[@Remram] [color=82c6cf]‘Aw, don’t say that! I don’t think luck’s something that can be “used up”! I bet you still got plenty!’[/color] Kalmia encouraged him happily, eventually placing down her Slowpoke again. She was happy enough that he’d taken the time to call her. [color=82c6cf]‘Oh! Huh. I’ll make sure to stock up…!’[/color] Kalmia looked a little startled with Basil’s cautioning words about the Deino he’d just obtained. With that, Basil prepared to take his leave. [color=82c6cf]‘Alright. Do keep me posted. I wish you continued luck!’[/color] Kalmia waved from the other side of the call until Basil ended the call. Basil sent the text-message to Amelia, and then just sat down on a bench doing nothing. Well, almost nothing. He started playing some music on the streets. Probably a common enough occurrence. So yes, he played some nice little tunes, and the occasional passerby threw in some money. Some even stopped to listen to him play. Numerous of those who stopped to listen to him were Woopers. Money wasn’t the only thing they threw in, however. In fact, they threw in a variety of stuff. One particularly rich-looking guy threw in what appeared to be a stone. [center][color=6ecff6][i]Basil obtained 475P! Basil obtained Repel! Basil obtained Ability Capsule! Basil obtained Moon Stone![/i][/color][/center] … And that would do for now. Eventually, Basil would probably attempt standing up… … and found that he couldn’t move. Well, not too far, at any rate. He could still look around to try to figure out why, and that’s when he saw it. A tiny little Pokémon, standing squarely on his shadow, staring up at him with tiny but very wide little eyes. [hider=it][center][url=https://cdn2.bulbagarden.net/upload/7/71/574Gothita.png][img]https://i.imgur.com/jdvUXq8.png[/img][/url] [color=6ecff6][i]Pokédex Entry #574 – Gothita, the Fixation Pokémon. They’re always staring at something, especially trainers and their Pokémon, and can become so obsessed with watching that it doesn’t notice incoming attacks. It is said they’re watching something only they can see. Their ribbon-like feelers amplify their Psychic power.[/i][/color][/center] It is worth noting, these little ones are decently common in Worldedge City. Not so much here. But Basil might possibly know about Shadow Tag…[/hider] How would Basil respond? [hider=Lakewatch Town][center][h2]Lakewatch Town[/h2] [url=http://i.imgur.com/DChhkfk.jpg][img]http://i.imgur.com/QQcVLfQ.jpg[/img][/url][/center] As one looks upon Lakewatch, it is clear it was once built by the side of the water. Yet, over time, Dragon Lake has actually increased in volume, the water-level rising and swallowing the town. Then the natural conclusion would be to move the town back, follow the water-level, and rebuild at the new shore, right? That, does not appear to have been the thought that went through the minds of the designers of this Town, which is essentially placed out in the water on top of older buildings, the streets of the town flooded in water and to get around one has to make use of their many canoes or get on the back of a Pokémon. The town of Lakewatch rises fairly high for its size, and vegetation grows pretty freely around the buildings. Most buildings and streets have white floating cobblestone to walk on either side of the streets, with a river of water flowing in the middle. People here are highly accustomed to this, and the streets are constantly bustling with people heading back and forth, as well as people actually gliding down from the higher buildings from the roofs above using strange little paragliders. It appears people live in the higher floors, while business takes place on ground/water-level. There are canoes basically everywhere that anyone’s free to borrow, townspeople commonly jumping down on a canoe, using the force of the jump to drift it to the other side and then simply jump off. Now, anyone could hear from the name that Lakewatch Town is the town that basically rules the Dragon Lake. The Lakewatchers are a group of people that regularly patrol the waters, and become friends with the dragons that live there. Tours by the Lakewatchers are the primary tourist attraction of the place, along with the fish that is procured from the same lake, and guides are trained to show the way in any surrounding areas. Their boats are also those who trade with the western side through Highhill, keeping the place alive and busy. Plus, there’s always the rumors of treasure or otherwise hiding deep in Flooded Lakewatch, and Descent Tower looms in the middle of town for those hoping to explore… but who really knows? It’s a nice and different place, definitely.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]There’s plenty of water here. Could be any number of Water Pokémon in the different rivers through town.[/i] 2. Talk. [i]In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such.[/i] 3. Exit. [i]Exit the town to any of the connected areas.[/i] 4. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 5. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 6. Notable Buildings. [i]Visit any of the facilities of the city![/i] 6.1. Pokémon Center. [i]Heal all your Pokémon.[/i] 6.2. PokéMart. [i]Go to a store and buy things.[/i] 6.3. Pokémon Gym. [i]Lesley’s Major League Dragon-type Gym. “The Dragon Watcher!”[/i] 6.4. Freecape Ferrymen Office. [i]Fly you to any settlement you’ve already been for 500P![/i] 6.5. Lakewatcher Base. [i]From where Lakewatchers embark to patrol Dragon Lake.[/i] 6.6. Lakewatch Docks. [i]For getting tours of Dragon Lake, just taking a ferry or fishing![/i] 6.7. Explorer’s Guide Service. [i]With all these strange places around, Lakewatch offers guides to the surrounding areas![/i] 6.8. Descent Tower. [i]A tower in the middle of town, with stairs down to Flooded Lakewatch. Come prepared for the underwater.[/i] 6.9. Back Alleys. [i]… What? Lakewatch has a darker section? What are you talking about?[/i] 7: Lakewatch Town Trades: Dragon-type 7.1. [color=BDCCAA]‘I got Drampa because he looked goofy, but he’s just too large. I’d trade him for a Musharna.'[/color] 7.2. [color=92E42A]‘I got Duraludon as bait for trainers. What I truly want… is a Smeargle! A Smeargle for my Duraludon!’[/color] 7.3. [color=65A1A2]‘I got Cyclizar to ride over Route 6… but I realized I’m still scared. Trade me a Sableye for my Cyclizar? Because… pretty gem eyes.’[/color] 8: Familiar Faces: You all.[/hider] [i]Connected areas: [/i] Wet Caverns. [i]Water-filled caverns that are located to the east. There’s a small hill to climb to get to the entrance.[/i] Route 5. [i]The main exit of Lakewatch, leading to a grassy incline connecting mountains, forests and plains.[/i] Route 14. [i]The waters of Dragon Lake are also known as Route 14. It connects Lakewatch Town, Highhill Town and Stillwood Village.[/i] [hider=Known Pokémon][i]In Town[/i] Common: #194 Wooper #195 Quagsire [i]Waters outside[/i] Common: #60 Poliwag Uncommon: #318 Carvanha #535 Tympole Rare:[/hider] __________________________ [@Gardevoiran] Skylar stopped by the man currently bent over picking up more sand, asking if he needed help. The man seemed unable to turn to look at him, but he sure had multiple Sandygasts turning in his direction without changing their expressions. Skylar had time to say his second part as well. After that, it took a couple seconds… then the man spoke. [color=85765a]‘It would seem I am not in control of my actions,’[/color] said the man, pouring another helping of sand over a ghostly sand-pile. [color=85765a]‘I might require help.’[/color] That claim might have triggered the ghosts around him. [color=D8D3B8]‘SANDYGAST!’[/color] called the living sand-beings, and they together summoned their powers, and the powerful swirl of sand known as Sand Tomb manifested to attempt to trap Skylar and his Pokémon…! That is, it would. If Paradise wasn’t able to just fly above it. Because Ground-type move against flying-types. The Palossand hadn’t reacted yet. What would Skylar do now? [hider=Stalford’s Ferry][center][h2]Stalford’s Ferry[/h2] [url=https://i.imgur.com/txphpuN.png][img]https://i.imgur.com/txphpuNh.png[/img][/url][/center] Route 16 is one of the most dangerous routes on Isson, but there’s a way around. There’s the ship, Stalford’s Ferry, that looks nothing like a regular ship. While normal ships often find themselves in danger trying to sail Route 16, Stalford’s Ferry is a fortress of a ship and has proven time and time again to be a reliable way to cross to the Northern Landmass and Witchpeak City. The mighty vessel can also keep you occupied as you’re sailing. You can attempt to fish out the open windows, you can find other trainers and keep yourself occupied while the vessel cruises to its destination, or perhaps simply attempt to enjoy the scenery… not that there’s much to see. However, occasionally the ship does come under attack, and for that reason trainers are expected to be able to defend themselves, which is also why you’re required to have collected Kristy’s Gym Badge in Raremine Town to prove that you’re capable of doing just that. One way trip is 500P. [hider=Suggestions to actions]1. Take the ferry. [i]Costs 500P.[/i] 2. Seek trainers. [i]There’s plenty of trainers taking the ferry.[/i] 3. Talk. [i]They can be talked to.[/i] 4. Move along. [i]Not take the ferry, head back to Route 6.[/i] 5. Go Yourself. [i]Surf on Route 16. Not recommended.[/i] 6. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 7. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i][/hider] [i]Connected areas: [/i] Route 6. [i]The Vast Plains beckon.[/i] Route 16. [i]Their haunted waters also beckon.[/i][/hider] __________________________ [@Joshua Tamashii] The Onix continued resting, peaceful enough where it remained partly inside the wall. When Litwick apologized, the Geodudes gave the Pokémon equivalent of a thumbs up. They had redeemed their race. Their purpose is now complete. They arrived at the wall, as the Digletts dug forth the gems a question arose. Were these the kind of gems that could be sold for a lot of money or the kind that can be used once to boost a Pokémon move? Well, duh. It’s the Pokémon World. Of course it’s the Pokémon kind. [center][color=6ecff6][i]Amelia obtained 3 Fire Gems! Amelia obtained 3 Dragon Gems! Amelia obtained 2 Dark Gems! Amelia obtained 2 Water Gems! Amelia obtained 2 Rock Gems! Amelia obtained Ice Gem! Amelia obtained Ground Gem! Amelia obtained Grass Gem! Amelia obtained Ghost Gem![/i][/color][/center] Pick one to feed to the Sableye. The pair of eyes in the dark held still in the dark… until the creature started speedily crawling over towards her, the short little ghost grabbing the gem offered out of her hands. [color=7F76AF]‘Sable,’[/color] it stated, taking a couple steps back and started to nibble on the gem. It would appear Amelia has managed to bargain herself a moment of its time. She also got a text-message from Basil, through her Pokédex if they didn’t provide any other means. [quote=@Remram][hider=Text Message][right][color=8493ca]Hey Amelia, I sorted out my business. Just let me know when you're ready and I'll let you know where I am.[/color] [img]https://cdn3.emoji.gg/emojis/8227-ok.gif[/img][/right] [/hider][/quote] What will Amelia do now? [hider=Wet Caverns][center][h3]Wet Caverns[/h3][/center] [center][url=https://i.imgur.com/RPHhQIJ.jpg][img]https://i.imgur.com/ZuC4AX3.jpg[/img][/url][/center] The Wet Caverns, known so for the sheer amount of water drenching the contents. It’s a large series of tunnels with no real large open rooms, dividing itself up into a fairly simple maze going from one side to the other. The water inside the tunnels thankfully lit up the contents due to some shining mineral in the liquid, giving rise to a mildly lit set of tunnels. Many people prefer not to travel through the Wet Caverns due to them being long and easy to get lost in, in addition to the large amounts of hostile Pokémon which might attack at any time. Yet, here you are… Still. There are those who travel through it on a regular basis. Those who have learned the trick finds it a fairly easy shortcut between Lakewatch Town and Pureplain City. For enthusiasts there are always the options of delving deeper into the caverns, fishing or surfing to find out what kind of Pokémon might inhabit the depths and the shallow rivers that flow along the underground corridors. It is known to be fairly diverse when it comes to the Pokémon inhabiting it, giving trainers both water- and cave Pokémon to pick from when they want to catch something.[/hider] [hider=Suggestions to actions]1. Find Pokémon. [i]Can be specified what kind of Pokémon is being searched for, and how you search.[/i] 2. Train Pokémon. [i]With this command, we can jump ahead in time and skip posting about grinding.[/i] 3. Move back [i]Retreat back to the previous crossroad. Specify further if you know where you’re going.[/i] 4. Delve Deeper. [i]Attempt getting deeper inside the caverns. Specify further if you know where you’re going.[/i] 5. Specify. [i]If you specify what you want to do, the GM will take it into account and tell the result.[/i] 6. Trigger random event. [i]Force the GM to use his imagination to make a scenario for you.[/i] 7. Fast-Travel. [i]You know the way, you can get to the other side without issue if you like.[/i][/hider] [i]Connected areas: [/i] Route 2. [i]Feel free to fast-travel.[/i] Lakewatch Town. [i]Behind you.[/i] [hider=Wet Caverns, Known Pokémon]Common: #41 Zubat #74 Geodude #118 Goldeen #283 Surskit Uncommon: #50 Diglett #54 Psyduck #75 Graveler #78 Slowpoke #170 Chinchou (deep well) #194 Wooper Rare: #95 Onix #302 Sableye[/hider]