Hello virgins, are you itching for more Recollections content? Perhaps seeing Ghost Note and Fern finally utilize three great character ideas? A quasi-web serial about three psychopathic goofballs getting their second chance? Then I am ready to proudly present [b][url=https://www.roleplayerguild.com/topics/192280/ic]Paragraphs: Agents of Death.[/url][/b] Something me and [@FernStone] have been working on for all month and are ready to unveil. Reading is mandatory, and I will send a predator drone to your house if you do not read. [hr] Unveiling two weeks of hard ass work, the Drake spell rework [quote][sub][b] [color=3874f4]Abstraction[/color][/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"I'll fry Father Wolf [b]alive.[/b]"[/i] [indent][color=3874f4][b]TYPE ⫻[/b][/color] Adept. [color=3874f4][b]ABSTRACTION ⫻[/b][/color] [i]Red & Purple Lux.[/i] Channeler: Adam's memorial and wedding rings. [color=3874f4][b]ABSTRACTION DESCRIPTION ⫻[/b][/color] Drake learned that he, at a young age, had an affinity towards lightning and electricity from his late father, Adam Blackmore - it was a favored element from Drake. Through exploring this affinity, Drake developed a series of spells and became famous in the Old Coven. Despite it all, Drake is a very seasoned and well-trained Adept due to his constant personal training, being trained by his father in his youth, and developing new spells to assist with his vigilante work. Drake has four different "spell groups" or disciplines for himself: The "Electric-Arsenal," in which Drakes crafts semi-solid weaponry out of electricity and The "Lightning-God," a collection of different electricity-based spells, The "Son of Adam," which are spells his father taught him and other spells shared between the Blackmore siblings, and finally, The "Dragon," which are pyromancery and ash-based spells. Drake is more in tune with the Red Lux, almost entirely neglecting his Purple Lux, which he uses vary sparingly. However, he is gradually learning to work it into his Spellbook. [indent][color=3874f4][b]THE ELECTRIC-ARSENAL ⫻[/b][/color] Drake's primary offensive weapon that he has tweaked and fine-tuned through a lifetime of practice, training, and necessity. Through Drake's near-mastery of the electrified realm, he has made himself a scary arsenal of semi-solid weapons. Known as the Lightning-Arsenal, he has a variety of different weapons, each one crackling with untamed energy, much like Drake, and ready to unleash hell upon his enemies. These spells are almost exclusively Red-Lux, but Drake is diving into Purple-Lux to incorporate Time and Movement Magic to enhance this discipline. Drake can only create one type of electric weapon at a time and typically cannot create more than two. [indent][indent][color=3874f4][b]Voltblade ⫻[/b][/color] A longsword crackling with arcs of electricity. Its blade pulses with a vibrant electric glow. Upon contact, it can deliver devastating shocks and wounds to enemies. His Purple Lux enhances its electrified edge, allowing Drake to strike with lightning-fast precision and overwhelm his enemies with a flurry of electrifying blows. Drake can create two Voltblades at a time, one for each hand. [indent][color=3874f4][b]The Voltbuster ⫻[/b][/color] An enhanced version of the Voltblade, a colossal weapon crackling with torrents of electricity, designed to unleash devastating blows and electrifying shocks upon whichever poor bastard gets hit by it. It is enormous, about three times the length of Drake's body, and isn't as sharp as the Voltblade. However, it's more of a powerful siege tool that hits with far more force than the Voltblade and far more electricity behind it. Drake can only create one Voltbuster at a time.[/indent] [color=3874f4][b]Battle-Axe ⫻[/b][/color] A small, double-edged battle axe that pulses with waves of electrifying energy. Its compact size and lightweight design make it ideal for swift maneuvers. At the same time, its electrified edge delivers powerful shocks that immobilize and incapacitate enemies with each impact. Drake can only create two axes at a time. [color=3874f4][b]Thunderguard ⫻[/b][/color] A round shield enveloped in an aura of crackling electrical energy to protect against attack while electrifying any poor schmuck who touches it. When wielded by Drake, the Thunderguard forms a barrier of electricity in one of his hands. Its electrified surface can unleash explosive energy, launching a shockwave of electrical force that will send anyone nearby [i]flying.[/i] Drake can only create one Thunderguard at a time, but he can also create a weapon, such as a Voltblade or Battleaxe, to use in his other hand. [color=3874f4][b]Electric-Flail ⫻[/b][/color] A flail composed of electrified chains crackling with lightning sparks, ending in a spiked ball that emits electricity. Its flexible chains can deliver electrifying strikes that leave the poor bastard who gets hit by it wishing their mother used the coat hanger. With one swing, it becomes a whirlwind of electrified devastation! Drake can only create one at a time. [color=3874f4][b]Stormbreaker ⫻[/b][/color] A massive Warhammer with a heavy head that crackles with lightning. While heavy and unwieldy, it allows Drake to crush his foes and send out powerful shockwaves of electricity. It's the perfect weapon for ignoring defenses and shattering defenses. Drake can only create one at a time. [color=3874f4][b]Thunder-Lance ⫻[/b][/color] A formidable and massive lance with a long shaft is pulsating with electricity with a razor-sharp tip that'll impale foes. The Thunder-Lance is ridiculously long, three times the length of Drake's body, and can be used as a thrusting instrument or a slashing one (Somehow, don't ask questions). It's one of Drake's favored weapons. Drake can only create one at a time. [color=3874f4][b]The Long-Hard Blackmore Stick ⫻[/b][/color] The Long-Hard Blackmore Stick is a simple staff weapon that Drake primarily developed to indicate that he has a weapon named... The Long-Hard Blackmore Stick. It's a simple staff created like the rest of the Lightning Arsenal that is lightweight and meant for quick engagements and keeping foes at a distance. [color=3874f4][b]Thunderstruck ⫻[/b][/color] Thunderstruck is a bow and arrow set designed to unleash electrifying arrows upon Drake's enemies from a distance. It is massive, longer than Drake's entire body, and can unleash shocking arrows rapidly using both Red and Purple Lux. Drake can only create one at a time. [color=3874f4][b]Halbread ⫻[/b][/color] Another weapon with a long, [i]pulsating[/i] shaft (Drake asserts he's not gay) that cackles with electricity. The Halbread versatile weapon allows him to deliver sweeping strikes and electrifying [i]thrusts [/i]that cleave through enemies with lethal precision. The Thunder Halberd's reach and versatility make it ideal for engaging enemies at a distance and incapacitating them with electrifying force. It was Drake's favored weapon. Drake can only create one at a time. [color=3874f4][b]The Electric-Guitar ⫻[/b][/color] Created in collaboration with his sister, Amanda, and inspired by Sylvia Cruz and Simone Le Fay [i](sort of).[/i] As the name implies, it's a guitar made of lightning! It looks like a spiky electric guitar but is primarily used as a blunt instrument. However, it has a unique magical attribution: Drake can create special sound blasts to launch the opponent black by playing on the riffs. Drake can only create one at a time. [color=3874f4][b]The Two-Headed-Monster ⫻[/b][/color] Linqian created a dildo made out of lightning! A young Drake Blackmore had no choice but to one-up her by not only creating his version of the Lightning Dildo but a three-headed one. In contrast, Drake can only create one at a time but should create zero Two-Headed Monsters. [color=3874f4][b]The Future? ⫻[/b][/color] Who knows what the future may bring? Drake feels like his Electric Arsenal is redundant and needs updating. Drake is working on merging the Electric Arsenal with his Lightning-God discipline, so maybe eventually, he could learn tricks as such as telekinetically manipulating his weapons, creating [i]hundreds[/i], and more.[/indent][/indent] [color=3874f4][b]LIGHTNING-GOD ⫻[/b][/color] The secondary spells that Drake used as an offensive weapon, but less cohesive than his Electric Arsenal. The Lightning God discipline is a collection of lightning-themed spells that do not fall under the Electric Arsenal. It's technically the first discipline that Drake developed, but at the same time it is incomplete, as he quickly abandoned the discipline to focus on the Electric-Arsenal. The Lightning-God is Red-Lux, but it's the discipline in which he uses Purple-Lux the most (other than The Son of Adam). [indent][indent][color=3874f4][b]Zeus's Lightning ⫻[/b][/color] This Spells channels Drake's inner-Zeus, the cool, lightning-chucking, All-Father and not the God that fucked a cow one time. This spell allows Drake to create and physically hurl [url=https://preview.redd.it/art-thunderbolt-of-zeus-through-the-power-of-the-god-of-the-v0-8j20b8yqeqo81.png?width=2400&format=png&auto=webp&s=e8f448e9e3f90a74470459cf7a058fb5085fb18f]bolts[/url] of lightning at his enemies. With a commanding gesture, Drake summons a lightning bolt from the sky and shapes them into a javelin-like projectile. He can control how fast (or how slow) they can go, but at the top speeds they can travel at blinding speeds. [color=3874f4][b]Electric-Aura ⫻[/b][/color] Or the "fuck off" aura, one of the first spells that Drake had developed. By channeling his mastery over lightning magic, Drake can generate a shimmering field of blue-white crackling electricity surrounding his body and anything he touches. While this is active, it provides no defense or enhancements beyond making it foolish to touch him and enhance his physical strikes. He can make a partial-field or one that fully envelopes him. [color=3874f4][b]Thunderbolt ⫻[/b][/color] Thunderbolt is a spell that unleashes a concentrated blast of lightning from Drake's fingertips, one that he can charge to be more devastating. By focusing and channeling the power of thunderstorms itself, Drake charges a powerful bolt of lightning out of his fingertips. One that, if appropriately charged, can electrify and stagger even the most potent Paranormal-Beings. However, he must be immobile while charging it. [color=3874f4][b]Flight ⫻[/b][/color] is one of Drake's first developed spells and one of the few spells that almost exclusively channels Purple-Lux. Flight allows Drake to defy gravity and soar through the air, leaving behind a trail of lightning as he flies. Drake can levitate and propel himself through the air at incredible speeds, traversing vast distances and easily evading enemy attacks. [color=3874f4][b]Ride the Lightning ⫻[/b][/color] One of Drake's "ultimate weapons" to use in his "fight against evil" and bringing peace to St. Portwell. Using a mixture of Purple and Red Lux, Drake charges forward by surrounding himself in a solid-orb of electrical energy. With this spell, he can gravely injure some of the strongest Paranormal-Beings out there. [color=3874f4][b]Works in progress ⫻[/b][/color] Since Drake is working on developing the Lightning-God discipline further, Drake has developed some more spells that primarily utilize his Purple-Lux. [indent][color=3874f4][b]Thunderstep ⫻[/b][/color] Drake has attempted to harness the power of lightning to facilitate a form of teleportation teleportation. However, the results are less than reliable. When activated, Drake vanishes from one location in a blinding lightning bolt... but he hasn't worked out the kinks yet and can't control its destination. So far, Drake has ended up on top of trees, the sky, and the ocean - thankfully, he can't teleport inside the solid objects. So, the spell's erratic nature and lack of control make it practically useless, which frustrates Drake. Nonetheless, he continues experimenting and refining the Lightning Step to unlock its full potential. [color=3874f4][b]Arc Lightning Field ⫻[/b][/color] The Arc Lightning Field is an experimental spell that Drake is developing, utilizing both Purple & Red Lux for a devastating combination. Drake creates a box that slows down the movement of anything within that lacks an Emotional-Field by using his Purple Lux while ravaging the poor sucker inside with erratic lightning. The intention is to make one large enough to cover several city blocks and bypass Emotional-Fields; however, since it's in the testing phase, it is precarious and unreliable. He can hardly create the field half the time; if he can, it will only last for a few moments before it falls apart and dissipates. [color=3874f4][b]Electromancy ⫻[/b][/color] The pinnacle and end-all-be-all for Drake's lightning magic, one that supersedes not just the Lightning-God discipline, or the Electric arsenal discipline, but his ultimate magic. Electromancy allows Drake to manipulate and control electrical currents on a scale never before seen. With a mere thought, he can summon thunderstorms from clear skies, unleash devastating bolts of lightning that cleave through buildings, and command the element to his will. Electromancy's potential is staggering, with the ability to rival even the strongest Paranormal-Beings and will allow the "Lightning-God" discipline to live up to its name. In its current form, Electromancy is still in its infancy, and it cannot control electricity beyond what the Lightning-God discipline currently entails. [/indent][/indent][/indent] [color=3874f4][b]SON OF ADAM ⫻[/b][/color] Adam Blackmore was considered to be a master of Purple & Red Lux and had [i]thousands[/i] of different spells under his belt. Spells that he [i]attempted[/i] to pass onto Drake, but as it turns out, Drake was far too hard-headed to utilize the spells that Adam taught him. From feeble attempts at Lumomancy to comically unreliable Teleportation magic, each spell in this hapless arsenal reflects Drake's journey to discovering his affinity in Lightning and developing his primary spell-groups. [indent][indent][color=3874f4][b]Lumomancy ⫻[/b][/color] Drake's attempts at Lumomancy often result in feeble attempts to summon dim, flickering lights or tiny sparks that barely illuminate his surroundings. Despite his efforts to channel his father's teachings, Drake's lack of focus and enthusiasm for light manipulation leaves much to be desired, making this spell useless. [color=3874f4][b]Aeromancy ⫻[/b][/color] Drake's level of Aeromancy yields laughably weak gusts of wind that barely rustle leaves or ruffle hair. Despite his father's attempts to instill the principles of air manipulation, Drake's lackadaisical approach to the discipline results in ineffectual breezes that provide little more than a gentle breeze on a warm day. [color=3874f4][b]Portal Creation ⫻[/b][/color] Drake's experiments with Portal Creation lead to chaotic and unwieldy disasters as his attempts to open portals result in unstable rifts that collapse upon themselves moments after being created. His father's teachings on interdimensional travel and portal creation were lost on Drake. Though Victoria has been teaching him somewhat... instead of working against his nature, she is trying to teach him how to create portals out of [i]electricity[/i]. [color=3874f4][b]Chronomancy ⫻[/b][/color] Drake begrudgingly engaged in half-ass attempts to grasp the intricacies of Chronomancy, spurred by his father's insistence on tapping into the most potent aspect of Purple Lux. However, his efforts yield only feeble results, as Drake struggles to harness time manipulation with zero luck or success. Despite occasional attempts to concentrate and focus on changing the flow of time, Drake's lack of genuine interest and commitment to the Spell results in hilariously ineffective results. Though he's learning some aspects of it, such as for his Arc Lightning Field, Chronomancy is not his forte. He'll likely never develop this Spell until he undergoes some [i]major[/i] growing like his father did. [/indent][/indent] [color=3874f4][b]THE DRAGON ⫻[/b][/color] A discipline that Drake has been developing recently, though it comes from the fragments that his father taught him (what little of it stuck to Drake). Drake created The Dragon Spellgroup from those fragments, inspired by Linqian and other fire benders in the Old Coven. Since Fire is also one of Drake's affinities, he has a straightforward time developing the Dragon Discipline. Unlike regular flames, this fire is a vibrant blue color. [indent][indent][color=3874f4][b]Fire God ⫻[/b][/color] This collection of spells represents Drake's burgeoning mastery over fire magic, inspired by his affinity for pyromancy and his determination to harness its destructive potential. [indent][color=3874f4][b]The Flameblade ⫻[/b][/color] Using a similar method to Drake's Electric Arsenal, Drake conjures a blade of pure flame from the depths of his hot-blooded soul. The fiery weapon dances with flames fueled by Drake's firey rage, and much like the Electric Arsenal, it's somehow solid. It can cleave through flesh and bone like an actual blade (though Drake missed the memo on the point of, you know, a sword). [color=3874f4][b]Fireball ⫻[/b][/color] One of the few spells that his father taught him that Drake caught on to. Drawing upon the primal fury of flames, Drake conjures a sphere of fire in his hands, and Drake can hurl the Fireball at will. He can create a fireball the size of a basketball that'll leave behind a trail of swirling fire behind it. He can make several fireballs one after the other and put them in both hands. [indent][color=3874f4][b]Shotgun Fireball ⫻[/b][/color] Building upon the explosive potential of the Fireball spell, Drake channels the chaotic energy of fire into a burst of literal firepower. With focus, he fragments the fiery sphere into smaller projectiles like a hail of flaming meteorites. Each projectile is far weaker than a full-fledged fireball, but the Shotgun Fireball spreads further and is devastating at close range.[/indent] [color=3874f4][b]Flamethrower ⫻[/b][/color] Drake conjures a roaring column of fire out of his hands, much like an actual flamethrower. Drake creates a fiery torrent directed toward his enemies; however, it has a concise range of around two meters, making it an effective short-range weapon of destruction. [color=3874f4][b]Explosion ⫻[/b][/color] In an attempt to harness the volatile energies of combustion, Drake attempts to develop the spell "Explosion." However, it has yielded less-than-ideal results, as the spell proves to be highly unpredictable and unreliable. When invoked, "Explosion" manifests as a burst of fiery energy that erupts at a chosen location; however, it is wildly inconsistent. At times, the explosion may be disappointingly feeble, barely strong enough to singe a few hairs. At the same time, on other occasions, it might unleash a catastrophic detonation that engulfs even Drake. Due to its inconsistent nature, Drake struggles to control this spell and finds himself at the mercy of its unpredictable results. [color=3874f4][b]Ash-Storm ⫻[/b][/color] Amidst his exploration of pyromantic arts, Drake has begun to experiment with a spell he tentatively calls the Ash-Storm. However, in its current state, the spell remains erratic and unreliable, barely living up to its potential. When Drake attempts to use the spell, he struggles to control the power he seeks to unleash, resulting in a lackluster display of some ash specks spawning - rather than the swirling tempest of fiery destruction he envisions. Despite its shortcomings, Drake remains diligent in developing the Ash-Storm spell. Recognizing its potential as a destructive weapon, engulfing the battlefield in a swirling maelstrom of ash and flame. [/indent] [color=3874f4][b]Dragon-Dive ⫻[/b][/color] A mixture of Red and Purple Lux and the fire version of his "Ride the Lightning" Spell. It's a simple spell; if Drake is in mid-air, he launches downwards toward his target like a rocket. As he descends, flames surround Drake and leave behind a fire trail. Drake crashes down with the force of a meteor, unleashing an explosion that launches fire in all directions. [/indent][/indent][/indent] [color=3874f4][b]LIMITS ⫻[/b][/color] [indent][color=3874f4][b]THE ELECTRIC-ARSENAL ⫻[/b][/color] The weapons in the Electric Arsenal require a significant amount of energy to use, draining Drake's stamina with each use. Overusing these abilities can lead to exhaustion and potentially render Drake unable to cast further spells or wield his electric weapons. Despite their power, weapons in the Electric Arsenal are limited by Drake's physical strength and endurance. Using heavy weapons like the Voltbuster and Stormbreaker requires significant physical exertion. [color=3874f4][b]LIGHTNING-GOD ⫻[/b][/color] Some of the most potent Lightning God spells rely on atmospheric conditions such as storm clouds or electrical disturbances. Drake's ability to cast these spells may be severely hampered without suitable weather patterns, and on a sunny day, Drake is the weakest, ironically. Drake's lightning-based attacks are more effective in environments with high conductivity levels, such as open fields or urban areas with metal structures. His spells may be less potent or ineffective in areas with poor conductivity, such as deserts or insulated interiors. Channeling vast amounts of electrical energy through his body carries the risk of overload, which can lead to physical exhaustion, mental strain, or even injury if Drake pushes himself too far beyond his limits. Zeus' Lightning and Thunderbolt require Drake to be immobile... though it doesn't count if he's floating using his flight as long as he's stationary in the air. [color=3874f4][b]SON OF ADAM ⫻[/b][/color] Drake's lack of interest and commitment to mastering these spells severely limits their effectiveness. They often produce only minor, inconsequential results, are [i]highly[/i] inconsistent, or fail to achieve their intended purpose. [color=3874f4][b]THE DRAGON ⫻[/b][/color] First and foremost, Drake cannot mix his Dragon Spells with his Electric Arsenal or Lightning God Spell groups - he has to choose fire or lightning. The fiery nature of the Dragon spellgroup makes them particularly sensitive to environmental conditions. In damp or rainy environments, the effectiveness of the spells may be diminished, as water can dampen the intensity of the flames and reduce their destructive potential. While powerful, the Dragon spells are most effective at close to mid-range combat. At longer distances, their effectiveness diminishes, and Drake may struggle to target distant foes with his pyromantic attacks accurately. While powerful, the Dragon spells primarily focus on offensive firepower, offering limited versatility in terms of defensive or utility capabilities.[/indent] [color=3874f4][b]WEAKNESSES ⫻[/b][/color] It's water. You can beat Drake with a cup of fucking water. [indent][color=3874f4][b]THE ELECTRIC-ARSENAL ⫻[/b][/color] The effectiveness of the Electric Arsenal may be diminished in certain conditions, such as heavy rain or extreme humidity, which can interfere with the conductivity of electricity and weaken the power of Drake's spells and weapons. If his guns get drenched in Water, they'll be destroyed, and he'll have to remake them. Also, these weapons are bright and loud and interfere with his sense of vision, sight, and smell. [color=3874f4][b]LIGHTNING-GOD ⫻[/b][/color] Water is a natural conductor of electricity, and Drake's lightning spells may be less effective or even backfire in environments with high moisture levels or standing water. This causes these spells to explode in his face if he isn't careful. Drake's lightning-based attacks demand precision aiming and timing to ensure maximum effectiveness, leaving him vulnerable to agile adversaries capable of evasive maneuvers. These spells are also bright, flashy, and loud, throwing stealth and any subtly out the window, temporarily blinding and deafening him as he has zero resistance to bright lights and sound. [color=3874f4][b]SON OF ADAM ⫻[/b][/color] Drake's haphazard attempts to use Son of Adam spells can sometimes result in unintended consequences or backlash. These unforeseen consequences pose a risk to both Drake and those around him, making the spells inherently dangerous. For example, when attempting to use the Teleportation spell, Drake could miscalculate or fail to establish a stable connection with the destination. This can result in partial materialization, leaving Drake momentarily trapped in an object or even a different dimension. However, these spells are useless anyway. [color=3874f4][b]THE DRAGON ⫻[/b][/color] The fiery nature of the Dragon spells makes them vulnerable to water-based attacks or environments. Water can extinguish flames and dampen the intensity of pyromantic spells, rendering Drake's fire-based abilities less effective or even completely nullifying them in wet conditions. Drake isn't fully immune to fire, so the intense heat generated by the Dragon spells can be a double-edged sword, posing a risk of overheating Drake if used excessively. If not used safely or correctly, Drake can burn himself with his fire.[/indent][/INDENT][/quote][hr][quote=@NoriWasHere] [hider=Aaron/Aryin Thorne][CENTER][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi5mMzllZDQuUVdGeWIyNCwuMQ,,/personal-use.regular.webp[/img][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi5mMzllZDQuUVhKNWFXNC4x/personal-use.regular.webp[/img][img]https://txt.1001fonts.net/img/txt/b3RmLjEwNi5mMzllZDQuVkdodmNtNWwuMQ/personal-use.regular.webp[/img][/CENTER] [i]" Liking me is hella gay bro."[/i] [table][row][/row][row][cell] [center][img]https://i.imgur.com/txbUtLt.png[/img](credit to [@fernstone] for help with the img. [sup]_______________________________________________[/sup] [sub]Aaron/Aryin Thorne Any [b]|[/b] 26 [b]|[/b] White [b]|[/b] 5’7”-5’11” [b]|[/b] 140-145 pounds [sup]_______________________________________________[/sup] Strange. [sup]_______________________________________________[/sup] Skills & Talents[/sub] [i]" Oh that was me. Yes, I know you thought it was a dude. I’m really good with makeup. No, they’re not [i]that[/i] short."[/i] [sup]___________________________________[/sup][/center][hider=] [sub] [b][Singer at a bar] ⫻[/b] Aryin is a great singer, and they try to spend every weekend at the local karaoke bars. While they’re not good enough to become a professional singer, they’re more than good enough to be the best in their friend group, the coven, and the 317. [b][Art as a passion] ⫻[/b] Aryin is also an artist and they make their living at the 317. They don’t claim any one style but prefer to let the art tell them which direction to take it. Their abstract art is made in a rather strange way. [b][Amateur Boxer] ⫻[/b] Aaron has also spent quite a few hours in the gym learning boxing. While they’re not going to go anywhere with it they can still use their skills from this martial art to further bolster their fighting skills when powered up. [b][DJ] ⫻[/b] Aaron has a side hustle as a DJ for hire. They are nothing fancy, but they know how to get a crowd dancing at whatever function they’re hired for.[/sub][/hider] [/cell][cell][sub][b] Appearance[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"I can be whichever one you want me to be."[/i] [indent] There are a few constants that are shared between these two halves of Aryin’s same whole. They are both white, with Heterochromia. Their eyes are green and brown, and the location of these colors switch sides when they swap. They like to wear loose, baggy clothes because Aryin is tall at 5’11 while Aaron is shorter at 5’7. Thus, when they’re out as Aaron they need to always ensure that whatever they wear will also fit the taller Aryin and vice versa. While that is a necessity, they do have a separate style for each. Aryin tends to be bubble gum pink and colorful meanwhile Aaron simple and basic with his clothes. Aaron has shorter, fluffy brown hair while Aryin has longer straight hair that they often keep bangs with. Neither have any tattoos nor piercings as that could mess with their body transformation. A tattoo that could look good on one might look distorted and wrong on the other. [/indent] [/cell][/row][/table][sub][b] Psychology[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔[/sup][/sub] [i]" We’re literally the same person, why do you think I’m more bitchy??"[/i] [INDENT][b]MAIN GOAL ⫻[/b] Aryin has the goal to protect their found family at whatever cost it might incur. They will not hesitate to jump into a fight to protect someone who is close to them, and oftentimes that has led to injuries for all parties involved. Aryin will also stop at nothing to ensure that once a threat identifies themself that the threat is dealt with. They also have a desire to truly find someone capable of loving them, the whole them, and not just one half of them. This has proven much more difficult than they imagined, as they can not date a blind. [b]PHILOSOPHY ⫻[/b] The strong must protect the week. Those who have the strength to do so must do everything in their power to ensure those without it do not come to harm. Whether that is with physical strength, mental fortitude, or material wealth, those who are in a privileged position must use it to better those who are not on their level. Any less is betraying not only themself, but everyone around them. [b]SECRETS ⫻[/b] They often lead a secret double life as each part of themself with the blind. Aaron is a sports nerd who likes to hang out with the boys at the bar watching a game while having a drink, meanwhile Aryin is a nature loving, power to the people activist who finds peace on hikes. Their two friend groups never intersect but if they did, they’d have up become like Ms. Doubtfire in every social engagement. As well, if it became common knowledge that they love to live this double life people would think less of them for their talk about embracing your whole truth, but living in a way that was anything but. [b]SEXUALITY ⫻[/b] Queer as fuck. [b]FEARS ⫻[/b] They have a deep fear surrounding the Stygian Snake and monsters like it. They were not strong enough to hold the line, nor fight the monster back itself. If another threat like that came into the world they know that they’d never be able to do more than what they have already did. They also have a fear about being alone. Their birth family already abandoned them, what would happen if their found family did the same? [b]REPUTATION IN OLD COVEN ⫻[/b] Aryin was simply Aaron back in the old coven day in both forms. They were known to be a fiery, opinionated person who was ready to fight both the Stygian Snake and the less chill members of the coven. They were often seen arguing with the leadership about one thing or the other, and on a few times their temper got the best of them. People also knew them as this kind, compassionate person who would rather throw themself in front of a raging monster instead of risking injury to someone else. They left before they could be kicked out by the leadership, and that vote was likely to occur. Their biggest hater was Emily, and if she simply breathed around Aaron he would’ve made it a huge issue. [b]ROLE IN THE BATTLE AGAINST THE STYGIAN SNAKE ⫻[/b] They were a common sight on the frontlines. They would tank the hits of the various monsters to allow the more finesse fighters a clear opening to strike, before switching to their long range form to clear the monsters from a distance. You never saw them stay in the same form for long, and more often they would be tanking a hit before they switched to kill a target before they switched back to resume their tank status. [b]FLAWS ⫻[/b] They often care too much about those around them. If someone hurts their friend, or creates the situation where their friend gets hurt, they will become increasingly unreliable and irrational. As well, they often read too much into what people say. A simple misunderstanding could turn heated without much warning.[/INDENT] [sub][b] Backstory[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]" Let’s not focus on the past."[/i] [indent]Aaron was born in St. Portwell to an upper middle class family. He did not want for a lot, and had a relatively happy childhood even if his gender fluid nature drew the ire of his parents. He had average grades, but a strong friend group that created a lot of great childhood memories. Because of their constant desire to present differently than what their parents had intended, they often were pulled away from their friends and the fun that he enjoyed so much and forced to spend weeks at a time restricted to their room. As they entered Highschool they hoped that things would finally be different, that they could be their authentic self and get the approval of their parents and be able to have friends that matched their energy. That would have to wait. During a normal after school visit to the mall the Snake launched its attack. It was during this attack that Aaron underwent their kindling and learned how to fight back. As soon as their kindling was finished they underwent their first swap and what would become known as Aryin was born. Aryin would fight in this form for a few minutes before she swapped back. He then used his light based powers to fight the apparitions that had killed his friends and began to go after any other one he could find. Eventually he was cornered and took a few hits that forced him to swap back to Aryin. For the next hour she threw hands with the monsters, unable to hurt them and unable to be hurt in return. They think that they would still be there to this day, hands flying through the air, if it wasn’t for the Sycamore Tree Coven finding her and killing the monsters. From here it was clear what their path would be, and it was clear that it would be paved with the bodies of the snake and its minions. Fighting became a new normal during the month-long ordeal, and they were never far from the frontlines. Tank a hit, swap, blast them with energy, swap again, and repeat. They got help with enhancing their spells from Ella, and their memory lingers on with Aaron in their spell names. When the snake was defeated, they tried to stay with the coven to help protect the people she cared about. People like Emily and the other leaders made that difficult, and Aryin transitioned to fight this new fight for those who could not. This would go on for more than Aryin intended, and they knew when they were no longer wanted by the leadership. As those they cared about left, so too did Aryin. This closed her time with coven’s and has never joined another. After the coven, and Highschool, they fully came out and refused to back down when their parents threatened to disown them. They made good on the threat and Aryin had to chart their own path forward, completely cut off from everyone in her family. They went to school in St. Portwell and is still paying down the debt they took out to pay for it. They have a small apartment down the road from the 317 and have done their best to keep in contact with their friends from before. They have begun to rent a space in the 317 and have begun to be brought into more of the organization's structure. They have heard that their coven has returned, and part of them wants to return and rejoin their former friends. [/indent] [sub][b] Abstraction[/b][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]" You’re not strong enough. And you can’t ran fast enough."[/i] [indent][b]TYPE ⫻[/b] Aryin is a green adept with a necklace as her channeler, Aaron is a red adept with the same channeler. Technically they’re a Red/Green adept however their powers are restricted depending on their presentation. [b]ABSTRACTION ⫻[/b] Gender Bender. Aryin can swap their gender to either be an immovable object of pure defensive strength, or an unstoppable object of raw destructive power. [b]ABSTRACTION DESCRIPTION ⫻[/b] Aryin is an adept who uses a power they’ve referred to as Gender Bender. This power allows them to completely change their sex at will, complete with both primary and secondary characteristics. While some traits remain, such as their eyes, everything else will be changed and this includes their powers. The transformation is near instant, and they’re able to swap back and forth without issue or delay. Their two forms compliment each other, one can tank the hits and apply the power to the other that can dish out punishment and increase the former's speed. [list][i]STONEWALL ⫻[/i] When they are Aryin they become an immovable object that can tank hits from most sources both physical and magical. They draw their power entirely from the green lux aspect of their power and have not been able to integrate any red lux spells whatsoever. The secondary function of this form is it is the most efficient way to power Aaron’s spells. Their skin can store the energy of a hit and this stored energy is then used up with their offensive spells. They can not store an infinite amount of this energy and thus, they’ll want to switch to get the most out of it. As well, if they store too much it begins to slow them down. [*] [u] HOLD THE LINE [/u] Aryin becomes incredibly hard to move. No matter what they are hit with they can not be pushed back nor moved from their position. Each hit will feel like it’s hitting a solid surface no matter where it falls. [*] [u] STILL IN THE FIGHT [/u] As well, in this form they have a nearly unlimited source of stamina. This means that even if they throw a thousand punches they’ll be ready to throw a thousand more. They’re punches are enhanced compared to normal but it is not by much. They can hit hard but not hard enough to be considered supernatural. [*][u] IN THE LINE OF FIRE [/u] When someone they care about is in danger they are able to temporarily increase their speed to get themselves in front of the danger. This is a short lived burst of energy that seems to be triggered by their fear of loss.[/list] [list][i]WEEB ENHANCEMENT ⫻[/i] Aaron is a bit different in his application of his power. He can not access any green lux abilities and instead must focus on the raw power from his red. Aaron can draw from Aryin’s stored energy to power his abilities. He can still use his power without this stored energy but they are much weaker, and will instead pull from his own life force. [*] [u] TWILIGHT FLASH[/u] Aaron can draw on his power to create light in the palm of his hands . The intensity of the light depends on how much energy he pulls into the spell. Simply put the more energy he draws the brighter the light. This also acts as a charge up system for his other spells If he charges this for a second, he might be able to hurt and possibly kill an enemy. More than likely this will stun a target rather than anything more. If he charges for ten seconds there is not much that can take multiple hits from his offensive spells. In simple terms, he draws power from the stored energy of Stonewall that he can then convert into a power that he can use for his spells. [*] [u] EVIL SPIRITS, BE GONE[/u] The most telegraphed attack he will use, Evil Spirits, Be Gone is an incredibly concentrated and consistent blast of energy. This ray can burn incredibly hot and the duration of the blast is determined by the charge time. The longer he charges the longer he can keep the blast on target before he runs out of power. [*] [u] SPIRIT BOMB[/u] The second, and most powerful, of his abilities is Spirt Bomb. He concentrates the energy into one hand and forms it into a ball that he can throw and detonate on command. The size and power of the explosion is determined by how much energy he pulls from within, growing from a baseball to a basketball to a beach ball and upwards. There is no upper limit to how big it can get however there is a limit to how much he himself can hold or throw. As well, there’s a limit on how much power he can store. Once detonated it will explode outwards in a massive explosion that can devastate those who are caught within the blast. [*] [u] KI BLAST [/u] Ki blast is Aaron primary form of offense and defense. He can pull energy from within and then use it to fire off a blast of explosive power. The longer he charges the more shots he has. It is a useful tool for engage, as he can fire them off as he approaches a target before swapping, harassing at range, and even as a short range blast to get separation from a target.[/list] [b]LIMITS ⫻[/b] While they can stay in both forms indefinitely, they can not fight in both forever. The Stonewall form is not meant for prolonged fights. While they are very durable something can eventually overwhelm them. As well, there is a finite amount of energy that can be stored. Aaron also has a limit for his duration. The longer that they try and maintain this form the weaker their spells become and the more energy needed. [b]WEAKNESSES ⫻[/b] (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU) [/INDENT] [sup][b] Other[/b][/sup] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]" No, I don’t know Aaron. No, we’re not related."[/i] [indent]They do enjoy messing with people, and have a knack for comedic timing.[/INDENT] [/hider] [/quote] [quote][b]WEAKNESSES ⫻[/b] Aryin/Aaron's ability to switch genders and spell groups is connected to their emotions and could lead to unintentionally switching forms and even getting temporarily stuck in either Aaron or Aryin. Which can be pretty risky in situations in which they need one form or another. Aryin/Aaron's Abstraction is specialized, with each form focusing solely on defense or offense, which means they sacrifice one for the other. While Aryin's Stonewall form provides excellent defense, it also limits her mobility and range of movement, making her slow, sluggish, inert, and easier to maneuver around in a fight. Aaron's spells, particularly Evil Spirits, Be Gone and Spirit Bomb, are highly telegraphed and require charging time, making them incredibly easy to react to in a fight. While Aaron's offensive form grants him powerful destructive abilities, it may also leave him physically vulnerable due to decreased defense and a weaker Emotional-Field which means he is more susceptible to magic than average.[/quote][hr][quote=@FernStone] Finally... after about a week of work Anya's updated spellbook is here [@Punished GN] if you want to add any weaknesses [hider=Anya Updated Spellbook][sub][color=9966CC][b] Paranormal-Abilities[/b][/color][/sub] [sub][sup]▔▔▔▔▔▔▔▔▔▔▔▔▔[/sup][/sub] [i]"How naive to think you’re safe from your dreams."[/i] [indent][color=9966CC][b]TYPE ⫻[/b][/color] Adept [color=9966CC][b]ABSTRACTION ⫻[/b][/color] [i]Pink, Purple, White & Orange Lux[/i] Channeler: a silver fountain pen [color=9966CC][b]ABSTRACTION DESCRIPTION ⫻[/b][/color] Anya’s main speciality comes with the ability to manipulate dreams. She sees dreams as a way into someone’s soul - to find out information they wouldn’t otherwise divulge, to manipulate their opinions and to ultimately control them. It took her a while to come to this conclusion, and discover her affinity. [indent][b][color=#FFC0CB]D[/color][color=#EDB2CD]r[/color][color=#DBA5D0]e[/color][color=#C997D2]a[/color][color=#B78AD5]m[/color] [color=#9370DB]W[/color][color=#AE97E5]e[/color][color=#CABEEF]a[/color][color=#E6E6FA]v[/color][color=#EAD9DD]i[/color][color=#EECCC1]n[/color][color=#F2BFA4]g[/color] [color=#FAA56B]⫻[/color] [/b] Anya's main spell discipline, Dream Weaving is the art of entering and manipulating dreams. It's a unique combination of Anya's purple and pink lux, allowing her to physically enter dreams. She essentially teleports into the dream. The target must be asleep and dreaming for her to enter their dream world. [indent][b][color=#FFC0CB]D[/color][color=#F5B8CC]r[/color][color=#EBB1CD]e[/color][color=#E1AACF]a[/color][color=#D7A2D0]m[/color] [color=#C494D3]V[/color][color=#BA8DD5]i[/color][color=#B085D6]s[/color][color=#A67ED8]i[/color][color=#9C77D9]t ⫻[/color][/b] The primary spell to Anya's Dream Weaving discipline, allowing Anya to enter a specific person's dream. This hinges on two conditions. First, the person must be asleep and dreaming. Second, she must have met them before. Once these conditions are met she can enter someone's dream. This takes both time and concentration, and she then teleports into their dream world - her physical body is in there, so her body isn't left behind. Entering a specific dream takes a lot of energy, so she can generally only visit two before she need to rest (either a minimum four hour sleep, or ten hours outside of the dream world). She can exit the dream at will, either to her previous physical location (where she entered the dream) or to another dream. [b][color=#FFC0CB]D[/color][color=#F7BACC]r[/color][color=#EFB4CD]e[/color][color=#E7AECE]a[/color][color=#E0A9CF]m[/color] [color=#D09DD1]W[/color][color=#C897D2]a[/color][color=#C192D4]l[/color][color=#B98CD5]k[/color][color=#B186D6]i[/color][color=#AA81D7]n[/color][color=#A27BD8]g ⫻[/color] [/b]A more dangerous variety of Dream Entry, where Anya can walk through the dreams of anyone. It’s much like walking down a dark path - she doesn’t know where she’ll end up, and can only pick a direction. She can move from dream to dream like this, not being limited in the number she goes to as it doesn't take as much energy as entering a specific dream, but it's risky. It's much easier for her to get trapped doing this or to walk into a dangerous dream and get hurt. She can exit this in the same way she does dream entry. [color=FFC0CB][b]Dream Manipulation ⫻[/b][/color] Anya's primary and strongest spell, this allows her to change the dream she's currently in. It's possible for her to change any element of the dream. She can shift the dream to an entirely new location, or bring in a specific "person" (a dream version). She can manipulate the narrative of the dream, change the events going on. Each change takes time, and the amount of time is dependent on how large the change is. She can only change one aspect at a time - she can't change the environment while also removing the presence of something. She needs to layer them change by change, with each one taking energy and time. It's easier to manipulate a dream to something similar to what it already is. However, she's very adept at this spell and it's one of her best. She's been working on it for ten years to get faster and more efficient at manipulating it, to the point she can fully change a dream during the hours she's in it. [b][color=#FFC0CB]D[/color][color=#F8BBCB]r[/color][color=#F2B6CC]e[/color][color=#EBB1CD]a[/color][color=#E5ADCE]m[/color] [color=#D8A3D0]I[/color][color=#D29FD1]n[/color][color=#CC9AD2]t[/color][color=#C595D3]e[/color][color=#BF90D4]r[/color][color=#B98CD5]a[/color][color=#B287D6]c[/color][color=#AC82D7]t[/color][color=#A67ED8]i[/color][color=#9F79D9]o[/color][color=#9974DA]n ⫻[/color][/b] A passive spell that comes by virtue of Anya physically being within a dream, rather than accessing it with just pink lux. Anya can physically interact with the dream and the dreamer, just as it can interact back with her. This means she can move things in the dream, interact as if they were real ect. She can talk to and interact with the dreamer. But it also means that if anything in the dream hurts Anya, it's hurting her physical body. If she dies in the dream she's properly dead. [b][color=#FFC0CB]D[/color][color=#F7BACC]r[/color][color=#EFB4CD]e[/color][color=#E7AECE]a[/color][color=#E0A9CF]m[/color] [color=#D09DD1]D[/color][color=#C897D2]a[/color][color=#C192D4]m[/color][color=#B98CD5]a[/color][color=#B186D6]g[/color][color=#AA81D7]e[/color] [color=#9A75D9]⫻[/color][/b] A more advanced version of Dream Interaction, which allows Anya to interact with and damage the dreamers [i]physical[/i] form through hurting them in her dreams. Any wound she inflicts on the dreamer will appear on their body. With active concentration, this will be damage caused by her or anything she holds. With more concentration and energy she can allow the dream itself to interact and damage the dreamer. In the case of the blind, it would be possible for the dream to [i]kill[/i] them. She has never tried this before. [b][color=#FFC0CB]D[/color][color=#FDC2CE]r[/color][color=#FBC5D1]e[/color][color=#FAC7D4]a[/color][color=#F8CAD7]m[/color] [color=#F5CFDD]S[/color][color=#F3D1E0]c[/color][color=#F1D4E4]r[/color][color=#F0D6E7]y[/color][color=#EED9EA]i[/color][color=#ECDBED]n[/color][color=#EBDEF0]g[/color] [color=#E7E3F6]⫻[/color][/b] A spell that allows Anya to gain specific information from a person dream. This could be about their current emotional state, the environment of the dream, about them as a person - all sorts of things. She essentially manipulates the dream to show her the answer, so she gains the information visually in a small, localised dream manipulation. She can only get one piece of information at a time. The more the dreamer doesn't want to 'share' information the more difficult and time consuming it is. Trying to find out how they're feeling would be easy and only take a few minutes, but trying to discover a secret someone is keeping would take the majority of the time she's in a dream. [color=FFC0CB][b]Subliminal Messaging ⫻[/b][/color] Based on pink lux knowledge Greyson Devola passed on to her, this is essentially Anya's version of dream 'More Than a Feeling.' This is unaffected by emotional fields, as she's already essentially infiltrated. This works by leaving subtle suggestions via the dreams, directly influencing the dreamer to wake up feeling inclined to follow the suggestion. These are typically simple messages, pushing people to return to her shop and purchase more of her wares. Or for them to wake up feeling content. Given enough time, she can paint much more intricate subliminal messages through the dream imagery in combination with her dream manipulation. This is quite energy and time consuming, compared to more simple suggestions. This is heavily based on the dreams themselves, and how likely the target is to follow through on a suggestion - as dreams often reflect their moods, and anything to jarringly different won't be followed. [b][color=#FFC0CB]D[/color][color=#F6B9CC]r[/color][color=#EDB2CD]e[/color][color=#E4ACCF]a[/color][color=#DBA5D0]m[/color] [color=#C998D3]E[/color][color=#C091D4]x[/color][color=#B78AD5]i[/color][color=#AE84D7]t[/color] [color=#9C76D9]⫻[/color][/b] A spell that Anya is currently working on, but hasn't made any progress on. The aim is for it to allow her to exit the dream at the location of the dreamer, rather than from where she entered which is the 'default'. She wants to be able to choose which of the two to exit from. So far her attempts have been unsuccessful. [b][color=#FFC0CB]D[/color][color=#F8BBCB]r[/color][color=#F2B6CC]e[/color][color=#EBB1CD]a[/color][color=#E5ADCE]m[/color] [color=#D8A3D0]C[/color][color=#D29FD1]o[/color][color=#CC9AD2]m[/color][color=#C595D3]p[/color][color=#BF90D4]a[/color][color=#B98CD5]n[/color][color=#B287D6]i[/color][color=#AC82D7]o[/color][color=#A67ED8]n[/color] [color=#9974DA]⫻[/color][/b] Another spell Anya is working on, which would allow her to bring another person or physical object into a dream with her. Right now she is practicing with objects. She's been able to bring up to something as big as a tennis ball, but nothing larger. She tried a teddy bear recently, and the results weren't pretty. [b][color=#FFC0CB]D[/color][color=#FFBCC1]r[/color][color=#FFB9B7]e[/color][color=#FFB6AE]a[/color][color=#FFB3A4]m[/color] [color=#FFAD91]B[/color][color=#FFAA88]o[/color][color=#FFA77E]o[/color][color=#FFA475]s[/color][color=#FFA16B]t[/color] [color=#FF9B58]⫻[/color][/b] The third spell of her dream weaving Anya is working on, born from her own selfishness. She wants to be able to boost her own abstraction using the dream itself. This would essentially allow her to drain part of the dream to strengthen herself, thus allowing her to be more powerful within the dream itself and be able to manipulate it better. She is yet to succeed at any attempts of this spell. [/indent][/indent] [indent][b][color=#FFC0CB]T[/color][color=#FDC2CD]h[/color][color=#FCC4D0]e[/color] [color=#F9C8D5]W[/color][color=#F8CAD8]a[/color][color=#F6CCDA]k[/color][color=#F5CEDD]i[/color][color=#F3D0DF]n[/color][color=#F2D3E2]g[/color] [color=#EFD7E7]W[/color][color=#EED9EA]o[/color][color=#ECDBEC]r[/color][color=#EBDDEF]l[/color][color=#EADFF2]d[/color] [color=#E7E3F7]⫻[/color][/b] A discipline of spells that Anya can actively use in the waking world. These are primarily spells to support her dream weaving, or create images based on dreams. [indent][color=FFC0CB][b]Dream Illusions ⫻[/b][/color] Anya can create basic illusions based on things from the last two dreams she was in. These illusions are visible to anyone that could feasibly see them. They are intangible and relatively easily dispelled. She can only make visual illusions. They make no sound, and are destroyed upon being touched. Those with emotional fields can easily see through them. [color=FFC0CB][b]Dream Hallucinations ⫻[/b][/color] This spell targets one person, and causes them to hallucinate. The images they see are chosen by Anya and must be something she saw in one of the last two dreams she was in. These can be both visual and auditory hallucinations. For the blind its near impossible to tell they're hallucinating. Those with emotional fields have an easier time seeing through them. [color=FFC0CB][b]Dream Inducement ⫻[/b][/color] This spell is the ability to induce dreams in someone, rather than waiting for it to happen naturally. Anya either has to touch the person to induce dreams, or have something “anchoring her to them”. Specifically, they must have an object with a specific dreamer locator spell on it. When Anya induces a dream she can choose the general type of the dream - whether it's a good dream, or a nightmare. She can’t choose anything beyond that, it's otherwise the same as a normal, natural dream. [b][color=#FFC0CB]D[/color][color=#FDC2CE]r[/color][color=#FBC5D1]e[/color][color=#F9C8D5]a[/color][color=#F7CBD8]m[/color] [color=#F3D0DF]A[/color][color=#F2D3E2]l[/color][color=#F0D6E6]e[/color][color=#EED8E9]r[/color][color=#ECDBEC]t[/color] [color=#E8E1F3]⫻[/color][/b] A simple spell that allows Anya to 'check' on someone who she knows, and find out if they are currently asleep and dreaming. [b][color=#FFC0CB]D[/color][color=#FDC2CD]r[/color][color=#FCC4CF]e[/color][color=#FBC6D2]a[/color][color=#F9C8D4]m[/color] [color=#F7CCD9]I[/color][color=#F5CEDC]n[/color][color=#F4D0DE]f[/color][color=#F3D2E1]o[/color][color=#F1D4E3]r[/color][color=#F0D6E6]m[/color][color=#EFD8E8]a[/color][color=#EDDAEB]t[/color][color=#ECDCED]i[/color][color=#EBDEF0]o[/color][color=#E9E0F2]n[/color] [color=#E7E4F7]⫻[/color][/b] A spell that Anya's currently working on to allow her to discover the details of the last dream a person had. She needs to be close enough to the person, and touching them makes it easier. Currently she can only get the most surface level information - that they had a bad dream, that it was about work, ect. She can't get any details.[/indent][/indent] [indent][b][color=#FF984F]D[/color][color=#FF9D60]r[/color][color=#FFA372]e[/color][color=#FFA984]a[/color][color=#FFAE95]m[/color] [color=#FFC0CB]D[/color][color=#F8C9D6]e[/color][color=#F2D3E2]v[/color][color=#ECDCEE]i[/color][color=#E6E6FA]c[/color][color=#D5CEF3]e[/color][color=#C4B6ED]s[/color] [color=#A387E1]⫻[/color][/b] Anya's final discipline, focusing primarily on using her orange lux to infuse objects with the aid of her other lux to enhance her dream weaving use, along with objects to manipulate dreams in her place. [indent][b][color=#FF984F]D[/color][color=#FD9D5A]r[/color][color=#FBA265]e[/color][color=#FAA771]a[/color][color=#F8AC7C]m[/color] [color=#F5B793]L[/color][color=#F3BC9E]o[/color][color=#F1C1AA]c[/color][color=#F0C6B5]a[/color][color=#EECBC1]t[/color][color=#ECD1CC]o[/color][color=#EBD6D7]r[/color] [color=#E7E0EE]⫻[/color][/b] A spell to infuse a small object with a locator spell. This allows Anya to induce dreams without touching someone, or to perform other spells (such as dream hallucinations) through the locator as if she were there. This object needs to be close to them, at least within a metre. For example, put on a bedside table. Its useless if its too far away. This infusion lasts for approximately a week. [b][color=#FF984F]N[/color][color=#FF9A56]i[/color][color=#FF9D5E]g[/color][color=#FF9F66]h[/color][color=#FFA26E]t[/color][color=#FFA475]m[/color][color=#FFA77D]a[/color][color=#FFA985]r[/color][color=#FFAC8D]e[/color] [color=#FFB19C]W[/color][color=#FFB3A4]a[/color][color=#FFB6AC]r[/color][color=#FFB8B3]d[/color] [color=#FFBDC3]⫻[/color][/b] Anya infuses a small object with a weak nightmare ward spell. If kept close enough this will reduce the number of nightmares someone has. Like the dream locator, it must be placed within a metre of the user. It only reduces nightmares. It doesn't keep away other bad dreams, such as stress dreams, nor does it guarantee good dreams. [b][color=#FF984F]N[/color][color=#FF9955]i[/color][color=#FF9B5B]g[/color][color=#FF9D61]h[/color][color=#FF9F67]t[/color][color=#FFA16D]m[/color][color=#FFA373]a[/color][color=#FFA579]r[/color][color=#FFA77F]e[/color] [color=#FFAB8C]I[/color][color=#FFAD92]n[/color][color=#FFAF98]d[/color][color=#FFB19E]u[/color][color=#FFB3A4]c[/color][color=#FFB5AA]e[/color][color=#FFB7B0]r[/color] [color=#FFBBBC]⫻[/color][/b] The opposite of Nightmare Ward, Anya infuses a small object with a spell that increases the number of nightmares someone has. It has a slightly larger range, just having to be in the same room as someone (unless it's a really big room). [b][color=#FF984F]D[/color][color=#FF9954]r[/color][color=#FF9B5A]e[/color][color=#FF9D5F]a[/color][color=#FF9F65]m[/color] [color=#FFA270]E[/color][color=#FFA475]n[/color][color=#FFA67B]c[/color][color=#FFA780]a[/color][color=#FFA986]p[/color][color=#FFAB8B]s[/color][color=#FFAD91]u[/color][color=#FFAE96]l[/color][color=#FFB09C]a[/color][color=#FFB2A1]t[/color][color=#FFB4A7]i[/color][color=#FFB5AC]o[/color][color=#FFB7B2]n[/color] [color=#FFBBBD]⫻[/color][/b] The main spell that Anya is working on, which would allow her to store a specific dream within an object. It is essentially her dream manipulation spell infused into an object, with specific dream "settings" chosen upon infusion. At the moment, she can infuse a [i]tiny[/i] dream influence into an object - something like a plant appearing. The aim is for her to have three different types of Dream Encapsulation infusions, as follows: [indent][b][color=#FF984F]G[/color][color=#FF9A56]e[/color][color=#FF9C5D]n[/color][color=#FF9E64]e[/color][color=#FFA16C]r[/color][color=#FFA373]i[/color][color=#FFA57A]c[/color] [color=#FFAA89]D[/color][color=#FFAC90]r[/color][color=#FFAF97]e[/color][color=#FFB19E]a[/color][color=#FFB3A6]m[/color][color=#FFB6AD]s[/color] [color=#FFBABB]⫻[/color][/b] The simplest type, which she is currently working towards. This would allow her to create objects with a basic dream stored in them. This object would then influence the dreams of a nearby dreamer, like Anya would within their dreams, to turn it into the stored dream. This would be generic scenarios without any person specifics - such as a nice picnic in a field, going to a beach, or a space adventure. [b][color=#FF984F]S[/color][color=#FF9954]p[/color][color=#FF9B5A]e[/color][color=#FF9D60]c[/color][color=#FF9F66]i[/color][color=#FFA16B]a[/color][color=#FFA371]l[/color][color=#FFA477]i[/color][color=#FFA67D]s[/color][color=#FFA883]e[/color][color=#FFAA89]d[/color] [color=#FFAE94]D[/color][color=#FFB09A]r[/color][color=#FFB1A0]e[/color][color=#FFB3A6]a[/color][color=#FFB5AB]m[/color][color=#FFB7B1]s[/color] [color=#FFBBBD]⫻[/color][/b] A more complicated type, this infusion would include more complicated and tailor made dreams. This would include elements that only a specific person could have in their dream - people they know, for example. It could also be an incredibly specific scenario: for example, going on a date with a specific person at their favourite restaurant, with the music from a specific band playing. She hasn't made any progress on this part. [b][color=#FF984F]V[/color][color=#FF9D5E]a[/color][color=#FFA26E]r[/color][color=#FFA77D]i[/color][color=#FFAC8D]a[/color][color=#FFB19C]b[/color][color=#FFB6AC]l[/color][color=#FFBBBB]e[/color] [color=#FBC4D0]D[/color][color=#F8C9D6]r[/color][color=#F5CEDC]e[/color][color=#F2D3E2]a[/color][color=#EFD7E8]m[/color][color=#ECDCEE]s[/color] [color=#E6E6FA]⫻[/color][/b] The most complicated type, combining white lux with the dream manipulation infusion. This would allow her to infuse a stone with a [i]variable[/i] dream manipulation spell, with pink-white lux reading what the user wants to dream about and then manipulating their dreams to follow their wishes that night. This is her ultimate aim, so that she no longer has to manipulate every dream herself. Currently she's very far away from making it happen. [/indent] [b][color=#FF984F]D[/color][color=#FBA367]r[/color][color=#F7AE7F]e[/color][color=#F4B998]a[/color][color=#F0C4B0]m[/color] [color=#E9DAE1]A[/color][color=#E5E5F9]n[/color][color=#DAD5F5]c[/color][color=#CEC4F1]h[/color][color=#C2B3EC]o[/color][color=#B6A2E8]r[/color] [color=#9E80DF]⫻[/color][/b]In conjunction with her dream exit spell, Anya is working on a spell that will allow her to infuse an object to "anchor" her. Essentially this will allow her to teleport out of a dream to where the object is. It acts as a location marker for her dream exit, since she can only exit to the dreamers location or her previous location. Currently she hasn't made much progress with this spell. [/indent] [hider=Family Taught Spells] From the time of her kindling event at age ten, until she went through her rebellious phase at sixteen and subsequently joined the coven, Anya primarily learned spells from her older siblings and parents - struggling to create her own. She has lower affinity for most of these spells, and basically doesn’t use them anymore due to them being weaker and having more limits. [indent][color=E6E6FA][b]Psychometry ⫻[/b][/color] A spell to gain information from an object by touching it. By using it Anya can find out how this object was last used, which is generally useless information. She learned this from Nisha. [color=9370DB][b]Portal Creation ⫻[/b][/color] Learnt from her mum, Anya can created a portal to somewhere else. To where, you ask? Well, Anya doesn’t know until she steps through the portal. [color=9370DB][b]Telekinesis ⫻[/b][/color] Learnt from Kiran, Anya has a very rudimentary telekinesis spell. She can use telekinesis on an object up to 20g of weight. [color=FFA500][b]Sharpen Object ⫻[/b][/color] A very basic version of a spell her dad could use, Anya can make an object sharper. The object has to already be sharp, though, or it doesn’t do much. [/indent][/hider] [/indent] [color=9966CC][b]LIMITS ⫻[/b][/color] [indent][b][color=#FFC0CB]D[/color][color=#EDB2CD]r[/color][color=#DBA5D0]e[/color][color=#C997D2]a[/color][color=#B78AD5]m[/color] [color=#9370DB]W[/color][color=#AE97E5]e[/color][color=#CABEEF]a[/color][color=#E6E6FA]v[/color][color=#EAD9DD]i[/color][color=#EECCC1]n[/color][color=#F2BFA4]g[/color] [color=#FAA56B]⫻[/color] [/b] There are some general limits to Anya's dream weaving spells. She can only be in any dreams that aren't her own for five hours, and one specific dream for up to three hours. To enter a dream, the target must be asleep and dreaming. If they wake up she's forcefully teleported out. Since Anya is physically in a dream, she can be hurt by it. She could be hurt enough to get killed. While Emotional-Field’s generally don’t affect her spells (being non offensive in nature), Paranormals can sense something’s off with their dream. It's possible for them to even notice her presence, realise she’s not part of the dream or actively seek her out in their dream. [indent][b][color=#FFC0CB]D[/color][color=#F5B8CC]r[/color][color=#EBB1CD]e[/color][color=#E1AACF]a[/color][color=#D7A2D0]m[/color] [color=#C494D3]V[/color][color=#BA8DD5]i[/color][color=#B085D6]s[/color][color=#A67ED8]i[/color][color=#9C77D9]t ⫻[/color][/b] Anya needs to have met whoever's dream she's entering. She can only enter two in a night before she needs four hours minimum of sleep, or ten hours outside of dreams. [b][color=#FFC0CB]D[/color][color=#F7BACC]r[/color][color=#EFB4CD]e[/color][color=#E7AECE]a[/color][color=#E0A9CF]m[/color] [color=#D09DD1]W[/color][color=#C897D2]a[/color][color=#C192D4]l[/color][color=#B98CD5]k[/color][color=#B186D6]i[/color][color=#AA81D7]n[/color][color=#A27BD8]g ⫻[/color] [/b] Anya can enter about ten dreams during dream walking, before she needs four hours minimum of sleep, or ten hours outside of dreams. Anya can't choose where she's going, only the direction she's walking in. The dreams she walks into are completely random, and she could walk into a dangerous situation. [color=FFC0CB][b]Dream Manipulation ⫻[/b][/color] Dream manipulation takes time and energy. The bigger a change, the longer it will take. Adding in a new element will take seconds for something small, to minutes for something large. Bringing in a dream person could take up to ten minutes. Changing the entire dream, such as a peaceful dream to a warzone, would take an hour or two in total for all the elements to be changed. There's a risk of "overloading" the dream if she adds too many conflicting elements, which could rebound and hurt her. The dream doesn't pause during the manipulation. Changes also take energy, and the larger changes she makes the more likely she is to exhaust herself and have to leave a dream early. [b][color=#FFC0CB]D[/color][color=#F8BBCB]r[/color][color=#F2B6CC]e[/color][color=#EBB1CD]a[/color][color=#E5ADCE]m[/color] [color=#D8A3D0]I[/color][color=#D29FD1]n[/color][color=#CC9AD2]t[/color][color=#C595D3]e[/color][color=#BF90D4]r[/color][color=#B98CD5]a[/color][color=#B287D6]c[/color][color=#AC82D7]t[/color][color=#A67ED8]i[/color][color=#9F79D9]o[/color][color=#9974DA]n ⫻[/color][/b] Anya is physically limited by how she can interact with a dream. She can't interact with something that's outside of her reach. She can't do anything she couldn't do in the real world if she's not using her dream manipulation spell. [b][color=#FFC0CB]D[/color][color=#F7BACC]r[/color][color=#EFB4CD]e[/color][color=#E7AECE]a[/color][color=#E0A9CF]m[/color] [color=#D09DD1]D[/color][color=#C897D2]a[/color][color=#C192D4]m[/color][color=#B98CD5]a[/color][color=#B186D6]g[/color][color=#AA81D7]e[/color] [color=#9A75D9]⫻[/color][/b] Using this spell is incredibly taxing on Anya. Hurting someone through a dream is difficult, and will exhaust her enough that she'll likely have to leave the dream immediately afterwards. It requires complete concentration. Emotional-fields protect against it, she can't just kill someone with them in their dream. [b][color=#FFC0CB]D[/color][color=#FDC2CE]r[/color][color=#FBC5D1]e[/color][color=#FAC7D4]a[/color][color=#F8CAD7]m[/color] [color=#F5CFDD]S[/color][color=#F3D1E0]c[/color][color=#F1D4E4]r[/color][color=#F0D6E7]y[/color][color=#EED9EA]i[/color][color=#ECDBED]n[/color][color=#EBDEF0]g[/color] [color=#E7E3F6]⫻[/color][/b] The amount of time and energy it takes to get a piece of information depends on how much information there is, and how much the dreamer wants it to stay hidden. A simple thing would take seconds, something they keep well hidden hours. She can't use other spells while scrying. [color=FFC0CB][b]Subliminal Messaging ⫻[/b][/color] Anya can only leave one subliminal message, and it can't be anything too complicated. If the suggestion conflicts with what the person would normally do or their personality, it's likely it won't be followed through. Something jarringly different from the rest of the dream will also be ignored. These suggestions or emotion changes need to be done through dream imagery, which can be time consuming for anything more complicated. [b][color=#FFC0CB]D[/color][color=#F8BBCB]r[/color][color=#F2B6CC]e[/color][color=#EBB1CD]a[/color][color=#E5ADCE]m[/color] [color=#D8A3D0]C[/color][color=#D29FD1]o[/color][color=#CC9AD2]m[/color][color=#C595D3]p[/color][color=#BF90D4]a[/color][color=#B98CD5]n[/color][color=#B287D6]i[/color][color=#AC82D7]o[/color][color=#A67ED8]n[/color] [color=#9974DA]⫻[/color][/b] Currently, Anya can't bring anything bigger than a tennis ball and she hasn't tried it with anything sentient. It's more exhausting to bring something into a dream with her. [b][color=#FFC0CB]D[/color][color=#FFBCC1]r[/color][color=#FFB9B7]e[/color][color=#FFB6AE]a[/color][color=#FFB3A4]m[/color] [color=#FFAD91]B[/color][color=#FFAA88]o[/color][color=#FFA77E]o[/color][color=#FFA475]s[/color][color=#FFA16B]t[/color] [color=#FF9B58]⫻[/color][/b] The boost will directly correlate to the amount Anya drains from a dream, and eventually she will run out of elements to take. It takes time to draw the energy from them. At the moment, she can't use this spell. [/indent][/indent] [indent][b][color=#FFC0CB]T[/color][color=#FDC2CD]h[/color][color=#FCC4D0]e[/color] [color=#F9C8D5]W[/color][color=#F8CAD8]a[/color][color=#F6CCDA]k[/color][color=#F5CEDD]i[/color][color=#F3D0DF]n[/color][color=#F2D3E2]g[/color] [color=#EFD7E7]W[/color][color=#EED9EA]o[/color][color=#ECDBEC]r[/color][color=#EBDDEF]l[/color][color=#EADFF2]d[/color] [color=#E7E3F7]⫻[/color][/b] [indent][color=FFC0CB][b]Dream Illusions ⫻[/b][/color] The illusions are easily dispelled by touch or magic use. If anyone paranormal observes them more than casually it will be obvious they're illusions. If blind observe them closely it will be obvious. She can only hold the illusion for about ten minutes. She can only create illusions of something from the last two dreams she visited. [color=FFC0CB][b]Dream Hallucinations ⫻[/b][/color] These target one person and she can only use it for about ten minutes. The hallucinations need to be based on something in one of the last two dreams she visited. These can be visual and auditory, but not sensory. Blinds can't tell they're hallucinating, but it's possible for those with Emotional-Fields to see through them with a lot of effort or something like white lux. [color=FFC0CB][b]Dream Inducement ⫻[/b][/color] Anya either has to have physical contact with the person to induce dreams, or they have to have a “dream locator” infused object nearby. She doesn’t choose the specific dream she induces outside of whether it's good or bad, instead just putting them in a dreaming state. [b][color=#FFC0CB]D[/color][color=#FDC2CE]r[/color][color=#FBC5D1]e[/color][color=#F9C8D5]a[/color][color=#F7CBD8]m[/color] [color=#F3D0DF]A[/color][color=#F2D3E2]l[/color][color=#F0D6E6]e[/color][color=#EED8E9]r[/color][color=#ECDBEC]t[/color] [color=#E8E1F3]⫻[/color][/b] Anya can only check if someone she knows is dreaming, and the further away they are from her the longer it will take to get that information. [b][color=#FFC0CB]D[/color][color=#FDC2CD]r[/color][color=#FCC4CF]e[/color][color=#FBC6D2]a[/color][color=#F9C8D4]m[/color] [color=#F7CCD9]I[/color][color=#F5CEDC]n[/color][color=#F4D0DE]f[/color][color=#F3D2E1]o[/color][color=#F1D4E3]r[/color][color=#F0D6E6]m[/color][color=#EFD8E8]a[/color][color=#EDDAEB]t[/color][color=#ECDCED]i[/color][color=#EBDEF0]o[/color][color=#E9E0F2]n[/color] [color=#E7E4F7]⫻[/color][/b] This spell takes concentration, and she must have the target in her line of sight and be within a few metres of them. Touching them speeds it up. The more indepth information she wants the longer it'll take. Currently she can only get surface level information. [/indent][/indent] [indent][b][color=#FF984F]D[/color][color=#FF9D60]r[/color][color=#FFA372]e[/color][color=#FFA984]a[/color][color=#FFAE95]m[/color] [color=#FFC0CB]D[/color][color=#F8C9D6]e[/color][color=#F2D3E2]v[/color][color=#ECDCEE]i[/color][color=#E6E6FA]c[/color][color=#D5CEF3]e[/color][color=#C4B6ED]s[/color] [color=#A387E1]⫻[/color][/b] Anya can currently infuse about five a day of her first three dream objects. The rest she can't properly do yet, but will be slower when she can. [indent][b][color=#FF984F]D[/color][color=#FD9D5A]r[/color][color=#FBA265]e[/color][color=#FAA771]a[/color][color=#F8AC7C]m[/color] [color=#F5B793]L[/color][color=#F3BC9E]o[/color][color=#F1C1AA]c[/color][color=#F0C6B5]a[/color][color=#EECBC1]t[/color][color=#ECD1CC]o[/color][color=#EBD6D7]r[/color] [color=#E7E0EE]⫻[/color][/b] This infusion last approximately a week. The object needs to be within a metre of the person for it to work. [b][color=#FF984F]N[/color][color=#FF9A56]i[/color][color=#FF9D5E]g[/color][color=#FF9F66]h[/color][color=#FFA26E]t[/color][color=#FFA475]m[/color][color=#FFA77D]a[/color][color=#FFA985]r[/color][color=#FFAC8D]e[/color] [color=#FFB19C]W[/color][color=#FFB3A4]a[/color][color=#FFB6AC]r[/color][color=#FFB8B3]d[/color] [color=#FFBDC3] & [color=#FF984F]N[/color][color=#FF9955]i[/color][color=#FF9B5B]g[/color][color=#FF9D61]h[/color][color=#FF9F67]t[/color][color=#FFA16D]m[/color][color=#FFA373]a[/color][color=#FFA579]r[/color][color=#FFA77F]e[/color] [color=#FFAB8C]I[/color][color=#FFAD92]n[/color][color=#FFAF98]d[/color][color=#FFB19E]u[/color][color=#FFB3A4]c[/color][color=#FFB5AA]e[/color][color=#FFB7B0]r[/color] ⫻[/color][/b] The object needs to be kept within two metres to be effective. The infusion only lasts for two weeks. It only increases or decreases nightmares, it doesn't guarantee a major change in dreams. [b][color=#FF984F]D[/color][color=#FF9954]r[/color][color=#FF9B5A]e[/color][color=#FF9D5F]a[/color][color=#FF9F65]m[/color] [color=#FFA270]E[/color][color=#FFA475]n[/color][color=#FFA67B]c[/color][color=#FFA780]a[/color][color=#FFA986]p[/color][color=#FFAB8B]s[/color][color=#FFAD91]u[/color][color=#FFAE96]l[/color][color=#FFB09C]a[/color][color=#FFB2A1]t[/color][color=#FFB4A7]i[/color][color=#FFB5AC]o[/color][color=#FFB7B2]n[/color] [color=#FFBBBD]⫻[/color][/b] Anya currently can't really use this spell, and it takes a lot of energy to use. She can only infuse an object so that it makes very minor, near neglible, manipulations to dreams. It needs to be within a metre to be effective. [b][color=#FF984F]D[/color][color=#FBA367]r[/color][color=#F7AE7F]e[/color][color=#F4B998]a[/color][color=#F0C4B0]m[/color] [color=#E9DAE1]A[/color][color=#E5E5F9]n[/color][color=#DAD5F5]c[/color][color=#CEC4F1]h[/color][color=#C2B3EC]o[/color][color=#B6A2E8]r[/color] [color=#9E80DF]⫻[/color][/b] This spell just doesn't do anything right now. [/indent] [hider=Family Taught Spells] Anya is pretty shit at most of these spells to the point they are practically useless. [indent][color=E6E6FA][b]Psychometry ⫻[/b][/color] The only information Anya can get is how an object was last used. Not who by, but how. For example, she’ll know a pen was used to write. Nothing more than that. She can only do it once per object, and twice a day. [color=9370DB][b]Portal Creation ⫻[/b][/color] Anya can’t choose the location of the exit portal. It’s two ways, but only lasts for five minutes. She can only do it once a day. [color=9370DB][b]Telekinesis ⫻[/b][/color] Anya can only levitate an object of up to 20g of weight. It's blocked by emotional fields, but she couldn’t use it on any person anyway. [color=FFA500][b]Sharpen Object ⫻[/b][/color] A non sharp object won’t be affected by this spell. It can only make objects such as knives cut a bit better. Emotional fields completely block it, so she can’t sharpen a table knife and then kill a paranormal with it. [/indent][/hider] [/indent] [color=9966CC][b]WEAKNESSES ⫻[/b] [/color] [indent](DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU)[/indent] [/INDENT][/hider] [/quote] [quote][color=9966CC][b]WEAKNESSES ⫻[/b][/color] Attempting to exert excessive control or make too many changes within a dream could destabilize the dream environment. Anya's manipulation may introduce conflicting elements or disrupt the natural flow of the dream, leading to instability within the dream realm and possibly collapse - ending the dream then and there and forcing her back to the real world. Anya's attempts to manipulate dreams may provoke resistance or backlash from the dreamer's subconscious. If the dreamer's subconscious rejects Anya's alterations or perceives her presence as a threat, hostile anomalies within the dream could manifest and force her out of it. Overloading the dream environment with excessive changes or manipulations can lead to unintended consequences or unforeseen outcomes. Anya's alterations may also create unexpected scenarios that escalate out of control, leading to the collapse of a dream. The more Anya interacts with nightmares, the greater the risk of succumbing to their malevolent influences. Prolonged exposure to nightmares can corrupt her thoughts, emotions, and perceptions, blurring the line between reality and illusion. She may struggle to distinguish between dreams and waking life, experiencing hallucinations or delusions that threaten her grasp of reality. If Anya is injured in a dream, the injuries transfer to the real world, and if she is killed in someone's dreams, then she dies in real life. Also, there is a chance that Anya may randomly enter the Dreams of the dreaded Trevor Obott. The more dreams Anya enters a night, the more likely she'll accidentally enter his dreams. Even if Shimmer's Trevor is dead, due to magic bullshit I won't explain; she'll just enter the dreams of an alternate Trevor. And every one of them is just as terrible as Shimmer's Trevor.[/quote]