[@SleepingSilence] Kinda weird that you chose to correct a typo while quoting me, but I'll take it over openly mocking me about it. Getting back to Inscryption though, card games are inherently RNG based. You're always going to have the chance to get the very worst cards for a given situation despite having an almost air tight deck. The first few runs in Act 1 is more like a tutorial anyway. There's a lot of stuff like scripted deaths and simple barriers that prevent you from completing "the game" until you do the other, "non-game" related stuff. They drop the rouge-lite elements as soon as you go into act 2, and they don't even come back for act 3. Also, I think I was un-alived about 6 times during my first play through of act 1, and it only happened 3 times on my second play through. While this was slightly because of RNG, I do think I understood the game better, allowing me to more reliably clear it. Ergo, you [i]can[/i] get better. But Inscryption is a game with a story, and the game is very much in service to the story through the entire experience. If you want to look at inscryption on its own merits as a game, then you need to play kacee's mod. Which is not a mod, but a free DLC that lets you play a more challenging, but also less scripted version of Inscryption. More cards, different starting hands to choose, different events, challenges to make the game even harder, etc. But it's still a card game and everything it entails. You can increase your odds of winning by learning about all the broken builds you can make and gradually building combos or stronger cards. Most of your duels are won through carefully selected synergies rather than the actual moment to moment card play. But if you're the type of person that gets urked over scripted losses, or doesn't like the idea that they might have a bad run and lose regardless of how good they are (read: any true card game) then you're going to have a bad time with Inscryption no matter what.