Blasphemous 2 was disappointing and feels unfinished. (The levels and bosses only get worse as it goes on.) To keep it brief. Anyway, here's some impressions on other things that I've tried recently... Killzone Shadow Fall: Titanfall 2 this is not. But it certainly wanted to be a tech demo for the console. (Tries to show off its graphics a lot in its introductory levels.) But it feels pretty dated gameplay-wise. With retarded AI & stealth mechanics that I swear were not functioning properly. (But I haven’t played a lot of modern FPS’s. So I’m probably not the guy to get your shooter reviews from.) Immortals Of Aveum: Invisible walls, unskippable cutscenes, the worst dialogue imaginable, and an incredibly boring intro level, made me give up on this one pretty quickly. (Honestly, Forspoken had a more original foundation.) Inscryption: Just watch someone else play this game. (Believe me. You’re not missing out.) The actual "meat" of this game is a purposely unfair card game that isn't particularly fun to play. And you can't "get any better at it". So the horror vibes and puzzle elements are the only thing that kept me playing & it wasn’t plentiful enough to keep me engaged. (Maybe play, if you’re a streamer with a higher tedium tolerance.) Mortal Shell: I've never given up on a Souls-like this quickly. What an awful tutorial/start to a game. Might be the worst combat feel of any souls game that I've played thus far. Lords of the Fallen (The original) included. Ashen: The atmosphere was pleasant. Your companion AI is retarded and suicidal. The hitboxes of ranged attacks are broken. And I was already bored of fighting the same three enemies over and over again. Superhot: A really good idea that isn’t helped by being a meta game. (The pretentious story/last level is fucking obnoxious.) Skul, The Hero Slayer: An actual fun game? Hallelujah. I won't say it has better combat than Dead Cells (which is still probably the best 'Roguelite' in terms of a fair challenge.) Since everything in Skul is a DPS check & if you don't have a fast-attacking character, guess what? Every boss is fast, has borderline undodgeable attacks, and self-heal, [b]so you're going to lose[/b]. Making certain playstyles/skulls feel laughably useless. But it does have an enjoyable build variety. So I’ll keep at it. Stellar Blade (Demo): It’s decent. I’ll see how the game does with reviews though. (As if I pre-order anything.) The game feels very scripted, and it can get you killed. (For example: You cross a bridge to learn how to plunge attack and it automatically shifts your camera and pulls your character toward the edge.) But it’s certainly easier to get into than Nier Automata… (And it’s a reminder that I need to try more game demos.)