A create-a-character, I see. Always an interesting proposition. They typically have to be given strong personalities from the player since they often have very little in canon, and it looks like you've done so. An engaging character that's enjoyable and interesting to play typically leads to the best results when it comes to character and world interaction, after all. For a moment I thought the Great Sky Fire referred to Galeem, but I see that's not the case. After all, all characters start with their memories and perception tampered with and are ignorant of both what happened and whatever's wrong with where they are. [s]I think I may have miscommunicated the amount of bonus level upgrades.[/s] Do Horrify and Acid Cloud not take focus? Regarding the weaknesses, it might be better to go with a list format that includes practical weaknesses. 'Painfully honest' and 'independent' could just as easily go under the Personality section. Being weak at melee range is definitely a proper Weakness, but it also mentions that she's a skilled dodger, which is something that could be a Strength. Edit: Sorry about the earlier amounts, being in the process of switching between the old and new sheet systems led to me confusing myself. I think the 3 free strengths, the free power at level one, and the four extra upgrades from levels 2-5 should be 8 overall, so you're just one over with 9.