[h1][color=black]Mirage Springs NPCs[/color][/h1][hr][hider=Project: Worlds UnKnown][table][row][cell][h2][b]Kimberly[color=2e2c2c].[/color]Walton[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/CtnY0ip.jpg[/img] [b]30 | Kimberly Wendolyn Walton | She/Her.[/b][hr][i]"I will protect the world the only way I know how."[/i][/center][/cell][cell] [b]Description:[/b] [indent]The internet superstar and sensation Kimberly Walton! Kimberly is famous worldwide for her hit show [b]Projects: Worlds UnKnown.[/b] This began on YouTube to a modest following but gained immense following given its riveting tales, amazing special effects (it almost looks real), and charming host. Kimberly has dozens of stories of her fighting ghosts, monsters, and other beings and has built a captivating lore, except it's not fiction. Kimberly Walton is fighting these monsters that shouldn't exist and presenting them as fiction. After a tragedy in her hometown, New Braunfels, Texas, she dedicated herself to fighting monsters and keeping the world safe herself. She is taking matters into her own hands as she doesn't trust organizations such as the PRA. She isn't alone; she's usually accompanied by her cameraman and best friend, a Purple Adept that she saved from certain death. With this show, Kimberly has become a force in the magical community while making everything look and sound fake. Kimberly has dispatched dozens of dangerous Apparitions from the shadows. How did it all start? As stated before, Kimberly was born and raised in New Braunfels, Texas. Her parents were retired Army veterans, and they met in service and settled down to live near her mother's hometown, San Antonio, Texas. Kimberly had a sister named Bethany, and Kimberly, at a young age, displayed a creative and fun-loving side that loved to read and enjoyed art, but her parents had a different plan; they wanted their daughter to follow in their footsteps. After all, doing this great honor was a part of the family tradition... but it wasn't in Kimberly's best interests. Bethany shared that she just wanted to be creative and fun-loving. The two girls were pretty much close childhood friends - Kimberly's only friend. Kimberly had an early interest in photography. As a teenager, she would often wander around New Braunfels taking photos. Sometimes at night, to the chagrin of her father... which took a turn one night when she came across an abandoned cabin in the neck of the woods. A fire flickered inside, and curiosity got the best of Kimberly as she investigated. She found a cult conducting a ritual. This cult, known as the Cult of the Midnight Moon, gathered on the outskirts of town and performed a ritual that used an artifact known as The Artistic Integrity, a White Adept, and an Orange Adept to draw a photo of a different world. Using Artistic Integrity, they opened a portal through this photo and let in a dangerous Apparition known as Necron. The first thing Necron did was go on a rampage and murder whatever cultist that it could get its hands on, and Kimberly saw it all... but the Artistic Integrity fell at her feet, and something told her to grab it before she turned on her heel and hauled ass. However, she did not see Necron open a portal to his world, which led to a wave of Apparitions and Abominable that plunged the city of New Braunfels into chaos! Feeling some sense of duty, Kimberly made it her mission to solve this chaos and save New Braunfels. Acquiring several artifacts (Such as the Magispheres, The Vial, The Cube, etc.), Kimberly made some headway on defeating Necron's forces, but one night, she found getting mauled by Abominable creatures. Kimberly, as part of her sworn duty, fought off the monsters and used the vial to save the girl from the brink of death. After she came, the girl introduced herself as Jordan Nichols. Then, she showed appreciation for Kimberly by joining her on her mission, explaining that she was a Purple Adept. The two fought the forces of Necron, [i]and[/i], the leftovers from the Cult of the Midnight Sun. It culminated in a final battle against Necron, and the two defeated the Apparition. Using The Artistic Integrity, she sealed Necron in a photo, thus ending Necron's reign of terror and defeating The Cult of the Midnight Sun. However, this forever changed Kimberly's eye and invigorated her with a newfound sense of courage, duty, and passion for the Paranormal. Thus, Kimberly dedicated her life to protecting the world from the unknown. The Cult of the Midnight Sun left behind plenty of knowledge through books and ancient texts that Kimberly and Jordan spent countless hours studying (Jordan learning some new spells in the process). Kimberly felt a deep-seated [i]need[/i] to share her experiences with the world, to turn her passion for the paranormal into something more. During this time of reflection, Kimberly decided to create "Project: Worlds Unknown," a web series chronicling her adventures as a Ghost Hunter and Paranormal Investigator. She saw the show as a platform to educate, entertain, and inspire others to embrace the unknown and confront their fears head-on. While traveling across the country and beyond with her new best friend, Jordan, in search of knowledge, allies, and artifacts to aid her in her quest to protect humanity from the darkness that lurks in the shadows.[/indent] [b]Abstraction:[/B] One-Eye-Open - [i]Artifact-Collection.[/i] [indent]Kimberly is [i]technically[/i] not a Paranormal-Being. Instead, she has a collection of different artifacts that she uses that give her the [i]illusion[/i] of being Paranormal. Though she has an Emotional-Field and several magical weapons, she is practically a Paranormal-Being. She keeps all the artifacts she uses on her adventures on a belt (or in the case of the rings, around her fingers). Below are all the artifacts that she owns: [indent][b][url=https://i.imgur.com/WD5t1D5.jpeg]The Artistic Integrity:[/url][/b] The crown jewel and first artifact that Kimberly ever found! The Artistic Integrity is a magical camera that originated from a mysterious Adept who sought to create a tool capable of capturing the essence of the supernatural world and harnessing its power for the forces of light. A tool capable of defending the defenseless against the forces of Apparitions, it has three main properties. First, The Artistic Integrity grants its wielder the ability to teleport to any location captured within a photograph. By focusing her will and channeling the camera's magic, Kimberly appears at the location depicted image in a flash of light. She can teleport [i]anywhere[/i] through these photos, even to other dimensions; however, it has an hour's cooldown between uses. The second ability is that Kimberly can peer into distant locations and observe events unfolding in real-time through photos by focusing on them and willing. The final and arguably most potent ability is that Kimberly can seal Apparitions through her photos by simply taking a picture of them using Artistic Integrity. She has to first battle the Apparition to the point where she can weaken it and then take the photo. Alternatively, she can keep taking photographs of the Apparition until it is sealed. Once sealed, the Apparition will be trapped inside of the picture until it is torn or damaged in any way. [b][url=https://i.imgur.com/suZEfqp.jpg]Magispheres:[/url][/b] These small, spherical orbs appear unassuming at first glance, but upon closer inspection, they reveal themselves to be potent weapons in Kimberly's arsenal. When thrown, the orbs bounce off surfaces with uncanny accuracy before detonating in an explosion of kinetic force. They have enough strength to send a grown man flying, and once they explode, they will return to Kimberly's hands. [b][url=https://i.imgur.com/k6jx1Vv.jpeg]The Cube:[/url][/b] A small, unassuming cube of polished crystal, the Cube is a versatile defensive tool in Kimberly's arsenal. All Kimberly has to do is give it a tap, and it'll generate a shimmering forcefield around her (in the shape of a cube!), and the longer she holds it, the bigger the barrier will get until it can cover [i]several city blocks[/i]. However, the larger Kimberly makes the barrier, the more fragile it'll become. [b][url=https://i.imgur.com/HJTWFPI.jpeg]Jacob's Revolver:[/url][/b] Created by an Orange/Red Adept named (you guessed it) Jacob. Jacob's Revolver is Kimberly's trusted sidearm, a finely crafted revolver with ornate etchings adorning its sleek metal surface. Each weapon chamber automatically imbues a bullet loaded into it with a different elemental property (Fire, earth, electricity, ice, wind, metal, and light). When the bullet hits a person or object, it will create a devastating explosion of that element. However, she sometimes forgets which bullet will shoot first, so sometimes Jacob's gun is more trouble than it's worth. [b][url=https://i.imgur.com/0o0DMj2.jpeg]The Agility Ring:[/url][/b] A black ring with white runes she keeps around her finger which grants Kimberly unparalleled swiftness and grace. As long as it's on her finger, Kimberly's balance, motor coordination, reflexes, speed, etc, are enhanced to supernatural levels, and she can move with supernatural agility. She can perform leaps, backflips, and runs at insanely high speeds, which is a crucial part of her artifact arsenal. [b][url=https://i.imgur.com/r4SVnBh.jpeg]The Emotional-Ring:[/url][/b] A blue ring that Kimberly keeps around her fingers which grants her, as you may have guessed, an Emotional-Field. This Emotional-Field has no unique properties or boons; it's a simple Emotional-Field that'll always be up as long as she has the emotional ring on. [b][url=https://i.imgur.com/G4yDkuD.jpeg]The Vial:[/url][/b] The primary healing tool that Kimberly has that she gained during the fight against Necron. This vial can convert [i]any[/i] liquid that is poured inside of it into a potent magical concoction that possesses remarkable healing properties. When poured onto a wound, the liquid seals injuries, mends bones, and restores vitality rapidly. The vial is a precious resource in Kimberly's quest to protect the innocent and vanquish evil, offering aid and comfort to those in need in even the direst of circumstances.[/indent][/indent][/cell][/row][row][cell][h2][b]Jordan[color=2e2c2c].[/color]Nichols[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/rKsa3V1.jpg[/img] [b]31 | Jordan Destiny Nichols | She/Her.[/b][hr][i]"I know that things are understood in time... well, I understand that you [b]don't[/b] understand." [/i][/center][/cell][cell] [b]Description:[/b] [indent]A native of Philadelphia, Pennslyvania, and Kimberly Walton's best friend and partner in crime! Together, they travel the country and beyond, fighting malevolent Paranormal-Beings and making friends! However, there was a long road until she got to that point. Jordan's story began in the lower-class parts of Philadelphia, and they grew up around plenty of people, family, and friends. Jordan was a bit of a social butterfly. Still, she always wanted the approval of others and did anything to be [i]popular[/i], which meant making stupid decisions such as bullying people - including her own damn family! However, she had one family member that she was close to, whom she treated like a sister! This gal was Madison Brown, and the two were tight and talked and hung out with each other constantly. Once she hit high school, it wasn't long until she became one of the "popular girls," which made her even worse, as she finally got the status and approval she desperately wanted. However, she would do [i]anything[/i] to hold onto this status, which did not make her a better person. This experience continued, and Jordan felt she was on top of the world! Until she hit graduation... and the worst day of her life occurred when she, Madison, and her friends went on a hardcore night of debauchery. Jordan was driving them around, drunk off her ass, and on a dare, Jordan ran a light and was hit by another car. The car was sent flying, hit another vehicle, and Jordan was knocked unconscious. Her cousin, Madison, hit her head and died, but Jordan didn't find this out until the following day. Then, her life fell apart as the pain of guilt and loss burdened her. She fell into a pit of depression; her family resented her for the death of Madison, and in her darkest hour, the friends that she worked [i]so[/i] hard to get abandoned her. However, Jordan went through her Kindling-Event and developed Purple Lux. She had no clue what to do with it, but after tinkering with it, Jordan developed some spells to travel back in time and undo that traumatic incident. However, she could never get the hang of it... and unfortunately, she was practically exiled from her hometown of Philadelphia to New Braunfels, Texas, and it was one hell of a culture shock. Living in a city where there are a majority of African-Americans to a town that was practically all-white was... something. However, Jordan lived with her cousins there and attended the University of Texas - while developing her spell catalog. Things got weird as murders and other oddities occurred at night; Jordan just shrugged and minded her business. One night, while she stayed up late studying, she was attacked by a group of Abominable that broke into her house. She tried to escape but had no fighting spells in her spell book and was quickly overwhelmed. She thought it was the end before Kimberly came and saved her. At this point, Jordan was oblivious to the more fantastic world of magic, but she felt a sense of appreciation for Kimberly's actions. Thus, she joined Kimberly on her mission to defeat Necron and The Cult of the Midnight Sun and was in the final battle. However, she had developed a friendship with Kimberly and saw Kimberly as one of her steadfast friends. So, out of a sense of friendship, a desire to atone for her actions, and a sense of adventure, she joined Kimberly as the cohost of her Project: Worlds Unknown show! [/indent] [b]Abstraction:[/B] Adept - [i]Purple Lux.[/i] Channeler: Madison Brown's Memorial Necklace. [indent][b]Chronomancy:[/b] [indent][b]Temporal-Pause:[/b] One of the first spells that Jordan had developed was a temporal field around herself in a dome. Everything else is frozen inside this dome, but due to Emotional-Fields, Jordan the Paranormal can move freely inside it. It's a potent spell that can outright negate specific abstractions usages as they will be frozen in time and unable to affect the world. However, Jordan can only keep this spell for up to ten minutes. The field will disappear once the duration is over, and time will resume. [b]Time Reversal:[/b] Another Spell that allows Jordan to reverse time in a sphere up to seven meters. In this sphere, Jordan can reverse the time of [i]everything[/i] inside that lacks an Emotional-Field. However, Jordan can choose whether or not she is affected by it to heal wounds. [b]Teleportation:[/b] By bending time and space, Jordan can teleport herself and others in a sphere to anywhere she can picture. [b]Time Dilation Sphere:[/b] A sphere that allows Jordan to either slow down or speed up the time of anything inside of it. Unlike the rest of her spells, she can affect Paranormals and bypass Emotional-Fields - however, this sphere also affects her. This takes immense concentration and effort to use. [/indent] [b]Telekinesis:[/b] A Purple Lux classic, moving objects with her mind. She can move several hundred pounds at a time and fire telekinetic blasts that'll launch a target.[/indent] [/cell][/row][/table][/hider][hider=The Society][table][row][cell][h2][b]Morningstar[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/HSWo92N.jpeg[/img] [b]Eons Old | Morningstar, the Father of Lies | He/Him.[/b][hr][i]"I will plunge the world into darkness for the sake of building a better one."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Considered to be [i]the[/i] end-all be all Apparition. Morningstar was an Apparition spawned from both the fear and belief of a Satanic entity and Morningstar lives up to that name. Morningstar is a part of the "Original Sins," a term used to describe a group of ancient malevolent Apparitions such as Hemorhagia, Babylon the Great, etc. However, he is considered the first and most dangerous of them all. He is older than most Apparitions and infamous for his cunning and devious plans. He has destroyed worlds and enslaved millions; he has been sealed, used as an Agent, and broken free several times over - and he was stopped several times. Very few would be willing to work with Morningstar, however unlike most Apparitions,, his plans are less overt and more subtle. He prefers to gather power in secret and enact his plans from the shadows. Which describes his takeover of Mirage Spring's supernatural scene well. The Society started as one minor faction in a city entire of them, but Morningstar gained followers in different factions and eventually took them over one by one. Killing anyone who opposed him and did not have the sense to flee Mirange Springs when they had the chance. Now, he sits on top of the city as a king. However, he has plans that have the Hound worried, and his Society has the power and influence to give them the potential to become a multiversal threat. Morningstar has abscised a poor sucker after tricking him out of his body, and he rarely makes personal appearances. Morningstar always prefers to have one of his minions do his dirty work, whether it's a grunt in The Society or The Endless Seven.[/indent] [b]Abstraction:[/B] [indent][i]Unknown.[/i][/indent] [/cell][/row][row][cell][h2][b]Mala'Boolaan[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/x6bST5i.jpeg[/img] [b]2,504 | Mala'Boolaan, the Walking Massacre. | He/Him.[/b][hr][i]"You may escape Morningstar, but you shall not escape I!"[/i][/center][/cell][cell] [b]Description:[/b] [indent]The monstrous and hulking Mala'Boolaan. A member of the Endless Seven, Mala'Boolaan is less of a general and more of a bodyguard and enforcer for Morningstar and the rest of the Endless Seven. He is a feared face in the streets of Mirage Springs, as he has torn many of Morningstar's enemies limb from limb. If somebody dares confront Morningstar, they will face the wrath and hellish strength of Mala'Boolaan, considered his most potent and vicious fighter. However, Mala'Boolaan began life as one of Morningstar's first minions and was considered a failure. Despite his strength, Mala'Boolaan lacked intelligence (he could hardly speak!) and was cast away. However, this made Mala'Boolaan angry, and he confronted Morningstar... who threw him into The Pit for his actions. Mala'Boolaan did not give up, making him [i]angrier[/i] as he went on a rage-fueled rampage and ripped apart anyone that got in his way, human and Abyssal Hunter alike. Eventually, Mala'Boolaan fought out of the Pit alone through brutality and anger, clawing his way out, and continued his rampage through the All-Verse. His rampage was so vicious and brutal that he earned the title of The Walking Massacre. He eventually ended up in Shimmer after tearing the barriers between dimensions open and in Mirage Springs. He found that the Society had dug its roots in the city, and Mala'Boolaan had fought his way to the top! He was eventually confronted by The Endless Seven and killed two members of it on his way to Morningstar. Here, Morningstar convinced Mala'Boolaan to forgive his rage and stand down... and offered him a spot on the Endless Seven. After all, he proved himself to be far from defective, and two spots opened. Thus, from then on, Mala'Boolaan has torn apart anyone who dared confront his new master, Morningstar.[/indent] [b]Abstraction:[/B] Abominable - [i]Hellish Feats of Strength.[/i] [indent]An incredibly formidable and powerful fighter... to begin, Mala'Boolaan is [i]strong[/i]. He possesses immense strength that puts him on par with some of the strongest Paranormal-Beings out there, and he has the strength to tear apart whoever is beneath him. He's just as durable and resilient as well, and he can keep fighting even if he sustains comical amounts of damage. Not only that, but he is capable of charging through opponents with his enhanced strength and speed. He is so strong that he can open portals by tearing reality apart. Mala'Boolaan also possesses an off-pyrokinetic ability that allows him to surround himself in fire and create glowing cracks in the ground that spew fire.[/indent] [/cell][/row][/table][/hider][hider=The Mirage Springs PRA Office][table][row][cell][b]Vanessa[color=2e2c2c].[/color]&[color=2e2c2c].[/color]Clementine[color=2e2c2c].[/color]Washington[/b][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/4p0fNQB.jpg[/img] [b]26 | Clementine Ethel & Vanessa Sierra Washington | She/Her[/b][hr][i]"The world is a mess." "And somebody's gotta keep it tidy."[/i][/center][/cell][cell] [b]Description:[/b] [indent]They are Known as the "Clones" for a reason that shouldn't be hard to guess. To the surprise of no one, they were born identical twins in Houston, Texas. However, they moved to St. Portwell, Oregon, before entering first grade. They had a relatively modest life; they were inseparable from one another. Clementine was always the wiser head of the pair, while Vanessa was always the bruiser that took nobody's shit. They grew up next door to the famous Adora Phoenix-Prescott, and the three formed a trio, with Adora ironically being the shortest but the loudest and most outspoken compared to the more chill twins. The three were always in the popular crowd, but their familiar love of Adora and sense of morality kept them straight and narrow, even if peer pressure would push them in other directions. Life was typical for the twins; they were gold gymnasts in St. Portwell High and were otherwise very pleasant. However, one day, the tone in St. Portwell flipped like a switch; people were dying in boatloads, and other strange events were happening. Their best friend Adora, naturally, had all the answers: The Stygian Snake had attacked St. Portwell, and she was part of a Coven dedicated to stopping it. The rings that her grandfather gave her on his deathbed were some of the most powerful artifacts in the multiverse. The twins scoffed until Adora convinced them to put it on... and it was true. The twins joined the Sycamore Tree Coven and were known as the "Trinity" and fought the Stygian Snake and its strongest minions like it was nothing. They were famous powerhouses in the Old Coven whose strength made them too valuable to get rid of, so the Old Coven had to look past Adora's antics. The twins tried to temper Adora, but despite their best efforts, she would do as she pleased... thankfully, it was mostly going after the assholes in the Old Coven. However, everything changed during the final battle, and Lisa was killed in front of Trinity. Adora was catatonic, and despite their best efforts, they had no choice but to take Adora out of the final battle. After the Stygian Snake was defeated, Adora left the Coven but took her ring, leaving the other two completely useless. Despite it all, they remained in the Old Coven as long as they could until it got unbearably toxic, and they had no choice but to leave the Coven. On the way out, they dropped the last two Trinity Rings off to Sloane, and a few months later, they moved across the country to Washington, DC. The twins briefly drifted apart after completing high school, as Clementine and Vanessa went to college for Criminal Justice and Physical Education. After giving themselves mountains of student loan debt, Clementine ended up in the CIA, and Vanessa became a gymnastics instructor at a private high school in Miami. However, after a supernatural event where a ghost tried to eat her, PRA saved Clementine, who roped her into them. Clementine missed the supernatural adventures she had in the Old Coven, so joining them was a no-brainer - in addition, she wanted to help the community more than she could in the PRA. Eventually roping in Vanessa, who wanted more than to teach snotnosed brats, the two were inseparable, going from place to place over the years... and the two got promoted to Senior Agent after the Lighthouse Incident where a [i]lot[/i] of spaces opened up. Since they got promoted, Clementine was the [i]Acting[/i] Regional commander of the Mirage Springs Office.[/indent] [b]Abstraction:[/B] Clementine: Agent - [i]The Lantern.[/i] [indent]An artifact the PRA 'acquired' due to dubious means inside a nameless Apparition is trapped inside. Clementine has no clue where it came from, what it is, or how it works, but as long as she keeps that [url=https://i.imgur.com/4x0oyjm.png]Lantern[/url] at her hip, she can conjure solid constructs of light, shaping them into any form she desires with her mind alone. These constructs are made out of wavy blue energy that constantly flows as long as it's manifested. Whether crafting weapons to defend herself or creating tools to aid her allies, Clementine can craft practically anything if it's not too big or complex of a mechanism. [/indent] Vanessa: Agent - [i]The Tyrant Destroyer I & II.[/i] [indent]Another artifact that the PRA gifted Vanessa in her early days of Agency is the legendary Tyrant Destroyer I & II. The Tyrant Destroyers are a series of seven weapons designed to eliminate the most ruthless dictators and oppressors. The Tyrant Destroyer I & II is a set of right and left-handed [url=https://i.imgur.com/mu2iyaX.jpg]gauntlets[/url] that give Clementine unparalleled strength and durability determined by their bravery and ability to resist oppression and stand up for others. Vanessa's level allows her to stop a speeding car with a single punch and get thrown through walls like it was nothing. However, the Tyrant Destroyers I & II have a secondary ability; they can inspire and boost the strength and confidence of those around them. By raising one of her fists and sharing motivational words, the people nearby wounds are healed, their abstractions and physical abilities boosted, and they feel braver and confident.[/indent] [/cell][/row][row][cell][h2][b]'Rush'[color=2e2c2c].[/color]Chertok[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/TSNd86C.jpg[/img] [b]31 | Dexter Harold Chertok | He/Him[/b][hr][i]"My calculations? They're [b]never[/b] wrong."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Callsign: [i]Rush.[/i] Rush is an oddity in the PRA regarding demeanor, appearance, personality, and more. But, before he was Rush, he was Dexter, who grew up in Tampa, Florida, alongside his best friend Rey Gomez. The two have been friends for as long as they can remember despite being opposites in personality. They grew up outcasts; they were so isolated that not even the other more niche cliques wanted anything to do with them! Rush grew up in a relatively poor household (his father got into a car accident and fell into a coma) as a boy with insane intelligence, creativity, talent, and, above all else, talent. So, as anyone in a bad situation with little money and insane talent could, he got some skills and made money. He did many hustles, such as providing the answers to other students for money, hacking into systems for cash, and more. Rey was at his side as a bodyguard, but things got strange when they got introduced to the world of magic. His father passed despite desperately clinging to life, and the sheer grief caused Dexter to undergo his Kindling-Event and discover his White Lux. It was an exciting discovery, and after experimenting with some spells, Dexter could upgrade his hustles from simple schoolyard hustle to grander and more illegal things. Rush was like a junior-rain man as he used his White Lux to predict how sports events and more could go, and bet for it and win so much money. However, it wasn't long until the PRA caught onto their trail, and then the two were brought in for questioning... and were shanghaied into joining the PRA. Rey wasn't happy with it, but Dexter was just fine. The two were inseparable in the PRA as they entered supernatural shenanigans such as the infamous Lighthouse Incident. Eventually, the two landed in Mirage Springs, where Dexter got promoted to Senior Agent. Dexter is a peculiar-looking man: he has a head of curly hair and glasses and has a strange inflection and monotone in his voice as he speaks. He is short in stature but makes up for it in reason and logic and often follows logic even when it is disadvantageous.[/indent] [b]Abstraction:[/B] Adept - [i]White Lux.[/i] Channeler: Favorite Robot toy. [indent][b]Probabilistic Prognostication:[/b] Rush's primary spell delves into probability, which gives him the ability to see possible outcomes and the factors that influence them. He can determine the most likely outcome accurately with this spell, but it is sometimes unreliable. [b]Spatial Mapping:[/b] Rush employs this spell to accurately map out landscapes or structures. By channeling his White Lux, he projects a magical aura that interacts with his surroundings, allowing him to visualize the terrain in his mind. He gains information on every contour, elevation change, and landmark - he will know whatever is in the area. [b]Strategic Forecasting:[/b] Leveraging his analytical prowess, Rush uses this spell to anticipate his adversaries' movements and formulates efficient strategies to outmaneuver them. He understands his opponent's capabilities, techniques, and vulnerabilities by tapping into the infinite information his White Lux grants him and automatically gets a counter strategy. [b]Linguistic Decipher:[/b] Aka Code Talker. Harnessing White Lux's power, Rush automatically understands any language, from modern dialects to ancient tongues and cryptic messages. Rush transcends the barriers of time and culture, gaining unparalleled access to the accumulated wisdom and knowledge of countless civilizations throughout history. This spell bestows upon him the ability to comprehend and communicate in any language, past or present (maybe future). [b]Insightful Projection:[/b] This spell allows Rush to create a form of holographic projection that depict gathered information and analyses to others. With this spell, Rush can project visualizations of complex data analyses into the surrounding space. Rush can share his insights and findings with others through these holographic displays.[/indent][/cell][/row][row][cell][h2][b]Rey[color=2e2c2c].[/color]Gomez[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/iN0IzaO.jpg[/img] [b]30 | Rey Gomez | He/Him[/b][hr][i]"Time to get to work."[/i][/center][/cell][cell] [b]Description:[/b] [indent]The stoic and mysterious partner to Rush. Rey always had a tough childhood; he grew up in the rough neighborhoods in Tampa, Florida, and despite his best attempts, he just never fit in with them. Even though Rey always wanted a friend, he sabotaged his attempts and pushed people away. When he didn't push them away, he never had excellent social skills, and certain things flew over his head, or he just said the wrong thing at the wrong time. So, it seemed Rey was destined for a lonely life of being a Reddit Moderator... until he met his best friend, Dexter, and the two have been together for as long as they could remember. Being the brawn to Rush/Dexter's brains. While not the biggest, Rey always had a stern demeanor and could fight; he never let anyone put their hands on his friend, from childhood to high school, to adulthood, to being PRA Agents. Rey is a Puerto Rican man who stands at five-seven and is well-built; he usually keeps sunglasses on.[/indent] [b]Abstraction:[/B] Adjoined - [i]Telekinetic-Shadow.[/i] [indent]A gift and Abstraction passed down from his mother - the Telekinetic Shadow is a nameless and seemingly personality-less Apparition that mirrors the host's appearance to every last detail. The Telekinetic Shadow allows Rey to generate telekinetic replicas of his limbs, which mirror his movements like a ghostly extension of himself that glows a deep shade of azure, their transparency adding an eerie quality to their manifestation. Whether he throws a punch or executes [i]any[/i] motion, these telekinetic appendages mimic his actions [i]exactly[/i]. They can materialize in exact proportions to his limbs or shrink to minuscule proportions, even swell to monumental dimensions akin to an 18-wheeler, and their power correlates to their size. He can summon two giant limbs or dozens of smaller ones simultaneously.[/indent] [/cell][/row][row][cell][h2][b]Jacob[color=2e2c2c].[/color]Stauber[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/RNzITb9.jpg[/img] [b]29 | Jacob Ethan Stauber | He/Him[/b][hr][i]"I'm not going to end up the sore one here, at least not again."[/i][/center][/cell][cell] [b]Description:[/b] [indent]Trouble-maker from Seattle, Washington, who grew up in a poorer neighborhood... His father was a blue-collar worker who got his business mysteriously destroyed in an earthquake (Aka. a Paranormal attack), and he was forced to work in a warehouse on the docks. Thus, Jacob grew up in a trailer park and played the guitar to drown out his parents, arguing nonstop. His parents didn't give a shit about him, and thus the young Jacob acted out, usually hanging out with the wrong kids, stealing, doing, and selling weed by the time he was in high school. However, the Stauber family hit another lousy spot when their breadwinner, Daddy Stauber, was killed by some drug addict in a robbery gone wrong. That was when things started going to shit; the bills began piling up, and soon, strange men were rotating in and out of his mother's bedroom every other. Things were shitty, and the sheer bullshit of it all made Jacob undergo his Kindling-Event - activating Purple & Pink Lux. That was when the shitbag Jacob elevated and developed spells to help him rob, cheat, and steal his way out of poverty... and unfortunately, he left his family in the dust. He didn't want or need them, so he dropped them like dead weight. Jacob robbed banks, jewelry stores, and more, and he was a rich man. He was not very smart, as the Seattle PRA Office caught onto him and captured him in a sting operation. Even though they had every right (and reason) to toss Jacob into jail, they gave him an offer: work for the PRA or rot in prison. Now, Jacob thought this deal was bullshit and did not want to be fed, but he wanted to be a prison bitch even less, so he accepted the offer, and soon enough, he was whisked away to the PRA training facility in Prince George County, Virginia. However, he realized how inefficient, chaotic, and poorly run the PRA was and that old habits died hard, so Jacob became a crooked agent. He abused his power every chance he could get away with it, scammed people, made dirty deals, and robbed innocents and criminals of their possessions while clocking into work and looking like a good boy every morning. Unfortunately, things changed after the Lighthouse Incident, and there was a mass reshuffling of the Agency, and he went from Seattle to Mirage Springs. Things were well until a particular member of a specific organization named Dr. Cross contacted him, who got him in contact with Morningstar. He made Jacob a deal: join The Society, use the PRA resources against the Society's enemies, and get some extra money. And with a deal like that, how could Jacob say no?[/indent] [b]Abstraction:[/B] Adept - [i]Purple & Pink Lux.[/i] Channeler: Favorite Lighter. [indent][b]Chrono-Splice:[/b] Jacob can rewind time for a brief moment, undoing recent events or mistakes. This spell gives him a second chance to correct errors, avoid danger, or alter the course of events to his advantage. [b]Memory Shroud:[/b] WJacob can cloud individuals' memories, obscuring and hiding specific events or details. He can selectively alter their memories by touching his target and/or implanting false ones. This spell completely bypasses Emotional-Fields but requires touch. [b]Empathic Distortion:[/b] This spell grants Jacob the ability to sense and manipulate the emotions of those around him. He can influence his target behavior and decision-making by inducing fear, trust, or doubt to further his goals. This spell works perfectly on those without an Emotional-Field but requires some work to penetrate one. [b]Psychic Diversion:[/b] Psychic Diversion enables Jacob to create convincing illusions and hallucinations in the minds of his adversaries, distracting them and causing confusion. This Spell bypasses Emotional-Fields. [b]Psychic Shield:[/b] This spell alters Jacob's Emotional-Field to completely shut out a specific form of magic, shielding him from mental intrusion or manipulation by other psychics. It's on 24/7, and this spell deflects psychic intrusion and prevents his thoughts and memories from being read or otherwise tampered with. [b]Blink-Step:[/b] Blink-Step allows Jacob to teleport short distances instantaneously, disappearing from one spot and reappearing in another in the blink of an eye. [b]Temporal Rift:[/b] A spell that Jack devised as a backup plan in case things with the Society go to shit. Temporal Rift creates a temporary portal to another dimension by stepping through the rift. With this spell, he can escape danger, explore uncharted territories, or access alternate realities where new opportunities await![/indent][/cell][/row][/table][/hider][hider=Other NPCs][table][row][cell][h2][b]'Lupe'[color=2e2c2c].[/color]Sánchez[/b][/h2][/cell][cell][/cell][/row][row][cell][center][img]https://i.imgur.com/LhvpIux.jpg[/img] [b]30 | Guadalupe Sánchez | She/Her[/b][hr][i]"Show the world what you're made of, mami!"[/i][/center][/cell][cell] [b]Description:[/b] [indent]Just call her Lupe! Native of Xalapa, Mexico, she spent her formative years in the beautiful city... until she was around ten when her parents decided to immigrate to the USA, seeing it as a place with better opportunities and a safer place for their daughter. It was a culture shock, and the punches kept coming when her two twin brothers, Diego and Alejandro, were born. There was a world of difference between the twins and Lupe; by the time they were five, she was entering high school and was busy trying to find her way in the world. Naturally, being a pretty girl who was always personable, she always fit in with the popular gals and was a famous face in the party scenes. Eventually, she graduated high school and... didn't know what she wanted to do with her life. She loved partying and living but wanted to do something more, and naturally, Lupe just buried the feeling by partying more. Once she was in her late twenties, she decided to go to college to become a nurse; better late than never, she told herself. She didn't want to take out loans, nor did her parents want to support her anymore, so she, unfortunately, had to become a stripper! She loved it; she was pretty, a great dancer, and had a personality, so it came naturally to her. However, it was around this time when Lupe's two little brothers got inducted into the gang culture and soon enough became a part of one of the local gangs, the Spanish Reapers. Lupe loved her two little brothers even though they had nothing in common, but she desperately tried everything she could to get them out of the gang lifestyle - even throwing her dreams in the garbage to save them. Soon, Lupe discovered something about the Spanish Reapers - they were a gang of all-Paranormals. Now, Lupe didn't have any clue about magic and thought it was bullshit; even when the two showed her, she still didn't believe it. However, when The Society came to take over Mirage Springs, the Spanish Reapers were defiant. Unfortunately, the Spanish Reapers didn't fit Morningstar's script, so he had them wiped out by Mala'Boolaan and Gomander, which included her two little brothers, who were brutally killed by the two Endless Seven. The event sent Lupe into a depressive spiral, making her undergo a Kindling-Event as her life fell apart before her eyes. Once she exited the spiral, she wanted [i]revenge[/i], and joined the Society, patiently waiting for her opportunity to avenge her brothers. Lupe is a pureblooded Mexican woman who is a little bit taller than average (for Mexicans) at five-four. She is curvy with a head of head and one hell of a smile, and she's all about living life to its fullest.[/indent] [b]Abstraction:[/B] Adept - [i]Red, Green, & Purple Lux.[/i] Channeler: Memorial Necklace for Diego and Alejandro. [indent][b]Neon-Projection[/b] The parent spell for Lupe's ability to manipulate Fire, Light, and Electricity. [indent][b]Neon-Fire:[/b] Lupe conjures a hot pink flame that burns with mesmerizing brilliance, creating a particular glow. With a snap of her fingers, she can summon forth these radiant flames that consume all in their path and make them anywhere on her body. [b]Neon-Lights:[/b] Lupe conjures neon light beams out of her hands that slice through the air with precision and grace. These vibrant lasers burn the air, leaving trails of dazzling color in their wake as they seek out their targets with unerring accuracy. At the same time, being fabulous! [b]Neon-Electricity:[/b] Lupe commands torrents of electrified brilliance to stun foes with electrifying blasts, manipulating the very currents of electricity itself. This electricity glows a hot pink color and has an ethereal glow.[/indent] [b]Neon Dash:[/b] Lupe, utilizing a mixture of Green, Purple, and Red Lux, transforms into a fireball imbued with light and electricity. In this form, Lupe propels herself forward in a [i]fabulous[/i] burst of speed, leaving behind a trail of vibrant light as she travels as fast as cars. [b]Neon-Healing:[/b] Drawing upon the rejuvenating properties of Green-Lux, Lupe channels a healing light to mend wounds. With a touch, her friends are bathed in a neon glow, accelerating their natural healing processes with radiant energy. [b]Neon-Portation[/b] Exploding in a blast of light, fire, and electricity, Lupe bends space and time to transport herself or others instantaneously to a different location. She cannot teleport too far, like a few blocks away, and she has to be familiar with the area. [/indent] [/cell][/row][/table][/hider]