Been sitting on this one for a Lil bit, but here she is, back from 9-10 years ago: [hider=Aslin Rose][CENTER][img]https://see.fontimg.com/api/renderfont4/3zY6L/eyJyIjoiZnMiLCJoIjoxODMsInciOjI4MTMsImZzIjo2NSwiZmdjIjoiI0ZFRkVGRSIsImJnYyI6IiMwMDAwMDAiLCJ0IjoxfQ/QXNsaW4gUm9zZQ/lovya-regular.png[/img][/CENTER] [i]"They say I got my head stuck in the clouds."[/i] [table][row][/row][row][cell] [center][img]https://imgur.com/GJ171D5.jpeg[/img] [sup]_______________________________________________[/sup] [sub]Aslin Seraphina Rose She/her [b]|[/b] 25 [b]|[/b] Caucasian [b]|[/b] 64 inches [b]|[/b] 125 lbs. [sup]_______________________________________________[/sup] Idealist [sup]_______________________________________________[/sup] Skills & Talents[/sub] [i]"It just needs a splash of color."[/i] [sup]___________________________________[/sup][/center][hider=] [sub][b]Creative Application ⫻[/b] She is able to think creatively in how she uses her abstraction, which can benefit her in situations. [b]Artful World ⫻[/b] She is talented as an artist, able to create poetry and art with appearing minimal difficulty. [b]True Friend ⫻[/b] She is sincere, and that comes across when she speaks, increasing the chances of Aslin becoming a true friend to those around her. [/sub][/hider] [/cell][cell][sub][b] Appearance[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"I like my hair, lil’ mousse and it's good to go."[/i] [indent]She has always felt she is a bit on the shorter side. Naturally curvy a bit, with long slender fingers. Light skin, warmed by the sun on occasion. Her hair is dusty brown, styled in a wavy bob, parted on the far side. It's unruly, but she likes it like that. She has a few cuts of scars on her arms as a reminder of her fight with the Coven against the Snake. She is often toting her own graphic tees, sweaters and leggings. [/indent] [/cell][/row][/table][sub][b] Psychology[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Oh, I'm definitely what you call a dreamer."[/i] [INDENT][b]MAIN GOAL ⫻[/b] She just wants to sell her books and be an artist in peace. She wants her friends close, and she wants to forget about the sadness and horrors of the Snake and the coven's troubled past. She wants everyone to be safe, and for the serial killer plaguing them to be caught, so she can get back to doing what's important - finishing her next poetry book for the publishing office. [b]PHILOSOPHY ⫻[/b] Live and let live, peace and be peaceful, do good unto others as you would like them to do good unto you, increase your good karma and good things will happen. She is an extreme idealist with a pure heart. [b]SECRETS ⫻[/b] She feels guilty about her weed habit and occasional graffiti rampage around the city. [b]SEXUALITY ⫻[/b] Too innocent. [b]FEARS ⫻[/b] Death by serial killer, death by brutality, anything involving pain or extreme lengths of pain, scary situations where she doesn't have any control. [b]REPUTATION IN OLD COVEN ⫻[/b] She was considered to be nearly everyone's friend. Those that didn't like her saw her as somewhat of a dreamer and weedaholic. Those that did, well, she supposed they saw the same thing. [b]ROLE IN THE BATTLE AGAINST THE STYGIAN SNAKE ⫻[/b] Aslin used the environment, like power cables, to electrify and deal damage to the Snake. [b]FLAWS ⫻[/b] Her idealism turns into naivete, which can make it hard to see when she is being taken advantage of or is in a dangerous situation. [/INDENT] [sub][b] Backstory[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Nothing is ever perfect."[/i] [indent]Aslin had a conventional childhood. At least, as conventional as one could have within the walls of an orphanage. She spent most of her free time drawing on whatever she could get her hands on, sometimes the walls. The pristine white walls. No matter how many times the woman of the orphanage tried to discipline her, she just couldn't shake the habit, and couldn't give it up. Despite her free spirit, Aslin attracted the attention of her adoptive parents, Mira and David Rose, who found Aslin's talent for art endearing. At the age of 7, she was adopted into a household of two business executives. They showered her with love, yes, but being the only child of two very busy parents left Aslin with lots of time alone. She had to learn how to bear the silence by herself. It was then, at the age of 14, that her world shattered and changed forever. She had gotten separated from her parents at a late-night fireworks festival, wandering alone in the dark. A girl with white hair, strange orb hovering around her, reached out and pulled small Aslin into a dark alley. None other than Alizée, using the phantom hands on Aslin's struggling body while lifeforce was sapped. This attack caused Aslin's Kindling event. Being unable to defend herself, it wasn't until Drake Blackmore stepped onto the scene and chased Alizée away that Aslin was saved. The two stayed in touch, and Drake was the first to hear of Aslin's abstraction development. Drake invited Aslin to the coven, promising Alizée would stay away. Aslin simply shrugged, said it was all under the bridge, and became the newest Sycamore member. This was at the beginning of the war with the Stygian Snake. Aslin discovered a lot about her new powers during the war with the snake, and cheered with the rest of the coven when the snake was finally defeated. It was a bit awkward yes, seeing Alizée again. But Aslin told herself that everyone was on the same side now, that she could forgive and forget. Start over fresh. Yes. Even become friends. Alizée was just behaving naturally anyways, right? She became fast friends with many coven members, including Alizée, Layla, and Kali Mahendra. She was usually the voice of reason when people got into arguments, and she tried her best to keep everyone together as coven members began to fight more and more amongst themselves. Alas, it wasn't enough, and she eventually left along with the rest as the coven dissolved. It was a few years later that she really started getting into her art phase, and she did what any sane paranormal artist would do in St. Portwell - join up with the 317. The next few years passed peacefully through artworks, printed t-shirts, books of poetry, and other printed memorabilia with her art on it. She has managed to earn almost six figures a year through royalties, online store space, and attending festivals with her own booth. And when she feels devious, she takes her spray paint to the streets and leaves beautiful graffiti on the buildings of St. Portwell. She was content to spend her time as such, happy to forget about the shadow of the Snake. However, the call from Auri changed everything again. Aslin didn't attend the first few meetings as she was in denial. There was nothing wrong. She was safe. But when Kali ended being one of the murder victims, Aslin knew she could ignore this no longer. When Alizée became a victim in a street brawl, Aslin had to question just how safe the paranormal of St. Portwell were. Empowered by a love for her coven, and an urge to protect so no one else would have to die, Aslin has decided to return once again. [/indent] [sub][b] Abstraction[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Watch closely and I'll show you something fun."[/i] [indent][b]TYPE ⫻[/b] Adept [b]ABSTRACTION ⫻[/b] Animation. The ability to give life to inanimate objects. Red Lux, channeler is a worn stuffed penguin. [b]ABSTRACTION DESCRIPTION ⫻[/b] The ability to give crude life to inanimate objects. This means that anything that Aslin creates a mental connection with, she can give a program, or a set, to follow. For example, she can connect with power cables, and cause them to snap at one end, with the cables spinning and dancing in the air. This wound use Set 1, Play, as its not meant to hurt anyone. However, if an intruder charged Aslin in the next moment, she could change that set to 4, Attack, and the power cable would try to restrain the intruder. Emotional-fields make it so no animation can deal immediately lethal damage to an intruder. Each animation gains its own bit of sentience for a short period of time. She has learned to program animations with various sets, which are listed below. [i]Set 1 - Play - [/i]This is the default set given to animations when they are created without purpose other than to amuse. They will appear harmless, curious in nature, and innocent. [i]Set 2 - Watch - [/i]This set makes the animation act like a sentinel, doing rounds where Aslin is and keeping watch. If the sentinel notices anything amiss, it will alert Aslin right away. [i]Set 3 - Defend - [/i]This set makes the animation defend Aslin in every which way possible from an intruder. It will even sacrifice its own life to ensure the safety of its maker. [i]Set 4 - Attack - [/i]This makes the animation attack in every possible way against an intruder or offender. It will sacrifice its own integrity and life to deliver damage. [i]Set 5 - Listen - [/i]When the need changes on the fly, Aslin will program an animation with Set 5, where an animation will have no directive except for the thoughts going on in Aslin's mind. The most risky, and most versatile type of set in Aslin's arsenal. [b]LIMITS ⫻[/b] Emotional-fields prevent animations from immediately killing an intruder. Emotional-fields also prevent people and living things from becoming animated. The heavier or larger an object is, the more energy it takes to animate it. She cannot animate corpses. Animations require focus - if Aslin were to fall asleep while an animation is running around, the animation would become inanimate. She can only animate 1-2 animations at a time. [b]WEAKNESSES ⫻[/b] By animating objects, Aislin donates a bit of her life force to animate them and keep them alive. By doing this, she makes herself weaker and weaker; the more significant the animating, the more life force is required, and thus, the weaker Aislin will get. By willingly dispelling the animation spell, she can return her life force to her and return to normal. However, if the Animation is suddenly destroyed, the life force goes with it. If she uses too much of her life force, she may kill herself using her own magic. Her animations are weak against Elemental-Magic, such as fire, electricity, ice, etc., and are far easier to destroy by it. [/INDENT] [sup][b] Other[/b][/sup] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"Care for a toke?"[/i] [indent][url=https://youtu.be/70CvGJUv5UQ?si=FcIkzcC3RWbvxMD8]Her theme song[/url][/INDENT] [/hider]