[b]The Plousios![/b] The Portuguese, despite having turned their civilization towards the militarism of space, have no real way to prevent a hostile landing. But neither can they be ignored entirely. Some decisions have to be made. Dyssia: How do you intend to land? There are a range of options, the simplest being a long range Boarpedo. Quick, quiet, fast - an ugly landing but it'll get you to the ground without drama with the locals. The catch is you can't leave the way you came. The next step up is a flight of Plovers - swift enough to skirt the edges of the defense fleet with only minimal contact, but once you land you'll have to park a dozen mechanical kaiju somewhere where the locals won't try to disassemble them. A full shuttle is the brute force option, with capacity to carry a full legion which can handle its own defense, but that's a big statement. If you really wanted to, you could also fly the Plousios close and base jump in from high orbit, but that's doesn't have many advantages over the Boarpedo. Bella: What is the stylistic character of your visit going to be? A state visit, dressed as alien aristocracy? An infiltration, with your Hermetics and Sorcerer tasked towards concealing your true nature? Are you going to dress yourself as government agents, as in-system tourists, or as fellow kids attending school? You don't have a clear view of the alien culture but you do have a folder filled with out of context photographs provided by NBX. Ember: What is the armament you're going to bring down with you? NBX has advised that even civilian solid projectile weapons work as a lethal neurotoxin to the inferior Portuguese biology, but swords alone will put you at a disadvantage against a presumably far better armed pack of Star Kings. Quajl has found a collection of esoterics aboard the ship but none of them are entirely perfect for this kind of operation - what do you choose, and what are the limitations?