[quote=@Blizz] [hider=Stormy’s updated spells] [sub][b][color=00FF98]Abstraction[/color][/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"NOT. ONE. STEP. FURTHER!!!"[/i] [indent][color=00FF98][b]TYPE ⫻[/b][/color] Adept [color=00FF98][b]ABSTRACTION ⫻[/b][/color] [i]Yellow Lux.[/i] Stormy's channeler is an old wristwatch. [color=00FF98][b]ABSTRACTION DESCRIPTION ⫻[/b][/color] Stormy's magic focuses on a variety of defenses for every occasion. He is a magic tank who turns the area into a hazard for enemies, and a sanctuary for his friends. [color=00ff98][b]Defender’s Armory ⫻[/b][/color] Stormy has created a collection of shield spells that protect people from various sources of danger. Each spell produces a physical object, which is specialized for a different approach to combat. [indent][color=00FF98][b]Guardian Barrier ⫻[/b][/color] Stormy can create lightweight, circular shields of magic energy that block incoming assaults. These shields can take a decent amount of damage before breaking, including everything from bullets or a sudden sledgehammer, to certain forms of Lux. These shields are designed to be produced multiple times over in quick succession at the cost of individual toughness, making them good for spreading out cover over a wider area. Stormy can also use these shields like a projectile, throwing them at a target for a quick, ranged gut punch. [color=00FF98][b]Stoic Shell ⫻[/b][/color] Stormy produces a heavy tower shield that reflects some magic like a mirror. Rather than simply block the spells, the Stoic Shell can potentially hit someone with their own attacks when applicable. If Stormy manages to aim properly, he can use this to make attacking him or anyone next to him more trouble than it’s worth. The Stoic Shell can be placed on the ground, to act as cover from ranged magic, but will disappear when Stormy moves more than 10 feet away. [color=00FF98][b]Iron Fortress ⫻[/b][/color] Using all of his concentration, Stormy can surround himself in an immensely durable dome of magic energy. Anyone trying to get past it is stuck; No one goes in and no one goes out. The Iron Fortress is drastically stronger than the Guardian Barriers, trading mobility and nullification for enough toughness to brush off a runaway train. Trying to break through it to hurt anyone benefiting from the protection is like trying to break through a brick wall with a plastic spoon. You're just wasting your time, and should just find a way to bait him out somehow. [/indent] [color=00FF98][b]Abjuration Arts ⫻[/b][/color] The Abjuration Arts are a set of spells that provide a protective effect to Stormy, or anyone that agrees to receive one. These spells keep an individual safe from a specific form of harm that may not necessarily be blocked by a physical barrier, by affecting a radius around the target. [indent] [color=00FF98][b]Phantombane ⫻[/b][/color] Stormy projects a magic aura that repels Apparitions. Like iron to a fairy, or sunlight to a vampire, the affected entities grow sick and frail around the aura, feeling worse until they get the hell away. Whoever has a Phantombane aura is completely defended from any influence of an Apparition, even if they are somehow under its influence. This can temporarily block off the Adjoined from the Apparitions that they've bonded to, without causing any harm to the Adjoined or the bond itself. Phantombane is identified by trails of green smoke rolling off of the target. [color=00FF98][b]Consecration ⫻[/b][/color] The exact opposite of Phantombane. Stormy projects an aura that repels Abberations. What type of Aberration they are is irrelevant, as the spell does not discriminate. When exposed to the magic, Aberrant targets will feel a burning sensation of pain and weakness overtake them as their connection to magic and the Paranormal diminishes. Adepts and Apparitions adjoined to the affected targets will feel absolutely nothing, and may not even realize the spell is active. Stormy's favorite way to execute this spell is to punch something with it. Consecration is identified by a consistent green glow emitting from the target. [color=00FF98][b]Dragonhide ⫻[/b][/color] Dragonhide provides enhanced physical durability, allowing someone to shrug off shots from a handgun, or a knife to the stomach. A punch to the face would barely be felt at all. When applied to objects, Dragonhide makes them incredibly sturdy, allowing someone to smash through something with a piece of cardboard as if it were a sledgehammer. Dragonhide is identified by a glowing scale-like pattern spreading across the surface of a target. [color=00FF98][b]Witchveil ⫻[/b][/color] Witchveil supercharges the target’s Emotional Field to grant them extra resistance to Abstractions. Incoming magic has a harder time getting through the Emotional Field, and this can act as a substitute for people who do not have one, such as Blinds and One-Eye-Opens. In the case of someone who does have their own Emotional Field, they will experience a backlash effect once this wears off, where they are [i]more[/i] vulnerable to magic than normally. Blinds, One-Eye-Opens and similar entities will not experience this once Witchveil wears off. Witchveil is identified by a green, crackling energy that forks outwards like lightning. [color=00FF98][b]Plagueward ⫻[/b][/color] The Plagueward aura was originally a running joke among Stormy’s friends back in the old days. But as a Yellow Adept, it made perfect sense. It is magic protection for the totally innocent sexy times that totally never happen, which applies to everyone inside the radius. It can be applied to objects, but this mainly just disinfects the surface. Plagueward is identified by waves of green energy gently rolling across someone’s skin. [/indent] [color=00FF98][b]LIMITS ⫻[/b][/color] All of Stormy’s magic operates with low range, and demands some level of attention. Phantombane and Consecration have a maximum range of 20 feet, and all of the Abjuration Arts last for exactly 15 minutes. Granting an aura to an entity with an Emotional Field requires their consent. Even if the entity doesn’t not truly know what he is about to do, Stormy still requires them to invite him into their Emotional Field. Abjuration Art auras cannot be canceled early. An active aura can be renewed with physical contact, but it must run its course if Stormy wants to apply a different aura to himself or someone else. This can lock Stormy out of half of his spells entirely if he miscalculates a fight. Each aura is visually distinct, meaning someone can study his magic and identify each one to plan accordingly. While the Abjuration Arts are passive when used, Defender’s Arsenal spells are active. They have “weight” to them, and each one is a burden on Stormy’s magic. This is directly related to the amount of a damage a specific smell can withstand before breaking. More shields means more weight, more weight limits how much he can cast magic. The Stoic Shell, for example, is enough of a strain that Stormy can only make one copy of it at a time. This also applies to the Iron Fortress, which completely overtakes all other shield spells, snuffing them out to make room. Guardian Barriers are the “lightest” shield, which makes them easy to cast in large quantities. [color=00FF98][b]WEAKNESSES ⫻[/b][/color] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [/hider] [/quote] [quote][color=00FF98][b]WEAKNESSES ⫻[/b][/color] [indent][color=00ff98][b]Defender’s Armory ⫻[/b][/color] By casting any of Stormy's barriers, his movement speed is supernaturally reduced, slowing him down enough to make him a vulnerable target. The Guardian Barrier is not affixed to an object, which means that the shield can be moved by sufficient force (magical or otherwise). The Stoic Shell is similar but weak/useless against area-of-effect magic. The Iron Fortress comes at the cost of mobility and flexibility. Stormy and his allies are trapped within the dome, unable to move or respond to anything outside it. He is also unable to see outside of the Iron Fortress. [color=00FF98][b]Abjuration Arts ⫻[/b][/color] Phantombane is less effective in areas of powerful supernatural energy, i.e., areas of intense magical activity such as a fight or place of ancient power. Consecration draws upon Stormy's life force to power its protective aura, which can lead to exhaustion if used recklessly or excessively. Over time, this depletion of lifeforce can leave Stormy feeling drained, weakened, and spiritually vulnerable. While Dragonhide enhances physical durability, it does not protect against magical attacks or effects. The backlash effect experienced by Witchveil wears off and may leave the user temporarily vulnerable to magical assaults.[/indent][/quote]