[@FernStone] [quote][color=CD5C5C][b]WEAKNESSES ⫻[/b] [/color] [indent][color=CD5C5C][b]Thermomancy ⫻[/b][/color] While heated up via Body-Temperature Manipulation, Linqian is more susceptible to water and other factors that would cool her down. While cooled, it's vice-versa; she is far weaker against fire and the heat. She's not entirely immune to the effects of heat/cold, and going too hard in one direction can cause injuries. This does not differentiate between friend and foe; she can accidentally burn or freeze a friend touching her. If Linqian quickly shifts from one temperature to another, she can induce thermal shock in herself and possibly die. These Spells do not differentiate between friend and foe and can be risky during team-based combat. If she uses Air-Temperature Manipulation with her Body-Temperature manipulation spells, they can also cause her to overheat/freeze faster. [color=CD5C5C][b]Appearance Manipulation ⫻[/b][/color] No weaknesses to note. [color=CD5C5C][b]Ice Hands ⫻[/b][/color] This Spell weakens her against fire/heat-based attacks and can cause her [i]actual[/i] flesh to melt (not pretty). [color=CD5C5C][b]Lightning-Dildo ⫻[/b][/color] The Spell provides no resistance to electricity, and Linqian can still electrocute herself with it. If she's touching water or exposed to water while using it, then she can short-circuit.[/indent][/quote] [hr] [@Blizz] [quote][color=6644ff][b]WEAKNESSES ⫻[/b][/color] [indent][color=6644ff][b][color=#F20000]V[/color][color=#E0001F]o[/color][color=#CF003F]i[/color][color=#BD005F]d[/color][color=#AC007F]w[/color][color=#9A009F]a[/color][color=#8900BF]l[/color][color=#7700DF]k[/color] ⫻[/b][/color] The Void is easily the most dangerous location that is known in the setting, home to unimaginable horrors and God-like Eldritch abominations. Opening a door there can end badly if he uses it willy-nilly, and something can come through - or kill him. Jack is vulnerable while casting it and has to remain immobile, making him an easy target. The portal can only remain open briefly because the act saps away at his strength the longer it stays open. Jack will pass out afterward if the portal is large or remains open for over three minutes. Jack requires the Black Star to navigate the Void properly, and if it's damaged/broken, then his mind will be at risk. [b][color=6644ff]Blackout Shift ⫻[/color][/b] A mark can be destroyed by an intense light, such as from an abstraction or mundane means. The mark retains its momentum and can tear its hand off if the object is in motion. [color=F20000][b]Umbramancy ⫻[/b][/color] Extremely bright locations make it impossible to use this discipline of magic. Umbramancy is countered by light-based magic, or magic that generates light, which means Photomancy hard-counters his Umbramancy. The constructs are far easier to destroy with magic. Using his Umbramancy gradually darkens his vision, and after an intense fight, Jack is effectively blind. [color=6600ff][b]Gloomy Step ⫻[/b][/color] Overusing the Gloomy-Step makes Jack incredibly disoriented and dizzy and can eventually cause some [i]intense[/i] nausea. The Gloomy Step does not indicate what is on the other side and can leave him in a sticky situation if he does it willy-nilly. Light-based magic can, again, render him unable to teleport altogether if he's being exposed to it. [/indent][/quote]