[quote=Hidarii] Thanks, love the most of the final fantasy races, was thinking of adding the rest in for the hell of it later. I'm still fleshing out my magical description section. but i'll explain it pretty briefly here. The reason the melee/physical races still have aa great importance is that the more powerful a spell, the more it takes out of a mage. One that could wipe a whole battlefield would either take the mages life, or sever his ties with magic for the rest of his life. Unless s/he consorted with other mages and spread the load evenly. You have to remember incantations aswell, Which I seem to have forgot to put in my "spells/techniques" section. But the more powerful a spell, the longer it incantation need me, and to shorten the incantation the mage can give sacrifice more or their mind/body/soul in its stead. Rudimentary spells the incantation could be as short and simple as a sentence. But those such spells would need to be used several times over to down a veteran warrior, who may even use magic of his/her own to empower their body/weapon to be able to cleave down a mage in a single blow. As for racial equality, I would follow the standard, while mages will be "better" at magic, they will be more specialized, same with faeries. Though faeries would less likely be combat magic, and more fun/trickster magic. While a human could potentially be "masters" at three elements in the same time an elf reaches "grand mastery" in one, we'll go with humans will pick up things more quickly while the more specialized races will dote out more daunting abilities quicker. And obviously we wont have spirits that can collapse mountains with just a look running around for player characters, though maybe we'll fight one. Also never played mage:the ascension, so I wouldn't know [/quote] Ah, thank you, it's not what I was thinking at all. Much more conducive to a fantasy setting than the M:tA-style thing (I really don't know why I thought of it)... Yes, I'll definitely keep my eye on this. If you lose some people, or simply need another good character, I'll likely even join. I hate seeing a bunch of world-building go to waste. As a side note, Mage is very complex and in-depth in its philosophies and paradigms and such, and I wouldn't give it justice if I tried to explain it, but [i]goddamn[/i] is it interesting. The best of the World of Darkness games by [i]far[/i]. If you're in for a massive wiki-walk, you can get the general concepts and such [url=http://whitewolf.wikia.com/wiki/Mage:_The_Ascension]here[/url], and if you like fascinating interpretations of magic, :) I would highly recommend looking at it.