[center][h1][color=#DAEE01][b]Salvator Rasch[/b][/color][/h1][/center] Great. The warform wasn't at peak capacity, and that was just about their best method of actually putting this thing down. All things considered, the others weren't wrong: best to try to cripple it and call in evac. On the bright side, close analysis of the first salvo against the mech revealed some weaknesses they could take advantage of: it wasn't as well-protected against kinetic rounds, which most of the squad were using anyway. They were managing to do damage to it, and from the looks of things, to the important bits as well. Evac wasn't a hopeless endeavour after all. The walker began firing its thrusters, and Salvator used the brief reprieve for himself in getting back behind cover and focusing his semi-powered armor's subsystems fully into scanning it. Data began transmitting across the tacnet to every other member of the Envenomed squad, highlighting the mech's shielding not protecting against ballistic fire, as well as the cameras mounted atop the shoulders and head. Most importantly, he pinpointed the antenna on its back that was the most likely source of the communications blackout. [color=#DAEE01][b][i]"Tactical analysis sent, it should be showing up on your HUDs. Taking out the cameras and the gun ought to stop it from being able to shoot down our evac, and if we put enough rounds into the back antenna, we should be able to call that evac in. Take what shots you can against any of those priority targets, but not at risk to yourselves. We're making it out of here alive."[/i][/b][/color] With that said, Salvator crouched down and activated his camo cloak, blending in with the environment around him as he slowly wove his way around the edge of the combat zone to draw a bead on the back of the mech. Acquire the target. Line up a shot. Fire on the antenna. He flicked the fire selector on his carbine to full auto and began firing in controlled bursts, putting as much firepower into the antenna as he could fire accurately.