] One of the spells Jack regularly used to fight back against the Stygian Snake and its army. It is a scythe made of solidified shadows, sharp enough to cut through concrete and capable of doing significant damage to some apparitions, if they are vulnerable to Adept magic. The scythe is functionally weightless, and Jack can control the use of it with telekinetic precision when in a close range fight. This was the spell that branded him the resident edgelord of the coven. [color=F20000][b]Grasp of Nothing ⫻[/b][/color] Jack turns the shadows around him into a mass of arms that attack from every angle, clawing and scratching at whatever they can to wear targets down. When possible, these arms will try to lock someone down, but the spell gets weaker as the distance between the target and Jack grows. [b][color=#FF0000]N[/color][color=#F40412]i[/color][color=#E90924]g[/color][color=#DE0E36]h[/color][color=#D31348]t[/color] [color=#BD1D6D]T[/color][color=#B2227F]e[/color][color=#A72691]r[/color][color=#9C2BA3]r[/color][color=#9130B6]o[/color][color=#8635C8]r[/color] [color=#703FEC]⫻[/color][/b] Jack surrounds himself in a veil of shadows, letting him blend in with the darkness almost like a chameleon. In the right conditions, someone who managed to spot Jack would simply see a black, smoky silhouette of a person. This serves as both a method of concealment, and as a way to scare the living shit out of someone. Night Terror is not armor, and doesn’t provide any physical protection. But since it’s an Umbramancy technique, Jack can telekinetically make himself faster in the darkness. In bright light, the Night Terror spell is effectively useless. Its main appeal is for situations that require stealth and evasion, and neither of those things come into play when Jack is out in the open. [/indent] [color=6600ff][b]Gloomy Step ⫻[/b][/color] If Jack can find a particularly dark area, he can walk into it to vanish on a whim, and appear at an exit point of his choosing. He has to picture this place in his mind, meaning he needs to have been there before, or have a picture of it that he can commit to memory. This means that Jack can suddenly appear on the other side of St. Portwell, but he can’t appear in Dollhouse’s basement. The only factor that Jack has to really consider with Gloomy Step is the light. He just be in a dark area to teleport, and it doesn’t stop him from teleporting to a bright area, but doing so would be a one-way trip. [color=F20000][b]Shadow Hand ⫻[/b][/color] Less a spell, and more a permanent replacement for the arm he lost during the battle with the Stygian Snake. Jack's left arm is made of magic darkness, and feels like solid rock when touched. He could use it to punch through windows and not feel a thing, crush tin cans with it, and carry things that would be too awkward to lift for others. The advantages stop there, since having a fake hand isn't the same as being supernaturally strong. It also makes blending in slightly challenging, since people tend to notice when your hand is solid black. The Blind, however, perceive his arm as flesh and blood at a glance. A closer inspection would reveal that the hand appears fake, as if made of plastic, implying strange at hand. (Get it?) [color=6644ff][b]LIMITS ⫻[/b][/color] Jack's Abstraction comes with the territory of staying concealed and staying mobile. Intense light effectively starves him of his ability to use most of his magic. Put him on a beach at midday and the best he can do is start looking for shade. In worse cases, the poor bastard can't even open a water bottle, having lost a hand to the sun. [color=6644ff][b]WEAKNESSES ⫻[/b][/color] The Void is easily the most dangerous element that is known, home to unimaginable horrors and God-like Eldritch abominations. Opening a door there can end badly if he uses it willy-nilly, and something can come through - or quickly kill him if they will it. Umbramancy is countered by light-based magic or magic that generates light, which means Photomancy hard-counters his Umbramancy, and the constructs are far easier to destroy with magic. The Gloomy Step does not indicate what is on the other side and can leave him in a sticky situation if he does it willy-nilly. Light-based magic can, again, render him unable to teleport altogether, if he's being exposed to it. Also, people will make fun of him for how edgy he is. [/INDENT] [/hider] [color=black][b][h3]THE BLACK STAR[/h3][/b][/color][sup]_______________________________________________[/sup][hider][table][row][/row][row][cell][center] [b][i]"Reality calcified, time and space crystalized. Entropy made manifest. Don't lose it out there."[/i][/b][hr][img]https://img.roleplayerguild.com/prod/users/82180841-9ba4-4021-b988-f55bd6ec53d5.png[/img][hr][color=2e2c2c].................................................................................[/color][/center][/cell][cell][color=2e2c2c].[/color] [color=2e2c2c].[/color] [indent]When Jack Hawthorne first entered the Void, he was vulnerable to its influence like anyone else. The horrors of unreality fascinated him, but a fascination didn’t stop his mind from fraying at the seams. He was lucky to have only caught a glimpse of them, but Jack knew deep down that he would not be satisfied without deeper answers for long. He drifted through the Void’s shallows, learning what he could before he could no longer safely study anything new. It frustrated him, not being able to venture further. So he returned to Shimmer, and sought answers back in familiar territory. Scouring through books, secluded libraries and the paranormal scenes of the country, Jack’s pursuit eventually led him to the doorstep of a man who called himself Mortimer Zapata. In exchange for a written copy of all the knowledge Jack had acquired in his life, as well as Jack’s discretion, Mortimer worked his magic to create a special object to accommodate Jack’s incursions into the Void.[/indent][/cell][/row][/table] [indent]The Black Star is a non-Abstraction granting artifact created by Orange Lux. It is a small amulet made of polished black jade, rose gold, and African blackwood. Whoever wears it is rendered entirely immune to the harmful effects of the Void, allowing the mind to heal the worst of its damage. The Black Star’s protection even diminishes the effects of what Jack calls “Void Exposure,” or the mental erosion caused by the denizens of the Void. The artifact wards them off, acting as a deterrent so long as the user does not actively aggress or agitate the horrors. Anyone can benefit from the Black Star regardless of their Abstraction, but the artifact requires a brief period to “calibrate” itself to the unique emotional field of every person that wears it for the first time. This means that a person can wear the Black Star and still be ruined by exposure to the Void if they are not aware of its nuances. [/indent][/hider]