[center][h2][b][color=orange][START TRANSMISSION][/color][/b][/h2][/center] [center][h2][u][b][3-4 Players][/b][/u][/h2][/center] [center][h1][u][b][Dark Themes][/b][/u][/h1][/center] [center][h1][url=https://www.roleplayerguild.com/topics/192323-load-seq-trav-program-ver-one-begin/ooc][OCC Here][/url][/h1][/center] [center][img]https://cdn.discordapp.com/attachments/1190119779453898875/1215530431512969266/travelerstitlecard_1.jpg?ex=660f8aee&is=65fd15ee&hm=3f11235a24a0e09c0bdfb89a6e4f195109586e6d5eb4f034ae5d8303ccaa4066&[/img][/center] [center][b][u][h1]Welcome to the 21st, [color=orange]Traveler.[/color][/h1][/u][/b][/center] [center][h3][color=orange]"I'm Not Gonna Sit Here And Pretend To Know What Makes Us Who We Are. But I Gotta Figure It's More Than Just The Sum Of What We Remember."[/color][/h3][/center] [h2][u][b][Preface][/b][/u][/h2] This roleplay will be based within the universe of the "Travelers" television show, although, emphasizing events within Western Europe rather than the Northwest United States. As there is a disconnect between the main show setting and the setting of the roleplay, the story points within will be wholly unique (except for major show events) thus major knowledge of the show's story is not required. The story will cover certain dark themes such as drug addiction, gun violence, and murder. [h2][u][b][The World][/b][/u][/h2] [hider=Slight lore dump if you're interested but have never seen the show]"Travelers" is a 2016 television sci-fi show based on the premise of time travelers returning to the early 21st century to curb events that ultimately led to a future where humans are on the brink of extinction. The show utilizes the plot device of a highly advanced AI supercomputer located in the future, that uses a compiled archive of all the available information during the 21st century to locate events that are required to be stopped for the betterment of the future. In this universe, time travel occurs through a process by which a future consciousness is uploaded, sent through space-time, and downloaded within the brain of a candidate; replacing that candidate's mind with the one of a traveler. The AI, also known as the Director, is programmed not to take a life, forcing this process to require an event known as a T.E.L.L. (Time, Elevation, Latitude, and Longitude). T.E.L.L.s are accurate information that records the known point of historical death for a time travel candidate, thus allowing the Director to transfer the consciousness of a traveler into a host's brain moments before their recorded death. Traveler teams usually consist of 5 members: the team leader, historian, tactician, medic, and engineer. Each of these roles serves a different purpose; the historian raised since birth to retain large amounts of information pertaining to 21st-century events, including investments, T.E.L.L.s, etc, the engineer creates technology for the team from the future which is needed for missions, the tactician is trained in a wide range of combat/military techniques and serves as the tactical planner for the team, the team leader (the role which I will assume) and medic roles are rather self-explanatory. These traveler teams are expected to follow and stay loyal to the Grand Plan, the Director's plan to fix the future; the missions the travelers receive from the future on the deep web. Along with the Grand Plan, the Travelers are expected to follow 6 protocols: [list] [*] Protocol 1: The mission comes first. [*] Protocol 2: Never jeopardize your cover. [*] Protocol 3: Don’t take a life; don’t save a life, unless otherwise directed. Do not interfere. [*] Protocol 4: Do not reproduce. [*] Protocol 5: In the absence of direction, maintain your host’s life. [*] Protocol 6: No inter-team/deep web communication except in extreme emergencies or when sanctioned. [/list] However, these protocols are often broken to advance the character developed and your personal character's story. There are a few extra protocols such as Protocol Alpha which requires all Travelers to do whatever it takes to resolve the issue at hand, and Protocol Omega the Director will no longer be intervening in this timeline (either the team has successes or the future can not be saved). Messengers are a vital part of the story, they serve as temporary hosts for the Director for the quick delivery of messages outside of the deep web. Adults cannot be used as messengers in the story; a fully developed adult brain is not able to withstand the shock of having a consciousness temporarily embedded into it, ultimately ending in the death of the messenger. The Director will typically use children as messengers, as their brains are malleable enough to be able to withstand the shock. [/hider] [h2][u][b][Story Expectations][/b][/u][/h2] While the completion of the Director's mission will be one of the primary focuses of the story, the exploration of your character's story is as well. As per protocol 5, you will be expected to explore the life of your host as if it is the first time, this is because the consciousness of a traveler effectively erases the one of the host, and all the memories of the host will be gone. This factor gives a level of complexity to living as the host, as a traveler must go off the limited information they were given of the host before implantation. The Director, although magnitudes above human intelligence, is not without flaws; Travelers are often placed into bodies with different ailments the Director was not able to account for because of a lack of historical records (This is only an option to add an extra layer of detail to your character if you would like). Although the story of this roleplay is primarily centered around France, as our team progresses through several missions we shall leave the confines of France to perform in countries such as Switzerland, Italy, and Spain. If during the story anyone has an idea for a mission or a location for a mission we can work to implement it into the story! [h2][u][b][Player Expectations][/b][/u][/h2] My expectations for my players are relatively simple; I only expect my players to post once a week (or later if informed of circumstances) of at least two paragraphs in length, to respect other players, and to have fun! [h2][u][b][Traveler Roles][/b][/u][/h2] [list] [*] [b][Team Leader][/b] - [color=red]TAKEN[/color] by [@Festive] [*] [b][Historian][/b] - [color=red]TAKEN[/color] by [@JewelSerket] [*] [b][Tactician][/b] - [color=green]OPEN[/color] [*] [b][Engineer][/b] - [color=red]Taken[/color] by [@Sylvan] [*] [b][Medic][/b] - [color=red]TAKEN[/color] by [@meri] [/list] [h2][u][b][Our 1st Mission][/b][/u][/h2] Traveler XXXX, Welcome to Lyon. Your mission: assassinate Monsieur Pierre-Henri Druveau, an industrialist and hardliner in the French nuclear power movement, who is primarily driven by the profits of the industry. As a result of Druveau's bribes to the Autorité de sûreté nucléaire (ASN), to allow his company to continue the shoddy construction of several nuclear power plants, every single powerplant built by Druveau will end in meltdown. The nuclear disasters will expose nuclear material over several major cities such as Montpellier, Nice, and Lyon; killing hundreds of thousands of people and leaving these cities uninhabitable. Eliminate Druveau and sabotage construction; end of message-- [center][h2][b][color=orange][END TRANSMISSION][/color][/b][/h2][/center]